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I tried the Nintendo Switch 2. It's better, but not a must-have (yet)
This value will show the geolocated pricing text for product undefined The Nintendo Switch 2 officially launched on June 5th and aims to win over both longtime fans and newcomers. Rather than reinventing the wheel, Nintendo has opted to modernize the familiar concept of the original Switch. With significantly better hardware and detailed improvements, the Switch 2 feels like a thoughtful upgrade. But much like the PlayStation 5 Pro, the big question remains: Is it worth it and who is it really for? We break it down in our review. This time around, Nintendo installed more powerful hardware in the Nintendo Switch 2. Together with Nvidia, Nintendo installed a specially customized processor and GPU, which together deliver around ten times more power than the original Nintendo Switch. Both old and new titles benefit from this and now run more smoothly and with shorter loading times, even if not always at 60 fps. While titles such as Mario Kart World definitely reach the golden frame rate mark, other titles such as Cyberpunk 2077 are even more demanding, which means they tend to run at 30 to 40 FPS. However, the fact that Cyberpunk runs so well on the Switch 2 is a success in itself. And even with games like Legend of Zelda: Tears of the Kingdom, the higher FPS figures work wonders to significantly enhance the gaming experience. The use of DLSS plays a large part in making such performance possible on the Switch 2. Nvidia's upscaling technology can generate more frame rates with the help of AI. However, image artefacts do occur from time to time as a result of the AI calculation, but these usually occur in the background and aren't noticeable. In terms of resolution, the Switch 2 now delivers 1080p in handheld mode, which also ensures that you can feel a significant improvement in quality. In TV mode, however, it depends on the game which resolution is possible. While titles such as Mario Kart World run natively at 1440p, other games are only upscaled to this value. For the first time it's possible to upscale titles up to 4K resolution. This is a significant improvement compared to the first Nintendo Switch, which reached a maximum of Full HD. This is remarkable, especially as the Switch 2 also supports HDR, which makes for really beautiful scenes in TV mode. Nintendo has also given the Switch 2 a full 256 GB of internal memory, which is significantly more than the meagre 32 GB of the first Nintendo Switch or 64 GB of the OLED Switch. This should give most people enough space to transfer their game library (or fill it with new titles). If required, the memory can also be expanded with a microSD card. Incidentally, not all microSD cards are now compatible with the console. With the Switch 2, the memory card must fulfil the microSD Express standard. In terms of battery life, the Nintendo Switch 2 takes one step forward and two steps back. Even though the battery now delivers 5220 mAh instead of 4310 mAh, the battery life is noticeably shorter due to the higher performance. For demanding games, the console lasts just two hours, which can be a major disadvantage when traveling. At best, the console lasts six and a half hours, which is still not too much. The Nintendo Switch OLED, by comparison, managed four and a half to nine hours of battery life. So if you often play in handheld mode, you'll get significantly less playing time here. Of course, this is less relevant in docked mode on the TV, but it still feels like a step backwards. As usual from Nintendo, the workmanship of the Nintendo Switch 2 is of a very high standard. Everything looks very high-quality and the console feels really good in the hand, despite the larger form factor. Not much else has changed compared to the first Switch. The joy cons are also very similar, apart from the fact that they are now magnetically attached to the console. This works very well. However, be careful not to accidentally pinch a finger because that hurts like hell. If necessary, the joy cons can either be released at the touch of a button or you can pull them off directly with a little force. This is only recommended if you have a firm grip on the console, otherwise it will quickly end up on the floor. Conveniently, it's also possible to put the joy cons on upside down. They then work just as well and the console simply rotates with them. Apart from that, there are only a few changes to the familiar design. The console is less colorful, as there are only a few blue and red accents instead of the completely colored joy cons on the first Nintendo Switch. However, we hope that Nintendo will release a few chic special editions in the future to spice things up a bit. Incidentally, Nintendo has not changed the sticks on the Nintendo Switch 2, which can still lead to the infamous stick drift. An omission that many rightly criticize, as the problem has been known for years. We were somewhat disappointed when Nintendo announced that the Switch 2 would only have an LCD screen and not an OLED screen like the Nintendo Switch OLED. This was a real highlight and made games on the console look even more colorful and stylish, not to