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[1]
I Demoed Pragmata, Capcom's Upcoming Space Shooter, and It's Unlike Anything I've Played
I'm an Analyst and ISF-certified TV calibrator focused on reviewing computer accessories, laptops, gaming monitors, and video games. I've been writing, playing, and complaining about games for as long as I remember, but it wasn't until recently that I've been able to shout my opinions directly at a larger audience. My work has appeared on iMore, Windows Central, Android Central, and TWICE, and I have a diverse portfolio of editing work under my belt from my time spent at Scholastic and Oxford University Press. I also have a few book-author credits under my belt -- I've contributed to the sci-fi anthology Under New Suns, and I've even written a Peppa Pig book. Pragmata's been M.I.A. for a long time. Announced during a PlayStation 5 showcase way back in 2020, Capcom's mysterious new space title has been cooking for nearly six years. After a long gestation period, the sci-fi shooter reemerged at the Summer Game Fest alongside Onimusha: Way of the Sword and Resident Evil Requiem. Capcom invited me to play a Pragmata demo, and the upcoming game isn't what I expected. For the most part, that's a good thing. Gameplay: Hack and Shoot to Victory The demo opened in what appeared to be an abandoned cargo bay on a spaceship. I controlled a wounded astronaut, Hugh, who's patched up by an android, Diana, who resembles a little girl. The demo wasted no time on exposition, as I soon faced a heavily armored, robotic enemy that was virtually impervious to damage. It's here that Pragmata unveiled its unique gameplay loop: You must use Diana to successfully hack the robot before Hugh can do significant damage with his gun. Capcom ups the challenge by making you hack foes in real time. Diana, riding on Hugh's back, automatically initiates a hack when you aim the gun at an enemy. While locked onto a robot, you use the controller's face buttons to quickly navigate a Snake-like puzzle. The hack is successful when you connect with the green node at the end of the puzzle. This cracks the robot's armor, revealing the glowing, vulnerable bits within. There are other nodes to consider besides the green one. Passing through the puzzle's blue node boosted my damage output if I did so before completing the hack. It took some time to get used to the control scheme. At first, it was difficult to stay aware of the enemy's placement and avoid getting hit while navigating the hacking puzzle. This gets especially tricky when dealing with multiple foes at one time. It's like tapping your head and rubbing your stomach, except in this case, you're dodging projectiles shot from killer robots. I was surprised by how much Pragmata reminded me of Dead Space in design, though Pragmata is a largely bloodless affair. But as I engaged more enemies, Pragmata started to feel more like Bayonetta, a game I love because of its fast-paced action. Once you get used to the odd gameplay premise, hacking while dodging feels really good, and more arcade-like than I expected. Hacking is not just for combat, though. As I moved through the space station, I was tasked with hacking five nodes to open a door. Hacking the environment is as simple as aiming at the hackable object and clearing a quick minigame. They were simple challenges. Environments and Other Weapons Exploring the space station gave me a few minutes to admire the stark white walls and ceilings, and the inky black space just outside. The ship's AI, IDUS, remained operational. I didn't interact with IDUS much, but it immediately reminded me of Hal 9000 from 2001: A Space Odyssey. Hacking and shooting would quickly grow dull if there weren't enough gameplay variety. Fortunately, I found two cool weapons. The first was the Shockwave Gun, which resembled a shotgun. The other was a Stasis Net that produced a net that stunned enemies in place. This is when Pragmata fully clicked with me. Stunning robots, quickly hacking them, and then letting off with the shotgun felt good. My only concern is that navigating the space station isn't nearly as engaging as the combat. I won't give Pragmata too much grief at this point in development, of course, as it's still got some more time to flesh out its ideas. Platforms and Release Date I wasn't sure what to expect when I went in to play Pragmata, but I walked out of the demo session with a better sense of what's to come. The hack-and-shoot gameplay, despite its learning curve, feels excellent once you get your head around it. I can't wait to see more of this game. Pragmata is scheduled to release on the PC, PlayStation 5, and Xbox Series in 2026.
[2]
Maybe Capcom's Pragmata took years to finish because the combat is exhilarating
Who knows if Pragmata, which Capcom swears will arrive in 2026, will be the real deal in its final state, but after 20 minutes of hands-on time at SGF, I was left dying to play more. The fluid, frictionless demo offered a combat-forward third-person shooter experience that felt totally fresh -- a rare feeling in an SGF sea of Soulslikes and Hades-esque rougelite riffs. In the demo, spacefarer Hugh meets lost android Diana aboard a lunar research station overrun by killer AI. There's little time for introduction, as the pair are immediately ambushed by a rickety robot looking to laser them in half. Considering Diana presents as a little doll of a girl -- major M3GAN vibes -- Hugh's instinct is to protect her as he fires like mad into the metal assassin. But this is a video game, and Diana turns out to have her own role to play in an adventure that's maybe more poised to be Capcom's spin on Banjo-Kazooie than Dadcore classics like The Last of Us and God of War.
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Capcom's long-awaited space shooter Pragmata showcases innovative gameplay mechanics, blending hacking and shooting in a sci-fi setting. The game features a unique partnership between a human astronaut and an AI android, offering a fresh take on the genre.
Capcom's Pragmata, first announced in 2020, has finally resurfaced with a playable demo at the Summer Game Fest. The sci-fi shooter, set for release in 2026, promises a unique gaming experience that blends elements of hacking and shooting in a space setting 1.
Source: PC Magazine
The game introduces a distinctive gameplay loop centered around the partnership between Hugh, a wounded astronaut, and Diana, an android resembling a young girl. Players must use Diana to hack robotic enemies in real-time before Hugh can inflict significant damage with his weapons 1.
The hacking mechanic involves navigating a Snake-like puzzle using the controller's face buttons while simultaneously dodging enemy attacks. This dual-focus gameplay creates a challenging and engaging experience, reminiscent of "tapping your head and rubbing your stomach" while evading projectiles 1.
As players progress, they gain access to various weapons that enhance the combat experience. The Shockwave Gun, resembling a shotgun, and the Stasis Net, which stuns enemies, add depth to the gameplay. The combination of stunning robots, hacking them, and unleashing powerful shots creates a satisfying combat flow 1.
The game's setting, an abandoned space station, features stark white interiors contrasted with the darkness of space. An AI system named IDUS, reminiscent of HAL 9000 from 2001: A Space Odyssey, operates within the station, adding to the atmospheric sci-fi experience 1.
Early impressions of Pragmata draw comparisons to games like Dead Space in terms of design, albeit with less gore. As players engage more with the combat system, the game begins to evoke feelings similar to the fast-paced action of Bayonetta 1.
Some reviewers have even likened the partnership between Hugh and Diana to a sci-fi version of Banjo-Kazooie, rather than following the trend of "Dadcore" games like The Last of Us or God of War 2.
Pragmata has been in development for nearly six years, with Capcom keeping details under wraps for much of that time. The long development cycle seems to have allowed for the creation of a unique and polished gaming experience 1.
The game is scheduled for release in 2026 and will be available on PC, PlayStation 5, and Xbox Series consoles 1. While some aspects of the game, such as environmental navigation, may need further refinement, early hands-on experiences have left players eager to see more of what Pragmata has to offer 2.
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