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[1]
EA partners with Stability AI for 'transformative' AI game-making tools
EA is partnering with Stability AI, the company that develops the Stable Diffusion AI image model, to help infuse AI into its development processes. The two companies will "co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built," EA says. The company says that humans will still be "at the center of storytelling," but "we're evolving how we work so that AI becomes a trusted ally: supporting faster iteration, expanding creative possibilities, accelerating workflows, and allowing more time to focus on what matters most - building world-class games and experiences that entertain massive online communities." EA adds that AI "can draft, generate, and analyze, but it can't imagine, empathize, or dream. That's the work of EA's extraordinary artists, designers, developers, storytellers, and innovators." EA CEO Andrew Wilson has spoken highly of AI in the past, saying last year that the technology is at "very core" of the company's business. AI could be embedded in EA's operations even more in the future: the investor group that is looking to take EA private has its eyes on using AI at the company, with the Financial Times reporting that "the investors are betting that AI-based cost cuts will significantly boost EA's profits in the coming years." And EA isn't the only major gaming company looking to increase its use of AI; PUBG: Battlegrounds maker Krafton just announced that it's investing heavily into AI as part of an "AI First" strategy. One of the first initiatives EA and Stability will work on together is "to accelerate the creation of Physically Based Rendering (PBR) materials through the development of new artist-driven workflows - for example, tools that generate 2D textures that maintain exact color and light accuracy across any environment," according to EA. Stability AI notes that the two companies will "also pursue developing AI systems capable of pre-visualizing entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content with unmatched speed and precision."
[2]
EA partners with the company behind Stable Diffusion to make games with AI
Electronic Arts has announced a new partnership with Stability AI, the creator of AI image generation tool Stable Diffusion. The company will "co-develop transformative AI models, tools, and workflows" for the game developer, with the hopes of speeding up development while maintaining quality. "I use the term smarter paintbrushes," Steve Kestell, Head of Technical Art for EA SPORTS said in the announcement. "We are giving our creatives the tools to express what they want." To start, the "smarter paintbrushes" EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create "Physically Based Rendering materials" with new tools "that generate 2D textures that maintain exact color and light accuracy across any environment." The company also describes using AI to "pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content." Stability AI is most famous for its powerful Stable Diffusion image generator, but the company maintains multiple tools for generating 3D models, too, so the partnership is by no means out of place. It helps that AI is on the tip of most video game executives' tongues. Strauss Zelnick, the head of Grand Theft Auto publisher Take-Two, recently shared that generative AI "will not reduce employment, it will increase employment," because "technology always increases productivity, which in turn increases GDP, which in turn increases employment." Krafton, the publisher of PUBG: Battlegrounds, made its commitment to AI even more clear, announcing plans on Thursday to become an AI-first company. Companies with a direct stake in the success of the AI industry, like Microsoft, have also created gaming-focused tools and developed models for prototyping. The motivations for EA might be even simpler, though. The company is in the midst of being taken private, and will soon be saddled with billions in debt. Theoretically cutting costs with AI might be one way the company hopes to survive the transition.
[3]
EA's Attempt to Use AI for Game Development Backfiring Horribly
The video game industry is hellbent on harnessing the power of generative AI to boost productivity and dream up virtual worlds -- while also cutting costs, of course. According to a recent Google Cloud survey, 87 percent of video game developers said they are using AI to automate and streamline tasks, a notable figure considering the industry has seen massive layoffs as costs rise and demand weakens following major COVID-era growth. However, as staffers at major video game developer Electronic Arts -- which is behind some of the biggest franchises in the industry, from "The Sims" to "Battlefield" -- told Business Insider, their employer's attempts to shoehorn AI into everyday tasks are seriously backfiring. Some staffers told the outlet that the AI tools they're encouraged to use produce flawed code, among other hallucinations that need to be addressed. In other words, the tech may be creating more work, not less -- which doesn't bode well for an industry that's already infamous for its crunch culture and high turnover rate. Others staff are even more apprehensive, saying they're being forced to dig their own graves by training AI programs to do their work. One former senior quality-assurance design employee told BI that he suspects the company laid him off this spring because AI was able to at least partially do his job of summarizing feedback from play testers. Workers are getting increasingly fed up with being roped into their bosses' all-in approach to AI, culminating in employees openly mocking them on Slack. One meme seen by BI poked fun at CEOs for wanting AI "right now," despite not knowing what to do with it. The trend also highlights the rift between the extremely high usage of AI among CEOs compared to much lower rates among employees. According to a recent survey by HR company Dayforce, a whopping 87 percent of executives said they used AI daily, compared to just 27 percent of workers. "It's a problem when the dogs won't eat the dog food," TD Cowen analyst Doug Creutz told BI. Workers at Electronic Arts are being put through multiple AI training courses, and are encouraged to view the tech as a "thought partner," according to internal documents seen by BI. They're even being advised on how to use chatbots to learn how to deal with underperforming direct reports. "AI in its different forms has always been central to this creative journey. We all remember playing against the AI, and it has evolved into today's innovations in generative AI," Electronic Arts CEO and chairman Andrew Wilson told investors last year. "This remarkable technology is not merely a buzzword for us," he added. "It's the very core of our business." But despite its outwardly positive approach to the tech, the firm appears to be aware of the risks of overinvesting in it as well. Electronic Arts admitted that the use of AI "might present social and ethical issues that, if not managed appropriately, may result in legal and reputational harm, cause consumers to lose confidence in our business and brands and negatively impact our financial and operating results," according to a recent Securities & Exchange Commission filing. In other words, while video game companies continue to double down, players may be less enthusiastic about the prospect of playing AI-first games, as evidenced by badly-received product demos such as leaked footage of an AI prototype of the protagonist of the game "Horizon Zero Dawn," which was mocked for being out of touch and creepy. And it's not just players who are fed up -- many video game developers are also resisting AI. That's especially true for jobs that are by design intended to foster a more human connection between the game and the player. "Where work is highly personalized, identity-laden, or creative, employees want a human in the loop," MIT Sloan School of Management Jackson Lu told BI.
