Curated by THEOUTPOST
On Wed, 25 Sept, 4:05 PM UTC
7 Sources
[1]
Can AI make video games more immersive?
LOS ANGELES (AP) -- For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31 per cent saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37 per cent reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customise the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
[2]
Can AI make video games more immersive? Some studios turn to AI-fueled NPCs for more interaction
For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys LOS ANGELES -- For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
[3]
Can AI make video games more immersive? Some studios turn to AI-fueled NPCs for more interaction
LOS ANGELES (AP) -- For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
[4]
Can AI make video games more immersive? Some studios turn to AI-fueled NPCs for more interaction
LOS ANGELES (AP) -- For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
[5]
How this studio is using AI to make video games more immersive
For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
[6]
Can AI Make Video Games More Immersive? Some Studios Turn to AI-Fueled NPCs for More Interaction
LOS ANGELES (AP) -- For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism." Copyright 2024 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
[7]
Video game studios are powering up NPCs with AI to make interactions more like actual conversations
For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games. In the multiplayer game "Retail Mage," players help run a magical furniture store and assist customers in hopes of earning a five-star review. As a salesperson -- and wizard -- they can pick up and examine items or tell the system what they'd like to do with a product, such as deconstruct chairs for parts or tear a page from a book to write a note to a shopper. A player's interactions with the shop and NPCs around them -- from gameplay mechanics to content and dialogue creation -- are fueled by AI rather than a predetermined script to create more options for chatting and using objects in the shop. "We believe generative AI can unlock a new kind of gameplay where the world is more responsive and more able to meet players at their creativity and the things that they come up with and the stories they want to tell inside a fantasy setting that we create for them," said Michael Yichao, cofounder of Jam & Tea Studios, which created "Retail Mage." The typical NPC experience often leaves something to be desired. Pre-scripted interactions with someone meant to pass along a quest typically come with a handful of chatting options that lead to the same conclusion: players get the information they need and continue on. Game developers and AI companies say that by using generative AI tech, they aim to create a richer experience that allows for more nuanced relationships with the people and worlds that designers build. Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players' choices in real-time. Tech companies continue to develop AI for games, even as developers debate how, and whether, they'll use AI in their products. Nvidia created its ACE technologies to bring so-called "digital humans" to life with generative AI. Inworld AI provides developers with a platform for generative NPC behavior and dialogue. Gaming company Ubisoft said last year that it uses Ghostwriter, an in-house AI tool, to help write some NPC dialogue without replacing the video game writer. A report released by the Game Developers Conference in January found that nearly half of developers surveyed said generative AI tools are currently being used in their workplace, with 31% saying they personally use those tools. Developers at indie studios were most likely to use generative AI, with 37% reporting use the tech. Still, roughly four out of five developers said they worry about the ethical use of AI. Carl Kwoh, Jam & Tea's CEO, said AI should be used responsibly alongside creators to elevate stories -- not to replace them. "That's always been the goal: How can we use this tool to create an experience that makes players more connected to each other?" said Kwoh, who is also one of the company's founders. "They can tell stories that they couldn't tell before." Using AI to provide NPCs with endless things to say is "definitely a perk," Yichao said, but "content without meaning is just endless noise." That's why Jam & Tea uses AI -- through Google's Gemma 2 and their own servers in Amazon -- to give NPCs the ability to do more than respond, he said. They can look for objects as they're shopping or respond to other NPCs to add "more life and reactivity than a typically scripted encounter." "I've watched players turn our shopping experience into a bit of a dating sim as they flirt with customers and then NPCs come up with very realistic responses," he said. "It's been really fun to see the game react dynamically to what players bring to the table." Demonstrating a conversation with a NPC in the game "Mecha BREAK," in which players battle war machines, Ike Nnole said that Nvidia has made its AI "humans" respond faster than they previously could by using small language models. Using Nvidia's AI, players can interact with the mechanic, Martel, by asking her to do things like customize the color of a mech machine. "Typically, a gamer would go through menus to do all this," Nnole, a senior product marketing manager at Nvidia said. "Now it could be a much more interactive, much quicker experience." Artificial Agency, a Canadian AI company, built an engine that allows developers to bring AI into any part of their game -- not only NPCs, but also companions and "overseer agents" that can steer a player towards content they're missing. The AI can also create tutorials to teach players a skill that they are missing so they can have more fun in-game, the company said. "One way we like to put it is putting a game designer on the shoulder of everyone as they're playing the game," said Alex Kearney, cofounder of Artificial Agency. The company's AI engine can be integrated at any stage of the game development cycle, she said. Brian Tanner, Artificial Agency's CEO, said scripting every possible outcome of a game can be tedious and difficult to test. Their system allows designers to act more like directors, he said, by telling characters more about their motivation and background. "These characters can improvise on the spot depending on what's actually happening in the game," Tanner said. It's easy to run into a game's guardrails, Tanner said, where NPCs keep repeating the same phrase regardless of how players interact with them. But as AI continues to evolve, that will change, he added. "It is truly going to feel like the world's alive and like everything really reacts to exactly what's happening," he said. "That's going to add tremendous realism."
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Game developers are exploring the use of AI to create more interactive and lifelike non-player characters (NPCs) in video games. This technological advancement promises to enhance player immersion and create more dynamic gaming experiences.
As the gaming industry continues to evolve, developers are turning to artificial intelligence (AI) to create more immersive and interactive experiences for players. One of the most promising applications of AI in video games is the development of more sophisticated non-player characters (NPCs) 1.
Traditionally, NPCs have been limited by pre-scripted dialogues and behaviors. However, AI-powered NPCs have the potential to engage in more natural, context-aware conversations with players. This advancement could significantly enhance the depth and realism of in-game interactions 2.
Inworld AI, a California-based company, is at the forefront of this technological revolution. Their AI platform allows developers to create NPCs with distinct personalities, memories, and the ability to adapt to player actions. This technology has already been implemented in games like "Stalker 2: Heart of Chornobyl" and "The Outlast Trials" 3.
While the potential of AI-powered NPCs is exciting, there are still challenges to overcome. These include ensuring consistent character behavior, managing the computational demands of AI systems, and addressing potential biases in AI-generated content 4.
As AI technology continues to advance, it has the potential to revolutionize not only NPC interactions but also other aspects of game development. This includes procedural content generation, dynamic storytelling, and personalized gaming experiences tailored to individual players 5.
Major game studios and indie developers alike are exploring the possibilities of AI in game development. However, the success of these AI-powered features will ultimately depend on player reception and the ability of developers to seamlessly integrate this technology into compelling gameplay experiences 1.
As AI becomes more prevalent in video games, developers and players must grapple with ethical questions surrounding the use of this technology. Issues such as data privacy, the potential for AI manipulation, and the impact on human game developers' roles in the industry are important considerations for the future of AI in gaming 3.
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