Larian Studios walks back AI for concept art after Divinity backlash, sets ethical boundaries

Reviewed byNidhi Govil

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Larian Studios reversed its position on using generative AI for concept art following intense fan criticism. CEO Swen Vincke announced no AI-generated art will appear in Divinity, but the studio will continue experimenting with AI tools trained exclusively on proprietary data. The move addresses concerns about training data origins and consent while maintaining focus on workflow efficiency.

Larian Studios Abandons Gen AI Concept Art Tools After Fan Backlash

Larian Studios has significantly revised its AI stance following fierce criticism from fans, developers, and former employees. CEO Swen Vincke announced during a Reddit AMA that the studio will no longer use generative AI for concept art development in its upcoming game Divinity

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. "There is not going to be any GenAI art in Divinity," Vincke stated, drawing a clear line after weeks of controversy

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Source: Beebom

Source: Beebom

The reversal comes after Vincke's December interview with Bloomberg, where he mentioned the Baldur's Gate 3 studio was using AI tools to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text"

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. Those comments triggered immediate backlash from the gaming community, forcing Larian Studios to clarify its position multiple times

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Setting Boundaries on AI-Generated Art and Training Data

While Larian Studios has eliminated gen AI concept art tools from its workflow, Vincke left room for future AI use under strict conditions. "We will not generate 'creative assets' that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data," he wrote

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. If generative AI models are used to create in-game assets, they will be trained exclusively on data Larian owns

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Source: PC Gamer

Source: PC Gamer

This approach directly addresses two primary concerns about AI in game development: the replacement of creative teams and the use of stolen artwork in training data. Machine Learning Director Gabriel Bosque emphasized that over 100,000 voice lines are scheduled for Divinity, recorded by hundreds of actors, and the studio has committed in actor agreements not to use recordings to train AI voice modelers

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Writing Teams Reject AI Text Generation for Quality Concerns

Beyond visual assets, Larian Studios also clarified its position on using generative AI for writing. Writing Director Adam Smith stated that "we don't have any text generation touching our dialogues, journal entries or other writing in Divinity"

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. A limited group experimented with text generation tools, but Smith rated the results at "3/10 at best," noting that even his worst first drafts achieve at least "4/10" and that the iteration required to reach Larian's quality standards proved enormous

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Continued AI Experimentation Across Departments Raises Questions

Despite the restrictions on concept art and writing, Vincke confirmed that Larian Studios continues experimenting with AI tools across departments to improve workflow speed. "We continuously try to improve the speed with which we can try things out. The more iterations we can do, the better in general the gameplay is," he explained

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. The studio hopes AI can enable faster idea refinement, leading to more focused development cycles, less waste, and higher-quality games

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Bosque added that machine learning technology helps reduce "mechanical legwork" and frees creative teams to focus on rewarding work, though specific applications remain vague

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. This ambiguity leaves some fans concerned about how extensively AI tools will influence the final product, even with proprietary training data safeguards in place

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As major publishers like Square Enix and Microsoft have slashed jobs in favor of automation, Larian's commitment to using AI only for prototyping and with ethical boundaries offers a different model for AI in game development

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. Whether this satisfies players who expect human creativity to drive their favorite RPG experiences remains to be seen as Divinity's development progresses.

Source: GameReactor

Source: GameReactor

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