4 Sources
[1]
AI Is Not in the Memo, but It Haunts Every Layoff at Xbox
In the new AI economy, it seems no job is safe, not even at a thriving business. Microsoft's Xbox division is a case in point. Last quarter, its revenue soared by 8% year over year. And yet, the division is now at the center of the tech giant's largest wave of layoffs since 2023, with thousands of its employees among the 9,000 jobs cut by Microsoft on Wednesday. In a memo sent to his shell-shocked employees and reviewed by Gizmodo, Microsoft's head of gaming, Phil Spencer, performed a masterclass in corporate doublespeak. He announced a massive new round of layoffs across the Xbox division, all while insisting that business has never been better. "I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before," Spencer wrote. "Our platform, hardware, and game roadmap have never looked stronger." And yet, in the same breath, he confirmed that thousands of jobs would be eliminated and that the company will "end or decrease work in certain areas of the business." A separate memo from Xbox Game Studios head Matt Booty made the damage concrete: long-awaited, ambitious titles like Perfect Dark and Everwild are being canceled, and at least one studio, The Initiative, one of Microsoft’s newer, high-profile studios, is being closed entirely. So what's really going on? If the company is stronger than ever, why fire thousands of people and scrap years of creative work? The answer isn't in what the memos say, but in what they omit: artificial intelligence. The corporate jargon about "agility," "effectiveness," and "removing layers of management" is a convenient smokescreen for a calculated and ruthless strategic pivot. Microsoft is moving toward a new model of game development, one that requires fewer humans. These layoffs appear as the first major casualties of the company's new AI-driven efficiency doctrine. “The success we’re seeing currently is based on tough decisions we’ve made previously,†Spencer wrote. “We must make choices now for continued success in future years.†When asked to comment on the apparent contradiction between Phil Spencer's claims of record success and the thousands of job cuts, a Microsoft spokesperson declined. Microsoft hasn’t directly said that artificial intelligence is replacing workers in its gaming division. But the timing and language of the memos come amid the company’s aggressive push to integrate generative AI into everything, from Office and Azure to GitHub Copilot and game development. Microsoft CEO Satya Nadella has already stated that AI is writing "20 to 30 percent" of the company's code. This isn't just about simple automation. In game development, AI tools are now capable of generating background art and textures, writing and localizing dialogue, designing levels, conducting quality assurance testing, and even assisting with project management. In theory, this should speed up production and make developers more efficient. In practice, it also means that some tasks once performed by full teams are now handled by a handful of people and a few powerful models. In this new paradigm, large teams of human creators become "redundant." The "tough decisions" Spencer mentions are about maximizing profits in a successful business by replacing people with software. The gaming division is simply the latest and most visible test case for this new philosophy. For years, gamers have anticipated ambitious, creative swings like Perfect Dark and Everwild. These projects require huge teams of artists, designers, and engineers working for years to build new worlds from scratch. But that model is now seen as inefficient. In the age of AI, it is far cheaper and faster to have a smaller team manage AI tools that churn out content for existing, predictable franchises. When Spencer says "we will protect what is thriving," he isn't talking about creativity. He's talking about a business model. And right now, the most thriving business model is the one that promises the most aggressive automation and the highest margins, even if it comes at the cost of thousands of jobs and the death of ambitious new ideas. Microsoft says it has more than 40 projects in active development and that its fall 2025 slate is strong. If all goes to plan, players will barely notice the difference. The games will ship. The platform will thrive. But behind the scenes, the people who make those games are being reorganized, laid off, or replaced, sometimes by code they helped train. That is the real transformation happening in gaming. And if Microsoft’s success is built on tough decisions, the toughest one may be this: a future of gaming where AI builds the worlds, and fewer people get to be part of them.