[4]
Your next EA game might be powered by AI, but it's already a revolt
Generative AI just dropped into the dev lobby, officially, and they aren't happy about it. What's happened? Electronic Arts is teaming up with Stability AI, the company behind the Stable Diffusion image models, to co-develop generative AI tools and workflows for game development. This will aid game artists, designers, and developers to work more efficiently, scale content creation, and enhance visual fidelity. The partnership will impact how developers create assets, from textures to entire 3D environments, using generative models trained specifically for game design. The collaboration will first focus on generating Physically Based Rendering (PBR) materials: super-detailed textures that make in-game surfaces look realistic under different lighting conditions. EA and Stability AI plan to experiment with systems that can pre-visualize full 3D environments from a simple text prompt. EA insists this isn't about replacing human talent but "supercharging creativity and speed." The company emphasized that "AI can draft, generate, and analyze, but it can't imagine, empathize, or dream. That's the work of our artists and storytellers." Recommended Videos This is important because: The partnership signals how AI is shifting from auxiliary tool to core creative engine in game development, essentially changing how games will be made in the next few years. It could allow faster iteration of assets, meaning smaller teams can build environments and textures in less time, potentially changing development costs and timelines. This gives game developers more freedom and time to focus on design, story, and gameplay, instead of tedious asset creation. Smaller studios using similar tools might eventually match the production speed of AAA titles. EA gains a front-row seat to Stability AI's latest research, meaning we could see AI-assisted content in future EA games sooner than expected. But not everyone in the industry is cheering. Even developers within EA's orbit are already wary of generative AI in the production workflow. The concern isn't just about job security, but about AI's unreliability in creative tasks. Developers say the AI often "hallucinates," forcing them to fix broken assets and costing more time than it saves. EA developers fear they are effectively training their replacement as they help the AI tool do their jobs. According to a Business Insider report, employees describe AI as "a productivity tool that often creates more work, not less." The skepticism casts a shadow over EA's optimism. While the company promises that AI will serve as a creative boost, and not a creative threat, the reality seems to be messier. Why should I care? If you are a gamer, this could mean faster release cycles for your favorite franchises. You can expect more detailed, dynamic, and visually rich worlds in future EA titles. For developers, though, it's a turning point: AI could either cut the grind or complicate workflows, depending on how well the tools evolve. For the industry, greater use of generative AI tools could impact job roles, production strategies, and creative decision-making. EA may be betting on AI to power the future of game development, but on the inside, the revolution is already looking like a rebellion in slow motion.
