19 Sources
19 Sources
[1]
Crimson Desert dev apologizes for use of AI art
Reviews of Crimson Desert have been mixed, but the bigger issue for the game has been the discovery of what appeared to be AI-generated assets in the final release. Now the developer has acknowledged that AI art was indeed used during the game's creation, but says that it was intended to be replaced before release. In a statement on X, the company said it was conducting a "comprehensive audit" to identify and replace any AI-generated content. The company apologized for both its inclusion in the final release and for not being more transparent about its use during development. "We should have clearly disclosed our use of AI," it said. The use of generative AI in gaming has become a hot-button issue of the last couple of years as it's made its way into several high-profile titles. While some large studios have embraced it, many smaller developers have revolted against the trend, proudly proclaiming their games to be "AI free."
[2]
Crimson Desert developer apologizes and promises to replace AI-generated art
The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch. Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced. Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency." Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.
[3]
Crimson Desert dev apologizes for AI art slop, promises to add Intel Arc GPU support
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. In brief: One of the most highly anticipated games of early 2026, Crimson Desert has drawn controversy in the days following its launch. Although the Black Desert Online developer's single-player open-world RPG has been commercially successful, sharp feedback prompted the company to quickly address concerns over AI-generated artwork and the lack of support for Intel Arc graphics. In a pair of recent statements, developer Pearl Abyss explained that recently discovered AI-generated placeholder art in Crimson Desert accidentally ended up in the final game. The company also promised to optimize the title for Intel Arc graphics soon, reversing its stance on the architecture. When Crimson Desert launched on Steam, the Epic Games Store, and the Microsoft Store last week, players soon discovered that it would not boot at all on PCs with Intel graphics. Instead, a message stated that the game doesn't support the currently installed graphics card, and circumventing the GPU identifier simply produces distorted graphics. Crimson Desert's FAQ initially advised customers to seek refunds from digital storefronts, but Pearl Abyss has since amended that section. Also read: Crimson Desert Benchmark: 40 GPUs Tested Omitting support for Intel GPUs, such as the Arc A770 or B580, might seem like a minor oversight, given that the company controls only 1% of the discrete graphics market, according to Jon Peddie Research. However, Crimson Desert also lacks support for Intel integrated graphics chips, which have a much larger user base, even though it reaches playable framerates on AMD iGPUs. Furthermore, Intel confirmed that it offered Pearl Abyss optimization support for its hardware throughout Crimson Desert's production. In response, the developer announced that Intel Arc optimization is coming soon - without providing further details. Meanwhile, in another statement, Pearl Abyss announced that it is reviewing Crimson Desert's art assets to remove all AI-generated placeholder art that the company inadvertently left in the final build. Clair Obscur: Expedition 33 and The Alters made a similar mistake last year. Also Read: Crimson Desert Optimization: Best Settings for Performance and Visual Quality In response, numerous developers have shared examples of placeholder art in other games, stressing that temporary assets should be easily identifiable. Others accused Pearl Abyss of fabricating an excuse, and a few theorized that executives and shareholders might have pressured developers to provide polished vertical slices before finished art was available. Despite these issues and concerns over its controls, difficulty, and early review scores, Crimson Desert sold 2 million copies on launch day and is currently Steam's top-selling title. Recent patches have adjusted the controls and slightly reduced the difficulty.
