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GeForce Game Ready Driver 572.16 for the GeForce RTX 5090, RTX 5080, and DLSS 4 is here
TL;DR: The GeForce Game Ready Driver 572.16 introduces DLSS 4, enhancing image quality and performance across over 75 games and apps. It supports new AI technologies like Multi Frame Generation and NVIDIA Smooth Motion for RTX 50 Series GPUs. The new driver also includes updates for the NVIDIA App, NVIDIA Broadcast, and support for new games and displays. Although low launch stock levels have seen the GeForce RTX 5080 and GeForce RTX 5090 sell out everywhere, a new GPU launch always means brand-new GeForce Game Ready Drivers. Yes, for those lucky enough to get one, the latest drivers offer day-one support for the new RTX Blackwell GPUs. However, this is also a major update for all GeForce RTX gamers. GeForce Game Ready Driver 572.16 adds official support for DLSS 4 and the new AI-enhanced 'Transformer' model for Super Resolution and Ray Reconstruction, which dramatically improves image fidelity. With DLSS 4 Override, the latest technologies can be enabled in over 75 games and apps, and GeForce RTX 50 Series early adopters also gain access to the new Multi Frame Generation. On the software side, the latest GeForce Game Ready Driver includes updates to the NVIDIA App, NVIDIA Broadcast, while adding a new driver-based Frame Generation option for RTX 50 Series GPUs called NVIDIA Smooth Motion. Plus, day-one support for Kingdom Come: Deliverance II and Marvel's Spider-Man 2. There's also support for RTX Mega Geometry, RTX Hair, and Neural Radiance Cache, which are brand-new technologies in games like Alan Wake 2 and Indiana Jones and the Great Circle. Plus, G-SYNC Compatible supports 19 new displays from AOC, LG, ASUS, MSI, and more. Here's a summary of what's included in this must-have GeForce Game Ready Driver release from NVIDIA.
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RTX 5090 hits 240FPS in 4K: Thanks to DLSS multi-frame boost
The NVIDIA 570.86.16 beta Linux driver has been released, providing support for the newly launched GeForce RTX 5080 and RTX 5090 graphics cards. This driver introduces several enhancements over the previous stable NVIDIA 565 driver series. Key updates include the adaptation of the NVIDIA Settings control panel to use NVML instead of the NV-CONTROL API for fan and clock control. The driver also supports Variable Refresh Rate (VRR) on systems with multiple displays and offers performance improvements for newer games, such as Indiana Jones. Additional features include support for the Vulkan incremental present (VK_KHR_incremental_present) extension, 32-bit compatibility for the NVIDIA GBM back-end, and support for systemd's suspend-then-hibernate method. The driver enhances low-latency display interrupts and provides compatibility updates for newer versions of the Linux kernel. Furthermore, GPU overclocking is now enabled by default within the NVIDIA Settings graphical user interface. Users can access downloads and further details about this NVIDIA 570 series Linux driver beta via the official NVIDIA website. Following this release, performance benchmarks for Linux gaming on the GeForce RTX 5080 and RTX 5090 will be conducted to complement recent GPU compute benchmarks shared on Phoronix. In a related development, NVIDIA announced the availability of DLSS 4 with Multi Frame Generation, along with enhancements to all DLSS technologies. This update applies to over 75 games and apps, including notable titles such as Alan Wake 2, Cyberpunk 2077, and Hogwarts Legacy. Is it worth spending $2,000 on the Nvidia RTX 5090? DLSS Multi Frame Generation can generate up to three additional frames per traditionally rendered frame, vastly increasing performance -- reportedly by up to eight times compared to traditional rendering. Gamers using the GeForce RTX 5090 can achieve stunning performance levels, including up to 240 FPS in 4K fully ray-traced gaming, according to performance data shared by the company. The enhancements in DLSS 4 also include significant upgrades to AI models, introducing the use of transformer architecture for features like DLSS Super Resolution, DLSS Ray Reconstruction, and Deep Learning Anti-Aliasing (DLAA). The updated DLSS Frame Generation AI model boosts performance while reducing VRAM usage for users of the GeForce RTX 50 and 40 Series GPUs. A specific release for games updated with DLSS 4 Multi Frame Generation includes Cyberpunk 2077, where performance can reach up to 290 FPS at 4K resolution with full ray tracing enabled. Hogwarts Legacy now supports a similar upgrade, allowing players to experience maximum settings at up to 210 FPS, overcoming previous CPU-imposed limitations. Upcoming titles, including Star Warsâ„¢ Outlaws and DOOM: The Dark Ages, are set to integrate DLSS technologies as well. These updates signify NVIDIA's continued commitment to enhancing gaming experiences for users of its latest GeForce RTX series GPUs.
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NVIDIA launches GeForce RTX 5090 and 5080 GPUs alongside DLSS 4, promising unprecedented gaming performance with up to 240 FPS in 4K ray-traced gaming.
NVIDIA has launched its latest generation of graphics cards, the GeForce RTX 5090 and RTX 5080, alongside the revolutionary DLSS 4 technology. This release marks a significant leap in gaming performance and AI-enhanced graphics rendering 12.
DLSS 4 introduces several groundbreaking features:
The combination of new hardware and software technologies has led to remarkable performance improvements:
The GeForce Game Ready Driver 572.16 has been released, offering:
NVIDIA has also released the 570.86.16 beta Linux driver, which includes:
The release of the RTX 5090 and 5080, along with DLSS 4, represents a significant advancement in gaming technology. With upcoming titles like Star Warsâ„¢ Outlaws and DOOM: The Dark Ages set to integrate DLSS technologies, NVIDIA continues to push the boundaries of gaming experiences 2.
As these new GPUs hit the market, their high performance and advanced features are likely to set new standards in the gaming industry, potentially influencing game development and hardware requirements in the coming years.
NVIDIA CEO Jensen Huang confirms the development of the company's most advanced AI architecture, 'Rubin', with six new chips currently in trial production at TSMC.
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