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[1]
When AI-generated art enters the market, consumers win -- and artists lose
In 2024, the New York Times sued OpenAI for copyright infringement, claiming the company had used the newspaper's content to train its algorithms without permission or payment. The case, one of several AI-related copyright suits, is another sign of fast-changing times. "We're in this transition in the economy between human-centered production and a more generative-AI-centered production," says Samuel Goldberg, an assistant professor of marketing at Stanford Graduate School of Business. "But we train AI models on human outputs, especially in creative industries like art, writing, music, and images. Those human outputs become the inputs." A central component of the Times lawsuit, Goldberg says, "ultimately boils down to this question of whether AI output is a substitute for the human inputs it uses." That question is also at the center of a new study by Goldberg and H. Tai Lam of the University of California, Los Angeles, which examines what happened when an online marketplace allowed AI-generated art to compete with images made by people. The paper is available on the SSRN preprint server. "We have some idea of how GenAI might impact productivity, but ultimately, what this productivity means for the market, competition, and demand is an open question. We wanted to see how markets react to the introduction of these types of technologies on both the supply and demand sides," Goldberg says. The results were striking: Once generative AI (GenAI) entered the market, the total number of images for sale skyrocketed, while the number of human-generated images fell dramatically. On the flip side, consumers showed a taste for the influx of AI-generated images, choosing GenAI images over human-generated ones. "Our results show GenAI is likely to crowd out non-GenAI firms and goods," Goldberg and Lam conclude. Clearly, this is unwelcome news for creators. Yet this brought increased competition, quality, and variety on the platform -- benefits for buyers. These findings provide a glimpse into the future of markets for creative goods, including music, novels, and movies. Image of a changing market To study the impacts of AI-generated content, Goldberg and Lam worked with data from a large online platform that provides consumers with access to nearly 500 million images and videos. "The buyers might be writers who write blog posts or articles who want images for the piece, or a business that needs an image for the pamphlet," Goldberg says. On the other side are the sellers, or the producers of those images -- artists, photographers, and illustrators. These were mostly individuals or smaller firms, as Goldberg notes, "Maybe a group of two or three people, but some larger firms that produce tens of thousands of images and have many, many photographers working for them." The study's sample included over 3.2 million unique images and 62,000 artists and producers. Human-generated images were the only goods on the platform until December 2022, when it began allowing images made with generative AI and requiring that they be labeled as such. This change enabled the researchers to "look at the before and after," as Goldberg explains. "After we see generative AI enter, we see artists making decisions about whether or not to adapt and how to produce their images, if they want to use AI tools or not." The platform also prohibited AI images from including any references to brands and from being offered on markets primarily for editorial use. That allowed for a cleaner comparison between markets on the platform where AI was allowed and those where it wasn't. The researchers created measures of content and quality of every image studied, partly to understand how similar or different they were. "That way, we can compare AI images to non-AI images and whether the AI images contribute variety to the platform," Goldberg says. The introduction of AI images significantly changed the dynamics for sellers and buyers on the site. The researchers saw a "huge increase in images arriving on the platform after the introduction of generative AI," Goldberg says, 78% more images per month than in markets without AI images. "This was driven almost exclusively by generative AI production." The number of producers also grew significantly: There were 88% more active firms per month in markets with GenAI images than in markets without AI images. The increase was driven by sellers using AI and was accompanied by an additional 23% drop in non-AI artists. "We see an exit of non-generative-AI artists from the site," Goldberg says. Alongside these shifts, image quality improved overall. "There was also quality improvement specifically among non-AI images," Goldberg says. "Competition increased, and the non-generative-AI artists who left the platform were probably lower-quality artists. The good ones stay and the bad ones leave. That's traditionally what you hope competition would do." The AI images also added variety to the platform. "They're not just copies of one another or of