[4]
Crimson Desert developer admits the game contains generative AI art
Crimson Desert developer Pearl Abyss has admitted that the hit open-world game contains undisclosed art created by generative AI, after fans spotted strangely warped figures in paintings within the game. The studio said Sunday that the "2D visual props" were created early in development and the intention was to replace them, but some were "unintentionally included in the final release." Pearl Abyss said the inclusion was "not in line with our internal standards," and apologized for the slip and for its failure to disclose the game's use of AI. The studio said it would audit all in-game assets and replace any AI art in future patches, as well as review its internal processes. Pearl Abyss' statement follows a wave of player reports of AI art in Crimson Desert after the game was released on Thursday evening. The main offender is a painting depicting a battle scene in which the twisted figures of soldiers and horses merge with each other in horrifying ways. Other AI paintings include a depiction of a man with one very short arm petting some sort of blurry creature. Pearl Abyss is far from the first developer to find itself under fire for the inclusion of AI art in its game, unintentionally or otherwise. Everyone's favorite 2025 role-playing game, Clair Obscur: Expedition 33, had some AI-created assets patched out after release, and had its Indie Game Awards wins rescinded as a result. Baldur's Gate 3 developer Larian Studios was recently forced to pledge that there would be no generative AI art in its next game Divinity after admitting its use of the technology in development. Here's the full text of Pearl Abyss's statement: We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
[5]
Crimson Desert admits it used generative AI for "early-stage iteration" and apologises AI images were not replaced before release
Crimson Desert developer Pearl Abyss has responded to claims its latest game used AI to generate images, admitting "2D visual props were created as part of early-stage iteration using experimental AI generative tools", but claims it had always intended to replace them before release. We reported signs of AI-generated art and AI-generated translation in Crimson Desert yesterday after a crop of dubious in-game images popped up on social media, leading some fans to call it "the final nail in the coffin" for the beleaguered game. Now, in a statement, the studio "sincerely apologise[d] for these oversights". "During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools," the company said via social media. "These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. The statement continued: "Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. "We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognise that this does not excuse the lack of transparency. We sincerely apologise for these oversights." The studio now says it is "conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content". Updated assets will be rolled out in "upcoming patches" as it also reviews and strengthens its "internal processes to ensure greater transparency and consistency in how we communicate with players moving forward". The statement did not address claims Pearl Abyss also used AI to generate its language translations, but Crimson Desert's Steam listing has been updated to now accurately disclosure the game was developed using "AI generated content". Pearl Abyss' Crimson Desert launch woes continue, with a slew of technical challenges across platforms and storefronts, resulting in frustrating delays for some players and outright unplayability for others. Meantime, Intel has now provided a statement to Eurogamer, following revelations that Crimson Desert does not support Intel Arc Graphics Cards, writing: "We're aware that Crimson Desert currently doesn't launch on systems with Intel GPUs and we're hugely disappointed that players using Intel graphics hardware can't jump into the world of Pywel at launch. "Our teams are deeply committed to helping all studios deliver the best experience possible, providing open tools, documentation, and direct engineering support to make sure their games run well for everyone, including the tens of millions of players using Intel GPUs. We remain ready to assist Pearl Abyss however we can."
[6]
Crimson Desert team apologizes after players find AI art in the game: 'Our intention has always been for any such assets to be replaced'
"We also acknowledge that we should have clearly disclosed our use of AI." AI has been involved in its fair share of oopsies at this point, and Crimson Desert is the latest to take the hit. As reported by IGN, many players have taken to Reddit to point out likely AI-generated assets since the game's release, and today developer Pearl Abyss shared a statement on X responding to the accusations. "During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production," Pearl Abyss claimed. "However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction." The post continues that "reports from our community" alerted the team to assets that weren't meant to stay in the final game and "not in line with our internal standards." If you're getting some deja vu, both the latest Anno game and Clair Obscur: Expedition 33 caught similar flak when players spotted AI-generated art in the games. . Both Ubisoft and Sandfall offered a similar explanation to Pearl Abyss: Development placeholder, explore tone and atmosphere, not in line with our standards, etc. Divinity and Baldur's Gate studio Larian has defended and subsequently sworn off its use of generative AI for early concepts, and it's clear that there's a growing hunger for proper disclosure wherever AI may be in use. "We should have clearly disclosed our use of AI," Pearl Abyss said. "While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights." The team is "currently conducting a comprehensive audit of all in-game assets" and the plan is to replace any AI art in upcoming patches.
[7]
Pearl Abyss apologizes for AI-Generated artwork in Crimson Desert
TL;DR: Crimson Desert sold 2 million copies on launch day but faced backlash after AI-generated artwork appeared in the final game without disclosure. Developer Pearl Abyss apologized, explaining the AI art was experimental and unintentionally included, promising a full audit and updates to replace affected assets. Few games have gathered as much pre-launch hype as Crimson Desert has over the past few months. Gamers were excited to experience the vast open world with tons of interactive elements, and that excitement translated to sales as well. However, the excitement soon took a slight downturn as AI-generated artwork was found in the game. The artwork depicted a battle scene filled with mounted soldiers; however, the horses' bodies were somewhat blended with those of the soldiers. This was a telltale sign that generative AI was being used, leaving many gamers with a sour taste in their mouths. More egregiously, however, Crimson Desert developer Pearl Abyss did not use Steam's generative AI disclosure on the store page. After facing backlash, Pearl Abyss has issued a statement through the @CrimsonDesert_ X account. The company accepts that the artwork was AI-generated; however, it was created early in the development process for experimental purposes and was not intended for the final release. "During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it." Moreover, Pearl Abyss took responsibility for its actions and acknowledged a lack of transparency. They are analyzing the game for any additional AI-generated content that may have slipped through and will roll out an update soon. "We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches." - Pearl Abyss on X While the apology was generally well received by the X audience, a subset of gamers was also critical of it. Some gamers said there was no need for an apology, as every game will use some form of generative AI going forward. Many also argued that using generative AI for background props, such as paintings, was not inherently evil and could be used constructively to accelerate development.
