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[1]
Visual Effects (VFX) Market to Grow by USD 15.24 Billion (2025-2029), Driven by Demand for High-Quality Content, with AI Impacting Market Trends - Technavio
Enter your email to get Benzinga's ultimate morning update: The PreMarket Activity Newsletter NEW YORK, Jan. 31, 2025 /PRNewswire/ -- Report on how AI is redefining market landscape - The global visual effects (vfx) market size is estimated to grow by USD 15.24 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of almost 17.2% during the forecast period. Increasing demand for high-quality content is driving market growth, with a trend towards increasing integration of ai in vfx rendering. However, storage issues associated with vfx rendering poses a challenge. Key market players include Animal Logic Pty Ltd., Comcast Corp., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Eastman Kodak Co., Flatworld Solutions Inc., Framestore Ltd., Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., and Weta Digital Ltd.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Visual Effects (VFX) Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 17.2% Market growth 2025-2029 USD 15244.1 million Market structure Fragmented YoY growth 2022-2023 (%) 14.3 Regional analysis North America, APAC, Europe, Middle East and Africa, and South America Performing market contribution APAC at 39% Key countries US, India, Canada, China, UK, Japan, Germany, France, UAE, and Brazil Key companies profiled Animal Logic Pty Ltd., Comcast Corp., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Eastman Kodak Co., Flatworld Solutions Inc., Framestore Ltd., Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., and Weta Digital Ltd. Market Driver The Visual Effects (VFX) market is thriving with trends such as CGI, animation, and digital simulations leading the way. Virtual reality (VR) and augmented reality (AR) are revolutionizing industries like gaming, streaming platforms, and smart TVs. High-speed internet and advanced software and hardware enable content creators to deliver experiences through motion capture, facial recognition, and simulation technologies. AI and ML are driving upscaling and improving rendering capabilities. VFX is used in movies, television, video games, advertisements, and education, with virtual production techniques and LED walls pushing technological boundaries. However, challenges like intellectual property issues, security concerns, and production timelines remain. Overall, VFX is transforming storytelling and audience engagement through realistic effects and experiences. Artificial Intelligence (AI) significantly enhances the Visual Effects (VFX) market by streamlining the production process. In VFX rendering, AI automates camera tracking, motion capturing, simulation, rendering, character animation, and image processing. This automation reduces the need for human resources in post-production. Furthermore, AI enables real-time processing of VFX shots, transforming the VFX pipeline. Real-time processing also offers opportunities for automated VFX models, eliminating the need for texturing, lighting, and rendering in pre-production. AI's integration into VFX production offers substantial benefits, making the process more efficient and cost-effective. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges The visual effects (VFX) market, encompassing CGI, animation, digital simulations, VR, and AR, is thriving in various industries such as movies, television, gaming, and advertisements. High-speed internet, smart TVs, and digital platforms are driving demand for experiences. Technological developments like simulation FX, motion capture, facial recognition, and simulation technologies are enhancing visual storytelling. AI and ML are revolutionizing content creation with upscaling and real-time rendering capabilities. However, challenges include technological complexity, time restrictions, intellectual property issues, and security concerns. The gaming industry and education sector are also significant markets. Virtual production techniques, such as LED walls, are transforming the way we create and consume content. The goal is to provide realistic effects, experiences, and audience engagement within production timelines.The Visual Effects (VFX) market encompasses the integration of live-action footage and computer-generated imagery (CGI) with digital and special effects to create realistic environments. This process, known as VFX, includes rendering - the generation of photorealistic images from 2D or 3D digital assets. The workflow includes inputting images, creating CGI, converting plain images to graphic imagery, editing, distributing, and archiving. Managing vast amounts of data for a single photorealistic image, which may contain hundreds or thousands of digital assets, poses a significant challenge. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This visual effects (vfx) market report extensively covers market segmentation by Application 1.1 Movies1.2 Television1.3 Gaming1.4 AdvertisementsComponent 2.1 Software2.2 Services2.3 HardwareGeography 3.1 North America3.2 APAC3.3 Europe3.4 Middle East and Africa3.5 South America 1.1 Movies- The movies segment of the visual effects (VFX) market is experiencing significant growth due to the increasing demand for realistic movie experiences from audiences and the popularity of VFX-based films. Technological advances have transformed filmmaking, leading to the transition from analog to digital processes. VFX is a key technology used in digital filmmaking to enhance the depiction of imaginary locations and altered characters. Virtual reality (VR) and 3D movie experiences have become more engaging with the use of visual effects. Major film production companies, including Twentieth Century Fox Film Corporation (Twentieth Century Fox Film), Paramount Pictures Corporation (Paramount Pictures), The Walt Disney Company, Sony Pictures Entertainment Inc. (Sony Pictures Entertainment), and Warner Bros. Entertainment Inc. (Warner Bros. Entertainment), create high-quality VFX-based movies. Film production studios employ various techniques to generate VFX shots. Forced perspective creates optical illusions, making objects or people appear larger or smaller or farther or closer than their actual size. Green screen composites multiple images or video streams, allowing the addition of background images or video streams behind characters during shooting. Crowd simulation stimulates the movement of large groups of characters or entities, creating or rigging humans, clothes, and properties in large numbers. The increased adoption of VFX in movie production will fuel the expansion of the global visual effects market in the movies segment during the forecast period. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis Visual effects (VFX) is a dynamic and ever-evolving industry that combines CGI, animation, digital simulations, and various technologies to create and visually stunning content. From movies and TV series to video games, ads, and virtual reality (VR) and augmented reality (AR) experiences, VFX plays a crucial role in the entertainment industry. The rise of streaming platforms and high-speed internet has made VFX more accessible than ever before, allowing content creators to reach larger audiences. Technological developments, such as motion capture, facial recognition, simulation technologies, deep learning algorithms, and virtual production techniques, are driving innovation in the VFX industry. Hardware and software advancements, including LED walls and simulation FX tools, enable artists to create increasingly complex and realistic visuals. The gaming industry and advertising sectors are major consumers of VFX, pushing the boundaries of what's possible in terms of immersion and engagement. Overall, the VFX market is a vibrant and exciting space, constantly evolving to meet the demands of content creators and consumers alike. Market Research Overview Visual effects (VFX) is a dynamic and ever-evolving industry that encompasses CGI, animation, digital simulations, and more. The use of VR and AR technologies in VFX is revolutionizing the way we create and consume content. The gaming industry and streaming platforms are major consumers of VFX, with high-speed internet and smart TVs enabling seamless delivery. Content creators leverage motion capture, facial recognition, simulation technologies, deep learning algorithms, and AI to bring their visions to life. VFX is used in movies, television, video games, advertisements, and experiences. Cloud-based workflows and rendering capabilities enable faster production timelines and more realistic effects. Technological developments in AI, ML, AR, and simulation FX continue to push the boundaries of what's possible in VFX. However, the industry faces challenges such as intellectual property issues, security concerns, and technological complexity, which require innovative solutions. Ultimately, VFX is about creating experiences that engage and captivate audiences through visual storytelling. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation ApplicationMoviesTelevisionGamingAdvertisementsComponentSoftwareServicesHardwareGeographyNorth AmericaAPACEuropeMiddle East And AfricaSouth America 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/visual-effects-vfx-market-to-grow-by-usd-15-24-billion-2025-2029-driven-by-demand-for-high-quality-content-with-ai-impacting-market-trends---technavio-302364246.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Non-Fungible Token (NFT) Market to grow by USD 84.13 Billion (2025-2029), driven by rising demand for digital art, AI-driven market transformation - Technavio
