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On Thu, 17 Oct, 1:05 PM UTC
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Tales Reveals Gaming AI: Enables Users to Build & Play Any Game
Tales -- the popular AI gaming project spearheaded by a team of Stanford PhDs and Game developers -- has today announced its innovative debut product: a Large World Model (LWM) that can generate entire digital worlds using simple text-to-game prompts. Tales intends to completely transform the world of gaming by enabling users to create fully functional games without the need for any development or game design experience. The aim is to empower players to overthrow the gaming establishment. Video: https://www.youtube.com/watch?v=_CUoVGW8VCw Competing with the world's leading studios, Tales allows gamers to 'bring this vision to life' by creating user-generated, interactive, and immersive experiences. By crowdsourcing data, resources, and infrastructure, Tales is developing Sia, perhaps the most radical AI model to-date. Building games in seconds with a text prompt Similar to how chatbots like ChatGPT and Claude are powered by Large Language Models (LLMs), which specialize in processing and generating text-based outputs, Tales is building its own Large World Model designed for video game creation. This LWM is capable of understanding and generating all components of a video game -- from environments, physics, 3D models, and gameplay footage to NPC (non-player character) behavior -- along with detailed metadata. While an LLM learns language patterns by training on vast amounts of text, an LWM trains on gameplay data, video content, 3D assets, descriptive metadata, and feedback over time. This enables the LWM to understand how games are structured, refining its ability to create complex game elements and mechanics. Tales can output fully functional games by leveraging 3D engines, spatial reasoning algorithms, and NPC behavior systems. With just a simple text prompt like, "make a first person shooter in space" the LWM can generate the requested game, which is customizable and immediately playable. The model essentially serves as a tool for procedurally generating games in real-time and marks a substantial evolution from existing AI offerings. Tales' outputs extend beyond games, with possibilities for virtual reality worlds, interactive experiences, and immersive educational tools, making this a diversified value proposition for potential future investors. How does Tales learn? In one of the most ambitious crowdsourced projects in history, Tales utilizes data, storage, and computational power to train its Large World Model. To ensure the community are engaged and incentivized to build this together, Tales is launching a rewards-based incentive system. Users can submit anything from gameplay footage, in-game assets, and extensive environment descriptions to form a fully transparent dataset, which is tracked and documented to ensure provenance and preserve privacy. Tales will be ready for early access in November. For more information, please visit https://tales.world/. About Tales Tales is an ambitious next-generation gaming platform, powered by AI. Tales is pioneering crowdsourced generative AI within the gaming industry with its large world model. By crowdsourcing vast amounts of data and computational power, the team including Stanford PhDs and Game Developers based out of Palo Alto, are building one of the world's most powerful AI models ever, democratizing game creation and empowering creators to bring their vision to life with zero friction. Disclaimer: Press release sponsored by our commercial partners.
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Startup Tales Wants to Let You Build Your Own Games with Generative AI Beginning Next Month
There's a new generative AI startup in town called Tales, and its goal is to empower gamers and creators to essentially make whatever they want with mere text prompts. According to the press release, the technology is based on a Large World Model (LWM) called Sia. This LWM is allegedly capable of generating all the components of a video game, from environments, 3D models, and gameplay to NPC (non-player character) behavior - along with detailed metadata. This Large World Model trains on gameplay data, video content, 3D assets, descriptive metadata and feedback over time. It's how the LWM understands how games are structured, thereby improving its ability to understand complex game elements and mechanics. With it, Tales can output fully functional games using 3D engines, spatial reasoning algorithms, and NPC behavior systems. Following a simple text prompt such as "make a first-person shooter in space", the LWM can generate the requested game, which is instantly playable and can be subsequently customized. While conceived primarily for games, the technology could also be utilized to create virtual reality worlds, interactive experiences, and immersive educational tools. Interestingly, Tales plans to involve the community in the training process of its LWM. They are launching a rewards-based incentive system where users can submit anything from gameplay footage to in-game assets and extensive environment descriptions. Tales also clarifies that it will be a 'fully transparent dataset,' tracked and documented to ensure provenance and preserve privacy. Head of Product Jason Krupat says: Tales truly feels like something out of a sci-fi film, and we can't wait to make it a reality. The gaming industry is in desperate need of a revolution, and putting the power to create in the hands of gamers could be the start of a new era of entertainment that extends far beyond games. A lack of resources should never get in the way of a creative spark, and empowering creators in this way means so much to us. While there are many possible applications of generative AI to gaming, there are several downsides and limitations to such an ambitious project as this one. To start with, there are the legal implications -- the trailer already shows 'copies' of Horizon Zero Dawn, Death Stranding, Ghost of Tsushima, Detroit: Become Human, and The Last of Us, to name a few. How long will it be until Sony or others come knocking at Tales' door? Moreover, while the games generated could look similar to an actual game on a surface level, they will inevitably be much more shallow in terms of gameplay mechanics and features, not to mention storylines or missions. Tales said the games would be 'customizable,' but to what extent? We don't know yet. Anyway, Tales promises to launch its generative Ai technology in early access next month, so we'll learn soon enough.
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Tales, a startup led by Stanford PhDs and game developers, introduces a Large World Model (LWM) that allows users to create playable games using simple text prompts, potentially revolutionizing game development.
Tales, a startup spearheaded by Stanford PhDs and game developers, has unveiled an innovative AI-powered platform that promises to transform the gaming industry. The company's debut product, a Large World Model (LWM) named Sia, enables users to create fully functional games using simple text-to-game prompts, potentially democratizing game development 1.
Unlike Large Language Models (LLMs) that power chatbots, Tales' LWM is specifically designed for video game creation. The model can generate all components of a video game, including environments, physics, 3D models, gameplay footage, and NPC behavior, along with detailed metadata 1.
The LWM achieves this by training on vast amounts of gameplay data, video content, 3D assets, descriptive metadata, and user feedback. This comprehensive training allows the model to understand game structures and create complex game elements and mechanics 2.
Tales' platform allows users to generate playable games using simple text prompts. For example, inputting "make a first-person shooter in space" would result in the LWM creating a customizable and immediately playable game matching that description. This marks a significant evolution from existing AI offerings in the gaming industry 1.
In an ambitious move, Tales is leveraging crowdsourced data, storage, and computational power to train its Large World Model. The company is launching a rewards-based incentive system to encourage user participation. Community members can contribute gameplay footage, in-game assets, and environment descriptions to help build a transparent dataset 1.
Tales aims to empower players and overthrow the traditional gaming establishment by enabling anyone to create games without prior development or design experience. The technology's applications extend beyond gaming, with potential uses in virtual reality, interactive experiences, and educational tools 2.
However, the project faces potential challenges, including legal implications related to copyright infringement. The demo video showcases game environments reminiscent of popular titles, which could lead to legal issues with major game publishers 2.
Tales is set to launch its early access in November, allowing users to experience this groundbreaking technology firsthand. As Jason Krupat, Head of Product at Tales, states, "Tales truly feels like something out of a sci-fi film, and we can't wait to make it a reality" 2.
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