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On Tue, 11 Feb, 8:02 AM UTC
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NVIDIA's RTX Kit for developers updated with game-changing AI-powered RTX Neural Shaders
It's been a gradual shift, but with the arrival of NVIDIA's GeForce RTX 50 Series, we're seeing a clear shift to AI-enhanced rendering becoming a major component of gaming's future. We're already seeing the benefits of this today with technologies like the AI-powered NVIDIA DLSS and Frame Generation, which is spilling over into the console space thanks to the PlayStation 5 Pro. AMD, too, is set to switch its FSR upscaling model to an AI-based one to match DLSS and Intel's XeSS. Microsoft's next Xbox console is rumored to heavily use ML or machine learning hardware and software. One catalyst for the change has been the arrival of cutting-edge real-time ray-tracing, as seen in 'Full Ray Tracing' titles like Cyberpunk 2077 and Alan Wake 2. With the arrival of the GeForce RTX 50 Series, NVIDIA is not only enhancing the AI capabilities of its next-gen RTX Blackwell architecture for new AI-enhanced rendering but is bringing its innovations to the software space. The company's RTX Kit for game developers has just been given a significant update and is packed with new neural rendering technologies. RTX Neural Shaders, RTX Neural Texture Compression, and RTX Mega Geometry are all about giving developers the tools to render complex scenes without relying on raw performance alone. With the aid of real-time AI models, game environments and characters will look better than ever. Technologies like RTX Neural Texture Compression use AI to compress textures to minimize VRAM utilization. At the same time, RTX Mega Geometry accelerates path tracing to create scenes with more detail that run faster than possible. RTX Mega Geometry is already available in Alan Wake 2, and based on our benchmarks, the game's impressive Path Tracing mode now runs 10-15% faster on GeForce RTX 40 Series and RTX 50 Series GPUs. The new RTX Kit adds a whole suite of neural rendering technologies for the Vulkan API, with DirectX support coming soon. To see what this technology brings, check out NVIDIA's Zorah demo from CES, built with RTX neural rendering tech running in real-time in Unreal Engine 5.
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NVIDIA RTX Kit with Neural Shaders Is Out Now; Mega Geometry and Neural Texture Compression Demos Available
A few days after the originally intended launch window of late January, the NVIDIA RTX Kit has finally been released to the public for the most part. NVIDIA RTX Kit can be downloaded via GitHub, though each component also has a dedicated repository. This includes what was arguably the most exciting and future-facing technology: RTX Neural Shaders, now abbreviated as RTXNS. Here's the excerpt from its dedicated GitHub page: The sample is intended as a starting point for developers interested in bringing Machine Learning (ML) to their graphics applications. It provides a number of examples to help the reader understand how to train their own neural networks and then use those models to perform inference alongside their normal graphics rendering. RTXNS uses the Slang shading language and it utilises the Vulkan Cooperative Vectors extension to provide access to the GPUs ML acceleration. RTX Neural Materials is not yet available as part of the RTX Kit suite, but practically everything else is. For example, RTX Neural Texture Compression includes a demo sample that can be compiled to demonstrate the memory-saving technology. Compusemble did just that, finding massively reduced memory consumption (from 272 to 11.37 MB), although there is a performance cost associated when enabling the NTC AI inference model. Similarly, RTX Mega Geometry (RTXMG) can be tested by compiling a new sample. This is the only technology that's already been used in a game (Alan Wake 2), but the tech demo is nonetheless interesting. RTX Character Rendering (RTXCR) is also available, providing a sample of how to render path traced hair and skin. Hair is particularly interesting because, with the new GeForce RTX 50 graphics cards, NVIDIA introduced hardware support for a new hair data structure called Linear-Swept Sphere (LSS). According to NVIDIA, this delivers high performance in tracing and BVH updates while maintaining exceptionally low memory consumption. Compared to Disjoint Orthogonal Triangle Strips (DOTS), rendering animated hair on humans is about 2x faster with LSS and requires one-fifth of the VRAM. We'll see the first example of RTX Hair with the Indiana Jones and the Great Circle February update. The RTX Kit also includes one technology that NVIDIA had not previously discussed at CES 2025: RTX Texture Filtering (RTXTF). According to NVIDIA, RTXTF randomly samples textures after shading and filters difficult volumes, reducing artifacts and improving image quality. Lastly, NVIDIA also updated its Streamline SDK to version 2.7.2, adding support for DLSS 4 Multi Frame Generation and the new models for Ray Reconstruction, Frame Generation, and Super Resolution. This means we might soon see the first DLSS 4 mods.
