Games Workshop bans AI in Warhammer design, doubles down on human creators instead

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Games Workshop announced a strict ban on AI-generated content across its Warhammer franchise, rejecting the technology in all design processes and competitions. CEO Kevin Rountree revealed the company's cautious approach during its half-yearly report, which showed revenue of £332.1 million. The policy emphasizes intellectual property protection and respect for human creators, with the company actively hiring more artists, writers, and sculptors instead of adopting automation.

Games Workshop Takes Firm Stance Against AI in Design Processes

Games Workshop has implemented a comprehensive policy against generative AI, explicitly banning its use across all creative work for its Warhammer franchise. During the company's half-yearly financial report presentation, Games Workshop CEO Kevin Rountree outlined the firm's position, stating that "we do not allow AI-generated content or AI to be used in our design processes or its unauthorized use outside of GW, including in any of our competitions."

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The ban on the use of AI marks a significant departure from industry trends, where many entertainment companies have rushed to integrate artificial intelligence into their workflows.

Source: Digit

Source: Digit

The announcement came as Games Workshop reported £332.1 million (around $420 million) in revenue for the 26-week period ending November 30, 2025, representing nearly $44 million more than the same period in 2024.

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Rountree described the company's AI policy as "very cautious," noting that while a few senior managers have investigated the technology, "none are that excited about it yet."

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Intellectual Property Protection and Data Security Concerns

The Games Workshop AI policy extends beyond creative considerations to encompass broader concerns about data compliance, security, and governance. Rountree expressed frustration that "AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not," highlighting the challenge of maintaining control over proprietary information in an environment where artificial intelligence tools are increasingly embedded in everyday devices.

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This cautious approach to technology reflects genuine concerns about intellectual property protection, particularly given how generative AI systems are trained on vast datasets that may include copyrighted material without proper authorization. The company's stance emphasizes maintaining "a strong commitment to protect our intellectual property and respect our human creators," according to Rountree.

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Commitment to Human Creators Over Automation

Rather than exploring cost-cutting through automation, Games Workshop is actively expanding its creative workforce. Rountree emphasized the company's commitment to human creators by pointing to recent hiring initiatives: "We continued to invest in our Warhammer Studio—hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love."

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Source: Decrypt

Source: Decrypt

The policy against generative AI also applies to Games Workshop's Golden Demon painting competitions, which had previously banned AI-generated content in 2024 after discovering that one of the previous year's winners had used Midjourney-created art in a printed backdrop.

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This demonstrates how the company is protecting the integrity of its community events and ensuring that creative work remains genuinely human-made.

Industry Context and Warhammer 40,000 Lore Alignment

Games Workshop's position aligns with similar stances taken by other major game studios. Larian Studios recently confirmed that its upcoming Divinity game will not include AI-generated content, citing concerns around authorship and training data. Blizzard Entertainment has also stated it is not using generative AI in World of Warcraft, though it deploys machine learning tools for non-creative tasks.

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The ban carries particular resonance within Warhammer 40,000 lore, where artificial intelligence—known as "Abominable Intelligence" or "Silica Animus"—is treated as tech heresy and expressly forbidden by Imperial Law. The Adeptus Mechanicus and other factions view AI as dangerous and prohibited, making Games Workshop's real-world stance a fitting reflection of its fictional universe.

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Source: Gizmodo

Source: Gizmodo

While Kevin Rountree acknowledged that the company will allow senior managers to remain "inquisitive" about the technology, the overall message is clear: Games Workshop prioritizes art and sculpture created by human hands over algorithmic generation. This approach matters for creative professionals across the gaming industry, as it demonstrates that commercial success—the company reported operating profit of £140.4 million (around $177 million)—doesn't require sacrificing human creativity for automation.

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