[8]
Pearl Abyss apologizes for AI art in Crimson Desert
Pearl Abyss apologized for including AI-generated art in its recently launched game, Crimson Desert. The developer stated it used experimental AI tools for some 2D visual props during development and failed to replace them before release. The presence of AI-generated content led to immediate player complaints and raised questions about the use of such technology in game development within the industry. Pearl Abyss posted on X, formerly Twitter, that "experimental AI generative tools" were used for some 2D visual props to explore "tone and atmosphere" during early development phases. Players identified the AI-generated art shortly after Crimson Desert's launch, posting their findings on social media platforms. The company acknowledged that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Crimson Desert's Steam page now includes a disclosure stating that "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced. Pearl Abyss committed to a "comprehensive audit of all in-game assets" and will replace affected content in future patches. The developer also plans an internal review of its communication strategies to ensure greater "transparency and consistency" with its player base. Other developers have faced similar issues, including Sandfall Interactive, whose game Clair Obscur: Expedition 33 lost awards due to AI-generated placeholder textures. Embark Studios, developer of Arc Raiders, is also replacing AI-generated material in its game following player feedback.
[9]
Crimson Desert's in-game art work shows telltale signs of AI courtesy of missing fingers and human bodies melting into horses
Fans believe they've spotted signs of AI-generated art and AI-generated translation in Crimson Desert. Pearl Abyss' Crimson Desert launch woes continue, with a slew of technical challenges across platforms and storefronts, resulting in frustrating delays for some players and outright unplayability for others. And now a crop of dubious in-game images has popped up on social media, too, leading some fans to call it "the final nail in the coffin". While some of the exhibits could be charitably chalked up to simply being rushed or placeholder images, players have discovered that a number of the art assets look as though they've been generated by AI, such as pictures of missing fingers and anatomically questionable paintings in which human bodies melt into horses. That's a little guy. They're putting straw into a little guy and some freak is painting it. [image or embed] -- Cameron Kennedy ( @cameronken.com) March 20, 2026 at 7:41 PM Others have noticed that in-game artwork is recycled and reused over and over again, even on the same floor of the same room, with one player writing: "I get that it's low on the priority list, but seeing copy-pasted assets everywhere is a total immersion breaker. Just rotating the same item doesn't hide how fake the world feels". Not everyone is worried about it, though. "I'll take AI images over microtransactions any day of the week," posited one player. Others playing in their native language believe they've seen signs that the game's translation was handled similarly by AI rather than a professional translation team, and even some elements of the script and dialogue, too. I believe they used AI for the German translation of the game by u/retr0_n0stalgia in CrimsonDesert "The sort of comparative 'It's not just x, its y' thing ChatGPT does," suggested someone else. "The writing just feels a bit lacklustre or like random NPCs are trying to be too deep or verbose for absolutely no reason. (More so when it's the first contact I have with them.)." Meantime, Intel has now provided a statement to Eurogamer, following revelations that Crimson Desert does not support Intel Arc Graphics Cards, writing: "We're aware that Crimson Desert currently doesn't launch on systems with Intel GPUs and we're hugely disappointed that players using Intel graphics hardware can't jump into the world of Pywel at launch. "Our teams are deeply committed to helping all studios deliver the best experience possible, providing open tools, documentation, and direct engineering support to make sure their games run well for everyone, including the tens of millions of players using Intel GPUs. We remain ready to assist Pearl Abyss however we can."
[10]
Game Devs Reveal All Their Ugly Placeholder Assets Made Without AI
Crimson Desert's launch last week was soured by the discovery and later confirmation of AI-generated art assets in the open-world RPG. The developer and publisher behind Crimson Desert have since explained that the AI art was intended to be placeholder content during the development process that would be replaced before launch. Not everyone buys this theory, and some devs have been sharing their own ugly and silly placeholder art to show what actual temp assets should look like when making a game. On March 22, after people began sharing Crimson Desert screenshots showing in-game paintings featuring horses with extra legs and other odd quirks that pointed to the images being AI-generated, developer and publisher Pearl Abyss confirmed that, yup, Crimson Desert contained AI slop. The studio says these assets were included during development to help devs "rapidly explore tone and atmosphere in the earlier phases of production," and the plan was always to replace these AI-generated images before launch. According to Pearl Abyss, some just slipped through the cracks, apparently. Whoops! This explanation has been given before by other studios caught using AI-generated art. Still, not everyone believed Pearl Abyss' story. Other game devs in particular seemed suspicious because they know that temp art and placeholder assets should be ugly, obvious, and silly, so you don't accidentally ship them. And you don't need AI to make these assets, as many devs shared their own examples of temp art on social media. Perhaps my favorite example came from Obsidian Entertainment studio design director Josh Sawyer, who helped lead games like Fallout: New Vegas. He shared some temp art that was used in 2022's Pentiment. One image featured Bambi hanging upside down. Another was just an MS Paint-style drawing of the words "Guy Sux." Sawyer was far from the only game developer to share silly and obnoxious placeholder art online in the wake of Crimson Desert's AI controversy. Many, many other developers began sharing what actual, human-created temp assets look like, and it's a smorgasbord of MS Paint-created nonsense, meme images, bright pink pictures, and other images and models designed to be so obvious and ugly that devs will see them and (hopefully) replace them before shipping their game.