existing images," Goldberg says. "That's better for consumers." A complex picture for creators Meanwhile, total sales rose by 39% after AI images arrived, but purchases of non-AI images dropped. This implies AI images compete directly with non-AI images. "Our evidence suggests that GenAI images look like substitutes for non-AI images," Goldberg says. "Our findings seem to be good news for consumers," Goldberg says. "There's more variety on the platform and some quality benefit, and they're purchasing more." "For producers, it's more tricky," he continues. Some sellers have turned to generative AI and may be selling more images than before. "But if you were not as competitive before GenAI, you're being squeezed out of this platform. Is that a bad thing? I'm not sure." A more subtle issue is the potential diminishment of human creativity due to the sudden flood of generative AI. "We as a society believe that art created by humans is somehow better than art created by machines," Goldberg notes. "So one question you might ask is whether we're at risk of these markets being completely dominated by generative AI, squeezing humans out. That's a real policy concern." Still, he and Lam conclude that their findings do not support banning the use of GenAI in creative goods. Considering its benefits to consumers and the market, the challenge, they say, is "ensuring equitable access to GenAI technologies and non-AI artists." And that New York Times lawsuit against OpenAI? This research has some implications for the case (though Goldberg emphasizes he's not an attorney): "Our paper suggests the generative AI outputs are substitutes for the human-created inputs, and lawyers are arguing that creators of images used to train AI should be compensated for that."
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"Tools evolve, the eye doesn't" - why AI art still needs artists
Freepik CEO Joaquin Cuenca explains why AI can't, and shouldn't, do everything. The sweeping rise of AI and AI art and video in particular has left many artists reeling, struggling to square the circle of how to create art in a new era where, perhaps, an AI can do it all. It didn't help that AI got where it is off the backs of the work of creatives. Freepik CEO Joaquin Cuenca Abela is candid about the industry's missteps. "Honestly, part of the blame is on us, the AI industry," he says. "We trained models on everything under the sun. The outcome was unknown. But it worked. And now we have to rebuild trust." That must include acknowledging the concerns of creators who've seen their work scraped, mimicked, or marginalised. Joaquin believes the way forward is through transparency, collaboration, and a focus on what only humans can do. But we are where we are, and many artists are finding creatives uses of AI, but even Joaquin tempers expectations and offers some reassurance to artists who are finding where they fit in. "AI can help you tell stories. But it won't tell you what story to tell," he says. "That still comes from being aware of the world, understanding what matters to people, and putting that into your work." And that, he believes, is where the future of creativity lies, not in mastering tools, but in mastering meaning, a sentiment OpenAI's Chad Nelson told me too. "Tools evolve," reflects Joaquin. "The eye doesn't." For context, Joaquin tells me, during Freepick's Upscale Conference, the emergence of generative AI looked like a huge, terrifying wave threatening to sweep away the free stock image business he'd spent years creating. He's been on the other side of the equation, struggling to understand what AI means and how to survive. "It looked like it was going to destroy us," he admits. "But we asked: how can we help our users use this tool to do something new?" Rather than resist AI, Freepik leaned in. "We started, very naively, putting Stable Diffusion on our website," Joaquin says. "And then we iterated. And it has worked very well. We're growing more than ever." The company's pivot wasn't just technical, it was cultural. For Joaquin, the core question became how to empower creatives with tools that expand, not replace, their vision. That shift has broadened Freepik's audience far beyond its traditional base of freelance graphic designers. "Now we're seeing filmmakers, photographers, even architects using the platform," Joaquin notes. "Three years ago, a photographer had no reason to come to Freepik, but now, with tools like Magnific AI for retouching, they do." Generative AI isn't just making creative work faster, it's changing what's possible. Joaquin compares its impact to the advent of photography, which democratised the act of capturing reality. "When the camera was invented, people said it would kill painting," he says. "But it didn't. It just changed what people painted." Similarly, AI allows creators to tell stories that were previously impossible, not just because of budget constraints, but because traditional tools demanded too much precision or effort for fleeting moments of impact. "3D was supposed to be faster, but in many cases, it became slower and more expensive than just