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NVIDIA releases a major update to its RTX Kit for developers, introducing game-changing AI-powered neural rendering technologies including RTX Neural Shaders, RTX Neural Texture Compression, and RTX Mega Geometry.
NVIDIA has released a significant update to its RTX Kit for game developers, introducing a suite of cutting-edge AI-powered neural rendering technologies. This move underscores the growing importance of AI in the future of gaming and graphics rendering 12.
The updated RTX Kit includes several groundbreaking technologies:
RTX Neural Shaders (RTXNS): This technology allows developers to integrate Machine Learning (ML) into their graphics applications. RTXNS utilizes the Slang shading language and the Vulkan Cooperative Vectors extension to access the GPU's ML acceleration capabilities 2.
RTX Neural Texture Compression (NTC): NTC uses AI to compress textures, significantly reducing VRAM utilization. A demo sample showed a dramatic reduction in memory consumption from 272 MB to 11.37 MB, albeit with some performance cost when enabling the NTC AI inference model 2.
RTX Mega Geometry (RTXMG): Already implemented in games like Alan Wake 2, RTXMG accelerates path tracing to create more detailed scenes that run faster than previously possible 1.
The RTX Kit update also introduces:
RTX Character Rendering (RTXCR): This technology provides a sample for rendering path-traced hair and skin. It introduces a new hair data structure called Linear-Swept Sphere (LSS), which offers improved performance and reduced VRAM usage compared to previous methods 2.
RTX Texture Filtering (RTXTF): A newly revealed technology that randomly samples textures after shading and filters difficult volumes, reducing artifacts and improving image quality 2.
The introduction of these AI-powered technologies marks a significant shift in game development and rendering techniques:
Enhanced Visual Quality: Technologies like RTX Neural Shaders and RTX Mega Geometry enable developers to create more complex and visually stunning game environments and characters 1.
Improved Performance: The AI-enhanced rendering techniques allow for better performance, particularly in ray-tracing intensive applications. For instance, Alan Wake 2's Path Tracing mode now runs 10-15% faster on GeForce RTX 40 and 50 Series GPUs 1.
Efficient Resource Utilization: RTX Neural Texture Compression significantly reduces VRAM usage, allowing for more efficient memory management in games 2.
The release of these technologies reflects a larger trend in the gaming industry:
AI-Enhanced Rendering: The shift towards AI-powered rendering is becoming more pronounced, with technologies like NVIDIA DLSS and Frame Generation gaining traction 1.
Cross-Platform Adoption: The influence of AI in gaming is extending beyond PC, with consoles like the PlayStation 5 Pro and future Xbox models rumored to incorporate ML hardware and software 1.
Competition in the GPU Market: As NVIDIA pushes forward with these innovations, competitors like AMD and Intel are also moving towards AI-based upscaling models to match DLSS capabilities 1.
The NVIDIA RTX Kit is now available for download via GitHub, with each component having a dedicated repository. While most technologies are accessible, some, like RTX Neural Materials, are yet to be released 2. Additionally, NVIDIA has updated its Streamline SDK to version 2.7.2, adding support for DLSS 4 Multi Frame Generation and new models for various rendering techniques, hinting at potential future DLSS 4 mods 2.
As these technologies continue to evolve, they promise to reshape the landscape of game development and graphics rendering, pushing the boundaries of what's possible in real-time computer graphics.
NVIDIA introduces the RTX Kit, a suite of neural rendering technologies set to revolutionize gaming graphics. The kit includes AI-powered shaders, texture compression, and advanced rendering techniques, promising significant improvements in visual quality and performance.
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NVIDIA and Microsoft announce the integration of neural shading support in the upcoming DirectX preview, allowing developers to leverage AI Tensor Cores for enhanced graphics rendering in games.
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NVIDIA introduces RTX Mega Geometry technology in Alan Wake 2, significantly improving ray tracing performance and visual quality for all RTX GPU users. This advancement, part of the new RTX Neural Rendering suite, marks a major step in gaming graphics technology.
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2 Sources
NVIDIA unveils its new Blackwell architecture and RTX 50 Series GPUs, promising significant advancements in AI capabilities for consumer PCs, content creation, and gaming.
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3 Sources
Leaked information suggests Nvidia's upcoming RTX 50-series GPUs will feature DLSS 4 with advanced AI capabilities, including neural rendering, promising significant improvements in gaming performance and graphics quality.
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