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Indie Game Engine Maker Calls AI Code Bombardment A Shitshow
According to Rémi Verschelde, project manager of Godot Engine and co-founder of the platform’s financial backer W4 Games, the never-ending wave of “AI slop†pull requests on Godot’s GitHub is becoming “increasingly draining and demoralizing†for its maintainers, to the point that over 4,600 pull requests are currently open on the engine's GitHub page. As spotted by Game Developer, Verschelde’s comment on Bluesky was made in response to a post by Adriaan de Jongh, the developer and publisher of the 2017 indie puzzle hit Hidden Folks, which stated that Godot’s GitHub has been overrun with countless undisclosed AI-generated pull requests. “Changes often make no sense, descriptions are extremely verbose, users don't understand their own changesâ€|It's a total shitshow.†In reply, Verschelde noted that the problem has become such an issue that Godot’s GitHub maintainers are being forced to “second guess every [pull request] from new contributors, multiple times per day.†Although he stated that Godot prides itself on “being welcoming to new contributors,†Verschelde also doesn’t see a way out of the situation, beyond further donations to help pay more maintainers. “Maintainers spend a lot of time assisting new contributors to help them get PRs in a mergeable state. I don't know how long we can keep it up.†A cursory glance at the closed pull requests on Godot’s GitHub page proves that this isn’t an exaggeration, as dozens of pull requests have been denied or reported as spam by Godot’s maintainers within the past month alone, with comments left by maintainers pointing out AI-written code appearing on a daily basis. Godot has been used to ship a bunch of hit indie games over the last few years like Brotato and Until Then and is a valuable alternative to proprietary game engines like Unity, which have been rolling out their own genAI tools. While Verschelde stated that paying more maintainers would be the simplest option, he also stated that Godot may have to raise “the barrier to entry†for its contributors instead. When quizzed about the possibility of automating the process, he replied that it “seems horribly ironic to have to run an AI on our CI to detect AI slop.†Chet Faliszek, writer for several Valve titles including Left 4 Dead, Portal 2, and Half-Life 2: Episode One, believes that the onus to fix the system should be on GitHub instead. “Really is just exhausting to watch all this playout and github promoting this, not fighting it.â€
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Devs failing to make games with AI won't stop flooding the Godot game engine with slop requests, and its project manager has had enough: "Does the 'author' understand the code they're sending?"
You can now count "using the game engine Godot" among the many things generative AI doesn't know how to do, along with fry an egg and mean the words "I love you." It's really stressing out the engine's project maintainer and co-founder of W4 Games, which helps support and finance Godot, Rémi Verschelde. In a Bluesky thread (spotted by Game Developer), Verschelde expresses his frustration with nonsensical pull requests - a GitHub feature that lets you formally ask for changes to a project folder, or repository - he says are clearly "AI slop." "Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers," the manager says in response to developers using AI to code, a trend Hidden Folks game director Adriaan de Jongh calls "a total shitshow." "Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers - especially if people don't disclose it," de Jongh says. "Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes..." Verschelde agrees with firsthand experience, saying maintainers "find ourselves having to second guess every PR from new contributors, multiple times per day: The description is verbose LLM output, is the code written at least partially by a human? Does the 'author' understand the code they're sending? Did they test it? Are the test results made up?" But, hey, good luck to all the major developers like Ubisoft committing to "player-facing generative AI." It seems like a good idea if you want to ruin a game engine maintainer's day.
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The Godot game engine is facing a crisis as AI-generated code floods its GitHub with over 4,600 open pull requests. Project manager Rémi Verschelde calls the situation increasingly draining and demoralizing for maintainers who must second-guess every contribution. The AI slop problem threatens the engine's welcoming culture and raises questions about open-source maintenance sustainability.
The Godot game engine is grappling with an escalating crisis as AI-generated code floods its GitHub repository
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. Rémi Verschelde, Godot project manager and co-founder of W4 Games, describes the relentless wave of "AI slop" pull requests as "increasingly draining and demoralizing" for maintainers1
. Over 4,600 pull requests currently sit open on the engine's GitHub page, creating an unprecedented backlog for the team responsible for maintaining an open-source project that powers hit indie games like Brotato and Until Then1
.The problem stems from contributors submitting nonsensical code contributions without disclosing their use of large language models. Adriaan de Jongh, developer of Hidden Folks, characterizes the situation on GitHub as "a total shitshow," noting that changes often make no sense, descriptions are extremely verbose, and users don't understand their own changes
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.The flood of AI-generated code has fundamentally altered the code review process for game engine maintainers. Verschelde explains that maintainers now find themselves "having to second guess every PR from new contributors, multiple times per day"
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. The questions plaguing reviewers reveal the depth of the problem: Does the author understand the code they're sending? Did they test it? Are the test results fabricated by generative AI2
?A review of closed GitHub pull requests confirms the severity, with dozens denied or reported as spam contributions within the past month alone
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. Comments from maintainers pointing out AI-written code appear daily, threatening code integrity and developer burnout. Verschelde notes that while Godot prides itself on "being welcoming to new contributors," the current situation forces a difficult choice: "Maintainers spend a lot of time assisting new contributors to help them get PRs in a mergeable state. I don't know how long we can keep it up"1
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Verschelde suggests two potential paths forward, though neither is ideal. The simplest option involves securing more donations to hire additional maintainers, but this merely addresses symptoms rather than root causes
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. Alternatively, Godot may need to raise contribution barriers, fundamentally changing its open culture1
.When asked about automating detection, Verschelde noted the irony: "seems horribly ironic to have to run an AI on our CI to detect AI slop"
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. Chet Faliszek, writer for Valve titles including Left 4 Dead and Portal 2, argues the responsibility lies with GitHub itself, stating "Really is just exhausting to watch all this playout and github promoting this, not fighting it"1
.The crisis at Godot stands in stark contrast to proprietary engines like Unity, which have embraced their own genAI tools
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. As major developers like Ubisoft commit to "player-facing generative AI," the question remains whether platforms like GitHub will implement safeguards to protect repository integrity, or if demoralizing maintainers will become the new normal for open-source projects2
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