filming," Joaquin explains. "AI allows you to cheat, to create something visually compelling without modelling every detail. That's liberating." Perhaps the most transformative effect of AI is not on what creatives can do, but who can afford to do it. Joaquin sees AI as the next phase in a long pattern of democratisation. "Stock images used to cost $500, only books and TV could afford them," he says. "Then Shutterstock brought it to $10, and we brought it even lower. That's when people started using images for social media." Now, with AI, entirely new use cases are emerging. "You can create a YouTube ad for just 300 people. That wouldn't have made sense before," Joaquin says. "But now it does." He sees applications from high-end production houses to small businesses. "My wife used to run a cafΓ©. She spent an hour every night designing posts for social media. With a little context - it's Mother's Day, it's a family place, we offer discounts - AI could do all of that for her." For Joaquin, one of the most exciting shifts is how users interact with design tools themselves. Traditionally, design has been trapped on the desktop, requiring time, the cost of hardware and complex software. "Gen AI gives you a new UI," he says. "It's like talking to a designer. You describe what you want, you iterate, and you get results." That conversational approach doesn't eliminate the need for expertise, especially in complex workflows, but it does free up creativity for quick, emotional storytelling. "Great photography isn't about knowing your camera," Joaquin says. "It's about having the eye, knowing what matters and how to tell a story. That doesn't change." As AI image generation becomes commoditised, "you'll go to Google or ChatGPT and get an image for free", Joaquin believes the future lies in building richer, more collaborative workflows. "When you need to share with colleagues or iterate on ideas, that's where our platform comes in," he explains. "We're not designing for a billion casual users. We're designing for tens of millions of professionals." Freepik is already testing features that reflect this shift, from 3D asset creation to "infinite canvas" design spaces, to workflows built around collaboration and customisation. "We launch features, see if people use them, and if they don't, we kill them," Joaquin says. "It's always about the users."
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A comprehensive look at how AI-generated art is impacting creative industries, market dynamics, and the roles of human artists, based on recent studies and expert insights.
A recent study by Samuel Goldberg and H. Tai Lam has shed light on the significant impact of AI-generated art in online marketplaces. The research, which examined an online platform with nearly 500 million images and videos, revealed striking changes in market dynamics following the introduction of AI-generated content 1.
The study found that after AI-generated art was introduced:
Source: Tech Xplore
Notably, consumers showed a preference for AI-generated images over human-created ones. This shift led to a 23% decrease in non-AI artists on the platform, suggesting that AI-generated content is directly competing with and potentially replacing human-created work 1.
The introduction of AI-generated art brought about several positive changes:
These improvements suggest that the competition introduced by AI is driving innovation and raising standards across the board 1.
Source: Creative Bloq
Despite the rise of AI in creative industries, experts argue that human input remains crucial. Joaquin Cuenca Abela, CEO of Freepik, emphasizes that while "AI can help you tell stories... it won't tell you what story to tell." He believes that the future of creativity lies in mastering meaning rather than tools 2.
AI is making high-quality visual content more accessible and affordable. Cuenca Abela notes that this democratization allows for new use cases, such as creating YouTube ads for niche audiences or enabling small businesses to efficiently produce social media content 2.
As AI image generation becomes more commonplace, the focus is shifting towards building richer, more collaborative workflows. Freepik, for instance, is developing features like 3D asset creation and "infinite canvas" design spaces to cater to professional users who need to collaborate and iterate on ideas 2.
The rapid adoption of AI in creative industries has raised concerns about copyright infringement and the ethical use of human-created content to train AI models. The ongoing lawsuit between the New York Times and OpenAI highlights these issues and underscores the need for clear guidelines and regulations in this evolving landscape 1.
As AI continues to reshape creative industries, it's clear that while it offers numerous benefits in terms of productivity, accessibility, and innovation, the unique human perspective in art and creativity remains irreplaceable. The challenge moving forward will be to find a balance that harnesses the power of AI while preserving and valuing human creativity.
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