10 Sources
[1]
Industry video game actors pass agreement with studios for AI security
LOS ANGELES, July 9 (Reuters) - Hollywood video game voice and motion capture actors signed a new contract with video game studios on Wednesday with a focus on artificial intelligence protections, the actors' union, SAG-AFTRA, said in a press release, ending a near year-long strike. "AI was the centerpiece of our proposal package," video game voice actor and member of the negotiation committee Sarah Elmaleh told Reuters after the new agreement passed. Elmaleh, a voice actor for popular titles like "Final Fantasy XV" and "Call of Duty: Black Ops III," said she knew it was crucial to ensure there was a baseline for how to ethically use AI in the gaming industry. The new protections include consent and disclosure requirements for AI digital replica use and the ability for performers to suspend consent for the generation of new material during a strike. "This deal achieves important progress around AI protections, and progress is the name of the game," SAG-AFTRA President Fran Drescher said in the guild's statement. The deal applies to video game studios Activision Productions, Blindlight, Disney Character Voices, Electronic Arts Productions, Formosa Interactive, Insomniac Games, Llama Productions, Take 2 Productions and WB Games. The new Interactive Media Agreement, which goes into effect immediately, was approved by SAG-AFTRA members by a vote of 95.04% to 4.96%, ratifying the deal and ending the video game strike, which had been suspended pending ratification. The new contract also offers more performer safety measures, which was a specific concern for motion capture video game performers. "There are folks who not only give their voices to these characters, but their bodies, and they put their bodies on the line for these characters," Elmaleh said. Motion capture actors will have medics available during high-risk jobs. The deal also provides compounded increases in performer pay at a rate of 15.17% upon ratification plus additional 3% increases in November 2025, November 2026 and November 2027. The work stoppage of video game voice actors and motion-capture performers started following failed contract negotiations focused around AI-related protections for workers, bringing about another work stoppage in Hollywood following the dual writers' and actors' strikes in 2023. The strike brought a larger call to action across Hollywood as people in the industry advocate for a law that can protect them from AI risks. The NO FAKES Act, a bipartisan bill in Congress which would make it illegal to make an AI replica of someone's likeness and voice without their permission, has gained support from the SAG-AFTRA performers union, the Motion Picture Association, The Recording Academy and Disney. Reporting by Danielle Broadway; Editing by Christopher Cushing Our Standards: The Thomson Reuters Trust Principles., opens new tab Suggested Topics:Artificial Intelligence Danielle Broadway Thomson Reuters Danielle Broadway covers topics that range from film premieres, celebrity news, Hollywood legal proceedings, theater, press junkets, enterprise stories and more at Thomson Reuters. She has a bachelor's and a master's degree in English Literature from Cal State Long Beach and previously worked at the Los Angeles Times and freelanced at Teen Vogue, USA Today, Black Girl Nerds and other outlets. Danielle won an LA Press Club award for her Los Angeles Times cover story about South Los Angeles representation in the show "Insecure" and is a GLAAD Media Award nominee for her work on the PBS series "Subcultured" episode about the gay rodeo. She is a member of the African American Film Critics Association, Critics Choice Association, LA Press Club and GALECA (LGBTQ+ Critics).
[2]
Striking video game actors are voting on a new contract. Here's what it means for AI in gaming
LOS ANGELES (AP) -- An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections. The agreement feels "like diamond amounts of pressure suddenly lifted," said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee. Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement. Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy. "It's obviously far from resolved," Elmaleh said. "But the idea that that we're in a zone where we might have concluded this feels like a lightening and a relief." AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator. Here's a look at the contract currently up for vote, and what it means for the future of the video game industry. How did the current strike play out? Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations. More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue. The video game industry is a massive global industry, generating an estimated $187 billion in 2024, according to game market forecaster Newzoo. "OD," and "Physint" were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in "League of Legends" would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines. The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver "historic wage increases" and "industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal. "We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world," Cooling wrote. Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90% support, with 10% of members voting. The proposed contract secures an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract. How would AI use change in video games? AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It's a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023. "In the last few years, it's become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren't, the consequences are potentially very serious," Crabtree-Ireland said. "I think that really made this negotiation extra important for all of us." SAG-AFTRA leaders have billed the issues behind the labor dispute -- and AI in particular -- as an existential crisis for performers. Game voice actors and motion capture artists' likenesses, they say, could be replicated by AI and used without their consent and without fair compensation. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table. "We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers," Elmaleh said. "Our work involves your inner child. It's being very vulnerable, it's being playful." What's next for the video game industry? The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing. As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary. "Even though there's a deal that's been made now, and we've locked in a lot of really crucial protections and guardrails, the things that we haven't been able to achieve yet, we're going to be continuing to fight for them," Crabtree-Ireland said. "Every time these contracts expire is our chance to improve upon them." Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves -- a process she said should start well the proposed contract would expire in October 2028. Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers. Voice acting "is core to who I am. It's why I fought so hard for this. I wouldn't do this if I didn't love what I do so much. I think it's so special and worthy of protection," she said.