[11]
As Crimson Desert becomes the latest game to see AI art slip through the cracks, Mewgenics co-creator says concept art is "one of the worst" places to use it: "That's where you want to be the most creative"
While the Iron Lung creator says "I'm still going to enter the AI future kicking and screaming. I don't care if it's an inevitability or not." The co-creator of Mewgenics and creator of Iron Lung are among the developers commenting on Crimson Desert's AI usage, agreeing that, mistake or not, it's useage is questionable regardless. Crimson Desert isn't exactly divisive, but it's a game with incredibly high expectations that most games could never live up to, launching to "Mixed" Steam reviews and perfectly fine critic review scores, which impacted Pearl Abyss's share price. However, the game is clearly a success, as its Steam reviews have since recovered, and it has sold 3 million copies in 5 days post-launch. However, one point that most agree on is disappointment over the use of AI-generated assets in a game that is otherwise very good-looking. Much like 2025's standout Clair Obscur: Expedition 33, the developers have said that these were mistakenly left in, and are "currently conducting a comprehensive audit of all in-game assets." While some have downplayed this as 'just for posters', Tyler Glaiel - the co-creator of one of the best games of 2026, Mewgenics - responded on Twitter, saying, "Maybe this is crazy talk, but I feel like concept art is like one of the worst possible places you could use AI. Usually that's where you want to be the *most* creative." While a response mentioned it allowed the likes of management with minimal artistic talent to create assets, Glaiel adds, "[I] dont want managers with minimal artistic talent being the ones in charge of the art tbh." Meanwhile, David Szymanski, the creator of Iron Lung and Dusk, responded to Former Microsoft and Blizzard exec Mike Ybarra's comment that Pearl Abyss shouldn't have apologized since "AI will be in every single thing" and that Pearl Abyss should "man up." Szymanski responds, "I'm still going to enter the AI future kicking and screaming. I don't care if it's an inevitability or not. I can't stop stupid bullshit but I can refuse to take part in stupid bullshit." Szymanski elaborated on his feelings about specific types of AI, saying "If it is stupid, then I'm not going to use it. And we all know when it's stupid bullshit so let's all stop being pedantic and pretending we don't." While you're here, check out our Crimson Desert review to see if it's worth playing amid the release of all the other new games for 2026.
[12]
Crimson Desert Dev Breaks Silence Admitting AI Art Was Used
Developers Pearl Abyss apologize for their inclusion and promises to replace its slop with new art. The Korean open world fantasy game Crimson Desert has had an incredibly successful launch, though not without its share of slip ups. The game’s extremely high fidelity and impressive graphics are a big part of the sale’s pitch, which made it all the more disappointing when players began to come across what appeared to be AI-generated artwork littered throughout the game. In light of the disappointment, developers Pearl Abyss have apologized for including the slop in their game, promising to remove and replace all of it. “We also acknowledge that we should have clearly disclosed our use of AI,†the Crimson Desert account posted. “We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.†In the days following the game’s release, players quickly came across art that resembled AI generated images of years gone by. Smudged faces, sleep paralysis demon anatomy, horse people and repeating hook-nosed antisemitic stereotypes. It all pointed towards Pearl Abyss using AI to generate fill-in assets during development, which the developer confirmed in their apology. “During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools,†wrote the official account. “These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.†The practice is becoming more common in AAA developer spaces, but critics argue that everything else aside from using AI in your game, it’s pretty foolish to use temporary assets that attempt to pass as the real thing. In games of such massive scale, BRAT green blocks that scream “DO NOT USE†are much easier to flag than something approximating the final product. It’s not the first criticism Pearl Abyss has been quick to address. Only days ago, the developer promised to patch their wonky control scheme.
