Valve updates Steam AI disclosure policy to focus on player-facing content, not dev tools

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Valve has revised its Steam AI disclosure guidelines to clarify what game developers must report. The updated policy distinguishes between AI-powered tools used for efficiency gains during development and generative AI-generated content that ships with games. Developers must still disclose AI use in artwork, sound, narrative, and marketing materials that players consume.

Valve Refines AI Disclosure Requirements on Steam

Valve has updated its AI disclosure policy for Steam, introducing clearer distinctions between AI-powered tools used during the development process and AI-generated content that reaches players

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. The change, spotted by GameDiscoverCo founder Simon Carless, addresses growing confusion among game developers about what requires disclosure as generative AI becomes increasingly embedded in modern software

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Source: GamesRadar

Source: GamesRadar

The revised AI disclosure form now explicitly states that "efficiency gains through the use of these tools is not the focus of this section"

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. Instead, Valve focuses on AI use in creating content consumed by players, including artwork, sound, narrative, and localization

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. This means code helpers and other behind-the-scenes AI-powered tools don't require disclosure, while AI-generated assets that ship with games still must be reported.

What Game Developers Must Still Disclose

The updated AI disclosure guidelines maintain strict requirements for player-facing content. Developers must answer whether their game uses generative AI to generate content "either pre-rendered or live-generated"

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. This requirement extends beyond the game itself to include the store page, Steam community assets, and all marketing materials

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Source: PC Gamer

Source: PC Gamer

The AI disclosure form breaks usage into two categories: pre-generated content created with AI tools during the development process, and live-generated content produced by AI systems while games run

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. For games using live content generation, developers must outline guardrails preventing illegal content generation. Steam recently added a button to its overlay allowing users to report illegal content generated by live-generation AI systems

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Industry Debate Continues Over AI Transparency

The timing of Valve's AI disclosure guidelines update reflects ongoing industry debate about transparency. Epic Games CEO Tim Sweeney recently criticized Steam's disclosure requirements, arguing that digital marketplaces should drop "Made with AI" labels because "AI will be involved in nearly all future production"

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. However, Valve's approach prioritizes player information over developer convenience.

Source: Eurogamer

Source: Eurogamer

Recent controversies highlight why AI disclosure remains contentious. Larian Studios faced backlash after confirming it used generative AI in its development process, including concept art

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. CEO Swen Vincke later clarified the studio won't use generative AI art in its next game, Divinity, though AI tools may help "refine ideas faster" in other departments. Sandfall Interactive's Clair Obscur: Expedition 33 had its Game of the Year win at Indie Game Awards retracted over AI use, though the developer explained AI-generated placeholder textures were patched out within five days

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What This Means for Players and Developers

The updated policy represents what one commenter called "a really thoughtful middle ground that actually makes sense for developers"

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. By separating efficiency tools from content generation, Valve acknowledges how teams actually work while maintaining transparency about what players experience

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Games like Call of Duty: Black Ops 7 and Arc Raiders already display AI disclosure sections on their Steam store pages, with developers explaining their use of generative AI tools to develop in-game assets

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. As AI becomes more prevalent in game development, players will need to assess whether disclosed AI content meets their standards. The responsibility now falls on consumers to determine if AI disclosure guidelines are sufficient, especially given the ubiquitous nature of AI-powered tools assisting software engineers across industries

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