PUBG Creator Brendan Greene Unveils Ambitious Plans for a True Metaverse

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Brendan Greene, creator of PlayerUnknown's Battlegrounds, is developing a series of games leading to an ambitious metaverse project called Artemis, aiming to revolutionize digital world-building and online interaction.

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PUBG Creator's Vision for a True Metaverse

Brendan Greene, the mastermind behind PlayerUnknown's Battlegrounds (PUBG), is setting his sights on a new frontier: building what he calls a "true metaverse." Greene's ambitious project, named Artemis, aims to redefine the concept of digital worlds and online interaction 1.

The Road to Artemis

Greene's studio, PlayerUnknown Productions, is developing three interconnected games to pave the way for Artemis:

  1. Prologue: A survival game currently in testing, focusing on advanced terrain generation technology.
  2. Game Two: An unnamed project aimed at testing large-scale multiplayer interactions.
  3. Artemis: The final product, envisioned as a true metaverse.

Prologue: Testing Terrain Generation

Prologue serves as a testbed for Greene's innovative terrain generation technology, dubbed "Melba." This AI-driven system, trained on NASA data, can create realistic, Earth-like environments 1.

Key features of Prologue include:

  • Procedurally generated maps with 4.2 billion possible variations
  • Realistic geological features and customizable elements
  • Community involvement in shaping the game's development

Game Two: Scaling Up

While details are scarce, Game Two is described as an earth-sized RTS-like experience where players will control armies. This project aims to test the limits of multiplayer interactions and AI character behavior in a vast digital space 2.

Artemis: The True Metaverse

Greene envisions Artemis as a revolutionary digital universe, distinct from other metaverse projects. He describes it as a "3D internet" where users can create and share their own worlds, operating on a common protocol 1.

Key aspects of Artemis include:

  • Capacity for millions of simultaneous users
  • User-generated content and modding capabilities
  • Worlds functioning as "3D webpages"
  • A basic game experience with endless possibilities for expansion

Challenges and Skepticism

Despite Greene's enthusiasm, some industry observers remain skeptical. Critics point out similarities to existing projects like Second Life, Minecraft, and No Man's Sky 2. The success of Artemis may hinge on demonstrating significant advancements in AI-driven procedural generation and seamless, large-scale multiplayer interactions.

As Greene acknowledges, "This is probably going to be empty for the first few years, but then eventually you'll start to see the possibility of what you can do with this kind of world generator that it's like a multiverse of worlds" 1.

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