2 Sources
[1]
Google puts $1M into 3D design app Rooms after more than 1 million 'rooms' created | TechCrunch
3D design app Rooms just landed more funding. Launched into beta in 2023, the app from ex-Google employees allows users to build and code interactive 3D rooms and mini-games using a library of more than 10,000 items, which can be further edited using the programming language Lua. Now, Google itself has invested $1 million into the app as part of a partnership deal that also offered Rooms early access to Google's Gemini AI. Founded by former Googlers including Jason Toff, Bruno Oliveira, and Nick Kruge, who have backgrounds in AR/VR, games, and YouTube, Rooms offers a way to create mini 3D spaces, as well as a TikTok-like experience for browsing those spaces in a vertical feed. Part creative outlet and part intro to coding, the experience allows "room" creators to express themselves through digital art that can then be remixed by others into rooms of their own making. Initially, creators were building simple spaces and mini-games using the technology, but more recent trends see people building even larger spaces and using the app to tell stories, Toff tells TechCrunch. One example of this trend comes from the user named eodqueen, who first built standard rooms and then later began to create even bigger spaces while also weaving in animation and interactivity. The app itself was also updated to version 3.0 on November 26, 2024, with a new Actions editor that lets users bring their rooms to life without having to code. Soon, Rooms plans to leverage its access to Gemini to further enhance the in-app experience via a text-to-speech mode. Thanks to an integration with Gemini 2.0 Flash, creators will be able to add narration and characters will be able to speak, which will enable broader storytelling capabilities. Creators will even be able choose what sort of tone they should use when characters are speaking, like angry, bored, calm, confident, enthusiastic, happy, excited, and others, according to a demonstration of the feature published by Rooms on YouTube. Things, Inc., the company behind Rooms, also announced it has surpassed 1 million rooms built on the platform and that over 10,000 things and objects are now available in its inventory for designing these small, digital spaces. The latter is up from over 7,500 digital items as of April 2024. The startup isn't sharing any updates around user numbers or engagement times, but last year had grown Rooms to a quarter of a million registered users. The funding, which closed in December, came from Google itself (not GV, Alphabet's venture arm) and was structured as a SAFE, which gives Google the ability to invest in Rooms' next round, its Series A. The startup previously raised $10 million in seed funding from investors including Andreessen Horowitz (a16z), Adobe's Chief Strategy Officer and VP of Design & Emerging Products, Scott Belsky, as well as Instagram co-founder Mike Krieger, among others. Rooms is currently available on the web and on iOS. It has not yet introduced monetization.
[2]
Google puts $1M into 3D design app Rooms after more than one million 'rooms' created
3D design app Rooms just landed more funding. Launched into beta in 2023, the app from ex-Google employees allows users to build and code interactive 3D rooms and mini-games using a library of more than 10,000 items, which can be further edited using the programming language Lua. Now, Google itself has invested $1 million into the app as part of a partnership deal that also offered Rooms early access to Google's Gemini AI. Founded by former Googlers including Jason Toff, Bruno Oliveira, and Nick Kruge, who have backgrounds in AR/VR, games, and YouTube, Rooms offers a way to create mini 3D spaces, as well as a TikTok-like experience for browsing those spaces in a vertical feed. Part creative outlet and part intro to coding, the experience allows "room" creators to express themselves through digital art that can then be remixed by others into rooms of their own making. Initially, creators were building simple spaces and mini-games using the technology, but more recent trends see people building even larger spaces and using the app to tell stories, Toff tells TechCrunch. One example of this trend comes from the user named eodqueen, who first built standard rooms and then later began to create even bigger spaces while also weaving in animation and interactivity. The app itself was also updated to version 3.0 on November 26, 2024, with a new Actions editor that lets users bring their rooms to life without having to code. Soon, Rooms plans to leverage its access to Gemini to further enhance the in-app experience via a text-to-speech mode. Thanks to an integration with Gemini 2.0 Flash, creators will be able to add narration and characters will be able to speak, which will enable broader storytelling capabilities. Creators will even be able choose what sort of tone they should use when characters are speaking, like angry, bored, calm, confident, enthusiastic, happy, excited, and others, according to a demonstration of the feature published by Rooms on YouTube. Things, Inc., the company behind Rooms, also announced it has surpassed 1 million rooms built on the platform and that over 10,000 things and objects are now available in its inventory for designing these small, digital spaces. The latter is up from over 7,500 digital items as of April 2024. The startup isn't sharing any updates around user numbers or engagement times, but last year had grown Rooms to a quarter of a million registered users. The funding, which closed in December, came from Google itself (not GV, Alphabet's venture arm) and was structured as a SAFE, which gives Google the ability to invest in Rooms' next round, its Series A. The startup previously raised $10 million in seed funding from investors including Andreessen Horowitz (a16z), Adobe's Chief Strategy Officer and VP of Design & Emerging Products, Scott Belsky, as well as Instagram co-founder Mike Krieger, among others. Rooms is currently available on the web and on iOS. It has not yet introduced monetization.
