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'Warhammer' Veteran Jervis Johnson Warns AI Could Become the 'Asbestos of the Internet' - Decrypt
Johnson warned that generative AI could do developers more harm than good. Artificial intelligence could become "the asbestos of the internet," according to one of the architects of Warhammer 40,000. Jervis Johnson, the longtime designer behind Warhammer 40,000, Necromunda, and Blood Bowl,
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Blood Bowl creator Jervis Johnson agrees with Games Workshop's AI ban, says 'it allows you to be a bit lazy and not put in the effort'
"AI is going to be like the asbestos of the internet and the computer industry." Jervis Johnson is a legend in the world of tabletop game design. During almost four decades spent at Games Workshop he created Blood Bowl and wrote the core rules for Advanced Heroquest, co-created Necromunda, and
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Jervis Johnson, the legendary tabletop game designer behind Warhammer 40,000 and Blood Bowl, has voiced strong support for Games Workshop's AI ban. He warns that generative AI could become the 'asbestos of the internet' and believes it hinders creative work by encouraging laziness rather than delivering the human effort needed for top-tier game design.
Jervis Johnson, the veteran tabletop game designer who shaped iconic titles like Warhammer 40,000, Blood Bowl, and Necromunda during his nearly four-decade career at Games Workshop, has publicly endorsed his former employer's strict prohibition on artificial intelligence in creative work
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. Speaking with gaming outlet FRVR, Johnson expressed skepticism about generative AI's capabilities and warned it could become "the asbestos of the internet and the computer industry"2
. The comparison suggests that companies may spend decades removing AI from their workflows after discovering its limitations, much like the costly removal of asbestos from buildings once its dangers became apparent.
Source: PC Gamer
Games Workshop, founded in 1975 and publicly traded on the London Stock Exchange since 1994, has established itself as one of the largest tabletop gaming companies globally. In January, the maker of Warhammer 40,000 and Age of Sigmar reported approximately $422 million in revenue and roughly $178 million in operating profit for the 26 weeks ended November 30, 2025
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. CEO Kevin Rountree outlined the company's cautious internal policy in its half-yearly financial report, stating that Games Workshop does not allow AI-generated content or AI to be used in its design processes, or its unauthorized use outside of the company, including in any competitions1
. Rountree even added a personal complaint about machine learning engines being "automatically included on our phones or laptops whether we like it or not"2
.
Source: Decrypt
Johnson, now retired from Games Workshop but still active in projects like the Godzilla TTRPG and DreadBall All Stars, believes the Games Workshop's AI ban represents "the right move for a lot of companies"
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. The tabletop game designer argues that while AI "can do stuff that's perfectly good in a middling kind of way, on the low-end," it fails to meet professional standard requirements for top-tier creative work2
. "If you're going to do stuff at the top end, do properly interesting, creative stuff, then AI doesn't help you," Johnson explained. "It's a hindrance basically because it allows you to be a bit lazy and not put in the effort"2
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Reflecting on his work developing Warhammer 40,000, Johnson emphasized the importance of sustained human effort in creating memorable games. "There was a lot of work involved there, a lot of thinking, and thought, and meetings, and planning, and discarding ideas," he said
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. He worries that generative AI shortcuts this essential process, leading to mediocre outcomes. "What it does is it just cuts that out and shortcuts to kind of an average answer," Johnson noted1
. Johnson's stance reflects broader concerns in the creative industry about AI in creative processes potentially undermining the deliberate, iterative work that produces truly innovative designs. His warning that most AI output "doesn't seem to actually quite match up to the hype" suggests the technology may prove more harmful than helpful for developers pursuing excellence in tabletop gaming and beyond1
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