Curated by THEOUTPOST
On Fri, 23 Aug, 4:04 PM UTC
2 Sources
[1]
Asked about SAG-AFTRA's strike for better AI protections, Amazon Games Boss claims AI 'has nothing to do with taking work away' from actors because 'for games, we don't really have acting'
Amazon Games CEO Christoph Hartmann was interviewed by IGN this week, and he said several interesting things. He revealed that the upcoming Lord of the Rings MMO was "still early" in development, and commented on how "the bar is so high" for doing a new Tomb Raider game. But his most startling statement came on the subject of using generative AI in the games industry, leading him to claim that "for games, we don't really have acting". As noticed by GamesRadar, Hartmann was asked about his insights into the status of the games industry right now, to which he responded how he hoped that generative AI might "shorten the life cycle" of game development. "I think game development takes way too long, like five years per game," he said . "It just means basically, everything will be lucky shots and hopefully AI will help us to streamline processes so hand-done work will go fast." All of which are fair statements, although the extent to which AI will help to solve the problem is highly debatable. In response, IGN asked Hartmann if he had been monitoring the SAG-AFTRA voice actors' strike, which was called last month for "fair compensation and the right of informed consent for the AI use of [actors'] faces, voices and bodies" in the words of SAG-AFTRA national executive director Duncan Crabtree-Ireland. Hartmann seemed to understand the sensitivity of this topic. "I have got to be careful," he said. "Because we are a big company and have to deal with all those organisations, so I don't want to get in the middle of it." Then he proceeded to state that "When we talk about AI, first of all, hopefully it will help us to have new gameplay ideas, which has nothing to do with taking work away from anyone. And especially for games, we don't really have acting... The majority of the team sits in programming and that's not going to go away because that's all about innovation." The news that video games don't have acting will surely come as a shock to SAG-AFTRA's 2,500 video game performers, and the 160,000 SAG-AFTRA members who have refused to work on video games produced by the industry's major developers in support of those performers. Indeed, one could argue that acting has been an essential part of the industry for years, and is more central to video games now than it ever has been before. Games like Baldur's Gate 3, The Last of Us, and Final Fantasy 16 (which is coming to PC soon) all feature stunning performances that elevate the stories those games tell. Baldur's Gate 3 in particular has broken new ground in the relationship between acting, narrative, and game design. You might even call it innovative. After voicing his opinion on AI and acting, Hartmann went on to discuss other areas where he thinks AI will "help" game development, which he says is mainly in "the boring parts" such as localisation. "It's just going to make us translate our games into more languages. Which is great for gamers, because there's countries which maybe not everyone speaks perfect English and they would love to have [it] in a local language." Although AI can provide broadly accurate translations quickly, it's worth noting that localisation is a much more involved process than, for example, finding out how to say "Which way to the library?" in French. It involves translation of a lot of nuanced narrative and dialogue, which may include situationally and culturally contextual jokes and references that require an acute understanding of both languages. Hartmann concluded his thoughts on AI by saying "I don't believe any technology can replace human creativity and uniqueness" because "I don't think it will be able to translate those unique things into fresh ideas." It's certainly true that generative AI can't come up with its own ideas. It's equally true that everybody has ideas, and what separates ideas from great art is talent and hard work, rather than asking a machine to do that hard work for you. This, incidentally, happens to be what SAG-AFTRA wants its members to be fairly compensated for.
[2]
Amazon Games' CEO says AI will only ever replace the "real boring parts" of development
Right now, one of the main points of contention in the game development space is the usage of AI to either work as an addition or replacement of certain aspects of development. The members of SAG-AFTRA are, for instance, currently on strike seeing as industry leaders and that organization cannot come to an agreement on its uses. Amazon Games CEO Christoph Hartman was asked about the usage of AI in an interview with IGN, and insisted that because the majority of programming is a creative field, AI is not poised to replace humans. But he did say that it could replace the "boring parts" of development. "I mean, I got to be careful what is here because we are a big company and have to deal with all those organizations, so I don't really want to get in the middle of it. But when we talk about AI, first of all, hopefully it will help us to have new gameplay ideas, which has nothing to do with taking work away from anyone. And especially for games, we don't really have acting... The majority of the team sits in programming and that's not going to go away because that's all about innovation. If it takes something, it will be really the boring parts." Hartman has previously been rather open to using AI in game development, particularly to speed things up, but he did not recommit to that support. It's currently unknown if upcoming Amazon Games projects utilize AI in any significant way.
Share
Share
Copy Link
Amazon Games CEO Christoph Hartmann discusses the role of AI in game development and its impact on actors, claiming it won't replace creative jobs but may automate mundane tasks.
Christoph Hartmann, CEO of Amazon Games, has recently shared his thoughts on the impact of artificial intelligence (AI) in the gaming industry. In light of the ongoing SAG-AFTRA strike for better AI protections, Hartmann's comments have sparked discussions about the future of game development and voice acting 1.
Hartmann made a bold claim regarding AI's impact on voice actors, stating, "AI has nothing to do with taking work away from actors because, for games, we don't really have acting" 1. This statement has raised eyebrows in the industry, considering the significant role voice actors play in bringing game characters to life. Hartmann's perspective seems to overlook the nuanced performances that voice actors contribute to modern video games.
While downplaying AI's role in acting, Hartmann acknowledged that AI could potentially automate certain aspects of game development. He suggested that AI might be useful for handling "the real boring parts" of the development process 2. This indicates a view that AI's primary function in game creation would be to streamline repetitive or mundane tasks, rather than replace creative roles.
Hartmann expressed confidence that AI would not replace creative positions in game development. He emphasized that roles requiring imagination and innovation would continue to be filled by human developers. This stance aligns with a broader industry perspective that sees AI as a tool to enhance productivity rather than a replacement for human creativity 2.
The CEO's comments come at a time when the entertainment industry, including game development, is grappling with the potential implications of AI. The ongoing SAG-AFTRA strike highlights the concerns of actors and other creative professionals about job security and fair compensation in an AI-influenced landscape 1. Hartmann's views may not fully address these concerns, particularly for voice actors who consider their work integral to game narratives.
Despite Hartmann's assurances, the role of AI in game development remains a topic of debate. As AI technologies continue to advance, their potential applications in areas such as procedural generation, character animation, and even basic dialogue creation could expand. The industry will likely need to navigate a balance between leveraging AI for efficiency and preserving the irreplaceable human elements of game creation 2.
Reference
PlayStation co-CEO Hermen Hulst discusses the potential impact of AI on video game development, emphasizing the importance of balancing AI innovation with human creativity.
7 Sources
7 Sources
Strauss Zelnick, CEO of Take-Two Interactive, expresses doubt about AI's ability to revolutionize game development, viewing it as another tool rather than a replacement for human creativity.
4 Sources
4 Sources
As generative AI makes its way into video game development, industry leaders and developers share their perspectives on its potential impact, benefits, and challenges for the future of gaming.
3 Sources
3 Sources
Take-Two Interactive CEO Strauss Zelnick shares his controversial views on AI, dismissing it as an "oxymoron" while predicting its positive impact on the gaming industry's efficiency and employment.
2 Sources
2 Sources
Electronic Arts (EA) is heavily investing in artificial intelligence for game development. With over 100 active AI projects, the company aims to revolutionize game design, player experiences, and operational efficiency.
8 Sources
8 Sources
The Outpost is a comprehensive collection of curated artificial intelligence software tools that cater to the needs of small business owners, bloggers, artists, musicians, entrepreneurs, marketers, writers, and researchers.
© 2025 TheOutpost.AI All rights reserved