[3]
Video game actors are voting on a new contract. Here's what it means for AI in gaming
An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections. The agreement feels "like diamond amounts of pressure suddenly lifted," said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee. Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement. Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy. "It's obviously far from resolved," Elmaleh said. "But the idea that that we're in a zone where we might have concluded this feels like a lightening and a relief." AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator. Here's a look at the contract currently up for vote, and what it means for the future of the video game industry. How did the current strike play out? Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations. More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue. The video game industry is a massive global industry, generating an estimated $187 billion in 2024, according to game market forecaster Newzoo. "OD," and "Physint" were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in "League of Legends" would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines. The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver "historic wage increases" and "industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal. "We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world," Cooling wrote. Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90% support, with 10% of members voting. The proposed contract secures an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract. How would AI use change in video games? AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It's a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023. "In the last few years, it's become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren't, the consequences are potentially very serious," Crabtree-Ireland said. "I think that really made this negotiation extra important for all of us." SAG-AFTRA leaders have billed the issues behind the labor dispute -- and AI in particular -- as an existential crisis for performers. Game voice actors and motion capture artists' likenesses, they say, could be replicated by AI and used without their consent and without fair compensation. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table. "We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers," Elmaleh said. "Our work involves your inner child. It's being very vulnerable, it's being playful." What's next for the video game industry? The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing. As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary. "Even though there's a deal that's been made now, and we've locked in a lot of really crucial protections and guardrails, the things that we haven't been able to achieve yet, we're going to be continuing to fight for them," Crabtree-Ireland said. "Every time these contracts expire is our chance to improve upon them." Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves -- a process she said should start well the proposed contract would expire in October 2028. Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers. Voice acting "is core to who I am. It's why I fought so hard for this. I wouldn't do this if I didn't love what I do so much. I think it's so special and worthy of protection," she said. © 2025 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.
[4]
Video game actors are voting on a new contract. Here's what it means for AI in gaming
LOS ANGELES (AP) -- An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections. The agreement feels "like diamond amounts of pressure suddenly lifted," said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee. Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement. Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy. "It's obviously far from resolved," Elmaleh said. "But the idea that that we're in a zone where we might have concluded this feels like a lightening and a relief." AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator. Here's a look at the contract currently up for vote, and what it means for the future of the video game industry. How did the current strike play out? Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations. More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue. The video game industry is a massive global industry, generating an estimated $187 billion in 2024, according to game market forecaster Newzoo. "OD," and "Physint" were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in "League of Legends" would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines. The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver "historic wage increases" and "industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal. "We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world," Cooling wrote. Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90% support, with 10% of members voting. The proposed contract secures an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract. How would AI use change in video games? AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It's a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023. "In the last few years, it's become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren't, the consequences are potentially very serious," Crabtree-Ireland said. "I think that really made this negotiation extra important for all of us." SAG-AFTRA leaders have billed the issues behind the labor dispute -- and AI in particular -- as an existential crisis for performers. Game voice actors and motion capture artists' likenesses, they say, could be replicated by AI and used without their consent and without fair compensation. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table. "We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers," Elmaleh said. "Our work involves your inner child. It's being very vulnerable, it's being playful." What's next for the video game industry? The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing. As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary. "Even though there's a deal that's been made now, and we've locked in a lot of really crucial protections and guardrails, the things that we haven't been able to achieve yet, we're going to be continuing to fight for them," Crabtree-Ireland said. "Every time these contracts expire is our chance to improve upon them." Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves -- a process she said should start well the proposed contract would expire in October 2028. Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers. Voice acting "is core to who I am. It's why I fought so hard for this. I wouldn't do this if I didn't love what I do so much. I think it's so special and worthy of protection," she said.
