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Krafton's new chief AI officer says the company 'uses AI as a tool to amplify human imagination and creativity, not replace it' 3 months after it announced a hiring freeze and launched a voluntary resignation programme
Krafton loves AI. Indeed, the publisher loves it so much that it followed a record-breaking quarter in November by starting a hiring freeze and a voluntary resignation programme so it could restructure itself around AI. Instead of investing in people, it's investing $88 million in a technology that has yet to remotely prove itself in videogame development. But wait! AI is really here to help humans, not kill their careers. Please ignore what's staring you right in the face and instead trust Krafton's new chief AI officer, Kangwook Lee. He's been the head of Krafton AI since 2022, and in this new executive role he will oversee AI R&D and "mid-to-long-term innovation strategy". And he wants you to know that AI is your friend. "Krafton uses AI as a tool to amplify human imagination and creativity, not replace it," he said. "Rooted in our core gaming business, Krafton will continue to explore future possibilities backed by AI innovation and data for long-term growth and player value." How does Krafton use AI to amplify human imagination and creativity, you might be wondering? Unfortunately, Lee doesn't offer any examples, but that's OK, we can just look at what he's been doing since he started working with Krafton on its AI ambitions. Last year, for instance, he worked with Nvidia to introduce "co-playable characters" -- a stupid name for gen AI NPCs -- in Krafton games, most notably Inzoi. Nvidia's been experimenting with this tech for a while now, and the results are poor. Interesting, perhaps, but a big step down from curated, human-created NPCs. If you're wondering how shallow, uncanny NPCs amplify human imagination and creativity, I'm right there with you. Because surely it doesn't. Like, at all. The most notable impact of AI at Krafton, so far, is the cost on the human side of its business. It's getting rid of current employees and not bringing in new ones. This is, like so many AI endeavours, bad for people -- with the exception of AI specialists and the eager suits who fund them. Then there's the AI robots Krafton is researching. Physical AI and robotics will fall under Ludo Robotics, which is still being established, and the Korean subsidiary will be led by Lee. I'm sure that'll be good for humans. From Krafton's announcement, there's only really one place where AI research and implementation might actually make life better for Krafton employees, and that's the pillar of "enhancing operational efficiency". This is all about streamlining workflows and reducing repetitive tasks. This can be helpful, to an extent, at least until things like creating bespoke concept art end up filed under "repetitive tasks". Anyway, expect to see more AI slop and creepy NPCs who sound like robots attempting to infiltrate human society in your Krafton-published games. Yay.
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KRAFTON Pushes Even More Into AI R&D with New "Chief AI Officer"
South Korean developer and publisher KRAFTON announced another step toward expanding its AI R&D framework: the appointment of Kangwook Lee as the company's new Chief AI Officer (CAIO). Lee has actually been at Krafton since 2022 in the role of Head of KRAFTON AI; the promotion is a sign of the company's continued investment in AI research and development. As a reminder, the company has been calling itself "AI First" for a while now. Lee has already led major initiatives, including the collaboration with NVIDIA to develop CPCs (Co-Playable Characters), AI-driven companions designed to enable real-time interaction between players and in-game teammates. Those debuted in KRAFTON's life simulation game inZoi, featuring the so-called Smart Zoi NPCs, which can adapt to the environment and respond to events around them. Soon, the technology will also be introduced in PUBG with the PUBG Ally system, built on NVIDIA ACE technology and running an SLM (Small Language Model) on-device. PUBG Ally NPCs can discuss strategies with players and adapt their playstyle accordingly. The NPCs can bring over requested items, assist in reviving teammates, and make independent decisions during looting, combat, and survival situations. They also work with voice-based interaction and already support English, Korean, and Chinese, with the first tests planned early this year in PUBG: BATTLEGROUNDS Arcade. Under Lee's leadership, KRAFTON's AI strategy will focus on three core areas: Most gamers still aren't on board with this, as evidenced most clearly by the controversy sparked by Larian's usage of AI in the development of Divinity, but KRAFTON appears to have chosen its lane without much hesitation. Only time will tell whether they made the right move. Follow Wccftech on Google to get more of our news coverage in your feeds.
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South Korean gaming publisher Krafton has promoted Kangwook Lee to Chief AI Officer, claiming AI will amplify human imagination and creativity. The appointment follows a hiring freeze, voluntary resignation programme, and $88 million investment in AI technology, raising questions about the company's commitment to human talent.
Krafton has appointed Kangwook Lee as its new Chief AI Officer, marking another step in the South Korean developer and gaming publisher's aggressive push into artificial intelligence
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. Lee, who has served as Head of Krafton AI since 2022, will now oversee the company's AI R&D operations and mid-to-long-term innovation strategy. The promotion comes just three months after Krafton announced a hiring freeze and launched a voluntary resignation programme, following a record-breaking quarter in November1
.In his new executive role, Kangwook Lee stated that "Krafton uses AI as a tool to amplify human imagination and creativity, not replace it," emphasizing that the company will "continue to explore future possibilities backed by AI innovation and data for long-term growth and player value"
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. However, this messaging stands in stark contrast to the company's recent decision to invest $88 million in AI technology while simultaneously reducing its human workforce1
.Under Lee's leadership, Krafton has already launched several AI-driven initiatives in videogame development. The company collaborated with Nvidia to develop Co-Playable Characters, AI-driven companions designed for real-time interaction between players and in-game teammates
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. These AI NPCs first appeared in inZoi, Krafton's life simulation game, featuring Smart Zoi NPCs that can adapt to the environment and respond to events around them2
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Source: Wccftech
The technology will soon expand to PUBG through the PUBG Ally system, built on NVIDIA ACE technology and running a Small Language Model on-device
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. These AI NPCs can discuss strategies with players, adapt their playstyle, bring requested items, assist in reviving teammates, and make independent decisions during looting, combat, and survival situations. The system already supports English, Korean, and Chinese, with first tests planned early this year in PUBG: BATTLEGROUNDS Arcade2
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Krafton has branded itself as "AI First" for some time, and Lee's promotion signals the company's continued investment in AI across multiple domains
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. The company's AI strategy focuses on three core areas: enhancing operational efficiency by streamlining workflows and reducing repetitive tasks, developing AI-driven gaming experiences, and exploring physical AI and robotics through Ludo Robotics, a Korean subsidiary that will also be led by Lee1
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.The tension between Krafton's public messaging about amplifying human creativity and its workforce decisions raises questions about the real impact of AI in the gaming industry. While the company claims AI enhances rather than replaces human talent, the simultaneous hiring freeze and resignation programme suggest a different reality for current and prospective employees
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. Most gamers remain skeptical of AI integration in game development, as evidenced by recent controversies in the industry2
. Whether Krafton's aggressive bet on AI technology will pay off in creating better gaming experiences while maintaining its workforce remains to be seen.Summarized by
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