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Major industry survey finds that, surprise surprise, 9/10 game devs think generative AI use should be more fully disclosed on Steam
But "in the near future, players will no longer care and then we won't disclose it anymore." A major new survey by GamesIndustry.biz has found, among many other things, that almost nine out of ten workers in the games industry (88.4%) believe Valve should force developers to declare any generative AI usage. This comes shortly after Valve updated Steam's AI disclosure policy in January to specify a focus on AI-generated content that is "consumed by players," rather than "efficiency gains" from AI use behind-the-scenes. The GIBiz survey found that almost half of respondents disagreed with this policy change. The question asked was "Do you agree with Valve's approach of requiring developers to declare AI use only for content 'consumed by players', rather than for efficiency tools?" 48.7% of respondents said "no", 32.1% said "yes", and 19.2% responded "maybe or don't know." 76.8% of respondents said they would self-declare AI usage, even if it was only involved in concept work or used for efficiency purposes, on their game's Steam page. Things get murkier when developers are asked precisely what kind of AI disclosures they would find appropriate: 51.9% believe a checklist approach would work best, with games specifying to players exactly how AI was used, with 13.7% saying a full and detailed disclosure should accompany every game. 28.4% thought a simple yes or no disclosure was fine. The survey ran for just under two weeks and had 826 respondents. One of the more surprising results is that 66.1% of respondents said there was no use of generative AI tools within their studio, with 30.6% saying they were used to some extent. The survey does skew towards smaller-scale development studios, which is worth bearing in mind: 64.8% of respondents work in studios of up to 49 team members, 15.5% are at places with between 50 and 250 employees, and 19.7% belong to companies of 251 or more employees. The full survey gets even more granular about exact roles in development, seniority (24.8% are either executive or senior leadership), whether AI had ever been pushed on them (only 3.5% said they'd ever been mandated to use it), whether the company is public or private, and so on. Most respondents (78.1%) said they never used AI for anything. But among the remainder that do, the most popular uses were brainstorming (9.3%), code generation (9.1%), creating reports (7.9%), code review (7.7%), prototyping (5.8%), translation (5.3%), and a low percentage using it for admin. Very few reported using it for asset generation (3.5%). The things that tend to attract a lot of attention and concern from players are among the things AI is apparently least-used for: voice generation (2.3%), text generation (1.8%), and generating music and audio (1.3%). This goes hand-in-hand with the majority of respondents, around 85% in each case, saying AI should never be used for such things. The one exception here is that 82.9% believed it was fine to use AI to generate placeholder audio early in development, with the understanding it will be replaced with real actors later in development. Which seems reasonable enough. There was room in the survey for developers to add their own comments. One particularly notable example: "The only reason we are declaring the usage is because currently players care. For the time being, we should be specific and clear about its use. In the near future, players will no longer care and then we won't disclose it anymore." But the take-home message is clear. Developers clearly believe AI use should be disclosed on storefronts, and with stricter guardrails than Steam is currently employing. I don't think it's too much of a stretch to say that most players would agree: after all, we surely deserve to know what we're paying for.
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New Survey Shows 9/10 Game Workers Disagree With Epic CEO Tim Sweeney, Say Game Stores Should Have GenAI Disclosures
In one of the many points made about Generative AI (GenAI) tech in game development within the last year, as the technology continues to be a hot topic in video games, Epic Games chief executive officer Tim Sweeney argued that game stores like Steam having disclosures for when a game was made with GenAI tools "makes no sense." Sweeney believes that the tech will become as common in game development as game engines, and that "It makes no sense for game stores, where AI will be involved in nearly all future production." Whether you disagree with Sweeney or not, it seems like there are plenty of workers within the video game industry that flat out disagree with Epic's CEO. A new survey conducted by GamesIndustry.Biz for its currently-ongoing 'AI Week', which includes several stories all to do with AI and GenAI in game development, received 826 responses from workers within the video game industry on a number of topics. One of those was whether video game storefronts like Steam should include disclosures if GenAI tools were used to make the game. Valve added a new policy requiring developers to include disclosures at the bottom of their Steam pages if their game was made with GenAI tools back in 2024. Crucially, though, the onus is on the developers to be honest about whether they used those tools or not, so it's easy for many to simply not include the disclosure, but many games, including popular titles like ARC Raiders, do include such disclosures on their Steam page. The vast majority of the responses to GI.Biz's survey, 88.4%, believe that yes, if a developer has used GenAI tools in the making of their game, that should be disclosed on the game's store page. That said, there are more mixed opinions on Valve's approach to the disclosures, with 48.7% saying they don't agree with Valve's approach, 32.1% saying they do, and another 19.2% remaining in the maybe/don't know camp. Thankfully for anyone concerned that developers would look to simply not include the disclosures, the majority of respondents also said they would indeed include such disclosures should they use GenAI tools in making their games. 70.8% said they would disclose it for administrative purposes, while 76.8% said they would disclose it, even if the tools were only used during conceptual phases of the game's development and not for any assets that went into the final product. As for how it should be disclosed, more than half of developers believe it should be disclosed in a checklist style, where they can specify if it was used for elements like QA or concepting, while the next largest percentage of respondents said it should be a simple 'Yes or No' statement. While there are likely other things game developers and Tim Sweeney disagree on, storefront disclosures for GenAI tech is one topic we can be sure they are on opposite sides of. In other GenAI in game development news, a recent study backed by a studio that makes games with AI-powered NPCs claimed that 96% of players enjoy games with AI-powered NPCs. They only asked 68 people, though. How do you, as players, think GenAI tools should be disclosed on store pages, if you think they should be disclosed at all? Let us know in the poll below.
