Studio Atelico's Bobium Brawlers lets players create creatures with AI while paying artist royalties

2 Sources

Share

Studio Atelico announces Bobium Brawlers, an AI-first game launching on iOS later this year. The turn-based card battler lets players create unique creatures using on-device AI text prompts. CEO Piero Molino argues gamers oppose player exploitation and AI slop, not AI itself, while the studio pays human artists royalties on AI-generated content.

Studio Atelico Unveils AI Game That Challenges Industry Norms

Studio Atelico has announced Bobium Brawlers, an AI-powered game that positions itself as a counterpoint to growing concerns about generative AI in gaming. The turn-based card game, targeting iOS devices later this year, allows players to create creatures using AI text prompts through what the studio calls the Studio Atelico AI Engine

1

. This AI-first game runs its on-device AI engine directly on Apple's Neural Engine, ensuring privacy, low latency, and minimal costs while requiring relatively recent hardware like iPhone 13 or newer

1

.

Source: Wccftech

Source: Wccftech

The creature creation process represents the game's most distinctive feature. Players describe their desired creature in text prompts and watch as the system generates visually distinct, mechanically viable cards within minutes

2

. This approach to create creatures using AI text prompts transforms what would traditionally require extensive development time into an immediate, player-driven experience. The card battler game blends traditional mechanics with dice-rolling action, emphasizing tactical improvisation over grinding or chasing the meta

1

.

Source: Creative Bloq

Source: Creative Bloq

Addressing Player Exploitation Through Artist Royalties

CEO and co-founder Piero Molino directly confronted the backlash surrounding generative AI in gaming, arguing that player sentiment isn't actually anti-AI but rather opposed to player exploitation and AI slop. "What players and people in general are opposed to is not actually AI, but rather the exploitation of people and 'slop,'" Molino explained

1

. The studio's response involves paying human artists to develop visual styles and create non-creature art, while continuing to compensate them with artist royalties for creatures generated using their training assets

1

.

Art Director Molly Borman emphasized that Studio Atelico employs a team of human artists who created extensive training assets paired with descriptions to train the model

1

. This ethical AI use framework positions the studio as what they describe as "distinctly pro-artist, pro-player, and pro-human"

1

. The approach acknowledges how most tech companies adopt AI technology without providing for the people who made it possible, particularly artists whose images trained the generators

1

.

On-Device Processing Keeps Costs Near Zero

The technical architecture of Bobium Brawlers relies heavily on on-device processing through Apple's Neural Engine rather than expensive cloud infrastructure

2

. While the initial version includes some cloud-based components for the on-device AI engine, these represent only a small portion of processing, costing Studio Atelico less than one cent per creature creation

1

. Molino considers bringing AI engine costs to zero or near-zero crucial for the technology to spread across more titles in game development

1

.

The studio plans to move remaining cloud components fully on-device in future updates

1

. This mobile gaming approach ensures the AI-first game remains scalable and efficient without relying on expensive server infrastructure that could limit accessibility or drive up operational costs. The Neural Engine requirement means the game targets devices with relatively recent hardware capabilities, balancing performance needs with market reach

1

.

Guardrails and Control Systems Shape Player Experience

Studio Atelico has implemented multiple control mechanisms to prevent the battle mechanics from breaking down or enabling bad actors. Generated creatures undergo internal review, stylistic filters remain strict, and reporting systems exist to prevent content from drifting into inappropriate territory

2

. The AI doesn't continuously retrain itself on player-produced content, maintaining consistency in visual and mechanical standards

2

.

Boorman acknowledged generative AI's tendency toward hallucination, explaining why the team settled on a cartoon style where multi-eyed or unusual creatures make sense within the game's aesthetic

2

. This design choice transforms potential AI limitations into features that fit the game's world. The turn-based card game structure provides familiar scaffolding for what could otherwise feel alien to players accustomed to traditional game development approaches

2

.

Today's Top Stories

TheOutpost.ai

Your Daily Dose of Curated AI News

Don’t drown in AI news. We cut through the noise - filtering, ranking and summarizing the most important AI news, breakthroughs and research daily. Spend less time searching for the latest in AI and get straight to action.

© 2026 Triveous Technologies Private Limited
Instagram logo
LinkedIn logo