Clair Obscur: Expedition 33 loses Game of the Year after AI disclosure sparks industry debate

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Clair Obscur: Expedition 33 had its Indie Game Awards Game of the Year and Debut Game honors revoked after developer Sandfall Interactive confirmed using generative AI art as placeholders during production. The IGAs cited strict policies against gen AI use, reassigning the awards to Blue Prince and Sorry We're Closed. The disqualification has reignited debate over ethical considerations of generative AI in game development.

Clair Obscur: Expedition 33 Stripped of Game of the Year and Debut Game Awards

Clair Obscur: Expedition 33 briefly celebrated winning Game of the Year and Debut Game awards at the Indie Game Awards on Thursday, but the accolades were revoked by the Indie Game Awards just two days later. The disqualification came after Sandfall Interactive confirmed on the day of the IGAs premiere that the studio had used generative AI art as placeholders during production, directly violating the IGAs' strict policies against gen AI use

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Source: Polygon

Source: Polygon

According to the Indie Game Awards FAQ page, when Clair Obscur: Expedition 33 was submitted for consideration, representatives of Sandfall Interactive explicitly agreed that no gen AI was used in game development. The organization maintains a hard stance throughout the nomination process and ceremony itself, making the subsequent disclosure grounds for immediate retraction. The nomination committee officially stripped both the Debut Game and Game of the Year awards from the title, despite acknowledging it as "a wonderful game"

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How Generative AI in Game Development Triggered Disqualification

The controversy emerged after Clair Obscur: Expedition 33 underwent intense scrutiny following its nine awards at the Game Awards. Users on X and Reddit spotted what appeared to be AI-generated textures in the game at launch. While Sandfall Interactive quickly patched out these assets and replaced them with human-created alternatives, the damage to their game eligibility was already done

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Source: XDA-Developers

Source: XDA-Developers

In a June interview with Spanish outlet El País, Sandfall Interactive's François Meurisse had admitted to minimal use of gen AI during development. "We used some AI, but not much," Meurisse stated, explaining that technology allowed the team to accomplish things that were "unthinkable not long ago." This earlier acknowledgment, combined with the visible AI art at launch, created a clear violation of the Indie Game Awards' regulations

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Blue Prince and Sorry We're Closed Receive Reassigned Honors

The Indie Game Awards moved swiftly to reassign the retracted honors to other deserving titles. Blue Prince, which Polygon named its own best game of 2025, now holds the prestigious Game of the Year award. The Debut Game 2025 honor goes to Sorry We're Closed, with both awards going to the next highest-ranked game in their respective categories. Acceptance speeches from the developers behind both games are expected to be shared in early 2026

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Notably, publisher Kepler Interactive and Sandfall Interactive received nowhere near the backlash that other studios like 11 Bit Studios faced for The Alters, which also included AI-generated background assets. The relatively muted public response suggests awareness of the placeholders wasn't widespread before the awards controversy erupted

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Debate Within the Gaming Industry Intensifies Over Ethical Considerations of Generative AI

The Clair Obscur incident adds fuel to an already heated debate within the gaming industry about how much developers should rely on generative AI tools, if at all. The timing proved particularly charged, as the news cycle was already caught up in discussions sparked by Larian Studios' Swen Vincke, who revealed Larian is using AI tools to develop the forthcoming Divinity

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What makes this situation especially significant for developers is the precedent it sets around transparency and disclosure. While the Game Awards has not changed its stance on Clair Obscur: Expedition 33, the Indie Game Awards' decisive action demonstrates that some organizations will enforce zero-tolerance policies on gen AI, regardless of whether the assets were temporary or ultimately replaced. This creates a complex landscape where studios must navigate varying standards across different award bodies and consider the ethical considerations beyond just technical implementation.

For the gaming industry moving forward, the key question remains: where should the line be drawn between using AI as a development tool versus incorporating AI-generated content in final products? As technology continues to advance and more studios experiment with these tools, the Clair Obscur case serves as a cautionary tale about the importance of clear communication and adherence to stated policies during the nomination process

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