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Gaming Giants Electronic Arts and Krafton Are Going Big on Generative AI - Decrypt
Generative AI is being widely adopted across the video game industry, despite concerns from players and developers. Two gaming industry giants announced Thursday that they're embracing generative AI in a substantial way, with both Electronic Arts and Krafton saying that they aim to prioritize creative empowerment through AI technologies. Electronic Arts and Stability AI announced a strategic partnership to co-develop generative AI models, tools, and workflows that will transform game creation processes. EA is among the biggest and most storied third-party game publishers, driving popular franchises like EA Sports FC, Battlefield, and Madden NFL, while Stability AI is best known for its popular Stable Diffusion model. The partnership focuses on practical applications that enhance creative workflows. Initial projects include accelerating the creation of physically based rendering (PBR) materials through artist-driven workflows, such as generating 2D textures with precise color and light accuracy. The companies are also developing AI systems capable of pre-visualizing entire 3D environments from prompts. The partnership aims to enable rapid prototyping and visual storytelling, while allowing artists to maintain creative control and quality standards. "Creativity has always been at the heart of everything our teams do," said EA VP of Creative Innovation Kallol Mitra, in a statement. "Together with Stability AI, we're amplifying that creativity. Giving artists, designers, and developers the power to dream bigger and build more." EA's announcement comes just weeks after the firm said it had agreed to be acquired by the Public Investment Fund of Saudi Arabia, Silver Lake, and Affinity Partners for $55 billion. The planned sale faced criticism from gamers and industry analysts over the amount of debt EA will be saddled with, and from senators over the potential for "foreign influence and national security risks." Also Thursday, PUBG and Subnautica publisher Krafton announced a comprehensive transformation into an "AI First" company, centering operations around agentic AI to automate workflows and enable employees to focus on creative activities and complex problem-solving. The company is making substantial investments to support this vision, including approximately 100 billion KRW (nearly $70 billion) for GPU cluster infrastructure to support sophisticated reasoning and iterative planning tasks. Additionally, Krafton will allocate roughly 30 billion KRW (nearly $21 billion) annually starting in 2026 for employee AI tool utilization -- more than 10 times the current support level. The transformation encompasses three strategic pillars: establishing an AI-first culture through learning platforms and hackathons, innovating work methods by restructuring organizational management, and providing new growth opportunities through expanded employee mobility and role expansion. "We will leap forward as a company that promotes the growth of members and expands the organization's areas of challenge through AI," said Krafton CEO Kim Chang-han, in a statement. Krafton aims to complete its AI platform and data integration foundation by the second half of 2026, establishing company-wide AI operation infrastructure in an attempt to strengthen its competitive position in the global gaming market.
[6]
EA employees are reportedly frustrated by a mandate to use AI, mocking the policy in Slack and suspecting it's being used as justification for layoffs
Electronic Arts CEO Andrew Wilson speaking at E3 2018. (Image credit: Patrick T. Fallon/Bloomberg via Getty Images) The generative AI wave has tech companies foaming at the mouth to get in while the getting's good, and while that might be creating a disastrously huge financial bubble, it's also changing the way companies operate. Microsoft has made it no secret that AI is non-negotiable for its employees, and it seems that EA is following suit, according to a report by Business Insider. The report states that EA's C-suite "has spent the past year urging its nearly 15,000 employees to use AI for just about everything." That includes AI training courses, an internal chatbot called ReefGPT, and full-on task automation. One anonymous employee in the report, a former senior QA worker at Respawn Entertainment, said that AI "was able to perform a key part of his job -- reviewing and summarizing feedback from hundreds of play testers," according to Business Insider. He was laid off in April, and the report said he suspects AI integration is related. That generative AI tools necessarily improve workflow seems like a dubious proposition; an Upwork study found that 77% of workers reported that AI tools added to their workload despite confidence from leadership. That checks out with the Business Insider report, which notes that ReefGPT was prone to hallucinations and wrote bad code that then had to be corrected. That same report shares a candid moment from an EA Slack channel where a meme was posted mocking the C-suite's directionless insistence on AI and raked in the laughing emojis.
[7]
Stability AI, Electronic Arts to Develop Games Using Generative AI | AIM
The company wants to empower developers and designers to explore the possibilities with AI in game development. Stability AI and Electronic Arts (EA) have entered into a strategic partnership to co-develop generative AI models and tools aimed at transforming how games are designed and built. The collaboration seeks to speed up creative workflows, enable faster iteration, and expand possibilities for artists, designers, and developers. The move brings together EA's four-decade legacy in interactive entertainment with Stability AI's expertise in multi-modal generative AI. Stability AI, known for creating the widely adopted Stable Diffusion model, will embed its 3D research team directly within EA's development ecosystem to explore new frontiers in AI-powered world-building. While EA was already one of the companies involved in exploring AI for games, with this collaboration, this could be something worth keeping an eye on. "EA is a pioneer in interactive entertainment and understands that innovation begins with the creator," said Prem Akkaraju, CEO of Stability AI. "By embedding our 3D research team directly with EA's artists and developers, we'll unlock the next level in world-building power." Stability AI is already recognised for its leadership in volumetric generative media, with models such as Stable Fast 3D, TripoSR, and Stable Zero123 ranking among the most popular on Hugging Face. The collaboration will focus on integrating these capabilities into EA's creative workflows to support rapid prototyping and visual storytelling. Among the first initiatives, the companies plan to accelerate the generation of Physically Based Rendering (PBR) materials through AI-driven workflows that maintain precise colour and lighting accuracy. They also aim to build AI systems capable of pre-visualising entire 3D environments from text or visual prompts, enabling faster creative direction and iteration in game design. "Creativity has always been at the heart of everything our teams do," said Kallol Mitra, VP of Creative Innovation at EA. "Together with Stability AI, we're amplifying that creativity -- giving artists, designers, and developers the power to dream bigger and build more." The partnership reflects Stability AI's broader strategy of working with major industry players across gaming, advertising, and entertainment. Through collaborations with companies like EA and Arm, Stability AI aims to help enterprises scale creative production using generative AI without compromising quality or creative control.