[2]
Xbox Invites Developers To AI Roundtable The Same Day It Does Mass Layoffs
Yesterday was awful for people who work at Microsoft and the gaming industry in general. Thousands at the company either saw colleagues laid off or were laid off themselves, while outside observers watched as more game developers and projects were put on the chopping block. Microsoft's $80 billion bet on AI was reportedly part of the rationale for the cuts. So it was a particularly bad time to be excitedly inviting people to an upcoming roundtable on how AI can make game development more efficient. But that's exactly what happened according to a July 2 email from ID@Xbox, the team within the tech giant's gaming division responsible for supporting smaller teams and bringing their vibrant games to the platform. "Hello!" began the confidential invite to partner studios shared on social media by Necrosoft director Brandon Sheffield. "We are excited to be heading to Gamescom 2025 in Cologne, Germany, again this year! If you will also be attending, we are offering an AI Roundtable where you can provide us your feedback on how you'd like to see us use AI in our tools and processes to make the game development and publishing experience more efficient." The likely innocent, possibly well-intentioned reach-out nevertheless struck a tone-deaf note coming just as mass layoffs began rolling out across Xbox, from Candy Crush maker King and Bethesda Europe to Forza Motorsport maker Turn 10 and Blizzard in the U.S. It's not just that teams are being slashed and projects like Everwild and Perfect Dark were canceled, it's also how the entire grim affair is haunted by the specter of generative AI. Microsoft is investing more than all of its gaming acquisitions combined in building the infrastructure for an AI moonshot it thinks will cement its profitability and indispensability for decades to come, the way it did first with Windows and later Azure cloud computing. It's hard not to see the repeated cuts to Xbox as one way the company is trying to pay for it. What feedback might someone who was just laid off at Halo Studios or Undead Labs give at the ID@Xbox roundtable? "Please give me my job back"? "Don't replace us with AI"? There's also the growing fear that generative AI will drastically upend game development as an art and profession by giving managers new ways to potentially cut costs and remove the most important but unpredictable variable from the equation: people. Studios are already experimenting with AI-generated text, art, and characters, while publishers like EA rush to incorporate the technology anywhere they can in order to hype up shareholders and maintain the illusion of being lean, nimble, and "forward thinking." If nothing else, the ID@Xbox email shows the precarious nexus in which Microsoft's gaming division finds itself, balanced between the dollar signs in executives' and shareholders' eyes and an audience of millions of players who are at the forefront of the cultural backlash to AI. They really hate it. That makes attempts to shoehorn it into Xbox -- whether through hallucinating gameplay prototypes or efforts to solve backwards compatibility woes -- come off as particularly out of touch. One thing AI definitely can't do is pay developers to make games. Companies like Microsoft can. We'll see if they decide to keep doing it.
[3]
Microsoft 'Trying Their Damndest to Replace Jobs with AI Agents', According to One Developer
Tensions are very high among Xbox developers after the latest round of Microsoft layoffs, which appears to have removed hundreds of jobs across the whole gaming division. The Initiative and its Perfect Dark reboot are no more; ZeniMax Online's upcoming MMORPG, Project Blackbird, was canceled, and the studio founder left; Rare's new IP, Everwild, was also canceled, and veteran Gregg Mayles also left; and Turn 10 also saw the majority of its employees fired. But it does not stop there. Engadget has reported that five employees were also cut from Halo Studios. Furthermore, the report doesn't paint a favorable picture of both Microsoft's overall plans for gaming and the progress of future Halo projects. The anonymous source understandably expressed contempt for Microsoft Gaming CEO Phil Spencer's internal memo, which the executive started with the reminder that Xbox is registering record numbers when it comes to users, games, and gaming hours. I'm personally super pissed that Phil's email to us bragged about how this was the most profitable year ever for Xbox in the same breath as pulling the lever. I wasn't sure what part of that I was supposed to be proud about. The source also said that Halo Studios is now working with contracted studios across the United States and Europe, which they didn't really like. Xbox in general feels years behind the curve in game development, and it leads to a lot of wasted time and effort. The kicker came when they shared the impression that Microsoft is trying to replace as many human jobs as possible with AI. They're trying their damndest to replace as many jobs as they can with AI agents. It is no secret that Microsoft has invested heavily in AI, and this very possibility has been dreaded for years. Whether it's actually the case remains to be seen, but it's certainly a worrying report. Lastly, the anonymous source wasn't confident that one of the Halo projects currently in the works will meet the expected standard of quality: I don't think anybody is really happy about the quality of the product right now. There's been a lot of tension and pep talks trying to rally folks to ship. Just two days ago, Halo Studios teased a reveal for their next project coming at the HaloWC 2025 event, which will take place in October. Needless to say, they cannot afford another blunder after Halo Infinite, else they might find themselves in the same position as Turn 10 - or even The Initiative - after the next Microsoft review.
[4]
Microsoft And Xbox Invites Developers To Roundtable On AI Tools For Game Development While Laying Off Thousands
Microsoft laid off 9,000 employees across the entire company yesterday, with an unknown number of those cuts impacting the Xbox and gaming division. Part of these cuts are reportedly directly related to Microsoft's push into AI, and some of those impacted by the cuts are speaking out about how Microsoft is doing its "damndest" to replace people with AI as fast as it can. You might think, then, that at least for a day, possibly even a few days, Microsoft would post-pone any more pushing of its AI technology into the faces of developers, publicly or privately. Not the case, it would seem, as Kotaku spotted that Necrosoft Games director, Brandon Sheffield, shared the beginnings of an email he received from Microsoft and ID@Xbox, inviting him to a roundtable at Gamescom 2025 where Microsoft will be talking up using "AI in our tools and processes to make the game development and publishing experience more efficient." Below Sheffield's post, other developers shared their response to getting the same invitation, with Toronto-based developer Benjamin Rivers saying "just get wrecked, mates." Sheffield agreed, "they really should." While reports of the total layoffs at Microsoft have the number at 9,000, the exact amount of people impacted in the gaming division remains unclear at this time of writing. Meanwhile, these layoffs have left the talented workers and developers out of a job due to poor decisions made by a c-suite of executives who, for some reason still have their jobs, despite the fact that thousands of layoffs is a clear sign they messed up along the way, and pushed out veteran developers who contain a wealth of knowledge that the AI tools Microsoft is pushing cannot hope to replace. This is just a shot in the dark, but it seems like decisions that don't lead to wasting and mismanaging talent that has been in this industry for years would be the more efficient route towards successful game development, instead of AI tools that have, so far, proven capable costing a lot of money.