[13]
Crimson Desert Players Discover Suspiciously Odd "AI-Generated" Art Assets
Pearl Abyss is yet to make a statement on the AI art accusations by the community. Crimson Desert has had a mixed launch so far. Although the game has sold 2 million already and is seeing a healthy player count on all platforms, it has not been exempt from criticism, which has been due to the complex controls of the game and some issues with bugs and performance. Still, the game has been doing much better in comparison, but new info may bring its success to a halt. Many gamers have started pointing out weirdly created art pieces in Crimson Desert that the community has dubbed 'too weird to not be AI'. So, is Crimson Desert using AI art pieces in the game or not? Find out here. Two users, Rex_Spy and Due-Perspective9206, have taken to Reddit, posting two art pieces from Crimson Desert, calling them the work of generative AI. One of the art pieces shows horses with five legs, while another shows two generic knights clashing their swords. Both of the art pieces reek of AI influence, but it is much clearer in the image shared by Rex_Spy. The art appears convoluted and mixes humans and horses together, while also showing horses with more than four legs. Although Pearl Abyss has not made any comments about the game so far, the community is expecting a response soon. Using AI assets has always been a major red flag in the gaming industry, and even critically acclaimed games like Baldur's Gate 3 and Clair Obscur Expedition 33 couldn't fully escape criticism for using AI in some preliminary development. Whether Pearl Abyss can escape criticism remains to be seen. They will definitely be pressured more in the coming days, and we can expect a response from them soon. In our opinion, the art pieces do look AI-generated, and that does raise concern about what other assets in the game have been made with AI in Crimson Desert. So, what's your thought on Crimson Desert's speculated AI-generated art assets in the game? Let us know in the comments below.
[14]
Crimson Desert developer apologizes for AI-generated assets slipping into the RPG's final release: "This is not in line with our internal standards, and we take full responsibility for it"
Pearl Abyss is "currently conducting a comprehensive audit of all in-game assets" Crimson Desert developer Pearl Abyss says sorry as it admits some AI-generated assets slipped through into the final release of the open-world RPG, all without the team initially acknowledging that it used AI tools during development in the first place, as it promises that "updated assets will be rolled out in upcoming patches." It didn't take very long after Crimson Desert's launch for players to notice that certain paintings found in the game look a bit... off. One example that went viral after being shared on Reddit after its poster alleged it was AI-generated is frankly difficult to even describe - it shows a crowd of people and horses, but where the humans end and their loyal steeds begin is another matter entirely. You could argue that maybe it's actually a rough painting of a group of centaurs, if not for the fact that they all appear to have between three and five extremely distorted legs, with not one discernible face between them. Found this AI Painting. from r/CrimsonDesert Now, Pearl Abyss has taken to social media to "address questions regarding the use of AI in Crimson Desert," acknowledging that "during development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools." It explains: "These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction." Clearly, though, that's not quite what happened. "Following reports from our community, we have identified that some of these assets were unintentionally included in the final release," Pearl Abyss admits. "This is not in line with our internal standards, and we take full responsibility for it." Beyond that, there's also the fact that this use of AI wasn't originally disclosed, despite the fact that all devs are supposed to reveal "any kind of content (art/code/sound/etc) created with the help of AI tools during development" when submitting to the platform. Crimson Desert's store page has now been updated to include this, acknowledging that "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets," and that "any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction," but Pearl Abyss knows it should have mentioned things sooner. "We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency," the developer admits. It adds: "We sincerely apologize for these oversights." As for what happens next, Pearl Abyss says "we are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content." While these "updated assets will be rolled out in upcoming patches," it doesn't indicate how long it will take. "In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward," it adds. The use of AI in game development continues to be an extremely hot topic - Baldur's Gate 3 developer Larian Studios came under fire last year after CEO Swen Vincke stated that generative AI was being used in some aspects of the development of new RPG Divinity. However, he later backtracked and said that it won't be used for any concept art, and "that way, there can be no discussion about the origin of the art." While you're here, check out our Crimson Desert review to see if it's worth playing amid the release of all the other new games for 2026.