mention the better contrasts. Although Nintendo has installed a really good LCD screen (which at 7.9 inches is also significantly larger than on the first Switch), it still can't keep up with a good OLED screen. The colors look good, but in a direct comparison you can tell that the OLED Switch is still ahead. Anyone who played with the OLED Switch for a long time will notice the difference. It's a real shame because Nintendo could've simply launched a more contemporary OLED version straight away. This would have at least justified the price of the Switch 2. However, the biggest weakness of the LCD screen becomes clear when you realize that one of the Switch 2's functions is no longer available. This is because the highly praised HDR support is not guaranteed in handheld mode. While it's certainly possible to use the technology in TV mode to achieve a wider range of color values and brightness levels, the latter in particular fall completely flat in handheld mode, as independent analyses show. In docked mode, the Switch 2 can receive and output HDR signals, but these simply cannot be displayed on the LCD screen. Ultimately, this means that good black levels and brightness values aren't possible in handheld mode, especially where games have to support HDR in the first place. This only applies to a handful of titles. The Nintendo Switch 2 may therefore benefit from somewhat richer colors, but when it comes to contrasts, which are only achieved through deep black and white values, it cannot keep up with the almost four-year-old OLED Switch, which is an incredible shame. At least Nintendo doesn't let itself down with the selection of launch titles and presents its own releases such as Mario Kart World or Donkey Kong Bananza, which will be released in July, to show what the console is capable of. We've already had the chance to test Mario Kart World extensively, and the game looks simply fantastic. The new worlds are lovingly designed, with action happening everywhere on the tracks, and the characters and their animations look great. On some maps, high waves build up when a player's blue tank crashes into a waterway, players behind can even feel the impact. Elsewhere, you speed over sand dunes, surrounded by sandstorms that impair visibility. Mario Kart also has an open world for the first time on the Switch 2, which is a special innovation for the racing game and probably wouldn't have been possible on the original Switch. Just like the option to compete with 24 players instead of just 12, which is chaotic but fun. In Donkey Kong Bananza, you can unleash your destructive fury and smash most of the map into its individual parts, which then fly around and have to be calculated accordingly by the console. Players who prefer less family-friendly titles will also get their money's worth. Cyberpunk 2077 is an example of this, appearing directly as a launch title for the Switch 2. Other titles include Hitman, Hogwarts Legacy, Street Fighter, and Yakuza. However, Switch 2 games are notably more expensive. Mario Kart World costs up to $80, for instance. Nintendo will also offer free updates for some games you already own on the original Switch, allowing them to benefit from the Switch 2's improvements. For other titles, like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, this will require an additional charge (unless you already have the Nintendo Switch Online Expansion Pass). The new GameChat function is aimed specifically at online gamers and is designed to allow them to communicate with others directly via the console. No separate microphone is required as this is already built into the console. That said, a camera is required, which Nintendo also offers for for $54.99. GameChat can be selected via the new C button on the Switch 2 joy cons or the Switch 2 Pro controller. You can invite friends to join the chat and then play games like Mario Kart or Mario Party together in online multiplayer, which is a lot more fun as you can also see your fellow players. The implementation of this function still seems rather rudimentary. You do have the option of blurring the background so that only the person themselves is clearly in focus. Even apps like Teams can do this much better. The console also provides little help on how to start an online game with the camera. The noise filtering during the game itself works quite well, which is why you have no problems hearing all participants in the conversation over their game sound. Nintendo has also deliberately chosen to blur the gameplay of the other participants so that you are less distracted. However, the blurred and choppy images are more distracting than less in our eyes. It's also important to know that GameChat can only be used free of charge until March 31st, 2026. After that, it requires a paid Nintendo Switch Online membership. But the real question is: How much added value does GameChat bring? You can just use Discord or Teamspeak for free. This makes it seem like more of a gimmick than a real improvement. Another new feature of the Switch 2 is the ability to use the new, magnetic joy cons like a mouse with the help of special sensors. All you have to do is lay the joy cons flat. Although this mouse control works in principle with