[8]
EA and Stability AI partnership includes generating full 3D worlds from a series of prompts
TL;DR: Electronic Arts partners with Stability AI to co-develop advanced AI tools that enhance game content creation, focusing on artist-driven workflows for Physically Based Rendering (PBR) materials and AI-generated 3D environments. This collaboration aims to accelerate development, improve realism, and empower creators in building immersive gaming experiences. "Electronic Arts is excited to announce a partnership with Stability AI to co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built," the official announcement reads. Will the live service Battlefield 6 leverage EA and Stability AI's new AI tools? Image credit: EA. As generative AI becomes a core part of workflows everywhere, EA and Stability AI's partnership involves much more than simply leveraging existing generative AI tools to generate art and other assets. EA notes that it already uses AI and machine learning to assist with development tasks such as animation, physics simulation, and pathfinding. EA confirms that the first significant initiative from this new partnership will be to assist in creating Physically Based Rendering (PBR) materials through artist-driven workflows. PBR materials represent the objects and materials you see in a game, covering real-world things like metal, cloth, and how rain and other elements can affect their appearance and feel. PBR also refers to the ability to create realistic lighting and behavior, and it's one of the key reasons why cutting-edge tech like real-time ray-tracing can dramatically change how a game like Cyberpunk 2077 or EA's own Dragon Age: The Veilguard looks. Based on EA's announcement that it has been building its own AI tools trained on 40 years of EA games, the expectation is that this partnership will leverage the publisher's decades-long catalog of games, assets, and more to create these tools. EA explains that one example of this new PBR AI tool will allow its artists and designers to "generate 2D textures that maintain exact color and light accuracy across any environment," which will "help objects in a virtual world look and feel as the artist envisioned." The announcement highlights that humans will remain "at the center of storytelling" and that these AI tools will serve as transformative allies to accelerate development, open the door to faster iteration, and let developers focus on "building world-class games and experiences that entertain massive online communities." Another example, and one that definitely sounds like a potential game-changer, will be an AI tool that can generate and "pre-visualize" complete 3D environments from "a series of intentional prompts." And with this tool, developers will be able to prototype, iterate, and even refine gameplay mechanics faster and on a "greater scale" than ever before. "EA has always been, and will continue to be, at the forefront of technology, innovation, and play," says Rick Stringfellow, Head of Visual Content for EA Entertainment. "Partnerships like this are how we evolve the craft of game-making and give our teams the tools to tell deeper, more meaningful stories." "EA is a pioneer in interactive entertainment and understands that innovation begins with the creator," said Prem Akkaraju, CEO of Stability AI. "At Stability AI, we put creators at the center and build around their specific needs. By embedding our 3D research team directly with EA's artists and developers, we'll unlock the next level in world-building power. This kind of progress is only possible through deep partnership, where scientists and creators work side by side."
[9]
Electronic Arts signs a deal with Stability AI: 'We're evolving how we work so that AI becomes a trusted ally'
EA wants everyone to know that this is all about "empowering" its people. Electronic Arts has signed a deal with Stability AI, the company behind the Stable Diffusion generative AI image maker, to -- deep breath -- "co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built." "For more than 40 years, EA has led through technological shifts across interactive entertainment, redefining what is possible for our global community of players," the announcement states. "At the core of that progress is the belief that technology powers creativity -- amplifying imagination, accelerating expression, and enabling our teams to deliver bold, new experiences that inspire the world to play. "Machine Learning and Artificial Intelligence (AI) have long been cornerstones of innovation at EA -- powering everything from intelligent gameplay and real-time animation to physics simulation, pathfinding solutions, and more efficient development pipelines." There's no arguing that point. The technology used to build games today has evolved more than a little bit beyond what was at hand when EA first put the words "we are an association of electronic artists" to paper, and the general concept of AI has been around at least since the first NPC. But contemporary generative AI is something vastly different: It's seen by many not as a tool, but as a substitute -- which is no doubt why EA tries so hard in its announcement to emphasize the human element of the whole thing. "With humans at the center of storytelling, we're evolving how we work so that AI becomes a trusted ally: supporting faster iteration, expanding creative possibilities, accelerating workflows, and allowing more time to focus on what matters most -- building world-class games and experiences that entertain massive online communities," it goes on. "It can draft, generate, and analyze, but it can't imagine, empathize, or dream. That's the work of EA's extraordinary artists, designers, developers, storytellers, and innovators." Kallol Mitra, EA's vice president of creative innovation, which is apparently a real executive role, said the company is "amplifying" the creativity of EA developers by "giving artists, designers, and developers the power to dream bigger and build more," while EA Sports technical art head Steve Kestell said AI "will allow creativity to get directly from people's minds, and into our experiences." "Partnerships like this are how we evolve the craft of game-making and give our teams the tools to tell deeper, more meaningful stories," added Rick Stringfellow, head of visual content for EA Entertainment. EA said one of the first things to come out of the deal will be the development of "artist-driven workflows" that will help speed up the development of in-game assets. It will also explore "AI systems that can pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content." The emphasis on the importance of the human element in an increasingly AI-driven environment comes amid worry that EA's recent acquisition by Saudi Arabia's PIF and some private equity firms could lead to major layoffs. The deal is a leveraged buyout that puts $20 billion in debt on EA's books, and if you want to know how that's even legal, PC Gamer's Lincoln Carpenter has it all broken down in detail; but the relevant point is that EA has to cover that debt, and that's almost certainly going to require deep cost-cutting, something it's reportedly looking to AI to make possible. That could mean using AI tools to more efficiently manage projects, but it could just as easily mean a serious uptick in generative AI usage, which would presumably EA to slash its payroll, potentially significantly. Stability AI, you may recall, was sued in 2023 by Getty Images over allegations that it "unlawfully copied and processed millions of images protected by copyright," in order to train its own image generation systems. Around the same time, Stability AI was one of three AI image generation outfits named in a class action lawsuit filed by artists who likewise claim that generative AI systems are training on their work without permission. The Getty lawsuit was modified earlier this year, but both actions remain in progress.