[5]
Video game performers vote on contract that could end nearly three-year-long battle over AI
LOS ANGELES -- Results from a union member vote on a tentative contract between video game performers and their employers are expected Wednesday evening. If ratified, the contract would formally end a nearly three-year-long effort from Screen Actors Guild-American Federation of Television and Radio Artists negotiators to obtain a new contract for video game performers. The process, which included an 11-month strike against several major game makers, hinged on how artificial intelligence would affect performers in the industry. If approved, the agreement will deliver pay raises, control over performers' likenesses and artificial intelligence protections. The contract was first reached in early June between the union and an industry bargaining group consisting of several major video game companies, including divisions of Activision and Electronic Arts. The nearly year-long strike was suspended on June 11 and about 3,000 SAG-AFTRA members covered by the interactive media agreement have had since June 18 to vote. Results will be announced soon after the vote ends at 5 p.m. Pacific. The 11-month strike "was a grueling and excruciating process, " Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator said before the voting period closed. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," Crabtree-Ireland said. The new contract secures "industry-leading" AI protections, said Audrey Cooling, a spokesperson for the video game producers involved in the deal. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as work time, according to the agreement. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. The contract also secured an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract. Increasing awareness and knowledge about the new AI provisions among union membership is crucial moving forward if the contract is ratified, Sarah Elmaleh, a voice actor and chair of the union's interactive branch negotiating committee, told The Associated Press before the voting period closed. "Actually applying these guardrails in our work is going to take members paying attention, understanding what they should look out for, being engaged with their union and reporting things that look fishy or that are actually violations," she said.
[6]
SAG-AFTRA Video Game Strike Officially Over as Members Ratify Agreement
SAG-AFTRA is putting its video game strike in the rearview mirror. Members of the performers' union have voted overwhelmingly to ratify a labor agreement with major interactive companies that was reached in early June. More than 95 percent of voting members supported the deal in a vote, while less than five percent voiced their opposition, SAG-AFTRA announced on Wednesday. The news officially puts an end to the union's video game strike, which stretched on from July 2024 to June 2025, when negotiators reached a tentative deal and SAG-AFTRA subsequently suspended its work stoppage. Overall, the agreement -- whose predecessor originally expired in November 2022 -- took an unusually long time, three years, to hammer out. But spanning 11 months, the union's strike wasn't anything to sniff at, either. The union's national executive director, Duncan Crabtree-Ireland, nodded to the lengthy action in a statement. "All of us at SAG-AFTRA would like to extend our deepest appreciation to the video game performers and allies who endured a great deal of sacrifice throughout the 11-month strike," he said. "Now that the agreement is ratified, video game performers will be able to enjoy meaningful gains and important A.I. protections, which we will continue to build on as uses of this technology settle and evolve." During the strike, performance capture and voice actors ceased working for major companies like Activision Productions, Electronic Arts Productions and Insomniac Games. Disney Character Voices, Formosa Interactive, WB Games, Take 2 Productions, Blindlight and Llama Production were also subject to the labor action. The union framed the step as a necessary bulwark against their performers being exploited and undercut by AI. The sides had reached an agreement on 24 out of 25 proposals when SAG-AFTRA decided to walk away from the table in July 2024, a representative for the employers said at the time, with AI providing the breaking point. In a statement on Wednesday, the same representative for the video game firms extolled the agreement's changes to wages and language on A.I. and health and safety. "We look forward to building on our industry's decades-long partnership with the union and continuing to create groundbreaking entertainment experiences for billions of players worldwide," spokesperson Audrey Cooling said.
