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Report: Disney's Attempts to Experiment With Generative AI Have Already Hit Major Hurdles
A new report from WSJ suggests that plans to use generative AI elements on the live-action 'Moana' and 'Tron: Ares' were stymied by legal ramifications... and the potential for public backlash. As Silicon Valley has pushed the world more and more into trying to make the generative AI boom sustain itself, Hollywood is still standing on the precipice of a transformative moment. Studios are grappling with the purported potential (and demands for cost savings) artificial intelligence models may bring, weighed against the legal minefields exploiting such technologies can representâ€"and an increasing public backlash to the technology. Disney is certainly no exception, as the company is already familiar with both the legal headaches and the PR nightmare generative AI can represent. But a new report from the Wall Street Journal claims that there've been even more attempts behind the scenes at Disney's studio to try and utilize generative AI technologies... neither of which purportedly went very far or well, for very different reasons. Two upcoming productions that tried to navigate potential use of generative AI mentioned in the WSJ report are the upcoming live-action Moana remake and Tron: Ares. For the former, Disney reportedly planned to work with an AI company called Metaphysic to create a digital deepfake of actor Dwayne Johnson, set to reprise his role as the demigod Maui in the remake. In an attempt to reduce the number of days Johnson would be required on set for production, the alleged plan was to have Johnson's cousin, Tanoai Reed, act as a stand-in who would have Johnson's deepfaked face put over his performance in post-production. Although the plan was for a "small number of shots," according to WSJ's report, after 18 months of negotiation and work between Disney and Metaphysic, none of the shots using Reed's performance will be in the final movie when it releases in July 2026. WSJ's report cited concerns over data security on Disney's end, as well as the legal question that lingers over any broader embrace of generative AI technology in Hollywood: who, exactly, owns the end product when generative AI models are used to create even a part of it? That thorny question of ownership has already seen Disney take legal action against AI companies over claims of illegal misuse of copyrighted material to train their models. In June this year, Disney teamed up with Universal to sue Midjourney over what the suit described as a "bottomless pit of plagiarism," accusing the AI company's image generator of breaching copyright laws to distribute and create images trained on the studios' library of characters and franchises. But copyright is not the only concern Disney faces when it comes to ideas around generative AI: the studio is also increasingly navigating potential publicity nightmares as social backlash to the use of the technology increases. In another example in WSJ's report, it's alleged that Disney executives pitched creatives on the set of Tron: Ares on including a generative AI character in the film, which itself is already about artificial intelligences escaping the digital world of "The Grid" to be exploited as military contractors in the real world. According to WSJ, the character would've been called "Bit" and acted as a potential companion to Jeff Bridges' returning Kevin Flynn, and built off of context provided by a writer, the generated character would then be recorded and deliver lines performed by an actor, responding as if the model itself were Bit. The report claims that similarly the idea was stymied again by legal discussions at the time, amid negotiations with unions, as well as the fact that Disney executives were purportedly told to drop the idea internally because "the company couldn’t risk the bad publicity." Disney is, of course, no stranger to public embarrassment when it comes to its properties and AI, either. Marvel was lambasted for the use of generative AI to create the opening title sequence to its Disney+ series Secret Invasion in 2023, and found itself defending itself from accusations of its use once more for the early marketing campaign for Fantastic Four: First Steps. Earlier this summer, Disney's investment into Epic Games was touted through the arrival of a generative-AI-enhanced Darth Vader avatar in Fortnite to promote the battle royale video game's then-ongoing Star Wars event, "Galactic Battle", where Darth Vader could be recruited by players, using a deepfake model of the late James Earl Jones' voice to interact with players in real time. Players promptly figured out ways to get around Epic's content restrictions and get the generative Vader to swear and use slurs. Although Epic managed to fix the bugs within 30 minutes of the Vader character's appearance going live in Fortnite, several videos of the exploits went viral on social media. SAG-AFTRA also filed an unfair labor practice charge against Epic over the use of generative AI denying a human actor the chance to voice the role (Jones' estate had already sold the rights to his voice to the Ukrainian tech company Respeecher in 2022 before his passing), but rumors recently swirled that the union dropped the charges in the wake of signing a new contract last month. The legal outcome of Disney and Universal's lawsuit is still to be decided, but what is seemingly clear is that the potential AI takeover of Hollywood that has been feared with the proliferation of generative AI may not be as close as some people (and some companies) expect.
