Larian Studios CEO Swen Vincke denies replacing teams with AI amid generative AI controversy

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Larian Studios CEO Swen Vincke has issued multiple clarifications after facing intense backlash over the studio's use of generative AI in developing its next game, Divinity. The Baldur's Gate 3 developer emphasizes that AI tools are used only for early ideation and reference exploration, not to replace its 23 concept artists or other creative staff. The studio plans an AMA to address community concerns directly.

Larian Studios Faces Backlash Over Generative AI Use

Larian Studios, the acclaimed Baldur's Gate 3 developer, finds itself at the center of a heated generative AI controversy following comments by CEO Swen Vincke about the studio's use of AI tools in developing its newly announced game, Divinity

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. A Bloomberg interview reported that Vincke stated the studio has been "pushing hard" on generative AI, using it for tasks like developing concept art and writing placeholder text

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. The comments triggered immediate and fierce backlash from fans and former employees, forcing Vincke to issue multiple clarifications about AI in game development at Larian Studios

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Source: Wccftech

Source: Wccftech

Former Larian employee Selena Tobin, credited as a junior environment artist on Baldur's Gate 3, expressed her disappointment on Bluesky, stating she "loved working at @larianstudios.com until AI"

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. Her comments reflected broader concerns about job security and the role of human talent in creative workflows

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Swen Vincke Clarifies AI Tools for Ideation, Not Replacement

Responding to the genAI backlash, Vincke issued a blunt statement on X: "Holy fuck guys we're not 'pushing hard' for or replacing concept artists with AI"

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. The CEO clarified that Larian Studios employs a team of 72 artists, including 23 concept artists, with active job openings for more positions

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. He emphasized that AI for concept art is used only at the very early ideation stages as a rough outline for composition, which is then replaced with original work created by the studio's concept artists

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Source: GameReactor

Source: GameReactor

In a detailed statement to IGN, Vincke stressed that "any ML tool used well is additive to a creative team or individual's workflow, not a replacement for their skill or craft"

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. He confirmed that Larian Studios is "neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI"

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. The studio continues to actively hire writers, story-tellers, actors, and translators, demonstrating its commitment to human-driven development process

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Source: PC Gamer

Source: PC Gamer

Publishing Director Defends Studio's Position on AI in Game Development

Larian publishing director Michael Douse also weighed in on the controversy, questioning why the studio's established stance from April was suddenly generating such intense scrutiny

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. Douse contrasted Larian's approach with other developers who directly feature AI-generated content in games or use generative AI as justification for layoffs. "I'm not entirely sure we are the ideal target for the level of scorn," he wrote, noting that the studio continues to hire across all departments rather than trim staff

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Transparency Through AMA Promised After Holiday Break

To address ongoing concerns about replacing teams with AI and provide greater transparency, Vincke announced that Larian Studios will host an AMA (Ask Me Anything) featuring different departments after the holiday break

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. "You'll get the opportunity to ask us any questions you have about Divinity and our dev process directly," Vincke stated, emphasizing Larian's DNA of agency and empowering people to work in their own way

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. The date for this AMA will be announced in the new year

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The controversy highlights the gaming industry's ongoing tension around generative AI adoption. While some companies like Krafton move toward becoming "AI First" and Nexon's CEO assumes every game company now uses AI, indie developers increasingly promote being "AI free"

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. Whether the planned AMA will satisfy critics or change minds remains uncertain, but it represents an attempt to inject nuance into a highly emotional debate about creative workflows and the future of game development

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