all games, it's not always useful. In our preview of the Switch 2, which was created at an event, we were able to try out the function before release and felt it was more of a gimmick than a real selling point. High-caliber titles such as Metroid Prime 4: Beyond are said to make particularly good use of mouse control, but the game has not yet been released. Other titles such as Drag X Drive or Super Mario Party: Jamboree are already benefiting from the new technology, but these are only smaller mini-games. After all, shooters like Cyberpunk 2077 or strategy games like Civiliation7 can now be controlled properly on the console. Another use case for the function is the Nintendo eShop itself. Here you can use the mouse control to search for specific titles, which is much more practical than the normal input via the controller. To use the joy cons as a mouse, you need a smooth surface with plenty of space-something not everyone has readily available. According to Nintendo, you can simply place the joy con on your lap, but this doesn't work in practice. You also shouldn't have sensitive wrists, especially if you already spend a lot of time on a PC. Your hands rest very uncomfortably on the joy cons when playing, which can lead to fatigue and pain after just a few hours. Nintendo does offer a solution (for an extra charge) in the form of grips where you can place the joy cons to make them feel more like a mouse. However, even this isn't truly ergonomic and therefore not really recommended. To put it in a nutshell: The mouse control of the joy cons is clear and precise, as it should be. But it's not a real game changer. It doesn't turn the Switch 2 into a PC and feels like a quirky idea that offers real advantages for a few select titles, but no major added value overall. If you've been itching to get the Nintendo Switch 2 since it was first announced, you've probably already pre-ordered or plan to buy it anyway. The Switch 2 makes sense as an upgrade, with better frame rates, faster loading times, 4K support, and more memory. While it's not on par with the PS5 or Xbox Series X/S, it holds its own. Still, it's not a must-have. The LCD screen, weak battery, and underwhelming features like mouse mode or game chat hold it back. If you're unsure, it may be worth waiting for a Lite or OLED model to address its biggest shortcomings.
[2]
Nintendo Switch 2 review: the latest gaming handheld, from a PC Gamer's perspective
PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware. This Nintendo Switch 2 review is one of the hardest I've had to write. As a PC gamer, the last couple of years of gaming handheld PCs have been fascinating, and, though they were likely in the works for a long time, it's hard not to think of the original Nintendo Switch as being somewhat influential on the modern handheld PC market. The Nintendo Switch sauntered so the Steam Deck could, well, also walk just a little quicker. The first Switch made waves due to a mixture of its fairly novel concept, plus Nintendo's pretty iconic branding. With the Nintendo Switch 2, the mere notion of being able to play high-quality games on the go isn't a good enough selling point -- and this is before mentioning that you are paying even more for the privilege now. Despite these feelings, my time with the Nintendo Switch 2 has been a surprisingly joyous one, with previously PC-only feature DLSS picking up a lot of slack, and the moment-to-moment feeling of just playing games coming through strong as ever. As a no-nonsense bit of hardware to whip around a track in Mario Kart or beat a dungeon in Breath of the Wild, it's hard to ignore the allure of Ninty's newest device. It may be the only legal way to play modern Nintendo games, but I'd go as far as to say that's not the only reason one might pick up the Nintendo Switch 2. This is something I didn't think I'd be saying a few weeks ago. As one might expect from Nintendo, the Switch 2's custom Nvidia Tegra T239 isn't a very powerful chip. Built on the Ampere GPU architecture and with 1,536 CUDA cores, the T239 is outpaced by Z1 Extreme, present in the likes of the Asus ROG Ally (which launched two years ago). As I note in my Nintendo Switch 2 vs Steam Deck battle piece, performance isn't everything, and the Nintendo Switch 2, in my time with it, has provided a decent bit of power in such a dainty shell. DLSS, or Deep Learning Super Sampling, is natively switched on with many Switch 2 games, and the likes of Cyberpunk 2077 look and play subjectively better with Nintendo's hardware as a result. Thanks to support from Epic Games, Fortnite works out of the box and runs super smoothly. However, neither of these is the game I've spent the most time with, and it's not Mario Kart World either, surprisingly. It is instead Rune Factory: Guardians of Azuma that managed to catch my attention. A mixture of Animal Crossing and a more traditional fighting RPG, the just over 500 grams of the Switch 2 and its 7.9-inch screen make it great for those long-haul games -- the 100-hour RPGs. It is the quietest and easiest to use handheld I've ever personally tried, and there's obviously been quite a lot of thought put into this specific element of the Nintendo Switch 2. It's designed with children's