[15]
Crimson Desert Players Debate If The Game Secretly Uses AI Art
One painting shows off a terrifying convention of weird-looking centaurs Between players criticizing convoluted controls, investors dumping the developer’s stock, and reviewers sharing mixed opinions, the colossally hyped action-adventure game Crimson Desert has had a rollercoaster ride of a launch week. Now, players are adding to the mix by debating whether Pearl Abyss’ latest release incorporates AI-generated art. Since Crimson Desert came out on Thursday, several players have shared screenshots of in-game art they suspect to be AI-generated. One in-game painting, shared by Lex Luddy on Bluesky, looks so absurd it’s hard to believe it wasn’t sloppified. It looks like it’s supposed to depict some kind of historical battle, but scrutinize it for an extra moment or two and you see a mosh pit of centaurs and other strange half-man half-horse abominations holding up spears. The people on the ground next to them seem to morph into rocks, too. (This painting is also displayed in the most ornate gold frame I’ve ever seen. That horrific art is not worthy of such a nice frame!) Players have debated whether some other in-game paintings were created by AI as well, such as this woodcut painting shared by Reddit user Ok-Error-403. “Been playing for 6 hours now and honestly am loving the game, but damn is it really disappointing to see Pearl Abyss use AI art every now and then throughout the world,†they wrote. However, plenty of other players have responded to say they disagree and don’t believe this particular painting was made by AI. Whether these paintings are just placeholder art accidentally left in for release, a poor attempt at getting away with AI art, or just wonky for some other non-AI-related reason is unclear. Crimson Desert is an overwhelmingly big game with a sprawling world and tons of details and systems sprinkled throughout it. Poor in-game paintings could just be the result of sloppy quality control. Since early 2024, Steam has required publishers to disclose generative AI use on their games’ store pages. If Crimson Desert really does use generative AI art, even accidentally, developer/publisher Pearl Abyss is breaking a pretty big rule here. It’s unlikely that Crimson Desert will get in any sort of serious trouble with Valve (after all, the game did just sell two million copies in a single day), but it might have to add a disclosure notice after the fact or quickly patch out the offending examples. Either way, I’m sure there will be plenty of unhappy players, including me, who’re now dreading running into these images as we make our way further into the game’s world of Pywel. Pearl Abyss did not immediately respond to a request for comment.
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Does the Crimson Desert AI art controversy matter?
On the face of it, the launch of Pearl Abyss's Crimson Desert this week has been a big success. The ambitious, single-player open-world action-adventure game sold over 2 million copies within a day of release, and the reviews on Steam are mainly positive. Critics have also generally received the game with enthusiasm, praising the combat and the breadth of the game's world. Alas, the launch has been now overshadowed by accusations around undeclared use of generative AI. For now, I've seen no suggestions that core elements were made with AI, but quite a number of examples have been found of odd-looking in-game art that bears the hallmarks of AI image generation. Does that matter? For some players, it does. Found this AI Painting. from r/CrimsonDesert The fact that Crimson Desert has been received so positively makes the accusations of AI art all the more disappointing for many. Suspect in-game images flagged up on social media include a painting of soldiers with nonsensical merged weaponry and a painting that appears to feature a deformed, mutant horse with extra limbs. I found this in game piece of artwork. Is this AI generated? from r/CrimsonDesert I found this in game piece of artwork. Is this AI generated? from r/CrimsonDesert That's AI or am I crazy? from r/CrimsonDesert Some players have dismissed the complaints, seeing this background art as a minor part of the game that doesn't detract from such a dense and extensive world as Crimson Desert's. But many disagree that the issue that can be ignored. The kinds of artifacts that people are spotting resemble fairly basic generative AI flaws, so some players are taken aback that they could make it into the game without any attempt to touch them up. For some, that raises questions about the game's overall credibility. With a reported budget of over $130m, surely developers didn't need to resort to AI. "Please do something about the AI paintings. It takes away from any seriousness," one player wrote in a comment on a post on the game's X account. "If I stumble upon a painting in a game I except it to either be significant or beautiful. But genAI paintings are less than nothing. Leaving a bad taste in many of our mouths." The AI art in Crimson Desert is not an accident. Previously they also used AI in one of Black Desert expansions. from r/CrimsonDesert Apparent use of AI in previous games has also reemerged. For some, it's a slippery slope, which means a line has to be drawn. "If you let them use AI a little bit, over time they will use it for everything. Shaming lazy ass disgusting big corporations / devs is always a good thing," one person argues on Reddit "If they used AI on the bits you can see, just how much has been used in the bits you can't see?" another person wonders. "The writing is extremely suspect as are the inexplicable puzzles." What makes the alleged used of AI in Crimson Desert particularly concerning is that there's no disclosure of it in the game's description on Steam. This would make it a violation of Steam's policy on AI use, which exists to provide transparency and allow gamers to make an informed decision on whether they want to play a game that was made using AI. Pearl Abyss doesn't disclose the use of generative AI on the Steam page and, at the time of writing, hasn't offered a response to the accusations. The use of AI art in video games remains hugely controversial. Clair Obscur: Expedition 33 was even stripped of its Game of the Year and Best Debut awards at the 2025 Indie Game Awards because some AI-generated placeholder textures slipped through to the initial launch. What do you think about the Crimson Desert AI accusations? Is the use of generative AI serious enough to put you off playing the game?
