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On Thu, 19 Dec, 12:04 AM UTC
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[1]
AI startup Odyssee's new tool can generate photorealistic 3D worlds | TechCrunch
Odyssey, a startup founded by self-driving pioneers Oliver Cameron and Jeff Hawke, is developing an AI-powered tool that can transform text or an image into a 3D rendering. The tool, dubbed Explorer, is similar in some ways to the so-called world models recently demoed by DeepMind, World Labs, and Israeli upstart Decart. Given a caption like "a Japanese garden, with rich, green foliage," Explorer can generate an interactive, real-time scene. Odyssey claims its tool is "particularly tuned" for creating photorealistic scenes. That's largely a consequence of the startup's technical approach; the AI powering Explorer was trained on real-world landscapes captured by the company's custom-designed, 360-degree, backpack-mounted camera system. Odyssey says that any scene generated by Explorer can be loaded into creative tools such as Unreal Engine, Blender, and Adobe After Effects and hand-edited. How? Explorer uses gaussian splats, a decades-old volume rendering technique capable of reconstructing realistic scenes. Gaussian splats are widely supported in computer graphics tools. "While early, we're excited to see the levels of 3D detail and fidelity Explorer can already achieve, and its potential for use in live-action film, hyper-realistic gaming, and new forms of entertainment," Odyssey wrote in a blog post. "Although earlier in research, generative world motion, all in 3D, holds exciting promise to enable artists to generate and manipulate motion in new and more realistic ways, in addition to providing fine-tuned control that's difficult to replicate in generative video models." Odyssey acknowledges that Explorer has several limitations today. The tool takes an average of 10 minutes to generate scenes, for example, and its scenes are relatively low in resolution -- and not free of distracting visual artifacts. But the company says that it has already seeded Explorer to production houses such as Garden Studios in the U.K. and a "growing group" of independent artists. Those interested in testing Explorer can apply on Odyssey's blog. Creatives may have mixed feelings about tools like Explorer -- particularly those in the video game and film industries. A recent Wired investigation found that game studios like Activision Blizzard, which has laid off scores of workers, are using AI to cut corners, ramp up productivity, and compensate for attrition. And a 2024 study commissioned by the Animation Guild, a union representing Hollywood animators and cartoonists, estimated that over 100,000 U.S.-based film, television, and animation jobs will be disrupted by AI by 2026. But Odyssey says it's committed to collaborating with creative professionals -- not replacing them. To that end, the company on Wednesday announced that Ed Catmull, one of the co-founders of Pixar and former president of Disney Animation Studios, had joined its board of directors and invested in Odyssey. "Generative world models are the newest and most unexplored major frontier in all of artificial intelligence," Odyssey wrote. "We aspire to worlds that build themselves, that feel indistinguishable from reality, where new stories are born and remixed, where human and machine intelligence interact for fun or purpose. If all we ultimately achieve are incrementally better films or games, we will have fallen short." Cameron was previously the VP of product at Cruise, while Hawke was a founding researcher at Wayve. To date, Odyssey has raised $27 million from investors including EQT Ventures, GV, and Air Street Capital.