hands in mind, and placing it on my lap never resulted in a bit too much heat on my skin. I can't say the same for almost any other gaming handheld. But alas, a ROG Ally X or MSI Claw 8 AI+ are apples to Nintendo's oranges. They are designed with different markets in mind, and in a sense, the Switch 2 exists in its own league. Nintendo answers to no one, and this might help to explain why it's an infamously litigious company and (like Sony and Xbox) can effectively brick your console should you act outside of its guidance. There's a very specific way Nintendo wants you to use its devices, and that's even true of the settings of its software. The device itself has a 120 Hz 1080p screen, but the dock, with its built-in fan, gets more out of that GPU and can push output all the way up to 4K. Games such as Cyberpunk 2077 have two graphics modes (quality and performance), and that's all you can really customise, outside of the likes of motion blur and film grain. The point is to pick the console up, download a game, play it, put it back in the dock, and that's you finished. Finetuning your rig to get the most out of it isn't very Nintendo, or very console at all. And that screen is certainly an upgrade over the first Switch (though not quite as bright or lush as the OLED model). With built-in VRR support, and of course, that higher refresh rate, it's technically better than the last, but it also looks better. It's sharper with a higher resolution, though mediocre brightness does mean handheld HDR is a bit mediocre. The dock itself is easy to set up and offers better visuals than handheld mode. Though the included charging cable is very short. I had to address the frankly frightening tangled mess of wires behind my setup to get it all up and running. A USB-C port on the top and bottom of the Switch 2 makes it much better to charge while playing, though the Nintendo Webcam for GameChat functionality only works with USB-C. As the dock comes with two USB-A ports, you either have to get an adapter or plug in and plug out the webcam every time you want to use the Switch 2 in handheld mode. This does defeat some of the purpose of a console that is intentionally designed to be easy to pick up. The Joy-Cons this time around are a tad taller than the standard Switch Joy-Cons, and they're just a tad wider too. There are three standout differences in the new ones. They come in a sleeker matte black finish, which frankly looks great and a bit more 'mature', which I think is Nintendo's intent. They also come with a button at the back to disconnect the Joy-Cons from the Switch via magnets, which is cleaner and less prone to breaking than the old rail system. As someone who has seen multiple children (and at least one adult) in tears because they've shoved the Joy-Con on the wrong way and can't get them unstuck, this feels like a marked improvement. I tested the strength of those magnets by putting my finger in the way as it closed, and I'm happy to report no cuts or trapped skin. My finger is still in one piece. Joy-Cons are a tad strange to use thanks to a D-pad directly under the thumbstick. This does make me feel a bit less skilled than on a more traditional gamepad, but the upside to this is the size and feel of the devices as a whole. Despite not having specifically designed ergonomic grooves like those you find in the grips of more traditional controllers, it's not an uncomfortable console to hold. However, there is a Mario-shaped elephant in the room here: stick drift. The new Joy-Cons are still capable of stick drift, which means you will have to get a new set or send yours off to Nintendo if it starts drifting. Nintendo will fix it for free, but it's still a major inconvenience and one Nintendo really should have fixed by now. This is before mentioning even budget controllers like the Gamesir Nova Lite (at just $25) have Hall effect sticks. When you consider Gulikit Switch TMR joysticks come in at just 20 bucks, it's hard to believe Nintendo couldn't take that cost, especially given the relatively high price of the Switch 2 itself. The third and final major Joy-Con change is the addition of mouse controls. With a rail attachment in the box, you can now sit the Joy-Con upright and use it as a mouse. In my time with it, the mouse controls are about as responsive as the standard ones, which is a pleasant surprise, but the shape of the Joy-Con just doesn't lend itself to a particularly ergonomic time in FPS games. Upright, it's not a massively wide control which places all of the Joy-Con directly in your palm, and you still have to use the buttons, which consistently put my reticule out of place. For browsing the eShop or playing RTS games, the new mouse controls are a boon, though. At a hefty price tag of $450 dollars (without any games or accessories) the Switch 2 is functionally double what you would expect to pay for the previous model now. This puts it well within the price bracket of the PS5 and Xbox Series X now, and likely in the price bracket of whatever Sony and Microsoft put out for the next generation. When the Steam Deck comes in at an MSRP of $399 and is regularly available for much less, it makes the Switch 2 look particularly pricey, especially when you consider the vast