Share
Copy Link
Google has invested $1 million in Rooms, a 3D design app created by ex-Google employees. The app, which has seen over 1 million rooms created, is set to integrate Google's Gemini AI for advanced features.
Google has made a strategic $1 million investment in Rooms, a 3D design app that has gained significant traction since its beta launch in 2023. The investment, structured as a SAFE (Simple Agreement for Future Equity), not only provides financial backing but also grants Rooms early access to Google's Gemini AI technology 12.
Rooms, developed by ex-Google employees Jason Toff, Bruno Oliveira, and Nick Kruge, offers users the ability to create interactive 3D spaces and mini-games. The app boasts a library of over 10,000 items that can be manipulated using the Lua programming language. This unique blend of creativity and coding has attracted a growing user base, with the platform recently surpassing 1 million created rooms 12.
Initially focused on simple spaces and mini-games, Rooms has seen a shift towards more complex creations. Users are now building larger spaces and using the app for storytelling purposes. One notable example is the user "eodqueen," who progressed from standard room designs to creating expansive spaces with integrated animation and interactivity 12.
The recent update to version 3.0 introduced an Actions editor, allowing users to animate their rooms without coding. The partnership with Google is set to further enhance the app's capabilities through the integration of Gemini 2.0 Flash. This AI-powered feature will enable text-to-speech functionality, allowing creators to add narration and speaking characters to their rooms 12.
While specific user engagement metrics remain undisclosed, Rooms reported having a quarter of a million registered users last year. The app's inventory has also expanded, now offering over 10,000 digital items for room design, up from 7,500 in April 2024 12.
Prior to Google's investment, Rooms had secured $10 million in seed funding from notable investors including Andreessen Horowitz, Adobe's Chief Strategy Officer Scott Belsky, and Instagram co-founder Mike Krieger. The recent $1 million investment from Google positions the company for potential further investment in its upcoming Series A round 12.
Currently, Rooms is accessible via web browsers and iOS devices. Despite its growing popularity and recent investment, the platform has yet to implement a monetization strategy 12.
As Rooms continues to evolve, integrating advanced AI features and expanding its creative possibilities, it stands at the intersection of technology, creativity, and education, potentially reshaping how users interact with and create 3D digital spaces.
Google DeepMind introduces AlphaEarth Foundations, an AI model that integrates vast amounts of Earth observation data to create a unified digital representation of the planet, offering unprecedented accuracy and efficiency in global mapping and environmental monitoring.
6 Sources
Technology
8 hrs ago
6 Sources
Technology
8 hrs ago
Google announces its intention to sign the European Union's AI Code of Practice, contrasting with Meta's refusal and highlighting the ongoing debate over AI regulation in the tech industry.
12 Sources
Policy and Regulation
16 hrs ago
12 Sources
Policy and Regulation
16 hrs ago
Microsoft's market capitalization surpasses $4 trillion after reporting exceptional quarterly earnings, driven by strong growth in cloud computing and AI services. The company joins Nvidia in the exclusive $4 trillion club, showcasing the impact of AI on tech giants.
6 Sources
Business and Economy
22 mins ago
6 Sources
Business and Economy
22 mins ago
Palo Alto Networks announces a $25 billion acquisition of CyberArk, aiming to strengthen its position in identity security and privileged access management, particularly in the face of growing AI-driven cybersecurity threats.
13 Sources
Business and Economy
16 hrs ago
13 Sources
Business and Economy
16 hrs ago
Arm Holdings announces plans to invest in developing its own chips, marking a significant shift from its traditional licensing model. The company's stock falls as its outlook disappoints investors amid slowing smartphone sales.
7 Sources
Technology
8 hrs ago
7 Sources
Technology
8 hrs ago