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'We Should Have Clearly Disclosed Our Use of AI' -- Crimson Desert Dev Launches 'Comprehensive Audit' of All In-Game Assets After AI-Generated Art Was 'Unintentionally' Included in Final Release
Crimson Desert developer Pearl Abyss has launched a "comprehensive" audit of all in-game assets after admitting the use of AI-generated images in the final release should have been disclosed. After the hotly anticipated open world action game launched this week, players were quick to spot signs and paintings that looked very much like they were generated by AI. IGN's Brendan Graeber found further examples of in-game images with the telltale signs of AI. Crimson Desert's use of generative AI art put Pearl Abyss in violation of Steam's AI Content policy, which requires generative AI use to be disclosed on the game's store page. There was no disclaimer on Crimson Desert's Steam store page as of yesterday, but today one is included as follow: AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. In a statement, Pearl Abyss said the AI generated assets "were unintentionally included in the final release," and admitted it should have disclosed the use of AI to players. "We sincerely apologize for these oversights," the Korean company added. Now, it's scrubbing through the entire game looking for all AI generated assets, and will replace them via patches. Here's Pearl Abyss' statement in full: We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward. This is the second post-launch statement Pearl Abyss has released in the initial days after Crimson Desert's massive launch. Having sold 2 million copies in just a day, Pearl Abyss told players it was going to release a patch to address complaints around the game's clunky controls, and even apologized to keyboard and mouse players. As IGN has reported, Crimson Desert launched big on Steam with nearly 250,000 concurrent players, but it currently has a "mixed" user review rating on Valve's platform. Much of the criticism from players revolves around the controls, which some have called clunky and unnecessarily complicated. There are some performance complaints too. For example, PS5 owners have come together to work out the cause of blurry visuals -- an issue that's also on the PC version. Pearl Abyss will be keen to address the main complaints with Crimson Desert sooner rather than later in a bid to improve its Steam review rating. This week, IGN reported on how Pearl Abyss saw its stock price plunge nearly 30% in what was seen as a reaction to review scores from critics. Yesterday, the company stock fell a further 9.78%. According to the Korean business press, Pearl Abyss reportedly spent seven years making Crimson Desert, with development costs coming in at 200 billion won (approx. $133 million). We've got plenty more on Crimson Desert, including patch notes for its day one update, IGN's Crimson Desert Review, and our launch interview with marketing and PR chief Will Powers. We've also got a Crimson Desert PC performance review. And if you're jumping into Crimson Desert's huge open world, we recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn't Tell You (we've got 28 and counting!). We've also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.
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"That's AI or Am I Crazy?" -- Crimson Desert Players Think They've Found AI-Generated Art In-Game
Crimson Desert just launched yesterday to a bit of a chaotic and mixed reception from critics. That hasn't hampered its sales, but those two million players are starting to stumble into some concerning issues in their first day in Pywel, including the presence of what some are saying may be AI-generated art assets. A number of threads have popped up around social media of players questioning the human authenticity of certain art assets, specifically signs and paintings around the game. There's this painting of two swordsman with a lot of odd angles: There are these odd-looking gentleman with funky fingers: And while all of the above I could see there being an argument for just some funky proportions, the piece that really seems like solid evidence of generative AI is this painting of various men and horses. Just start looking at the horses legs, and keep going. What... is going on here? Use of generative AI to create assets, particularly final, published ones, has been a hot-button issue in games over the last year. Multiple companies have been under the magnifying glass both for confirming they did use it or even seeming to use it. Nintendo had to deny accusations of generative AI use in Mario Kart World for various billboards. Activision has experienced an ongoing outcry for generative AI assets found in Call of Duty, as has EA for Battlefield. Larian Studios went through a whole round of public backlash late last year when it was revealed in an interview that its upcoming game, Divinity, was using generative AI behind the scenes for things like concept art and placeholder text. Clair Obscur: Expedition 33 was stripped of an indie Game of the Year award last year when it was revealed that a generative AI asset inadvertently made it into the final release build of the game. None of these controversies appear to have impacted the sales of these games, but they've certainly turned segments of the public's perception of them. If this is generative AI art, however, this would put Pearl Abyss in violation of Steam's AI Content policy, which requires generative AI use to be disclosed on the game's store page. Crimson Desert's page has no such disclosure at the time this piece was written. We've reached out to developer Pearl Abyss and have asked them to confirm or deny whether generative AI was used on finished assets in Crimson Desert. The studio already garnered positive press just last month when marketing director Will Powers confirmed that all the game's main and quest NPCs were voiced by human actors, not generative AI, including in multiple languages.
