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On Sat, 8 Feb, 8:02 AM UTC
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Take-Two CEO Strauss Zelnick takes a moment to remind us once again that 'there's no such thing' as artificial intelligence
Zelnick believes AI is just a digital tool, "and we've used digital tools forever." It's fair to say that the use of generative AI in game development is not widely liked: Just witness the backlash when its presence is even suspected. On the other hand, it's not going away, and a significant portion of game developers are already using it in some capacity. Take-Two CEO Strauss Zelnick recently shared some interesting thoughts on the matter: In an interview with GamesIndustry, he said it's not something to worry about because AI doesn't really exist at all. "Artificial intelligence is an oxymoron, there's no such thing," Zelnick said. "Machine learning, machines don't learn. Those are convenient ways to explain to human beings what looks like magic. The bottom line is that these are digital tools and we've used digital tools forever. I have no doubt that what is considered AI today will help make our business more efficient and help us do better work, but it won't reduce employment. "To the contrary, the history of digital technology is that technology increases employment, increases productivity, increases GDP and I think that's what's going to happen with AI. I think the videogame business will probably be on the leading, if not bleeding, edge of using AI." It's arguable that generative AI does in fact reduce employment. The maker of the Champions of Otherworldly Magic digital trading card game, for instance, said in 2024 that it paid $90,000 to a single "AI artist" for 10 hours of work because "in that time, he still makes HUNDREDS of AMAZING bits of artwork -- ASTRONOMICALLY FASTER than ANY team of traditional artists." But you could also argue, as Zelnick does, that generative AI is just another tool, and part of the ongoing evolution of game development, not all that different from, say, GameMaker Studio 2. I think that's a bit of an optimistic outlook -- the whole point of automation is to remove the expense of human labor from the bottom line, after all. But if nothing else, Zelnick has been consistent on this point. He said virtually the same thing -- "there is no such thing as artificial intelligence" -- during a Take-Two investors call in February 2023, for instance, and in May of that year he said "artificial intelligence is an oxymoron," and that while such tools enable more efficient work, "Genius is the domain of human beings and I believe will stay that way." Perhaps tiring of the topic, he was somewhat blunter while speaking at a TD Cowen conference in 2024. "I'm in a Whatsapp chat with a bunch of Silicon Valley CEOs, and the conventional wisdom out there is like, 'AI is gonna make us all unemployed'," he said at the time. "It is just the stupidest thing I've ever heard. The history of productivity tools is that it increases employment. It increases value, it increases yield, it enhances growth. All of these things will happen." One interesting point Zelnick made in the GamesIndustry interview is the risk of copyright infringement that using LLMs poses. That's kind of a big thing in the world of AI development: OpenAI, for instance, recently complained that competitor DeepSeek has been using its data, which is incredibly ironic because OpenAI trains on data scarfed up from other sources, often without permission -- in January 2024, in fact, OpenAI said it would be "impossible to train today's leading AI models without using copyrighted materials." That's a mess Zelnick seems eager to avoid. "In terms of [AI] guardrails, if you mean not infringing on other people's intellectual property by poaching their LLMs, yeah, we're not going to do that," he said. "Moreover, if we did, we couldn't protect that, we wouldn't be able to protect our own IP. So of course, we're mindful of what technology we use to make sure that it respects others' intellectual property and allows us to protect our own."