trove of games available on Steam Deck from gaming history. Even the beefy ROG Ally X, an expensive machine, seems not that far above the Switch 2, given how much better the Ally X's specs are. The Nintendo eShop is already a very expensive marketplace, with first-party titles regularly sitting at or just under MSRP months or even years after their initial launch, so the thought of going with Steam instead is mighty tempting. GameChat, Nintendo's new social service, allows you to call with up to 12 people, and you can even project yourself onto the screen with a webcam, but my time with this was limited. This was due to not being able to find 12 close friends with Nintendo Switch 2s who are willing to also get a webcam and Nintendo Switch Online membership just to put their face on their Mario Kart character. The setup here would require one to buy a Nintendo Switch 2, a webcam, a copy of Mario Kart, a Nintendo Switch Online membership, and assume they have the space, Wi-Fi, and drive (pun intended). The Nintendo Switch 2 is a bit of a hard sell as the launch lineup is one of the weakest I've seen in recent times, though a new Mario Kart certainly eases the blow. We have received Switch 2 upgrades for Hitman World of Assassination, alongside Breath of the Wild and Tears of the Kingdom ports, but Mario Kart World, Fast Fusion, and Nintendo Switch 2 Welcome Tour remain the only Switch 2 exclusive games right now, with Donkey Kong Bananza on its way next month. The ports I've played so far have been very solid with great performance across the board, and the Switch 2 works with Switch games you own, but it will be a while until it becomes a must-own device, even for Nintendo die-hards, let alone primarily PC players. Even then, it's not just the software that will make the Switch 2 more attractive in the future. The launch model has 256 GB of UFS storage, which is a big upgrade over the previous model, but now not nearly big enough. Thanks to FDE, a compression system that skips the CPU, the UFS storage is fairly speedy, but I found a more standard SSD to still outpace it. I manage to entirely fill my storage from just a handful of titles, and have now purchased a pretty expensive microSD Express card just to get a few more games on it. As well as this, it's hard not to think that the use of a standard LCD screen leaves room for an OLED revamp in a couple of years, and maybe a cheaper Switch 2 Lite, too. I imagine a landscape with both of those will make the Nintendo Switch 2 the least enticing option of the three models, should they arrive. I've also found my Nintendo Switch OLED outpacing my Nintendo Switch 2 in battery life, though this can be attributed to the fact that the Switch 2 has a much beefier processor. Over multiple tests, I consistently got between 2:10-2:25 hours playing Cyberpunk in quality mode, with 100% brightness and in airplane mode. I'd say this battery life is middling, giving enough for a few games before bed. A little more would be nice, but I don't think that's an alarmingly low battery life either. In a comparable test on Steam Deck, I managed to get about an hour and a half, so the Switch 2 battery did perform better. While not an exact match, the ROG Ally X has a beefy battery capable of getting over two hours in the PCMark 10 Gaming test, however, which does put it very much in the realm of the new Nintendo console. Undeniably, Nintendo offers something no other company can. You can natively run both Xbox and PS5 games on your PC (eventually) thanks to burgeoning multi-platform support, but Nintendo is perhaps the most insular company of the lot right now. There are also occasional hardware-level features in some games that make it particularly tough to port across, too. If you are lining up for a Nintendo Switch 2 because you just can't get enough of Mario Kart -- well, you kind of have your answer there. However, if you are someone who just wants a handheld device for when you don't fancy booting up your rig, or you just want something to play on the sofa, that question is a much tougher one to answer. Firstly, it's worth considering if a cloud solution, like streaming to a phone or tablet, is a better use of your cash, but secondly, it's really hard to put the Switch 2 against similarly priced competitors like the Lenovo Legion Go or Asus ROG Ally on sale. The Go even has detachable controllers, much like the Switch. You are paying for the Nintendo of it all here, and will get a more performant handheld elsewhere for similar cash. As a primarily PC focused gamer, I have purchased my own Nintendo Switch 2, so that's me putting my cards on the table. However, I certainly don't see it becoming my full-time gaming device. Both curiosity and a soft spot for Nintendo exclusives got to me, and I don't suspect I'll regret that, if my last week with the console is anything to go by. Despite my grievances, the Switch 2 is a bit of a lovely device. It looks fresh, it's an ideal choice to play in bed, partially thanks to a killer screen-to-bezel ratio, and the ability to take off a Joy-Con to play splitscreen on the go is, pardon the pun, absolutely joyous. This is all helped by a stand that is much upgraded, super flexible and sturdy. It's also just