Meta abandons metaverse vision as Horizon Worlds pivots to mobile-first strategy

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Meta is abandoning its metaverse ambitions by shifting Horizon Worlds to an almost exclusively mobile platform, explicitly separating it from Quest VR. After losing nearly $80 billion in Reality Labs since 2020, the tech giant is refocusing on AI wearables and positioning Horizon Worlds to compete with Roblox and Fortnite.

Meta's Strategic Shift Away From Virtual Reality

Meta announced a fundamental transformation for its Horizon Worlds metaverse platform on Thursday, declaring it will shift focus to be "almost exclusively mobile" while "explicitly separating" its Quest VR platform from the virtual world

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. This marks a dramatic departure from the company's previous metaverse vision, effectively signaling that Meta is moving focus from virtual reality to pursue opportunities in mobile platforms and artificial intelligence. The tech giant's Reality Labs division has accumulated substantial financial losses of nearly $80 billion since 2020, prompting this significant course correction

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Source: TechCrunch

Source: TechCrunch

Positioning to Compete With Roblox and Fortnite

By adopting a mobile-first approach, the Horizon Worlds metaverse platform is now positioned to compete with Roblox and Fortnite, both of which have built massive audiences through user-generated experiences accessible on smartphones. "To truly change the game and tap into a much larger market, we're going all-in on mobile," Samantha Ryan, Reality Labs' VP of content, stated in a blog post

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. Ryan emphasized Meta's unique advantage: "We're in a strong position to deliver synchronous social games at scale, thanks to our unique ability to connect those games with billions of people on the world's biggest social networks"

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. Horizon Worlds originally launched in 2021 as a VR platform before expanding to web and mobile, but this new strategy represents a complete reversal of priorities.

Source: The Verge

Source: The Verge

Reality Labs Restructuring and Layoffs

The pivot follows significant restructuring within Meta's Reality Labs division. Last month, the company laid off roughly 1,500 employees from Reality Labs—approximately 10% of the unit's staff—and shut down several VR game studios

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. Additionally, Supernatural, the VR fitness app Meta acquired in 2023, will no longer produce new content and will move into "maintenance mode"

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. These layoffs signal Meta's determination to cut costs in areas that haven't delivered expected returns while reallocating resources toward more promising ventures.

Mark Zuckerberg's Evolving Vision and New Focus on Artificial Intelligence

Mark Zuckerberg's evolving vision now centers on AI rather than the metaverse. During Meta's latest earnings call last month, the CEO stated, "It's hard to imagine a world in several years where most glasses that people wear aren't AI glasses"

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. Mark Zuckerberg also revealed that sales of Meta's AI wearables tripled within the last year, calling them "some of the fastest growing consumer electronics in history"

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. On the same earnings call, Zuckerberg described AI as "the new social media," envisioning AI-generated games that users can share on their feeds, with Horizon fitting into "the kind of immersive 3D version of that"

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Future of VR Headsets and Third-Party VR Content

Despite abandoning the metaverse concept, Ryan confirmed that Meta maintains "a robust roadmap of future VR headsets that will be tailored to different audience segments as the market grows and matures"

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. However, the company is shifting its software strategy to support third-party developers rather than creating first-party content. Ryan noted that "among 1P and 3P apps, 86% of the effective time people spend in their VR headsets is with third-party apps"

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. Meta CTO Andrew Bosworth echoed these strategic changes in a recent episode of the Access podcast

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. The mobile platforms strategy for Horizon Worlds, combined with continued hardware development and third-party VR content support, suggests Meta is hedging its bets across multiple fronts while clearly prioritizing AI wearables and mobile experiences over the immersive virtual reality experiences that once defined its metaverse ambitions.🟡 eagerness=🟡None🟡, thoughts=🟡None

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