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"Artificial intelligence is an oxymoron, there's no such thing," says Take-Two boss
Take-Two Interactive boss Strauss Zelnick has opened up about his views on AI, calling the concept of artificial intelligence "an oxymoron", adding that whilst there's "no doubt that what is considered AI today will help make our business more efficient", "it won't reduce employment" across the games industry. As reported by our sister site, GamesIndustry.biz, Zelnick was candid about his position on AI, but did concede that "the video game business will probably be on the leading, if not bleeding, edge of using AI". "Machine learning, machines don't learn," Zelnick said when asked by an investor to share his thoughts on AI's role in the industry. "Those are convenient ways to explain to human beings what looks like magic. The bottom line is that these are digital tools and we've used digital tools forever. I have no doubt that what is considered AI today will help make our business more efficient and help us do better work, but it won't reduce employment. "To the contrary, the history of digital technology is that technology increases employment, increases productivity, increases GDP and I think that's what's going to happen with AI. I think the video game business will probably be on the leading, if not bleeding, edge of using AI." In terms of guardrails, however, Zelnick stressed that it was important AI did "not infringe on other people's intellectual property by poaching their LLMs", adding: "Yeah. We're not going to do that". "Moreover, if we did, we couldn't protect that, we wouldn't be able to protect our own IP," he explained. "So of course, we're mindful of what technology we use to make sure that it respects others' intellectual property and allows us to protect our own. Apart from that, I really can't think of any new guardrails that need to be implemented." Yes, Rockstar Games' hugely anticipated Grand Theft Auto 6 is still on track to launch this "fall" publisher Take-Two Interactive reiterated, despite persistent rumblings of a delay. Take-Two recommitted to its release window as part of its Q3 FY 2025 earnings report yesterday, writing, "This calendar year is shaping up to be one of the strongest ever for [the company], as we plan to launch Sid Meier's Civilization 7 on 11th February, Mafia: The Old Country in the summer, Grand Theft Auto 6 in the Fall, and Borderlands 4."
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Take-Two Interactive CEO Strauss Zelnick shares his controversial views on AI, dismissing it as an "oxymoron" while predicting its positive impact on the gaming industry's efficiency and employment.
Strauss Zelnick, CEO of Take-Two Interactive, has once again stirred the pot in the ongoing debate about artificial intelligence (AI) in the gaming industry. In a recent interview with GamesIndustry.biz, Zelnick boldly stated, "Artificial intelligence is an oxymoron, there's no such thing" 12. This statement aligns with his previous assertions, maintaining a consistent stance on the nature of AI.
Zelnick argues that what is commonly referred to as AI is simply another digital tool in the long line of technological advancements. He elaborates, "Machine learning, machines don't learn. Those are convenient ways to explain to human beings what looks like magic. The bottom line is that these are digital tools and we've used digital tools forever" 1. This perspective frames AI not as a revolutionary force, but as a continuation of existing technological progress in the industry.
Contrary to fears of job displacement, Zelnick predicts that AI will have a positive impact on employment and productivity in the gaming sector. He states, "I have no doubt that what is considered AI today will help make our business more efficient and help us do better work, but it won't reduce employment" 12. Zelnick bases this optimism on historical trends, noting that digital technology has traditionally increased employment, productivity, and GDP.
Despite his skepticism about the term "AI," Zelnick acknowledges that the gaming industry will likely be at the forefront of adopting these new technologies. He predicts, "I think the video game business will probably be on the leading, if not bleeding, edge of using AI" 2. This suggests that regardless of terminology, Take-Two and other gaming companies are poised to integrate advanced digital tools into their development processes.
Zelnick also addressed the potential risks associated with AI, particularly regarding intellectual property rights. He emphasized the importance of respecting others' IP while protecting their own, stating, "In terms of [AI] guardrails, if you mean not infringing on other people's intellectual property by poaching their LLMs, yeah, we're not going to do that" 1. This cautious approach highlights the legal and ethical considerations surrounding AI use in game development.
While Zelnick maintains his position, it's worth noting that his views contrast with some industry practices. For instance, the makers of Champions of Otherworldly Magic reported significant cost savings by employing an "AI artist," potentially challenging Zelnick's assertion that AI won't reduce employment 1. This discrepancy underscores the ongoing debate about AI's role and impact in the gaming industry.
As the gaming world continues to grapple with the implications of AI and machine learning, Zelnick's perspective offers a unique counterpoint to prevailing narratives. Whether his predictions about employment and productivity hold true remains to be seen, but his comments certainly add a thought-provoking dimension to the ongoing conversation about technology's role in game development.
Strauss Zelnick, CEO of Take-Two Interactive, expresses doubt about AI's ability to revolutionize game development, viewing it as another tool rather than a replacement for human creativity.
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