[10]
EA triples down on AI tech with $20 billion in debt looming, partnering with the Stable Diffusion devs to "creatively direct the generation of game content"
For better or worse, EA has been at the forefront of implementing machine learning technology in game development, and its investment in AI isn't about to change as the company soon comes under new ownership. With $20 billion in debt looming as part of that big buyout, EA has now announced a collaboration with Stability AI to implement a range of new AI technologies in its development process. "Machine Learning and Artificial Intelligence (AI) have long been cornerstones of innovation at EA," the company says in a press release, "powering everything from intelligent gameplay and real-time animation to physics simulation, pathfinding solutions, and more efficient development pipelines. Today, we're taking the next step on that journey." You might know Stability AI best as the company behind Stable Diffusion, but it already has a range of partnerships with other tech businesses. EA, for one, plans to use Stability AI's tech to help it build a range of tools that will assist developers and artists in creating in-game assets, pre-visualizing levels, and even generating, at least in prototype form, full 3D spaces. "Among the first initiatives of this collaboration will be to accelerate the creation of Physically Based Rendering (PBR) materials through the development of new artist-driven workflows," EA says. "For example, tools that generate 2D textures that maintain exact color and light accuracy across any environment." The developer suggests this new approach to materials will help the "flash of color of a football jersey under a floodlit stadium or the subtle gleam of a coffee table in soft morning light" look more in keeping with an artist's intent, just "faster and with higher quality." One of EA's most-touted examples of how it's already using AI is to help create the thousands of player faces in a game like College Football 25. "This partnership will allow us to bring that same speed and scale to the entire 3D space by accelerating the content creation process and ultimately allowing our artists to do more," EA says. "Beyond individual assets, the partnership explores AI systems that can pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content. These advancements open exciting new doors for rapid prototyping and visual storytelling, allowing artists and developers to ideate, visualize, and refine gameplay experiences at a faster pace and with greater scale." EA says "these are just a few examples of what is to come." Whether that's a promise or a threat is, I guess, a matter of perspective. Previous reports suggested that EA's buyers were hoping that AI can be used to cut operating costs and boost profits, and while there's no indication that any such pressure has led to the Stability AI deal, it's tough to look at the company tripling down on the tech without that context in mind. But then, EA was already positioning itself as a leader in the apparent AI game development revolution, and this partnership is just an extension of that effort. EA does take the time to note in all this that it sees AI as a tool, since "it can draft, generate, and analyze, but it can't imagine, empathize, or dream. That's the work of EA's extraordinary artists, designers, developers, storytellers, and innovators." But with that $20 billion in debt looming over EA's head, it's tough to imagine the inevitable cost-cutting measures are going to leave the company's labor force unscathed.
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EA is Pushing Employees To Use AI For Everything, Including Producing Code Requiring Manual Fixing
EA is pushing its employees to use AI for basically every task, but the results can be flawed, resulting in more work for developers. Business Insider recently talked with current EA staff, who confirmed that the company's leadership has spent the past year or so pushing its 15,000 employees to use AI for virtually every task, from producing code and concept art for games to advising managers how to speak to staff about a certain number of topics, including pay or promotions. The AI tools used to produce code are among those creating the most issues for developers. It is reported that these tools produce flawed code that requires manual fixing. Other developers are concerned about the AI software training they are expected to do with their own work, which could decrease the demand for concept artists and level designers. Heavy AI usage also puts QA roles at risk. One former employee at Respawn, one of EA's biggest studios, said that they were laid off this Spring, along with around 100 other employees, because the company was using AI to review and summarize feedback from play testers, work previously conducted by human employees like the ones that were fired. Although heavy AI usage in game development and related tasks poses a real danger to jobs in the field, not every developer is against its use. Masahiro Sakurai, creator of the Super Smash Bros. series, believes that using generative AI can improve efficiency and make large-scale development sustainable in the current age, especially in Japan, where the talent pool is getting smaller and smaller. Hideo Kojima, creator of the Metal Gear and Death Stranding series, also has a positive view on generative AI, seeing it as a way to boost efficiency while he can focus on the creative part of game development.
