AMD Researches Neural Supersampling and Denoising for Real-Time Path Tracing

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On Wed, 30 Oct, 12:05 AM UTC

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AMD is developing AI-powered neural supersampling and denoising techniques for real-time path tracing on RDNA GPUs, potentially catching up to Nvidia's DLSS technology.

AMD's Push for Neural Supersampling and Denoising

AMD has announced its active research into neural techniques for Monte Carlo denoising, aiming to achieve real-time path tracing on RDNA GPUs 1. This move signals AMD's intention to catch up with Nvidia's DLSS (Deep Learning Super Sampling) technology, which has set the gold standard for upscaling and denoising in demanding ray-traced game scenes 2.

The Challenge of Real-Time Path Tracing

Path tracing, a computationally intensive technique that uses raytracing for all lighting calculations, requires a drastic reduction in light ray samples per pixel to achieve real-time performance. This reduction introduces noise in the form of incomplete illumination data that needs to be cleaned up 3.

AMD's Innovative Approach

The innovation AMD is working on is a single neural network model that combines upscaling and denoising into one step. This unified process aims to simultaneously reconstruct complete scene details while removing noise 1. AMD's technique could potentially replace multiple denoisers used for different lighting effects in rendering engines, performing all denoising in a single pass at low resolution 4.

Comparison with Nvidia's DLSS

While Nvidia's DLSS technologies require dedicated AI hardware on RTX GPUs, AMD's current GPUs generally lack AI acceleration features. RDNA 3 GPUs have AI accelerators that share execution resources with the GPU shaders, but in a more optimized way for AI workloads 3.

Potential Implementation and Compatibility

It's unclear whether AMD's new technology will work across all RDNA generations or just on future RDNA 4 and newer GPUs. The most likely scenario is that this neural denoising magic may be part of an FSR 4 release, perhaps even in a limited form 1. AMD may consider a two-tier FSR 4 system, similar to Intel's XeSS, where the full AI-powered package only works on RDNA 4 chips, but a slower and less impressive version is available for everyone 5.

Implications for Future AMD GPUs

This research could potentially lead to a new version of AMD's FSR (FidelityFX Super Resolution) that might match Nvidia's performance and image quality standards. It also raises questions about whether future RDNA GPUs will have dedicated hardware for AI calculations, similar to Nvidia's tensor cores 3.

Industry Impact

If successful, AMD's neural supersampling and denoising techniques could bring accessible, high-fidelity graphics to a broader range of hardware. However, given the demands of path tracing in games like Alan Wake 2 and Cyberpunk 2077 RT Overdrive, AMD may need much faster hardware than existing products to reach higher levels of image fidelity 3.

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