Sony AI Patent Reveals Ghost Player That Takes Over Games When Players Get Stuck

Reviewed byNidhi Govil

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Sony has patented an AI-powered ghost system that can demonstrate solutions or complete difficult game sections when players struggle. Filed in 2023 and granted in 2025, the Ghost Assistance feature would use gameplay data from YouTube and Twitch to train AI helpers. While the technology promises gaming accessibility benefits, it has sparked debate among hardcore gamers about player agency and achievement authenticity.

Sony AI Patent Introduces Ghost Player for In-Game Assistance

Sony has secured a patent for an AI-driven feature for gamers that could fundamentally change how players approach challenging game sections. The Sony AI patent, originally filed in September 2023 and granted in 2025, describes a system called Ghost Player or Ghost Assistance that deploys an AI ghost to help players overcome difficult sections when they get stuck

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. The AI-powered ghost system operates through an in-game interface that accepts natural language queries to identify exactly which scenario is causing frustration

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Source: PC Gamer

Source: PC Gamer

How the AI Takes Over Gameplay

The PlayStation AI technology offers two distinct modes of operation. Guide Mode allows players to set down their controller while the AI demonstrates how to solve a puzzle or approach a tough fight, then players can jump back in and attempt it themselves

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. Complete Mode goes further, with AI completes challenging parts entirely before returning control to the player. The system would analyze a player's game state data to identify the specific scenario they're attempting, then process gameplay data to find the best solution

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. Sony's patent emphasizes that this in-game AI assistance differs from existing solutions because it provides context-aware help rather than generic tutorials or difficulty sliders

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Source: Tom's Guide

Source: Tom's Guide

Training Data Raises Privacy Questions

The AI ghost would be trained on existing footage from YouTube and Twitch, along with gameplay data from the PlayStation Network

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. Section 6.2 of the PlayStation Terms of Service already addresses user-generated content (UGC), which includes gameplay data, granting Sony "a royalty-free, perpetual, global license to use, distribute, copy, modify, display, and publish your UGC for any reason"

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. This means player efforts could potentially train the system, raising questions about data usage in game development.

Gaming Accessibility Versus Player Agency Debate

The patent has ignited passionate discussions about gaming accessibility and player agency. Hardcore gamers argue that struggling through challenging sections like Elden Ring bosses delivers a hard-earned euphoria that AI assistance would eliminate

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. The concern extends to trophies and achievements, with suggestions that Sony should disable these rewards for players using AI help to prevent fraudulent flexing

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. However, casual players might welcome relief from ragequitting moments without needing to consult in-game guides or external videos

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Source: Eurogamer

Source: Eurogamer

What This Means for PlayStation and Beyond

This technology represents an evolution of PlayStation's existing Game Help feature on PS5, which currently offers tips through videos and images

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. Microsoft has already introduced its Gaming Copilot feature as an AI companion, suggesting this trend extends beyond Sony

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. A 2024 GDC survey found around a third of industry workers already use AI tools, with that number likely higher now

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. While the patent doesn't confirm implementation in future PlayStation hardware, it signals where the industry is headed. Watch for how Sony addresses concerns about multiplayer abuse, achievement authenticity, and whether players can opt out entirely from this system.

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