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Why the games industry's AI revolution is its biggest battle yet
Something is shifting in the games industry. In just a few weeks, Krafton and Electronic Arts (fresh from releasing Battlefield 6), two of the world's biggest publishers, have announced plans to adopt AI into game development, an approach that could redefine how games are made. Both are promising an 'AI-first' future. Both are betting millions on it. And both, for better or worse, are about to discover what happens when you hand part of game development over to the machines. South Korean publisher Krafton, best known for PUBG: Battlegrounds and the upcoming Subnautica 2, as well as owner of the anime-like Hi-Fi Rush, has declared itself an 'AI-first' company, as reported by PC Gamer. That's not a marketing slogan, it's a structural overhaul, a pitch to change how games are made and what games can be. The studio plans to pour around $70 million into a new GPU supercluster to power what it calls 'agentic AI', systems that don't just respond, but act and reason. The investment is significant, especially for a game studio, more so when you consider that Microsoft and Google are spending billions on AI infrastructure. But it's the intent that's most striking. Krafton isn't simply adopting AI tools to speed up art creation or procedural design. It's reorganising its entire business around them. Everything from workflows and R&D to HR and operations will run through this AI lens. In short, Krafton isn't just adopting AI tools; it's building its own AI engine room, giving it the power to train custom models and gain an early lead over studios still dependent on outside tech. It's a clear signal that the studio sees AI not as an optional accelerator but as a creative foundation, the next Unreal Engine moment, perhaps. But it's also a huge bet. Krafton is effectively saying that the next wave of hit games will depend on how intelligently machines can think, build, and collaborate with humans. On the other side of the world, EA is taking a slightly different tack. The company has partnered with Stability AI, the creators of Stable Diffusion, to build a suite of 'transformative' tools for artists and developers. These won't just generate textures or concept art; EA says they'll allow creators to pre-visualise entire 3D spaces from text prompts, build materials faster, and test gameplay ideas in minutes rather than weeks. For an industry battling ballooning budgets and shrinking timelines, the appeal is obvious. Generative AI promises to do what sophisticated engines did two decades ago: lower the barrier to entry and supercharge creativity. As the costs of AAA games go through the roof and sales plateau, AI looks like the cure-all to rising problems. But there's a catch. According to a report by Business Insider, EA's internal rollout hasn't gone entirely smoothly. Developers have been wrestling with unreliable outputs and AI tools that create more mess than magic. There's even talk of an internal divide, as some teams resist adopting systems they don't yet trust. It's a reminder that the road from innovation to integration can be bumpy, especially when you're tinkering with the creative core of game-making. Game development has never been more expensive or complex. A single AAA title can take five years, cost hundreds of millions, and require armies of artists, designers, and QA testers. As of 2025, the average development budget for a AAA game has soared to approximately $200 million, a significant increase from the $50-150 million range five years ago. Studios are desperate to find efficiencies, not to cut corners, but to give creative teams room to breathe again, at least, that's the idea. AI offers a seductive promise: prototype faster, iterate endlessly, and fill the endless space of open worlds with living, breathing content. It's easy to see the appeal of a tool that can generate a castle wall, a weather system, or an entire quest chain on command. Early tech examples include Microsoft's Muse AI for replicating gameplay scenarios, NVIDIA's 3D Object Generation Blueprint for production-ready 3D models, and Adobe Substance Painter for creating complex textures that once took hours. For creative leads, it's a way to move from micromanaging assets to shaping experiences. For executives, it's a way to scale production without ballooning headcounts. For players, it could mean richer worlds and smarter characters. Everyone wins, in theory. But as any creative will tell you, theory rarely survives first contact with production reality. AI tools still need human guidance. They can hallucinate, go off script, misunderstand context, and they don't know when something feels right. Artists at EA have reportedly spent hours cleaning up AI-generated textures and rewriting scripts that don't fit the tone of a game. That doesn't sound like liberation; it sounds like new forms of busywork. When a company announces an 'AI-first' pivot, employees naturally ask, "What happens to us?" Are artists training the tools that will replace them? Are writers refining dialogue that an algorithm will eventually automate? These are valid fears, and if studios don't handle them transparently, the cultural fallout could outweigh any productivity gain. Then there's the creative risk. AI can make more, faster. But can it make it better? Can it create new ideas, innovate gameplay, or simply remix existing designs? The danger isn't that games will look worse; it's that they'll start to feel the same. The spark of imperfection, the handcrafted quirk that gives a world personality, is hard to replicate when a model is trained to generalise. A homogenised, AI-smoothed landscape of open worlds is a very real possibility if studios chase efficiency at the expense of artistry. The upside of more for less, or even the same for less, isn't something game studios and publishers can't turn down. Take-Two Interactive's CEO, Strauss Zelnick, recently weighed in on generative AI in games, telling Game Developer that he expects it will create jobs rather than eliminate them. Zelnick argues that AI can handle repetitive or procedural tasks, freeing