Share
Copy Link
Microsoft's Xbox division faces massive layoffs and game cancellations amid record profits, with AI integration suspected as a key factor in the restructuring.
Microsoft's Xbox division, despite reporting an 8% year-over-year revenue increase, is at the center of the tech giant's largest wave of layoffs since 2023. Thousands of employees are among the 9,000 jobs cut by Microsoft, raising questions about the company's strategic direction 1.
Source: Gizmodo
Phil Spencer, Microsoft's head of gaming, announced the layoffs in a memo to employees, emphasizing the division's strong performance while simultaneously confirming job cuts and decreased work in certain areas 1. This apparent contradiction has left many in the industry puzzled and concerned.
While not explicitly mentioned in the memos, artificial intelligence is believed to be a significant factor driving these changes. Microsoft's aggressive push to integrate generative AI across its products, including game development, suggests a shift towards a new model that requires fewer human resources 1.
AI tools are now capable of handling various aspects of game development, from generating background art and textures to writing dialogue and conducting quality assurance testing. This technological advancement potentially allows smaller teams to manage AI tools that produce content for existing franchises more efficiently 1.
The restructuring has led to the cancellation of long-awaited titles such as Perfect Dark and Everwild. Additionally, The Initiative, one of Microsoft's newer, high-profile studios, is being closed entirely 1. These decisions have sent shockwaves through the gaming community and raised concerns about the future of creative, ambitious projects in the industry.
Source: Wccftech
Adding to the controversy, Microsoft's ID@Xbox team sent out invitations for an AI roundtable at Gamescom 2025, focusing on using AI in game development tools and processes. This invitation, sent on the same day as the layoffs, has been met with criticism and frustration from developers 2.
The timing of this invitation highlights the precarious position of Microsoft's gaming division, caught between the company's aggressive AI strategy and an audience of millions of players who are increasingly skeptical of AI integration in gaming 2.
Anonymous sources within the company have expressed frustration with the layoffs and the direction of game development at Xbox. One developer claimed that Microsoft is "trying their damndest to replace as many jobs as they can with AI agents" 3.
The layoffs have affected multiple studios, including Halo Studios, ZeniMax Online, and Turn 10. This has led to concerns about the quality of upcoming projects and the overall state of game development at Xbox 3.
Source: Kotaku
As Microsoft continues to invest heavily in AI technology, the gaming industry faces a potential paradigm shift. The company's $80 billion bet on AI is reportedly part of the rationale for the recent cuts 4.
While Microsoft claims to have more than 40 projects in active development, the human cost of this transition remains a significant concern. The future of gaming may see AI playing a more prominent role in building virtual worlds, potentially at the expense of human creativity and job security in the industry 1.
Summarized by
Navi
[3]
Ilya Sutskever, co-founder of Safe Superintelligence (SSI), assumes the role of CEO following the departure of Daniel Gross to Meta. The move highlights the intensifying competition for top AI talent among tech giants.
6 Sources
Business and Economy
6 hrs ago
6 Sources
Business and Economy
6 hrs ago
Google's advanced AI video generation tool, Veo 3, is now available worldwide to Gemini app 'Pro' subscribers, including in India. The tool can create 8-second videos with audio, dialogue, and realistic lip-syncing.
7 Sources
Technology
22 hrs ago
7 Sources
Technology
22 hrs ago
A federal court has upheld an order requiring OpenAI to indefinitely retain all ChatGPT logs, including deleted chats, as part of a copyright infringement lawsuit by The New York Times and other news organizations. This decision raises significant privacy concerns and sets a precedent in AI-related litigation.
3 Sources
Policy and Regulation
14 hrs ago
3 Sources
Policy and Regulation
14 hrs ago
Google's AI video generation tool, Veo 3, has been linked to a surge of racist and antisemitic content on TikTok, raising concerns about AI safety and content moderation on social media platforms.
5 Sources
Technology
22 hrs ago
5 Sources
Technology
22 hrs ago
CEOs from major companies like Ford, JPMorgan, and Amazon predict significant job cuts due to AI advancements, sparking debate about the future of white-collar work.
4 Sources
Business and Economy
14 hrs ago
4 Sources
Business and Economy
14 hrs ago