[7]
Striking video game actors are voting on a new contract. Here's what it means for AI in gaming
LOS ANGELES -- An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections. The agreement feels "like diamond amounts of pressure suddenly lifted," said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee. Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement. Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy. "It's obviously far from resolved," Elmaleh said. "But the idea that that we're in a zone where we might have concluded this feels like a lightening and a relief." AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator. Here's a look at the contract currently up for vote, and what it means for the future of the video game industry. Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations. More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue. The video game industry is a massive global industry, generating an estimated US$187 billion in 2024, according to game market forecaster Newzoo. "OD," and "Physint" were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in "League of Legends" would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines. The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver "historic wage increases" and "industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal. "We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world," Cooling wrote. Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90 per cent support, with ten per cent of members voting. The proposed contract secures an increase in performer compensation of just over 15 per cent upon ratification and an additional three per cent increase each year of the three-year contract. AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It's a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023. "In the last few years, it's become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren't, the consequences are potentially very serious," Crabtree-Ireland said. "I think that really made this negotiation extra important for all of us." SAG-AFTRA leaders have billed the issues behind the labor dispute -- and AI in particular -- as an existential crisis for performers. Game voice actors and motion capture artists' likenesses, they say, could be replicated by AI and used without their consent and without fair compensation. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table. "We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers," Elmaleh said. "Our work involves your inner child. It's being very vulnerable, it's being playful." The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing. As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary. "Even though there's a deal that's been made now, and we've locked in a lot of really crucial protections and guardrails, the things that we haven't been able to achieve yet, we're going to be continuing to fight for them," Crabtree-Ireland said. "Every time these contracts expire is our chance to improve upon them." Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves -- a process she said should start well the proposed contract would expire in October 2028. Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers. Voice acting "is core to who I am. It's why I fought so hard for this. I wouldn't do this if I didn't love what I do so much. I think it's so special and worthy of protection," she said.
[8]
Video game performers vote on contract that could end nearly 3-year battle over AI
LOS ANGELES -- Results from a union member vote on a tentative contract between video game performers and their employers are expected Wednesday evening. If ratified, the contract would formally end a nearly three-year effort from Screen Actors Guild-American Federation of Television and Radio Artists negotiators to obtain a new contract for video game performers. The process, which included an 11-month strike against several major game makers, hinged on how artificial intelligence would affect performers in the industry. If approved, the agreement will deliver pay raises, control over performers' likenesses and artificial intelligence protections. The contract was first reached in early June between the union and an industry bargaining group consisting of several major video game companies, including divisions of Activision and Electronic Arts. The nearly year-long strike was suspended on June 11 and about 3,000 SAG-AFTRA members covered by the interactive media agreement have had since June 18 to vote. Results will be announced soon after the vote ends at 5 p.m. Pacific. The 11-month strike "was a grueling and excruciating process, " Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator said before the voting period closed. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," Crabtree-Ireland said. The new contract secures "industry-leading" AI protections, said Audrey Cooling, a spokesperson for the video game producers involved in the deal. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as work time, according to the agreement. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. The contract also secured an increase in performer compensation of just over 15 per cent upon ratification and an additional 3 per cent increase each year of the three-year contract. Increasing awareness and knowledge about the new AI provisions among union membership is crucial moving forward if the contract is ratified, Sarah Elmaleh, a voice actor and chair of the union's interactive branch negotiating committee, told The Associated Press before the voting period closed. "Actually applying these guardrails in our work is going to take members paying attention, understanding what they should look out for, being engaged with their union and reporting things that look fishy or that are actually violations," she said.
[9]
Video game actors voting on contract that could end almost 3-year AI...
Results from a union member vote on a tentative contract between video game performers and their employers are expected Wednesday evening. If ratified, the contract would formally end a nearly three-year effort from Screen Actors Guild-American Federation of Television and Radio Artists negotiators to obtain a new contract for video game performers. The process, which included an 11-month strike against several major game makers, hinged on how artificial intelligence would affect performers in the industry. If approved, the agreement will deliver pay raises, control over performers' likenesses and artificial intelligence protections. The contract was first reached in early June between the union and an industry bargaining group consisting of several major video game companies, including divisions of Activision and Electronic Arts. The nearly year-long strike was suspended on June 11 and about 3,000 SAG-AFTRA members covered by the interactive media agreement have had since June 18 to vote. Results will be announced soon after the vote ends at 5 p.m. Pacific. The 11-month strike "was a grueling and excruciating process," Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator said before the voting period closed. "I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business," Crabtree-Ireland said. The new contract secures "industry-leading" AI protections, said Audrey Cooling, a spokesperson for the video game producers involved in the deal. The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor. Employers must obtain written permission from a performer to create a digital replica -- consent which must be granted during the performer's lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as work time, according to the agreement. The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation. The contract also secured an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract. Increasing awareness and knowledge about the new AI provisions among union membership is crucial moving forward if the contract is ratified, Sarah Elmaleh, a voice actor and chair of the union's interactive branch negotiating committee, told The Associated Press before the voting period closed. "Actually applying these guardrails in our work is going to take members paying attention, understanding what they should look out for, being engaged with their union and reporting things that look fishy or that are actually violations," she said.