human teams to focus on higher-level creativity and innovation. In other words, AI isn't a replacement for talent; it's a tool to amplify it, potentially opening up new roles in game design, world-building, narrative scripting, and technical art rather than shrinking the workforce. Given Take-Two Interactive is the publisher and parent company of Rockstar Games, developer of Grand Theft Auto VI, a game that's been in development since 2014 and cost a rumored $1 billion to make, I can see where Zelnick's zeal for AI is coming from. Despite the challenges, the rush to AI isn't ceasing. In the best-case scenario, AI becomes another powerful tool that helps human game devs do more and experiment. Artists use it to sketch ideas faster, writers use it to prototype dialogue trees, and designers use it to populate worlds with believable life. Game testing and performance could be improved. The games that emerge from that process could be more reactive, more alive, and more player-personalised than anything we've seen before, with NPCs that behave and talk naturally. In the worst case, studios cut corners, creative teams disengage, and players end up with glossy but soulless experiences, the rise of 'AI slop' dressed in ray-traced lighting and the veneer of a trusted brand or franchise. There's a parallel here with the arrival of 3D engines in the '90s or the explosion of physics middleware in the 2000s. Each promised to democratise creativity and streamline production. And each, in time, created new dependencies, new costs, and new creative languages. AI will do the same, only faster and deeper, because this isn't just a new toolset; it's a mindset shift. When Krafton says it's building an AI supercluster, it's not just buying hardware; it's buying into a new way of thinking about what a game studio is. There's a marked difference in dropping a homegrown game engine for Unity or Unreal and embracing AI workflows that will structurally and artistically change how games are made. The next year or two will show whether that thinking holds. Will EA's partnership with Stability AI lead to genuinely new workflows, or just another round of tech demos? Will Krafton's investment in 'agentic AI' make its games feel more alive, or just more automated? For developers, this is a moment to experiment but also to push back when automation dulls the craft. For players, it's a reason to stay curious but also critical. And for the industry as a whole, it's a chance to prove that 'AI-first' can still mean artist-first. If game studios can strike that balance, using AI to enhance creativity, not replace it, the results could be extraordinary. If they can't, this might not be the dawn of a new golden age of game development, but the beginning of a long, algorithmic hangover.
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EA partners with Stability AI: How GenAI will impact AAA gaming pipeline
Electronic Arts (EA), one of the world's largest game publishers, has announced a partnership with Stability AI, the company behind the open-source diffusion model Stable Diffusion. The collaboration aims to integrate generative AI tools directly into EA's production workflows, potentially changing how AAA games are designed, built, and refined. Also read: New Dragon Ball game to be announced soon, what to expect For years, EA's games have relied on AI in gameplay systems, like player movement, pathfinding, and adaptive difficulty. But this partnership signals a deeper integration: AI as a creative collaborator. The companies said they will co-develop "transformative AI models, tools, and workflows" to assist artists, designers, and developers across EA's global studios. The first wave of projects will focus on speeding up the creation of physically based rendering (PBR) materials, textures and surfaces that react realistically to light. Instead of manually crafting every grain of metal, skin, or fabric, artists could soon use AI tools that generate 2D textures from simple prompts, maintaining color and lighting consistency across environments. A second initiative involves AI-driven previsualization of 3D environments. Designers could describe a scene - a cyberpunk cityscape at dusk, a medieval castle under siege - and receive a coherent, editable 3D layout as a starting point. The goal isn't to replace level designers but to accelerate early-stage world-building, freeing human creatives to focus on storytelling, polish, and gameplay nuance. EA executives have been careful to stress that this isn't automation for automation's sake. "Together with Stability AI, we're amplifying creativity," said Kallol Mitra, Vice President of Creative Innovation at EA. "We want to give our artists and developers the power to dream bigger and build more." Steve Kestell, Head of Technical Art at EA Sports, echoed the sentiment: "We're giving our creatives tools to get what's in their minds directly into our experiences." That language, amplifying creativity rather than replacing labor, is deliberate. The games industry has seen rising anxiety about AI reducing the need for human artists and designers. By emphasizing collaboration, EA is positioning this as a human-led process, where AI acts as an assistant or creative accelerator. Stability AI CEO Prem Akkaraju said his team's 3D research division will work directly with EA's developers, embedding within production teams to test real-world use cases. "By embedding our 3D research team directly with EA's artists and developers, we'll unlock the next level in world-building power," he noted. At its core, this partnership addresses one of AAA gaming's biggest challenges: scale. Modern blockbusters require thousands of assets, each meticulously designed and optimized. The process can take years and involve teams across continents. Generative AI promises to shrink iteration cycles - from concept to prototype, from prototype to playable scene. Also read: An Xbox that is also a PC might be coming next, details here For EA, faster pipelines mean more flexibility in design and experimentation. Artists could iterate on a character's armor or lighting mood in minutes instead of days. Developers could visualize entire