[2]
AI startup Oddysee's new tool can generate photorealistic 3D worlds
Odyssey, a startup founded by self-driving pioneers Oliver Cameron and Jeff Hawke, is developing an AI-powered tool that can transform text or an image into a 3D rendering. The tool, dubbed Explorer, is similar in some ways to the so-called world models recently demoed by DeepMind, World Labs, and Israeli upstart Decart. Given a caption like "A Japanese garden, with rich, green foliage," Explorer can generate an interactive, real-time scene. Odyssey claims its tool is "particularly tuned" for creating photorealistic scenes. That's largely a consequence of the startup's technical approach; the AI powering Explorer was trained on real-world landscapes captured by the company's custom-designed, 360-degree, backpack-mounted camera system. Odyssey says that any scene generated by Explorer can be loaded into creative tools such as Unreal Engine, Blender, and Adobe After Effects and hand-edited. How? Explorer uses gaussian splats, a decades-old volume rendering technique capable of reconstructing realistic scenes. Gaussian splats are widely supported in computer graphics tools. "While early, we're excited to see the levels of 3D detail and fidelity Explorer can already achieve, and its potential for use in live-action film, hyper-realistic gaming, and new forms of entertainment," Odyssey wrote in a blog post. "Although earlier in research, generative world motion, all in 3D, holds exciting promise to enable artists to generate and manipulate motion in new and more realistic ways, in addition to providing fine-tuned control that's difficult to replicate in generative video models." Odyssey acknowledges that Explorer has several limitations today. The tool takes an average of 10 minutes to generate scenes, for example, and its scenes are relatively low in resolution -- and not free of distracting visual artifacts. But the company says that it has already seeded Explorer to production houses such as Garden Studios in the U.K. and a "growing group" of independent artists. Those interested in testing Explorer can apply on Odyssey's blog. Creatives may have mixed feelings about tools like Explorer -- particularly those in the video game and film industries. A recent Wired investigation found that game studios like Activision Blizzard, which has laid off scores of workers, are using AI to cut corners, ramp up productivity, and compensate for attrition. And a 2024 study commissioned by the Animation Guild, a union representing Hollywood animators and cartoonists, estimated that over 100,000 U.S.-based film, television, and animation jobs will be disrupted by AI by 2026. But Odyssey says it's committed to collaborating with creative professionals -- not replacing them. To that end, the company on Wednesday announced that Ed Catmull, one of the co-founders of Pixar and former president of Disney Animation Studios, had joined its board of directors and invested in Odyssey. "Generative world models are the newest and most unexplored major frontier in all of artificial intelligence," Odyssey wrote. "We aspire to worlds that build themselves, that feel indistinguishable from reality, where new stories are born and remixed, where human and machine intelligence interact for fun or purpose. If all we ultimately achieve are incrementally better films or games, we will have fallen short."
[3]
Pixar Co-Founder Joins Odyssey's Mission to Revolutionise 3D Worlds with AI
Odyssey, an AI startup led by CEO Oliver Cameron, has announced the launch of Explorer, a generative world model capable of transforming text or images into detailed 3D worlds. Alongside the product announcement, the company shared that Ed Catmull, co-founder of Pixar, is joining Odyssey's board and has also invested in the company. "Ed co-founded Pixar with the belief that the story must shape the technology -- not the reverse," Cameron said, adding that this aligns with Pixar's mission and Odyssey's focus on generative world models. Explorer is described as an image-to-world model designed for photorealistic 3D environments. It generates output in the form of Gaussian splats, a technique gaining traction among vision researchers for its ability to represent highly detailed 3D scenes. These splats are compatible with industry-standard tools such as Unreal Engine, Blender, and After Effects, enabling seamless integration for artists. "Although early, generative world models like Explorer offer the promise to significantly accelerate the creation of film and gaming-compatible worlds, in addition to enabling brand new applications or forms of entertainment," said the company in its blog post. Odyssey has already tested Explorer's capabilities at Garden Studios in London, projecting the generated worlds onto a virtual production stage used for filmmaking. "The conclusion: they worked, and looked incredible," Cameron said. The company is now expanding access to Explorer, inviting collaborators to apply through its website. Cameron expressed optimism about the potential of generative world models, saying, "A brand new medium is being created as we speak." Adding Catmull to Odyssey's board is expected to provide strategic guidance as the company navigates this emerging frontier. Odyssey, founded in 2023 by Cameron and Jeff Hawke, veterans of the self-driving car industry, emerged from stealth mode after almost a year of operating in secrecy. The generative AI startup focuses on building cinematic worlds and visual effects for the film and gaming industries. Odyssey has raised a total of $27 million to support its goals. This includes $9 million in seed funding from GV (Google Ventures), DCVC, Air Street Capital, and individual investors, followed by an $18 million Series A round led by EQT Ventures.