[2]
Disney wanted to create a generative AI character for Tron: Ares and explored putting The Rock's head on a different body using deepfake tech for the live-action Moana remake
Disney has apparently tried - and failed - to make use of generative AI in two of its upcoming blockbusters Disney has apparently been flirting with using generative AI in several of its films, though they've been hitting roadblocks in trying to implement it. A new report from the Wall St. Journal (via Gizmodo) states that Disney was experimenting with implementing generative AI for two of its upcoming films, its live-action remake of Moana, and the upcoming sci-fi sequel Tron: Ares. In the case of Moana, Disney was reportedly toying with partnering with AI company Metaphysic to create a deepfake of the face of the film's star, Dwayne 'The Rock' Johnson, in order to minimize his required time on set by having Johnson's cousin and longtime stunt double Tanoi Reed fill in, with Johnson's face later being grafted onto his body via AI. The plan fell apart when Disney and Metaphysic's negotiations reached a stalemate, with Disney apparently professing concerns of information security and copyright struggles over who might maintain ownership of the AI generation content. Reed will not appear in the film, with Johnson filming the planned AI scenes himself instead. When it comes to Tron: Ares, the plan was reportedly quite different, as the studio was apparently considering adding an entirely AI generated character into the film, named Bit. Tron: Ares centers on the idea of sentient AI beings entering the real world as soldiers in human looking physical bodies. Disney reportedly canned this idea as well, thanks to both the ongoing copyright concerns around the technology, and the potential for negative publicity around the use of AI in the film. Generative AI is one of the most contentious technologies of the modern day, with Disney itself previously engaging in lawsuits over the use of its copyrighted material to train the learning model algorithms that are used in generative AI.
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Disney planned and pitched strong AI usage in live-action Moana remake, Tron: Ares
Disney had planned and pitched the heavy use of AI in two of its biggest upcoming movies, Tron: Ares and the live-action Moana remake. A new report shows that the Mouse is still heavily invested in using the new and unproven technology where it can. According to the report, which stems from the Wall Street Journal, Disney executives pitched an idea for there to be an AI-generated character in Tron: Ares, who would have acted as a sidekick for Jeff Bridges' character. The idea was scrapped due to concerns around optics and it drawing in bad publicity. Another plan was to have Dwayne Johnson's face put on another actor's body using AI for the live-action Moana remake. Johnson apparently approved the plan, but it never went ahead due to data and copyright concerns. One of these days, it seems like a plan or pitch won't get scrapped, and we'll see some major AI usage in big films. Already, it's creeping more and more into the films we see, so be sure to keep an eye out for more of it.
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Disney's attempts to incorporate generative AI in upcoming films like 'Moana' and 'Tron: Ares' have been stymied by legal concerns and potential public backlash, highlighting the challenges of AI adoption in Hollywood.
Disney, a major player in the entertainment industry, has been exploring the use of generative AI technologies in its upcoming films. However, these attempts have encountered significant obstacles, primarily due to legal concerns and potential public backlash 1.
Source: gamesradar
For the live-action remake of 'Moana', Disney reportedly planned to collaborate with AI company Metaphysic to create a digital deepfake of actor Dwayne Johnson 2. The idea was to have Johnson's cousin and stunt double, Tanoai Reed, act as a stand-in, with Johnson's face digitally superimposed onto Reed's performance in post-production. This approach aimed to reduce Johnson's required time on set 1.
However, after 18 months of negotiations between Disney and Metaphysic, the plan was abandoned. Disney cited concerns over data security and the complex legal question of ownership when generative AI is used in content creation 1.
Source: Gizmodo
For the upcoming sci-fi sequel 'Tron: Ares', Disney executives reportedly pitched the inclusion of a generative AI character named "Bit" 1. This AI-generated character was intended to serve as a companion to Jeff Bridges' returning character, Kevin Flynn 3.
The proposed AI character would have been built using context provided by a writer, with an actor performing the generated lines. However, this idea was also abandoned due to ongoing legal discussions and concerns about potential negative publicity 1.
Disney's attempts to incorporate AI technology have been complicated by several factors:
Copyright concerns: Disney, along with Universal, has taken legal action against AI companies like Midjourney for alleged copyright infringement in training their models 1.
Ownership issues: The use of generative AI raises questions about who owns the final product when AI models contribute to content creation 2.
Public backlash: Disney has faced criticism for its use of AI in other projects, such as the opening title sequence of the Disney+ series 'Secret Invasion' 1.
These setbacks highlight the challenges that major studios face in adopting AI technologies. While there is interest in exploring the potential of AI for cost savings and creative possibilities, the legal and public relations risks remain significant hurdles 1.
As the entertainment industry continues to grapple with the implications of AI, it's clear that the widespread adoption of these technologies in film production may not be as imminent as some have predicted 2. The outcome of ongoing legal battles and public discourse will likely shape the future of AI in Hollywood.
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