locations before coding gameplay mechanics. In theory, it's a future where creativity becomes more spontaneous and less constrained by production bottlenecks. However, there's a balance to maintain. AI-generated content still requires extensive human oversight. Even advanced diffusion models can produce inconsistencies, especially when applied to real-time environments that must perform seamlessly across platforms. Integrating these tools into EA's existing production software, used by hundreds of designers globally, will be a major test. EA's move reflects a broader trend in entertainment. Film studios use AI for previsualization and VFX. Game developers are experimenting with AI-driven NPC dialogue and procedural world generation. Adobe, Unreal, and Unity have already begun embedding generative AI into their creative suites. But EA's partnership with Stability AI stands out for its scale and transparency. By partnering openly rather than developing tools behind closed doors, EA is signaling confidence in the technology's maturity and perhaps attempting to shape how the industry adopts it responsibly. It also highlights the economic incentive: the rising costs of AAA game development. As budgets near $300 million for flagship titles, any technology that saves time without compromising quality becomes attractive. Generative AI could reduce production costs and allow teams to focus more on creativity than manual labor. Still, questions remain. Who owns AI-generated assets? How are datasets sourced, and what happens if generated textures or models resemble copyrighted work? EA's press release doesn't address these concerns directly, but the company's insistence on "human-led" oversight suggests an awareness of the potential pitfalls. Equally important is the cultural shift within studios. Artists and designers will need training to integrate AI into their workflows confidently, not fearfully. The success of this partnership may depend less on the models themselves and more on how EA communicates their purpose to empower, not replace. EA's alliance with Stability AI could become a blueprint for how major studios approach generative AI: cautiously, creatively, and collaboratively. Whether it leads to faster development cycles, richer worlds, or a new creative culture inside game studios remains to be seen. What's clear is that AI is no longer just part of the gameplay, it's entering the game-making process itself. And as EA experiments with this new form of digital co-creation, the entire AAA industry will be watching closely.
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Electronic Arts partners with Stability AI to develop AI-powered game creation tools, while Krafton announces an 'AI First' strategy. The move raises concerns among developers about job security and workflow efficiency.
Electronic Arts (EA), one of the largest video game publishers, has announced a strategic partnership with Stability AI, the company behind the popular Stable Diffusion image model
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. This collaboration aims to co-develop AI models, tools, and workflows that will transform the game creation process2
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Source: Digit
The partnership will focus on practical applications to enhance creative workflows. Initial projects include accelerating the creation of Physically Based Rendering (PBR) materials through artist-driven workflows, such as generating 2D textures with precise color and light accuracy
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. The companies are also developing AI systems capable of pre-visualizing entire 3D environments from prompts, enabling rapid prototyping and visual storytelling5
.In a parallel development, PUBG publisher Krafton has announced a comprehensive transformation into an an 'AI First' company
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. This strategy involves centering operations around agentic AI to automate workflows and enable employees to focus on creative activities and complex problem-solving.Krafton is making substantial investments to support this vision, including approximately 100 billion KRW (nearly $70 billion) for GPU cluster infrastructure and 30 billion KRW (nearly $21 billion) annually starting in 2026 for employee AI tool utilization
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.The adoption of AI in game development is part of a broader trend in the industry. According to a recent Google Cloud survey, 87 percent of video game developers said they are using AI to automate and streamline tasks
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.However, the integration of AI into game development workflows has sparked concerns among developers. Some EA staffers have reported that AI tools produce flawed code and other hallucinations that need to be addressed, potentially creating more work rather than less
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.Related Stories
Many developers are resisting the push towards AI, particularly in roles that foster a more human connection between the game and the player. There are fears that AI could potentially replace human workers, with one former EA employee suspecting he was laid off because AI could partially do his job of summarizing playtester feedback
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Source: Decrypt
While companies like EA and Krafton are optimistic about AI's potential to boost creativity and efficiency, the reality on the ground appears more complex. EA developers describe AI as 'a productivity tool that often creates more work, not less'
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.As the gaming industry continues to embrace AI, it remains to be seen how these tools will impact game development processes, job roles, and the quality of future games. The success of AI integration will likely depend on how well companies can address the concerns of their developers and refine these tools to truly enhance, rather than complicate, the creative process.
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18 Sept 2024

30 Sept 2025•Business and Economy

17 Jul 2025•Technology