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Odyssey, an AI startup, launches Explorer, a tool that transforms text or images into detailed 3D renderings. The company also announces Pixar co-founder Ed Catmull joining its board, signaling a significant development in AI-generated content for creative industries.
Odyssey, an AI startup founded by self-driving pioneers Oliver Cameron and Jeff Hawke, has unveiled Explorer, an innovative tool capable of transforming text or images into photorealistic 3D renderings 12. This development marks a significant advancement in the field of generative world models, positioning Odyssey at the forefront of AI-powered content creation for creative industries.
Explorer utilizes a unique approach to generate highly detailed 3D environments. The AI powering the tool was trained on real-world landscapes captured by Odyssey's custom-designed, 360-degree, backpack-mounted camera system 1. This training method enables Explorer to create particularly photorealistic scenes.
The tool employs gaussian splats, a decades-old volume rendering technique, to reconstruct realistic scenes 1. This approach allows for seamless integration with industry-standard creative tools such as Unreal Engine, Blender, and Adobe After Effects, enabling artists to further edit and refine the generated content 2.
While Explorer represents a significant leap forward, Odyssey acknowledges several current limitations:
Despite these challenges, Odyssey envisions Explorer's potential in various applications, including live-action film, hyper-realistic gaming, and novel forms of entertainment 1. The company is particularly excited about the future possibilities of generative world motion in 3D, which could provide artists with unprecedented control over motion manipulation 2.
Odyssey has already begun seeding Explorer to production houses like Garden Studios in the UK and a growing group of independent artists 13. The tool's potential has attracted significant attention, including from Ed Catmull, co-founder of Pixar and former president of Disney Animation Studios, who has joined Odyssey's board of directors and invested in the company 13.
The introduction of AI tools like Explorer raises concerns about potential job displacement in the creative industries. A 2024 study commissioned by the Animation Guild estimated that over 100,000 U.S.-based film, television, and animation jobs could be disrupted by AI by 2026 1. However, Odyssey emphasizes its commitment to collaborating with creative professionals rather than replacing them 2.
Odyssey has secured $27 million in funding from investors including EQT Ventures, GV, and Air Street Capital 13. The company's vision extends beyond incremental improvements in films or games, aspiring to create self-building worlds that feel indistinguishable from reality and enable new forms of storytelling and interaction between human and machine intelligence 1.
As Odyssey continues to develop Explorer and expand its capabilities, the tool represents a significant step forward in the intersection of AI and creative content generation, potentially reshaping the landscape of 3D world creation for various industries.
Reference
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Analytics India Magazine
|Pixar Co-Founder Joins Odyssey's Mission to Revolutionise 3D Worlds with AIWorld Labs, led by AI pioneer Fei-Fei Li, has introduced an innovative AI system that transforms 2D images into explorable 3D environments, potentially revolutionizing content creation for games, movies, and virtual experiences.
6 Sources
6 Sources
Third Dimension AI, a startup founded by gaming and autonomous vehicle experts, has secured $7 million in seed funding to develop AI-powered tools for creating detailed 3D worlds with a single click, aiming to transform industries from gaming to military simulations.
2 Sources
2 Sources
Etched and Decart unveil Oasis, an AI-powered Minecraft-like game that generates gameplay in real-time, sparking discussions about the future of AI in gaming and its implications.
9 Sources
9 Sources
Readyverse Studios launches Promptopia, an innovative AI-powered tool that allows users to create digital assets and environments using text prompts, blending generative AI with gaming mechanics in a Ready Player One-inspired metaverse.
2 Sources
2 Sources
Google DeepMind unveils Genie 2, an advanced AI model capable of generating playable 3D environments from single images or text prompts, showcasing potential applications in AI research and creative prototyping.
19 Sources
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