Enter your email to get Benzinga's ultimate morning update: The PreMarket Activity Newsletter NEW YORK, Jan. 29, 2025 /PRNewswire/ -- Report with the AI impact on market trends - The global non-fungible token (NFT) market size is estimated to grow by USD 84.13 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 30.3% during the forecast period. Increasing demand for digital art is driving market growth, with a trend towards growing interest in NFTS among major brands. However, uncertainty in NFTS poses a challenge. Key market players include AirNFTs Platform, Asynchronous Art Inc., Axie Infinity, Binance Holdings Ltd., Blockchain App Factory, Celer Network, Chaincella, Decentraland Foundation, Enjin Pte. Ltd., Foundation Labs Inc., Funko Inc., Gemini Trust Co. LLC, Mintable.app, Ozone Networks Inc., Out The Mud Ventures Inc., Rarible Inc., Sky Mavis, SuperRare Labs Inc., Tiki Labs Inc., and Yellowheart LLC. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Non-Fungible Token (NFT) Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 30.3% Market growth 2025-2029 USD 84127.2 million Market structure Fragmented YoY growth 2022-2023 (%) 28.9 Regional analysis APAC, North America, South America, Europe, and Middle East and Africa Performing market contribution APAC at 37% Key countries US, China, Canada, Japan, India, South Korea, Brazil, UK, Australia, and Germany Key companies profiled AirNFTs Platform, Asynchronous Art Inc., Axie Infinity, Binance Holdings Ltd., Blockchain App Factory, Celer Network, Chaincella, Decentraland Foundation, Enjin Pte. Ltd., Foundation Labs Inc., Funko Inc., Gemini Trust Co. LLC, Mintable.app, Ozone Networks Inc., Out The Mud Ventures Inc., Rarible Inc., Sky Mavis, SuperRare Labs Inc., Tiki Labs Inc., and Yellowheart LLC Market Driver Non-Fungible Tokens, or NFTs, have taken the art, athletes, and celebrities worlds by storm. These digital assets, represented by unique codes on the blockchain, bring scarcity and ownership to digital property like artworks, collectibles, and even virtual real estate. The gaming industry and media & entertainment sector have embraced NFTs, with popular items including trading cards, game collectibles, and virtual items. Blockchain technology powers NFTs, ensuring transparency, security, and immutability. Ethereum network is the leading platform for NFT creation and trade. NFTs can represent intellectual property, such as music or paintings, and even physical assets like houses or vehicles. NFTs are traded on online platforms, often using cryptocurrencies. Decentralized finance and smart contracts facilitate transactions. The NFT community is growing, with investors and third parties involved in the distribution networks. Regulatory considerations include securities laws and consumer protection. Fraud is a concern, highlighting the need for a legal framework. Augmented Reality (AR) and Extended Reality (XR) bring new dimensions to NFTs, while Virtual Reality (VR) and Metaverse offer experiences. Taxation and tokenization of games are also emerging trends. The NFT market is evolving, with the White House recognizing its potential. NFTs represent a new era for digital assets and ownership, bridging the gap between physical and digital worlds. Big brands such as Visa Inc. And Budweiser are increasingly exploring the potential of Non-Fungible Tokens (NFTs) as a new revenue stream. The primary motivation for their interest lies in the opportunity to generate additional earnings. Brands are focusing on using NFTs as rewards for consumers, offering innovative gifts that cannot be replicated. As more e-commerce brands transition to Web 3.0, players like eBay Inc. And Amazon.com Inc. Are also expressing interest. These factors are expected to boost the number of NFT transactions, fueling the growth of the global NFT market during the forecast period. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges Non-Fungible Tokens (NFTs) have revolutionized the art, collectibles, and entertainment industries by allowing for the digital ownership and trade of unique, one-of-a-kind assets. These assets include digital artworks, sports collectibles, music, and even virtual real estate. The use of blockchain technology ensures transparency, security, and immutability, enabling artists, athletes, and celebrities to monetize their intellectual property in new ways. However, challenges persist, such as regulatory considerations, consumer protection, and logistical issues related to distribution networks and online platforms. Fraud and taxation are also concerns, as NFTs can represent a variety of digital assets, from cryptocurrencies and tokens to virtual items and collectibles. The NFT community continues to grow, with Ethereum network being a popular choice due to its smart contract capabilities. As the market evolves, it's important for stakeholders to navigate the legal framework and ensure compliance with securities laws and intellectual property rights. The future of NFTs lies in the metaverse, where digital property can be experienced in augmented reality (AR), virtual reality (VR), and extended reality (XR), offering new opportunities for creators, investors, and consumers alike.The Non-Fungible Token (NFT) market presents unique challenges for sellers due to the unpredictability of demand and pricing. The value of NFTs is influenced by factors such as scarcity, uniqueness, and the perception of owners and buyers. However, these elements make it difficult for sellers to determine the future worth of their NFTs. New investors face challenges in predicting trends in NFT pricing as the market is still in its early stages. The value of NFTs is subjective and can fluctuate based on buyers' perceptions, making it an uncertain market for sellers. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This non-fungible token (nft) market report extensively covers market segmentation by Application 1.1 Collectibles1.2 Sports1.3 Arts1.4 OthersEnd-user 2.1 Personal2.2 CommercialGeography 3.1 APAC3.2 North America3.3 South America3.4 Europe3.5 Middle East and AfricaType 1.1 Collectibles- Non-Fungible Tokens (NFTs) are unique digital collectibles, minted on the Blockchain as limited-edition or rare tokens. These collectibles cannot be exchanged or traded like fungible tokens. Vendors offer online platforms for buying and selling NFT collectibles. Owners hold exclusive rights to sell their collectibles, with the ability to earn royalties on future sales. NFTs prevent unauthorized use or copying, adding value. The growing demand for digital assets and tokenization trends are driving the NFT market's expansion. Companies are increasingly investing in digital assets, fueled by the Internet's widespread use and rising Internet penetration. This growth is expected to continue, as tokenization enables digital representation of ownership for tangible or intangible assets. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis The Non-Fungible Token (NFT) market is revolutionizing the way we buy, sell, and own digital assets. This innovative technology allows for the unique representation and ownership of electronic artworks, gaming items, and more on the blockchain. The gaming industry has embraced NFTs, enabling tokenization of in-game items and creating new revenue streams. NFTs are not limited to digital art and gaming; they can represent any unique digital asset. The Ethereum network is the leading platform for NFT creation and trade, utilizing blockchain technology and smart contracts. The legal framework surrounding NFTs is still evolving, with many questions regarding ownership, fraud, and distribution networks. Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR) are expected to intersect with NFTs, allowing for experiences and new use cases. NFT vendors offer a wide range of digital assets, from digital property to cryptocurrencies and assets. The scarcity of NFTs adds value, making them desirable collectibles. As the market grows, decentralized finance and the Metaverse are likely to play significant roles. NFT suppliers and Magic Eden are some of the key players in this burgeoning industry. Stay tuned for more developments in this exciting space. Market Research Overview The Non-Fungible Token (NFT) market is revolutionizing the way we buy, sell, and own unique digital assets. This innovative technology allows for the creation and trade of digital art, collectibles, and property using blockchain technology. Artists, athletes, and celebrities are leveraging NFTs to monetize their digital creations and connect with fans in new ways. Augmented Reality (AR) and Extended Reality (XR) are enhancing the NFT experience, allowing collectors to interact with their digital assets in a more way. The gaming industry, media & entertainment industry, and collectibles market are seeing significant growth in the NFT space. NFTs are built on decentralized networks like Ethereum, ensuring transparency and security. They offer proof of ownership and scarcity, making them highly desirable for collectors. The use of smart contracts enables automated and trustless transactions. However, regulatory considerations and consumer protection are important as NFTs can represent various types of assets, from digital art and music to virtual real estate and collectibles. Fraud and taxation are also key considerations for investors. The NFT community is growing rapidly, with online platforms and third parties emerging to facilitate trading and distribution. The future of NFTs lies in their potential to tokenize games, virtual items, and even physical assets, creating a new digital economy in the metaverse. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation ApplicationCollectiblesSportsArtsOthersEnd-userPersonalCommercialGeographyAPACNorth AmericaSouth AmericaEuropeMiddle East And AfricaType 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/non-fungible-token-nft-market-to-grow-by-usd-84-13-billion-2025-2029-driven-by-rising-demand-for-digital-art-ai-driven-market-transformation---technavio-302362878.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Augmented Reality and Virtual Reality Market to grow by USD 442.9 Billion (2024-2028), Rising Demand for AR and VR Tech Drives Growth, Report Highlights AI Impact - Technavio
Enter your email to get Benzinga's ultimate morning update: The PreMarket Activity Newsletter NEW YORK, Jan. 27, 2025 /PRNewswire/ -- Report on how AI is redefining market landscape - The global augmented reality and virtual reality market size is estimated to grow by USD 442.9 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of 50.22% during the forecast period. Growing demand for ar and vr technology is driving market growth, with a trend towards growing funding in startup AR and VR companies from investors. However, high development costs associated with ar and vr apps poses a challenge. Key market players include Alphabet Inc., Apple Inc., Augmented Pixels Inc., Blippar Ltd., CyberGlove Systems Inc., Eon Reality Inc., HP Inc., HTC Corp., Innovega Inc., Lenovo Group Ltd., Magic Leap Inc., Maxst Co. Ltd., Microsoft Corp., PTC Inc., Samsung Electronics Co. Ltd., Seiko Epson Corp., Toshiba Corp., Vuzix Corp., Wikitude GmbH, and Zugara Inc.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Augmented Reality And Virtual Reality Market Scope Report Coverage Details Base year 2023 Historic period 2017 - 2021 Forecast period 2024-2028 Growth momentum & CAGR Accelerate at a CAGR of 50.22% Market growth 2024-2028 USD 442999.9 million Market structure Fragmented YoY growth 2022-2023 (%) 36.1 Regional analysis North America, APAC, Europe, Middle East and Africa, and South America Performing market contribution APAC at 42% Key countries US, China, Germany, UK, and Japan Key companies profiled Alphabet Inc., Apple Inc., Augmented Pixels Inc., Blippar Ltd., CyberGlove Systems Inc., Eon Reality Inc., HP Inc., HTC Corp., Innovega Inc., Lenovo Group Ltd., Magic Leap Inc., Maxst Co. Ltd., Microsoft Corp., PTC Inc., Samsung Electronics Co. Ltd., Seiko Epson Corp., Toshiba Corp., Vuzix Corp., Wikitude GmbH, and Zugara Inc. Market Driver Augmented Reality (AR) and Virtual Reality (VR) markets are experiencing significant growth, driven by trends in 3D environments and models, 5G networks, and advanced technologies like AI and gesture-tracking devices. AR technology is gaining traction in commercial industries, including architecture, engineering, and manufacturing, with applications in consumer electronics, e-commerce, and entertainment. HMDs (Head-mounted displays) and heads-up displays are becoming common in aerospace & defense, healthcare, and industrial automation. VR technology is revolutionizing gaming, training simulations, and mental illness treatments. Investment activity is high in IT & telecommunication, media & entertainment, and tourism businesses. Semiconductor components and network infrastructure are crucial for the development of AR and VR hardware. Technical expertise is in demand for software development and integration of SoC (System on Chip) in AR and VR applications. Overall, the AR and VR markets offer vast opportunities for innovation and growth across various sectors. The global Augmented Reality (AR) and Virtual Reality (VR) market is experiencing significant growth due to increasing collaborations and partnerships among vendors. These strategic alliances enable companies to expand their product offerings and explore new applications for their AR and VR software platforms. For instance, in March 2020, Valve, Microsoft Corp., and HP Inc. Announced a partnership to develop a next-generation SteamVR headset, named HP Reverb G2. Such collaborations are expected to fuel the growth of the AR and VR market during the forecast period. Vendors are leveraging these partnerships to enhance their product portfolios and cater to the evolving needs of end-users. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges Augmented Reality (AR) and Virtual Reality (VR) markets are experiencing significant growth due to increasing demand from various industries. Challenges include creating 3D environments and models for experiences, integrating AR technology with 5G networks, and developing AR applications for aerospace & defense, architecture, and commercial industries. Hardware such as cameras, HMDs (Head-mounted displays), and gesture-tracking devices are essential for AR and VR. Consumer engagement is a key driver in consumer electronics, consumer goods, e-commerce, and entertainment sectors. Industries like healthcare, manufacturing, and IT & telecommunication are investing in AR and VR for training, simulations, and network infrastructure. Technical expertise and security compliance are crucial for AR and VR adoption. Tourism businesses, travel & tourism, and education are exploring AR and VR for innovative experiences. AR and VR technology have applications in gaming, mental illnesses, industrial automation, and infotainment industries. Semiconductor components and SoC integration are vital for AR and VR hardware development. Overall, the AR and VR markets present significant opportunities and challenges for businesses.AR and VR projects involve various components, including hardware, software, and content creation. The cost of developing VR apps includes expenses for creating and distributing VR content, as well as the cost of hardware and software. While 360-degree cameras are an affordable option for creating panoramic content, more complex computer-generated graphics require higher investment. Interactive content is crucial for the success of VR games. Developing realistic VR content necessitates the use of 360-degree cameras, computer graphics, and high-end photorealistic cameras. The cost of creating VR content for an app ranges from USD50,000 to USD100,000. As a professional, it's essential to consider all costs involved in creating engaging and AR and VR experiences. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This augmented reality and virtual reality market report extensively covers market segmentation by Technology 1.1 AR1.2 VRApplication 2.1 Consumer2.2 EnterpriseGeography 3.1 North America3.2 APAC3.3 Europe3.4 Middle East and Africa3.5 South America 1.1 AR- The Augmented Reality (AR) segment is experiencing significant growth due to increasing new product launches, expanding application areas, and rising investments in AR technology. AR is an interactive experience that overlays digital information onto the real world, available through apps or web-based platforms. Its extensive use in enterprise, retail, healthcare, media and entertainment, and education sectors is driving demand. Key players, including Alphabet and Microsoft, are developing software kits and platforms to fuel AR adoption. For instance, Microsoft's Mesh service enables collaborative AR applications. Technological advancements in AR hardware and software, such as smartphones with AR capabilities, are making AR more accessible. The need for remote collaboration and training solutions, accelerated by the COVID-19 pandemic, is also boosting AR adoption. Major vendors like Microsoft, Google, and Apple offer AR technology for enterprise applications, such as remote assistance, training, and product visualization. The growth of the AR segment will continue due to its increasing adoption across industries, advancements in technology, and the democratization of AR through accessible hardware and software. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis Augmented Reality (AR) and Virtual Reality (VR) technologies are revolutionizing various industries by offering experiences. AR overlays digital 3D models onto the real world, enhancing information and interaction. Smartphones and smart glasses serve as popular platforms for AR, while heads-up displays provide real-time information in vehicles. VR, on the other hand, transports users into a fully 3D environment, making it a hit in gaming, simulations, and infotainment. Investment activity in AR and VR has been surging, with significant funding in VR gaming and technology development. Industries like manufacturing, industrial automation, self-monitoring devices, and healthcare are adopting these technologies for training, design, and therapy. Engineers use AR and VR for prototyping, while SoC integration enables better performance and power efficiency. VR exposure therapy is a promising application in the mental health field. Market Research Overview Augmented Reality (AR) and Virtual Reality (VR) are transformative technologies that merge digital 3D models and environments with the physical world. AR technology overlays digital information onto real-world environments using cameras, HMDs, or smartphones, enhancing consumer engagement in industries like commercial industries, consumer electronics, e-commerce, and entertainment. AR applications include information search, gaming, and industrial automation, while VR technology immerses users in fully digital 3D environments, revolutionizing industries like aerospace & defense, architecture, engineering, healthcare, and manufacturing. 5G networks and cloud-based AR applications enable seamless experiences, while hardware like HMDs, gesture-tracking devices, and position trackers enhance user interaction. VR technology finds applications in gaming, entertainment, simulations, and mental illnesses treatment. The IT & telecommunication, infotainment, and tourism industries also benefit from these technologies, with investment activity and technical expertise driving growth. Semiconductor components and network infrastructure are essential for hardware development, while software solutions enable customized experiences. AR and VR technologies are poised to revolutionize various sectors, offering new opportunities for innovation and growth. Table of Contents: Executive SummaryMarket LandscapeMarket SizingHistoric Market SizeFive Forces AnalysisMarket SegmentationTechnologyARVRApplicationConsumerEnterpriseGeographyNorth AmericaAPACEuropeMiddle East And AfricaSouth AmericaCustomer LandscapeGeographic LandscapeDrivers, Challenges, and TrendsCompany LandscapeCompany AnalysisAppendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/augmented-reality-and-virtual-reality-market-to-grow-by-usd-442-9-billion-2024-2028-rising-demand-for-ar-and-vr-tech-drives-growth-report-highlights-ai-impact---technavio-302360266.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Gaming Market to Grow by USD 100.8 Billion (2025-2029), Driven by AR and VR Game Adoption, Report Highlights AI Impact on Market Trends - Technavio
NEW YORK, Jan. 24, 2025 /PRNewswire/ -- Report on how AI is redefining market landscape - The global gaming market size is estimated to grow by USD 100.8 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 8.4% during the forecast period. Growing adoption of AR and VR games is driving market growth, with a trend towards increasing emergence of cloud gaming. However, regulation of loot boxes poses a challenge. Key market players include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Gaming Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 8.4% Market growth 2025-2029 USD 100.8 billion Market structure Fragmented YoY growth 2022-2023 (%) 7.8 Regional analysis APAC, North America, Europe, Middle East and Africa, and South America Performing market contribution APAC at 52% Key countries China, US, Japan, South Korea, and Canada Key companies profiled Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd. Market Driver The gaming market is experiencing significant growth, with video games becoming a popular form of entertainment for people of all ages. Games offer stress relief, teamwork, a sense of achievement, and self-satisfaction. The youth population and older adults are embracing home entertainment systems for family game time and indoor leisure activities. Mobile games, fueled by 4G connectivity and smartphones, have gained massive traction. However, addiction issues and intense gaming can lead to social anxiety and other concerns. New genres like shooter, action, sports, role playing, and educational courses are attracting a large user base. Game developers are leveraging 3D realistic graphics, tactical missions, and attractive weapons to create game worlds. Technology advancements, including 5G, cloud gaming services, and virtual reality (VR) and augmented reality (AR), are transforming the gaming landscape. The game creation process is becoming more accessible with cloud platforms and online gaming platforms. Tablets and mobile phones, including iPads, are popular devices for gaming. Hypercasual Android and iOS apps dominate the market, with companies like Tencent leading the way. The gaming industry continues to evolve, with technology and storytelling at the forefront. Cloud gaming is a modern approach to access and play video games, which are hosted on remote servers and streamed to Internet-connected devices. This technology eliminates the need for expensive gaming hardware and complicated setups. Users can enjoy cloud gaming for free or through paid subscriptions, making it an attractive option for non-core gamers who primarily use social media and mobile devices. Grid computing enables the streaming of content to gamers' devices via wired or wireless broadband connections. Compared to traditional console gaming, cloud gaming offers several advantages, including fewer hassles as it eliminates the need for game discs, installations, digital downloads, or patches. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges The gaming market is thriving, with video games providing entertainment for people of all ages. Whether it's kids seeking joy and self-satisfaction or older adults looking for stress relief and teamwork, video games offer something for everyone. Home entertainment systems, smartphones, and tablets have made gaming more accessible than ever before, with mobile games and cloud gaming services attracting a large youth population and family game time. However, challenges persist. Intense gaming can lead to addiction issues, and games with violent or adult content can contribute to social anxiety. Developers must balance the desire for attractive weapons and tactical missions with the need for education and positive messages. Technology advancements, such as 4G connectivity, 5G, and virtual reality (VR), are transforming the gaming landscape. The game creation process involves designing engaging game worlds, improving graphics, and creating new genres like hypercasual, Android apps, and iOS apps. Tencent, a major player in the industry, is leading the way with innovative online gaming platforms and cloud services. The future of gaming is bright, with endless possibilities for storytelling and experiences.The global gaming market faces a significant challenge with the regulation of loot boxes. Loot boxes are virtual items purchased with real money for randomized in-game rewards. They can improve gaming experience for some players but have been criticized for resembling gambling and exploiting vulnerable individuals, including children. Regulators in various countries, such as Belgium, Australia, and the Netherlands, have taken actions to regulate or ban loot boxes. These regulations may require game developers and publishers to modify their games or business models to comply, potentially impacting their revenue streams. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This gaming market report extensively covers market segmentation by Type1.1 Casual gaming1.2 Professional gamingPlatform2.1 Online2.2 OfflineDevice3.1 Mobile gaming3.2 Console gaming3.3 PC gamingGeography4.1 APAC4.2 North America4.3 Europe4.4 Middle East and Africa4.5 South America 1.1 Casual gaming- The casual gaming market refers to the segment of video games that do not require extensive time investment for playing, winning, and earning. Casual gamers are individuals who engage in such games without committing significant resources. Revenue in this sector is generated through licensing gaming software to end-users. The market for casual gaming is expanding due to the growing popularity of mobile gaming. Unlike dedicated gamers, casual gamers typically do not invest in gaming peripherals. Instead, they prefer mobile devices for their convenience and accessibility. Casual games can be played online, enabling users to enjoy their preferred titles from anywhere at any time. Accessibility and ease of use are key drivers for the casual gaming segment. Games in this category are simple to learn and can be played on various devices, including smartphones, tablets, and PCs. This broadens their reach to a large and diverse audience. Additionally, social interaction is a significant factor in casual gaming. Many games are designed for multiplayer experiences, allowing players to connect and communicate with each other, either locally or online. This social element adds an extra layer of enjoyment and engagement to the gaming experience. For instance, Player Unknown's Battlegrounds (PUBG) is a popular online multiplayer battle royale game that offers social interaction opportunities through voice chat. Players can coordinate strategies and work together to survive, making the gaming experience more enjoyable when played with friends. Overall, the casual gaming segment's growth is fueled by its accessibility, ease of use, and social interaction features, making it an attractive proposition for both developers and players. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis The gaming market continues to thrive as a source of entertainment for people of all ages and backgrounds. Video games offer a unique form of stress relief and provide opportunities for teamwork and a sense of achievement. They bring joy and self-satisfaction, making them an excellent choice for indoor activities. The market caters to various demographics, including kids, older adults, and the youth population. Home entertainment systems have become essential for family game time, allowing for social connection and bonding. Gaming offers a solution for those suffering from social anxiety, with options ranging from shooter and action games to sports, role-playing, and educational courses. The advancement of technology, including 5G and devices like tablets, mobile phones, and iPads, has made gaming more accessible than ever. The GSMA report predicts continued growth in the gaming industry, making it an exciting space to watch. Market Research Overview The gaming market is a vibrant and ever-evolving industry that offers a world of entertainment for people of all ages. From kids to older adults, video games provide a sense of joy, self-satisfaction, and achievement. They offer a perfect escape from the stresses of daily life, fostering teamwork and social interaction. With advancements in technology, gaming has become a major form of home entertainment, with home systems, smartphones, tablets, and mobile phones leading the way. Mobile gaming, with its convenience and accessibility, has gained significant traction, especially among the youth population and families. Games come in various genres, including shooter, action, sports, role-playing, and educational courses. With 4G connectivity and the advent of 5G, cloud gaming services are becoming increasingly popular. The gaming industry is not without its challenges, however. Addiction issues and intense gaming can lead to social anxiety and other mental health concerns. New genres, such as hypercasual, continue to emerge, while game developers work tirelessly to create game worlds with improved graphics, virtual reality (VR), and augmented reality (AR). The game creation process is a complex one, involving game design, cloud platforms, and online gaming platforms. In conclusion, the gaming market is a dynamic and exciting industry that offers endless opportunities for entertainment, education, and social interaction. With continued advancements in technology and the growing popularity of mobile gaming, the future of gaming looks bright. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation TypeCasual GamingProfessional GamingPlatformOnlineOfflineDeviceMobile GamingConsole GamingPC GamingGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/gaming-market-to-grow-by-usd-100-8-billion-2025-2029-driven-by-ar-and-vr-game-adoption-report-highlights-ai-impact-on-market-trends---technavio-302358608.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Television Market to Grow by USD 73.1 Billion (2025-2029), Driven by Innovation and Premiumization, Report Highlights AI Impact on Market Trends - Technavio
NEW YORK, Jan. 27, 2025 /PRNewswire/ -- Report on how AI is redefining market landscape - The global television market size is estimated to grow by USD 73.1 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of over 8.2% during the forecast period. Product innovation and advances leading to portfolio extension and product premiumization is driving market growth, with a trend towards advent of 8K uhd televisions. However, lack of 4K content poses a challenge. Key market players include Apple Inc., Changhong, Elitelux Australia, Funai Electric Co. Ltd., Haier Smart Home Co. Ltd., Hisense International Co. Ltd., Koninklijke Philips NV, Konka Group Co. Ltd., LG Corp., Micromax Informatics Ltd., MIRC Electronics Ltd., Panasonic Holdings Corp., Samsung Electronics Co. Ltd., Sharp Corp., Skyworth Group Ltd., Sony Group Corp., TCL Industries Holdings Co. Ltd., Videocon Industries Ltd., VIZIO Holding Corp., and Xiaomi Inc.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Television Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 8.2% Market growth 2025-2029 USD 73.1 billion Market structure Fragmented YoY growth 2022-2023 (%) 7.4 Regional analysis APAC, North America, Europe, South America, and Middle East and Africa Performing market contribution APAC at 38% Key countries US, China, South Korea, India, Germany, UK, Japan, Canada, France, and Italy Key companies profiled Apple Inc., Changhong, Elitelux Australia, Funai Electric Co. Ltd., Haier Smart Home Co. Ltd., Hisense International Co. Ltd., Koninklijke Philips NV, Konka Group Co. Ltd., LG Corp., Micromax Informatics Ltd., MIRC Electronics Ltd., Panasonic Holdings Corp., Samsung Electronics Co. Ltd., Sharp Corp., Skyworth Group Ltd., Sony Group Corp., TCL Industries Holdings Co. Ltd., Videocon Industries Ltd., VIZIO Holding Corp., and Xiaomi Inc. Market Driver The Pay TV market is thriving, with a valuation of over USD300 billion. Traditional Cable TV and Direct-to-Home continue to dominate, but Fiber optic services are gaining ground. Consumer appetite for high-definition content and smart TV capabilities is driving growth. Over-the-top platforms like Spotv are disrupting the industry, offering flexible pay TV models and Ultra-High-Definition (UHD) content. Security systems ensure content protection in residential sectors, with millions of housing units subscribing. Commercial sectors are also investing, with potential for acquisitions and TV-as-a-Service (TVaaS) models. The future landscape includes postpaid and prepaid services, eco-friendly TVs, and technologies like gaming and virtual reality. Technological segments include cable, satellite, and Internet Protocol. The Pay TV industry is evolving, with advances in visual image, sound transmission systems, and consumer electronics. At the Consumer Electronics Show (CES) 2018, 8K resolution televisions with higher pixel counts than current UHD or 4K televisions were introduced. With approximately 8,000 horizontal pixels, 8K displays offer quadruple the resolution of 4K. This growth in 8K televisions is driven by the increasing demand for high-resolution devices and advanced content creation. Although major vendors like LG, Samsung, and Sony have unveiled 8K television series, these are currently proof-of-concept models and not yet available for consumers. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges * The Pay TV market encompasses various segments like Cable TV, Direct-to-Home, Fiber optic services, and Over-the-top platforms. Valuation in this industry is driven by consumer appetite for high-definition content and smart TV capabilities. Challenges include providing secure content systems, catering to residential sectors with millions of housing units, and addressing viewer preferences in both residential and commercial sectors. Players like Spotv face competition from traditional cable TV and premium content providers in territories. Technological segments such as Ultra-High-Definition services and Internet Protocol TV are shaping the future market landscape. Pay TV models include postpaid and prepaid services, while TV as a Service (TVaaS) models are gaining traction. The ecosystem includes content delivery, gaming, and console compatibility. Smart TV enhancements, technologies, and eco-friendly designs are driving consumer electronics evolution. The industry's future includes Ultra-High-Definition content, OLED displays, and emerging economies with growing disposable incomes. Potential investors should consider the Pay TV industry's potential and the evolution of television, from visual image and sound transmission systems to entertainment programs and data programs. * The adoption of Ultra High Definition (UHD) televisions faces a significant challenge due to the limited availability of 4K content. The fragmented nature of 4K media, with its proprietary restrictions, negatively impacts user experience. Over-the-top (OTT) platforms like Sky, BT, Amazon, and Netflix are working on adding 4K content to their offerings. However, access to this premium content comes at an additional cost. The main obstacles for 4K and 8K resolutions are in-home capabilities and content distribution. Many UHD device owners cannot access 4K content as broadcasters have yet to produce it. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This television market report extensively covers market segmentation by Technology 1.1 UHD1.2 HDDisplay Size2.1 Upto 43 inches2.2 55-64 inches2.3 48-50 inches2.4 Greater than 65 inchesGeography 3.1 APAC3.2 North America3.3 Europe3.4 South America3.5 Middle East and AfricaType 1.1 UHD- UHD televisions, also known as 4K televisions, feature a screen resolution of 3,840 pixels x 2,160 lines, offering a horizontal resolution of approximately 8.3 megapixels. This high-definition format is popular due to its widespread use in UHD televisions. Vendors have also introduced 8K resolution televisions, which offer a horizontal resolution of 7,680 pixels and a total image dimension of 4,320 pixels. The demand for UHD televisions is increasing, particularly in developing countries like China, where the average television size has grown from 40 inches to 55 inches. In regions such as the US and Australia, the popularity of larger 65-inch UHD televisions is on the rise. The UHD television market is projected to experience significant growth, with shipment volumes expected to double by the end of the forecast period. The 8K UHD resolution market is set to witness the most growth due to the increasing demand for high-resolution television sets and the need for enhanced content creation. The 8K resolution offers over sixteen times the resolution of 1,080 pixels full HD, both horizontally and vertically. The advances in technology will continue to drive the growth of the global 8K UHD resolution market during the forecast period. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis The Pay TV market continues to evolve, with various technological segments such as Cable TV, Direct-to-Home, and Fiber optic services vying for consumer appetite. Valuation of the market is projected to reach new heights, driven by the demand for high-definition content and advanced Smart TV capabilities. Over-the-top platforms are disrupting traditional TV, offering ultra-high-definition services and premium content at competitive prices. Technologies like Virtual Reality and Augmented Reality are also gaining traction, enhancing the TV viewing experience. Eco-friendly initiatives, Home Office integration, and advanced display technologies like OLED, bezel-less, frameless, curved, and foldable displays are further fueling innovation in the sector. The residential and commercial sectors are the primary focus, with territories around the world presenting diverse opportunities for growth. Content integration across various platforms is the new norm, ensuring consumers have access to their favorite shows and movies at their fingertips. Market Research Overview The Pay TV market encompasses various segments, including Cable TV, Direct-to-Home, and Fiber Optic services. The industry's valuation continues to grow, fueled by the consumer appetite for high-definition content and advanced TV capabilities. Over-the-top platforms have disrupted traditional Pay TV models, leading to the emergence of TV-as-a-Service (TVaaS) models and postpaid/prepaid services. The residential sector, particularly housing units, is a significant market for Pay TV, with viewer preferences influencing content offerings and acquisitions. Commercial sectors and potential investors also contribute to the ecosystem. Technological segments, such as Ultra-High-Definition services and content security systems, continue to evolve. The television landscape is marked by advancements in visual image and sound transmission systems, screens, and entertainment/data programs. Consumer electronics, including Smart TVs, gaming consoles, and technologies, are driving the evolution of the Pay TV industry. Eco-friendly and home office-friendly features, such as OLED displays, bezel-less and frameless designs, and TVs as art, are also gaining popularity. Curved and foldable displays, content integration, and disposable incomes in emerging economies further shape the future market landscapes. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation TechnologyUHDHDDisplay SizeUpto 43 Inches55-64 Inches48-50 InchesGreater Than 65 InchesGeographyAPACNorth AmericaEuropeSouth AmericaMiddle East And AfricaType 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/television-market-to-grow-by-usd-73-1-billion-2025-2029-driven-by-innovation-and-premiumization-report-highlights-ai-impact-on-market-trends---technavio-302359528.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Arcade Gaming Market to Grow by USD 1.99 Billion (2025-2029), Driven by Increased Physical Activities in Gaming, Report on AI-Driven Market Transformation - Technavio
Enter your email to get Benzinga's ultimate morning update: The PreMarket Activity Newsletter NEW YORK, Jan. 24, 2025 /PRNewswire/ -- Report with the AI impact on market trends - The global arcade gaming market size is estimated to grow by USD 1.99 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 1.9% during the forecast period. Increasing physical activities in arcade gaming is driving market growth, with a trend towards rising integration of VR in arcade games. However, high cost of arcade gaming machines poses a challenge. Key market players include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co., Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Arcade Gaming Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 1.9% Market growth 2025-2029 USD 1.99 billion Market structure Fragmented YoY growth 2022-2023 (%) 1.9 Regional analysis APAC, North America, Europe, Middle East and Africa, and South America Performing market contribution APAC at 51% Key countries China, US, Japan, Germany, India, Canada, UK, France, Saudi Arabia, and Brazil Key companies profiled Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co., Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd. Market Driver Arcade gaming is experiencing in public spaces like malls and restaurants. Amusement arcades, offering a mix of arcade games, simulation games, mechanical games, and electrical display games, are becoming popular gathering spots. Racing, shooting, sports, action, and other genres attract consumers of all ages. The trend extends to residential and commercial gaming hubs, offering physical activity and potential health benefits. The online gambling sector, including remote betting on football wagers and horse racing, is growing. This lifestyle change brings new opportunities for arcade gaming, with carnival games, merchandiser games, pinball machines, slot machines, and coin machine games gaining popularity. Machines continue to evolve with advanced technology, levels, scoring features, and consumer engagement. The affordability and accessibility of arcade gaming, combined with the popularity of virtual reality, online streaming, competitions, e-sports, and increasing internet penetration, make it a vibrant and dynamic market. Whether in game parlors or amusement parks, anime or lifestyle-focused, arcade gaming continues to captivate consumers with its diverse offerings. Virtual Reality (VR) technology is gaining popularity in the gaming industry, particularly in the arcade market. VR solutions create a realistic virtual environment, immersing users in a lifelike experience. In recent years, VR-based arcade games have emerged, with companies like Vertigo expanding their portfolio in this area. The Alliance of Electronic Arts (AEA) convention in Las Vegas in March 2022 highlighted the growing trend of VR technology in arcades and location-based entertainment (LBE). This strategic alliance will lead to an increase in the availability of VR arcade games in the future. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges Arcade gaming market encompasses various genres of games including simulation, mechanical, and electrical display in public spaces like malls, restaurants, and amusement arcades. Challenges for this industry include adapting to changing consumer preferences and lifestyle, incorporating technology like virtual reality and online streaming, and competing with residential and commercial gaming hubs. Public places such as game parlors offer physical activity and potential health benefits, but face competition from online gambling sector with remote betting on football wagers, horse racing, and other events. Consumers seek affordable and popular genres like racing, shooting, sports, and action games, while merchandiser games, pinball machines, and coin machine games continue to attract. Machines' technology evolves with levels and scoring features, and genres expand to include anime and e-sports. Toys, amusement parks, and electromechanical games add to the market's diversity. Despite challenges, the arcade gaming market remains a significant lifestyle choice for consumers, with popularity driven by affordability and the social experience.The cost of arcade gaming machines poses a significant challenge in the global market due to the specialized hardware and captivating gameplay experiences they offer. Operators and developers face substantial investments for machine development, purchase, and maintenance. Modern machines, such as those with VR and AR technologies, involve high research and development expenses. For instance, The Void's VR-based arcade gaming machines provide experiences, but their costly production affects market pricing and consumer accessibility. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This arcade gaming market report extensively covers market segmentation by End-user1.1 Gaming hubs1.2 Semi-commercial1.3 ResidentialGenre2.1 Racing2.2 Shooting2.3 Sports2.4 ActionType3.1 Video games3.2 Simulation games3.3 Mechanical gamesGeography4.1 APAC4.2 North America4.3 Europe4.4 Middle East and Africa4.5 South America 1.1 Gaming hubs- The arcade gaming market's largest segment in 2024 and throughout the forecast period is gaming hubs. These establishments use expensive arcade gaming machines, which consumers cannot afford for home use. The market's maturity doesn't hinder innovation, with simulation-based games gaining popularity. Vendors like CXC Simulations offer products, such as Motion Pro II, to gaming hubs, attracting teenagers and millennials. This technological advancement is expected to boost demand for arcade gaming in hubs, fueling the segment's growth in the global market. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis Arcade gaming refers to the use of coin-operated or free-play electronic games found in public spaces such as malls, restaurants, and amusement arcades. These games, which include video games, simulation games, mechanical games, and electromechanical games, provide hours of entertainment for consumers of all ages. Arcade games come in various genres like racing, shooting, sports, action, and more. Public places like gaming hubs, game parlors, and shopping centers have become popular destinations for arcade enthusiasts. The electromechanical games offer a blend of mechanical and electrical display, while slot machines and coin machine games add to the excitement. With multiple levels, scoring features, and a wide range of games, arcade gaming continues to be a favorite pastime in both residential and commercial settings. Market Research Overview Arcade gaming refers to the use of electronic games in public spaces such as malls, restaurants, and amusement arcades. Arcade games encompass various genres including simulation, racing, shooting, sports, action, and mechanical games. These games are often found in electromechanical machines, coin-operated machines, or video games. The arcade industry caters to both residential and commercial consumers, with gaming hubs offering physical activity and potential health benefits. The online gambling sector, including remote betting on football wagers, horse betting, and other games, has also emerged as a significant part of the arcade gaming market. The popularity of arcade gaming is driven by affordability, technology, and the lifestyle change it offers. Consumers can enjoy various genres, from racing and shooting to sports and action, in various public places such as game parlors and amusement parks. Virtual reality and online streaming have further expanded the reach of arcade gaming, leading to competitions and the rise of e-sports. The market includes various genres, from carnival games and merchandiser games to pinball machines, slot machines, and coin machine games. The technology behind these machines continues to evolve, with new features such as scoring systems and levels adding to the consumer experience. Toys, anime, and lifestyle trends also influence the arcade gaming market, making it a dynamic and exciting industry. With increasing internet penetration, the future of arcade gaming looks bright, offering endless possibilities for entertainment and engagement. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation End-userGaming HubsSemi-commercialResidentialGenreRacingShootingSportsActionTypeVideo GamesSimulation GamesMechanical GamesGeographyAPACNorth AmericaEuropeMiddle East And AfricaSouth America 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/arcade-gaming-market-to-grow-by-usd-1-99-billion-2025-2029-driven-by-increased-physical-activities-in-gaming-report-on-ai-driven-market-transformation---technavio-302358599.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Board Games Market to Grow by USD 5.17 Billion (2025-2029), Driven by Content and Gameplay Improvements, Report Highlights AI-Powered Market Evolution - Technavio
Enter your email to get Benzinga's ultimate morning update: The PreMarket Activity Newsletter NEW YORK, Jan. 24, 2025 /PRNewswire/ -- Report on how AI is driving market transformation - The global board games market size is estimated to grow by USD 5.17 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of 9.5% during the forecast period. Rapid improvements in content and gameplay is driving market growth, with a trend towards increasing digitization of board games. However, threat from alternate gaming platforms poses a challenge. Key market players include Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Embracer Group AB, Franckh Kosmos Verlags GmbH and Co. KG, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., and Warlord Games. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Board Games Market Scope Report Coverage Details Base year 2024 Historic period 2019 - 2023 Forecast period 2025-2029 Growth momentum & CAGR Accelerate at a CAGR of 9.5% Market growth 2025-2029 USD 5.17 billion Market structure Fragmented YoY growth 2022-2023 (%) 8.1 Regional analysis Europe, North America, APAC, Middle East and Africa, and South America Performing market contribution Europe at 31% Key countries US, Canada, China, India, Germany, UK, France, Brazil, UAE, and Italy Key companies profiled Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Embracer Group AB, Franckh Kosmos Verlags GmbH and Co. KG, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., and Warlord Games Market Driver Board games are evolving with technological advances, with publishers integrating mobile applications and online versions. In April 2021, Hasbro partnered with Roblox Corp. To introduce Roblox-inspired games and a digital MONOPOLY version. Mobile apps support games like The Settlers of Catan and Mansion of Madness, offering game timers, tutorials, and graphics. This digitization is expected to boost board game adoption and market growth. The board games market is experiencing significant growth with various new and classic games gaining popularity. Online platforms are making it easier for consumers to purchase and play games such as Settlers of Catan, Ticket to Ride, and Pandemic. Social games like Cards Against Humanity and Codenames are also trending. Educational games like RPGs and strategy games are in high demand, with Chess and Scrabble making a comeback. Tech-savvy games like Minecraft and Fortnite are also driving market growth. Board games provide a unique experience, offering entertainment, social interaction, and cognitive benefits. The market is expected to continue expanding, with digital and physical sales contributing equally. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges The global board games market faces competition from the increasing popularity of mobile games. Technological advancements allow mobile games to offer superior engagement and accessibility, attracting and retaining gamers. Popular mobile games like Pokemon GO and PlayerUnknown's Battlegrounds have gained significant traction. Most mobile games are free, with publishers earning revenue from in-game ads and virtual purchases. Console and PC gaming publishers also offer competitive pricing for their titles, posing a threat to the board games market.The board games market faces several challenges in the present and future. These include increasing competition from digital games, changing consumer preferences, and the need for innovation to keep up with trends. Diversifying product offerings, such as educational and strategic games, can help companies cater to various demographics. Additionally, collaborations and partnerships can bring new ideas and technologies to the table. Digits and cards, pieces and boards, strategy and chance - these are the elements that make board games unique. However, adapting to the changing market landscape requires continuous effort and creativity. Companies must also ensure quality and affordability to maintain customer loyalty. Overall, the board games industry presents both opportunities and challenges, requiring a strategic approach to stay competitive. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This board games market report extensively covers market segmentation by Product 1.1 Tabletop1.2 Card and dice1.3 Role-playingDistribution Channel2.1 Online2.2 OfflineGeography 3.1 Europe3.2 North America3.3 APAC3.4 Middle East and Africa3.5 South America 1.1 Tabletop- The board games market is thriving, with sales consistently increasing. Companies produce a wide range of games, catering to various age groups and interests. Retailers stock these products in physical stores and online platforms, ensuring accessibility for consumers. Distributors facilitate the delivery of games to retailers, maintaining a steady supply. The industry's growth can be attributed to its ability to provide entertainment and social interaction, making it a popular choice for individuals and families. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis The Board Games Market encompasses a wide range of mental stimulating activities, catering to various age groups and skill levels. Parents increasingly recognize the value of these games in promoting healthy mental development, particularly in the context of electric device addiction among children. Board games like Chess, Tabletop, Chance, Memory, and their numerous variations, offer an engaging alternative to digital games during leisure time. These games provide opportunities for stress relief, mental relaxation, and social interaction, making them a popular choice for individuals seeking to unwind and connect with others. The Board Games Market transcends cultural boundaries, providing a platform for individuals to engage in friendly competition and skill-building. The market continues to grow, fueled by the increasing demand for screen fatigue alternatives and the digital technology revolution. Cafes, hotels, restaurants, and online applications/websites serve as popular venues for board game enthusiasts to gather and enjoy their favorite pastimes. Market Research Overview The board games market encompasses a wide range of tabletop games that engage players in strategic thinking, problem-solving, and social interaction. These games come in various formats, including strategy, role-playing, trivia, and more. They are often designed for multiple players and can be categorized by complexity level, age appropriateness, and game duration. Board games provide an excellent alternative to digital entertainment, offering a unique experience that fosters creativity, critical thinking, and communication skills. The market for board games continues to grow, driven by the increasing popularity of these games and the ongoing demand for innovative and engaging gameplay experiences. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation ProductTabletopCard And DiceRole-playingDistribution ChannelOnlineOfflineGeographyEuropeNorth AmericaAPACMiddle East And AfricaSouth America 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia:https://www.prnewswire.com/news-releases/board-games-market-to-grow-by-usd-5-17-billion-2025-2029-driven-by-content-and-gameplay-improvements-report-highlights-ai-powered-market-evolution---technavio-302358316.html SOURCE Technavio Market News and Data brought to you by Benzinga APIs
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Multiple tech markets including visual effects, NFTs, AR/VR, gaming and television are projected to see significant growth driven by AI and other technological advancements, according to recent market reports.
Recent market reports highlight the significant impact of artificial intelligence (AI) across several technology sectors, projecting substantial growth driven by AI and other technological advancements 12345.
The global visual effects market is forecasted to grow by $15.24 billion from 2025-2029, with a compound annual growth rate (CAGR) of 17% 1. This growth is primarily driven by increasing demand for high-quality content and the integration of AI in VFX rendering. AI is streamlining VFX production by automating processes like camera tracking, motion capturing, and image processing, reducing the need for human resources in post-production 1.
The non-fungible token (NFT) market is expected to grow by $84.13 billion from 2025-2029, with a CAGR of 30% 2. This growth is fueled by rising demand for digital art and the transformation of the market through AI. Major brands are increasingly exploring NFTs as a new revenue stream, offering innovative digital rewards to consumers 2.
The augmented reality (AR) and virtual reality (VR) market is projected to grow by $442.9 billion from 2024-2028, with a remarkable CAGR of 50% 3. This growth is driven by increasing demand for AR and VR technologies across various industries, including aerospace, defense, healthcare, and entertainment. Collaborations and partnerships among vendors are also contributing to market expansion 3.
The global gaming market is estimated to grow by $100.8 billion from 2025-2029, with a CAGR of 8% 4. This growth is attributed to the increasing adoption of AR and VR games, as well as the emergence of cloud gaming. The gaming industry continues to evolve with advancements in technology and storytelling 4.
The television market is expected to grow by $73.1 billion from 2025-2029, with a CAGR of over 8% 5. This growth is driven by product innovation and advances leading to portfolio extension and product premiumization. The advent of 8K UHD televisions is a notable trend, although the lack of 4K content poses a challenge to adoption 5.
Across all these markets, AI is playing a crucial role in driving innovation and efficiency. From automating VFX processes to enabling new gaming experiences and enhancing television technology, AI is reshaping the landscape of digital entertainment and technology 12345. As these markets continue to grow and evolve, AI is expected to remain a key factor in their development and success.
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Recent market reports highlight AI's significant impact on various sectors, projecting substantial growth and transformation in InsurTech, NFT, digital content, and auto parts industries.
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A comprehensive look at how AI is transforming various sectors including renewable energy, carbon accounting, mobile applications, residential construction, and wealth management.
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The digital video content market is projected to grow by $691.3 billion, while the music video market is expected to expand by $875 billion between 2024-2028. AI integration and strategic partnerships are key drivers of this growth.
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The artificial intelligence market is experiencing rapid growth, with projections indicating a massive expansion to $3.68 trillion by 2034. This growth is driving innovation and adoption across various sectors including finance, agriculture, media, and retail.
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Recent market analyses reveal substantial growth projections for RegTech and Algorithmic Trading sectors. RegTech market expected to grow by $25.2 billion, while Algorithmic Trading market forecasts $15.33 billion growth from 2024 to 2028.
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