Sony Patent Reveals AI Ghost System That Could Play PlayStation Games When Players Get Stuck

Reviewed byNidhi Govil

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Sony has patented an AI-powered ghost system that can demonstrate solutions or take full control when players hit difficult sections in games. Filed in September 2024, the Ghost Player technology would be trained on existing gameplay footage from platforms like YouTube and Twitch, raising questions about player autonomy and accessibility in gaming.

Sony Patent Introduces AI-Powered Ghost System for PlayStation

Sony has secured a patent for an AI-powered ghost system designed to assist players when they encounter challenging sections in games. Originally filed in September 2024, the patent details a technology dubbed "Ghost Player" that would generate AI-controlled characters capable of either demonstrating solutions or taking full control to help players overcome difficult sections

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. The system represents a significant shift from traditional difficulty sliders and hint systems, offering real-time intervention that adapts to specific gameplay scenarios.

Source: PC Gamer

Source: PC Gamer

The AI ghost would operate by analyzing a player's game state data to identify the exact scenario causing difficulty, then process gameplay data to determine optimal solutions

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. Unlike existing character-following systems that merely replay prior gameplay, Sony's patent emphasizes context-aware assistance. "The relevant interactivity is for the context of the gameplay of the player, not just some prior gameplay of another player," the patent states

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. This approach aims to provide more relevant help than current solutions like PlayStation's Game Help feature, which displays pre-recorded videos.

How the AI Ghost Would Take Over Players' Games

The patent describes an in-game interface that accepts natural language queries, allowing players to describe their challenges conversationally

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. Once activated, the ghost character could demonstrate actions, provide example controller input button sequences, or even engage in conversation with the player's character to offer guidance

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. The system would offer multiple assistance modes, including Story Mode, Combat Mode, Exploration Mode, and Full Game Mode, giving players granular control over the type of help they receive

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Source: IGN

Source: IGN

The patent also outlines "Guide Mode" and "Complete Mode" as primary operating methods. In Guide Mode, the AI ghost demonstrates how to get past videogame obstacles without taking permanent control. In Complete Mode, the system would fully play games for you, completing challenging sections entirely

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. This flexibility addresses different player needs, from those seeking hints to those who simply want to progress through story content without mastering every gameplay mechanic.

Training Data and User-Generated Content Concerns

The AI ghost would be trained using game footage from platforms like YouTube and Twitch, along with gameplay data from the PlayStation Network

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. This raises questions about data usage and consent. Section 6.2 of the PlayStation Terms of Service already grants Sony "a royalty-free, perpetual, global license to use, distribute, copy, modify, display, and publish" user-generated content, including gameplay data, "for any reason, without further notice or payment"

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. This means players' struggles and successes could become training material for the AI system.

The approach contrasts with Microsoft's Gaming Copilot feature, which offers chatbot-style assistance as an overlay

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. While both companies are exploring AI assistance, Sony's method of actually controlling player inputs represents a more direct intervention. The system would need extensive training data to handle diverse scenarios across different games, potentially requiring footage from challenging titles like Elden Ring where players frequently seek outside help

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Source: Eurogamer

Source: Eurogamer

Player Autonomy and Accessibility Benefits

The patent has sparked debate about player autonomy and what constitutes authentic gameplay experience. Critics worry about games essentially playing themselves, while supporters note potential accessibility benefits for players with disabilities or limited time

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. The system could help players avoid frustration that leads to abandonment, addressing Sony's stated concern that "players who are not experts oftentimes quit playing or find it hard to complete tasks"

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.However, concerns extend to multiplayer contexts, where AI assistance could be exploited for competitive advantage

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. The patent mentions "limited assistance" options alongside comprehensive help, but doesn't clarify whether players could completely opt out . This ambiguity matters for games that intentionally avoid difficulty options, raising questions about whether developers would retain control over how their games are experienced. Gaming has long relied on walkthroughs and cheats, but automated AI assistance represents a fundamental shift in how players engage with challenges

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