really easy to use. From set up to navigating the store, to running games, everything feels fine-tuned to show no frayed edges, and this is perfect for a Nintendo console. If I want to quickly run around Night City, chances are I'm plucking the Switch 2 off its stand and sitting on the couch for an hour, rather than tackling any of the other ways I can play it right now. The Switch 2 is a clear step up from the previous console in almost every way. However, the gaming market is a very different one from the market that the original Nintendo Switch launched into, and has very different competition as a result. As a Nintendo fan, I'm happy with the machine in my hands. As a PC player, I find it almost entirely unnecessary for now -- and that's from me having paid good money for one myself -- and it will likely only be whipped out for a handful of games a year. It is a serious upgrade for whatever Nintendo exclusives are coming down the pipeline in the future, though.
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The Nintendo Switch 2 launches with improved hardware and features, but receives mixed reviews due to its price point and some design choices.
The highly anticipated Nintendo Switch 2 has officially launched, aiming to captivate both longtime fans and newcomers with its enhanced capabilities. While the new console brings significant improvements, it has received mixed reviews from critics and gamers alike
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.At the heart of the Switch 2 lies a custom-designed processor and GPU developed in collaboration with Nvidia. This new hardware configuration delivers approximately ten times more power than its predecessor, resulting in smoother gameplay and reduced loading times
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. The console now supports DLSS (Deep Learning Super Sampling), Nvidia's AI-powered upscaling technology, which contributes to improved frame rates and visual quality2
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Source: PCWorld
The Switch 2 boasts a 7-inch LCD screen with a resolution of 1080p in handheld mode, a notable upgrade from the original Switch. In TV mode, the console can upscale games to 4K resolution and supports HDR, offering a significant visual improvement
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. However, some reviewers have expressed disappointment that Nintendo opted for an LCD screen instead of OLED, which was featured in the previous Switch OLED model1
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.Nintendo has addressed storage concerns by equipping the Switch 2 with 256 GB of internal memory, a substantial increase from the original Switch's 32 GB. This expanded storage capacity allows users to transfer their existing game library or accommodate new titles more easily
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.However, the improved performance comes at the cost of battery life. Despite featuring a larger 5220 mAh battery, the Switch 2's battery life is noticeably shorter due to its increased power consumption. On demanding games, the console lasts only about two hours, which could be a significant drawback for mobile gaming enthusiasts
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.The Switch 2 maintains a familiar design with some refinements. The Joy-Con controllers now attach magnetically to the console, offering a more secure connection. Nintendo has also made the controllers slightly taller and wider, with a sleeker matte black finish
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. However, the company has not addressed the infamous "stick drift" issue that plagued the original Switch, which has drawn criticism from some reviewers1
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Source: pcgamer
The new hardware allows for improved performance across both old and new titles. Games like Mario Kart World can reach 60 fps, while more demanding titles like Cyberpunk 2077 run at 30 to 40 fps
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. The console's ability to run graphically intensive games like Cyberpunk 2077 is considered a significant achievement for a handheld device2
.As a dedicated gaming device, the Switch 2 faces competition from gaming handheld PCs that have entered the market in recent years. While it may not match the raw power of some competitors, the Switch 2's optimization and exclusive Nintendo titles continue to be strong selling points
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. However, the increased price point of the new console has raised questions about its value proposition, especially considering some of its limitations1
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.In conclusion, the Nintendo Switch 2 represents a significant upgrade in terms of performance and features. However, its reception has been mixed due to factors such as battery life concerns, the lack of an OLED screen, and its higher price point. As the console enters the market, its success will likely depend on how well it can leverage its improved capabilities and Nintendo's exclusive game library to attract both new and existing Switch users.
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