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A major GamesIndustry.biz survey of 826 video game industry workers reveals that 88.4% believe generative AI use should be disclosed on game storefronts like Steam. The findings directly challenge Epic CEO Tim Sweeney's stance that such disclosures 'make no sense.' Despite Valve's current disclosure policy focusing only on player-consumed content, nearly half of developers want stricter requirements.
A comprehensive GamesIndustry.biz survey has revealed a striking consensus among video game industry workers: 88.4% believe game stores should have GenAI disclosures when developers use generative AI tools
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. The survey, which collected responses from 826 game developers over two weeks, directly contradicts Epic CEO Tim Sweeney's position that AI disclosure on platforms like Steam "makes no sense." Sweeney has argued that generative AI will become as ubiquitous in game development as game engines themselves, making disclosures unnecessary2
. This divide highlights a fundamental disagreement about transparency between industry leadership and the workers building the games.
Source: Wccftech
Valve's current disclosure policy, updated in January, requires developers to declare AI usage only for content "consumed by players" rather than efficiency tools used behind the scenes
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. Nearly half of survey respondents—48.7%—disagreed with this approach, while only 32.1% supported it and 19.2% remained uncertain1
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. The policy relies on developers' honesty, making it easy for studios to simply omit disclosures. However, some popular titles like ARC Raiders have voluntarily included such information on their Steam pages[2](https://wccftech.com/survey-shows-nine-out of-ten-game-workers-disagree-with-epic-ceo-game-stores-should-have-genai-disclosures/).When asked about implementation, 51.9% of game developers favored a checklist-style disclosure that specifies exactly how AI was used in game development, while 28.4% preferred a simple yes-or-no statement, and 13.7% advocated for full detailed disclosures
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. Notably, 76.8% of respondents said they would self-declare AI usage on Steam even if it was only used for concept work or efficiency purposes1
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. For administrative purposes, 70.8% indicated they would include disclosures2
. This willingness to disclose suggests developers recognize the value of transparency with players.Related Stories
The survey revealed that 66.1% of respondents reported no use of generative AI tools within their studios, with only 30.6% using them to some extent
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. The data skews toward smaller studios, with 64.8% of respondents working at companies with up to 49 team members. Among the 78.1% who use AI, the most common applications were brainstorming at 9.3%, code generation at 9.1%, creating reports at 7.9%, and prototyping at 5.8%1
. Asset generation, which often attracts player scrutiny, was used by only 3.5% of developers. Voice generation, text generation, and music creation saw even lower adoption rates at 2.3%, 1.8%, and 1.3% respectively1
.Around 85% of video game industry workers believe generative AI should never be used for voice generation, text generation, or music creation—the very elements that most concern players
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. One exception emerged: 82.9% found it acceptable to use AI for placeholder audio during early development, provided it would be replaced with real actors later1
. This nuanced perspective suggests developers distinguish between temporary efficiency tools and final player-consumed content. However, one developer's comment raised concerns about future transparency: "The only reason we are declaring the usage is because currently players care. For the time being, we should be specific and clear about its use. In the near future, players will no longer care and then we won't disclose it anymore"1
. This suggests some studios view AI disclosure as a temporary public relations concern rather than a lasting ethical obligation, making standardized requirements from platforms like Valve and Epic Games increasingly important as the technology becomes more prevalent across game engines and development pipelines.Summarized by
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