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Crimson Desert players find AI art in game, developers apologise
As gamers, we love the little details in the titles that we play. Whether it's spotting hidden easter eggs or noticing subtle environmental touches, we often find ourselves backtracking entire areas just to catch everything we might have missed. Perhaps this is why nothing ever escapes our eyes. And that's exactly what happened with the players of Crimson Desert, the recently released open-world action adventure game that has been in the spotlight for the last few days. Shortly after the game's release, its players found AI-generated art in the world and that didn't really go down well with them. The social media outrage then prompted the developers to apologise. Read on to know what happened. Soon after stepping into the vast world of Crimson Desert, people began noticing something unusual about certain visual elements. Several paintings and signboards scattered across the environment looked slightly off, with strange proportions and inconsistent details that did not feel like they were created by human artists. Some of the most talked-about examples on Reddit include the artwork featuring characters with distorted hands and oddly shaped limbs. In other cases, animals like horses appeared with unnatural anatomy, which quickly raised eyebrows within the community. These details might seem minor at first glance, but for players who enjoy observing every corner of a game world, they stood out immediately. The discussion quickly picked up pace across various social media platforms and many users agreed that these assets looked like they had been created using generative AI tools. Now, we all know how AI being used in the gaming world has always been a sensitive topic. Over the past few months, several studios have already faced backlash either for using AI in development or for not being transparent about it. For instance, Clair Obscure Expedition 33 lost its Indie Game Awards recognition after its use of AI came to light. So when gamers started criticising AI art in Crimson Desert, the developers were quick to respond. The game's developer, Pearl Abyss, acknowledged the issue publicly. The studio admitted that some visual assets created using AI tools during development were not removed before the final version of the game was released. According to the company, these elements were originally meant for early-stage experimentation and were expected to be replaced before launch. The developer also accepted that it failed to clearly inform players about the use of AI-generated content. Pearl Abyss also added that they have begun reviewing all in-game assets to identify and replace any remaining AI-generated visuals. The studio has also promised that updated versions will be rolled out through future patches. Alongside this, it is also working on improving internal processes to ensure better communication with players going forward.
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Pearl Abyss admitted that AI-generated art slipped into Crimson Desert's final release, despite plans to replace placeholder assets. The developer issued an apology for the unintentional inclusion and lack of transparency, announcing a comprehensive audit to identify and remove all AI content in upcoming patches.
Pearl Abyss has acknowledged that Crimson Desert contains AI-generated content that was never meant to reach players. The developer apologizes for AI art appearing in the open-world RPG, explaining that experimental AI generative tools were used during early development to "rapidly explore tone and atmosphere"
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. These 2D visual props were intended as placeholder art, meant to be replaced before launch, but some assets were "unintentionally included in the final release"1
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Source: Digit
The controversy erupted just a day after Crimson Desert's launch when player reports surfaced on social media, highlighting disturbing imagery including a battle scene painting where soldiers and horses merge together in warped configurations
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Source: Eurogamer
Another painting depicted a man with one very short arm petting a blurry creature.
Source: IGN
The community quickly identified these as telltale signs of generative AI in gaming, forcing Pearl Abyss to respond publicly.
In a statement posted on X, Pearl Abyss took "full responsibility" for the oversight and addressed the lack of transparency surrounding its use of AI. "We should have clearly disclosed our use of AI," the company stated, recognizing that even though these tools were primarily used during early production with plans for replacement, "this does not excuse the lack of transparency"
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. The admission came after the studio initially failed to include proper AI content disclosure on the game's Steam page at launch2
.The unintentional inclusion of AI assets represents a significant breach of the developer's "internal standards," according to their official statement
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. This lack of proper asset management has raised questions about development process oversight, with some industry observers theorizing that executives and shareholders might have pressured developers to provide polished vertical slices before finished art was available3
.Pearl Abyss announced it is conducting a "comprehensive audit of all in-game assets" to identify and audit and replace AI art throughout Crimson Desert
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. Updated assets will roll out in upcoming patches, though the developer has not provided a specific timeline for these fixes2
. The studio also committed to reviewing and strengthening internal processes to ensure "greater transparency and consistency" in how it communicates with players moving forward4
.The Steam page now includes an AI generated content disclosure stating that "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced
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. This updated transparency comes after significant community backlash.Related Stories
Crimson Desert joins a growing list of high-profile titles facing scrutiny over AI-generated content. Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for using generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game . Similarly, Embark Studios is replacing AI-generated material in Arc Raiders after player backlash
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.Numerous developers have since shared examples emphasizing that temporary assets should be easily identifiable to prevent such mistakes
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. The use of generative AI in gaming has become a divisive issue, with some large studios embracing the technology while many smaller developers proudly proclaim their games to be "AI free"1
.Despite the controversy and additional technical issues including lack of Intel Arc GPU support, Crimson Desert sold 2 million copies on launch day and currently ranks as Steam's top-selling title
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. Pearl Abyss has also promised to add Intel Arc optimization soon, reversing its initial stance after Intel confirmed it had offered optimization support throughout production3
. The developer's quick response to address both the AI art and GPU support issues may help maintain player trust as it works to resolve these oversights through upcoming updates.Summarized by
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21 Dec 2025•Entertainment and Society

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