[10]
Industry video game actors pass agreement with studios for AI security
LOS ANGELES (Reuters) -Hollywood video game voice and motion capture actors signed a new contract with video game studios on Wednesday with a focus on artificial intelligence protections, the actors' union, SAG-AFTRA, said in a press release, ending a near year-long strike. "AI was the centerpiece of our proposal package," video game voice actor and member of the negotiation committee Sarah Elmaleh told Reuters after the new agreement passed. Elmaleh, a voice actor for popular titles like "Final Fantasy XV" and "Call of Duty: Black Ops III," said she knew it was crucial to ensure there was a baseline for how to ethically use AI in the gaming industry. The new protections include consent and disclosure requirements for AI digital replica use and the ability for performers to suspend consent for the generation of new material during a strike. "This deal achieves important progress around AI protections, and progress is the name of the game," SAG-AFTRA President Fran Drescher said in the guild's statement. The deal applies to video game studios Activision Productions, Blindlight, Disney Character Voices, Electronic Arts Productions, Formosa Interactive, Insomniac Games, Llama Productions, Take 2 Productions and WB Games. The new Interactive Media Agreement, which goes into effect immediately, was approved by SAG-AFTRA members by a vote of 95.04% to 4.96%, ratifying the deal and ending the video game strike, which had been suspended pending ratification. The new contract also offers more performer safety measures, which was a specific concern for motion capture video game performers. "There are folks who not only give their voices to these characters, but their bodies, and they put their bodies on the line for these characters," Elmaleh said. Motion capture actors will have medics available during high-risk jobs. The deal also provides compounded increases in performer pay at a rate of 15.17% upon ratification plus additional 3% increases in November 2025, November 2026 and November 2027. The work stoppage of video game voice actors and motion-capture performers started following failed contract negotiations focused around AI-related protections for workers, bringing about another work stoppage in Hollywood following the dual writers' and actors' strikes in 2023. The strike brought a larger call to action across Hollywood as people in the industry advocate for a law that can protect them from AI risks. The NO FAKES Act, a bipartisan bill in Congress which would make it illegal to make an AI replica of someone's likeness and voice without their permission, has gained support from the SAG-AFTRA performers union, the Motion Picture Association, The Recording Academy and Disney. (Reporting by Danielle Broadway; Editing by Christopher Cushing)
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SAG-AFTRA members vote on a new contract for video game performers, potentially ending an 11-month strike. The agreement includes AI protections, pay raises, and control over performers' likenesses.
Video game performers, represented by SAG-AFTRA, are voting on a new contract that could end an 11-month strike against major game studios 1. The strike, which began in July 2024, focused primarily on securing protections against the unregulated use of artificial intelligence (AI) in the gaming industry 2. The tentative agreement, if ratified, will deliver pay raises, control over performers' likenesses, and AI protections 3.
Source: Reuters
The new contract includes what industry representatives call "industry-leading" AI protections 4. These provisions address the concerns of voice actors and motion capture artists who feared that AI could replicate their likenesses without consent or fair compensation 2. Key elements of the AI protections include:
Sarah Elmaleh, chair of SAG-AFTRA's interactive branch negotiating committee, emphasized the importance of these protections, stating, "We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers" 2.
The proposed contract offers significant financial benefits to performers:
The agreement also includes improved safety measures for motion capture performers, including the availability of medics during high-risk jobs 1.
Source: New York Post
The strike affected several major game studios, including Activision Productions, Electronic Arts Productions, and Take 2 Productions 1. Some games, such as "OD" and "Physint," faced delays in filming and casting stages due to the strike 2. The resolution of this dispute is crucial for the video game industry, which generated an estimated $187 billion in 2024 2.
This agreement follows similar concerns raised in the Hollywood writers' and actors' strikes of 2023, highlighting the growing importance of AI regulations across the entertainment industry 3. Duncan Crabtree-Ireland, SAG-AFTRA's national executive director, noted, "In the last few years, it's become obvious that we are at an inflection point where rules of the road have to be set for AI" 3.
Source: The Hollywood Reporter
Union members have until July 10, 2025, at 5 p.m. Pacific to vote on ratifying the tentative agreement 5. If approved, the contract will formally end the nearly three-year-long effort to secure new terms for video game performers 5. The focus will then shift to implementing and enforcing these new provisions, with Elmaleh emphasizing the need for members to stay engaged and report potential violations 5.
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