Curated by THEOUTPOST
On Mon, 19 Aug, 4:03 PM UTC
3 Sources
[1]
Video gamers set for world's biggest trade show
The world's largest video game trade show, Gamescom, opens its doors on Tuesday in Germany at a sensitive moment for an industry battered by layoffs and studio closures. Organisers expect the event, which runs until Sunday in the western city of Cologne, to welcome more than 300,000 people as firms hype forthcoming big releases like "Indiana Jones and the Great Circle" and "Call of Duty: Black Ops 6". The industry is expected to generate more than $180 billion in revenue this year and attract more than 3.4 billion players, according to the Newzoo analyst firm. But sales are far from the peaks reached in the pandemic. While smaller studios are struggling to survive, big publishers are imposing dramatic cost-cutting exercises and thousands of workers are being laid off. "I see studios that inspired me going out of business and it terrifies me," David Rabineau, a French developer who heads independent studio Homo Ludens, told AFP. - 'Sharp downturn' - At least 11,000 workers have been given their marching orders already this year, more than for the whole of 2023, according to Game Industry Layoffs, a website that tracks the numbers. American firm Bungie, creator of "Halo" and "Destiny", is the latest to announce layoffs, saying last month it would cut 220 positions -- 17 percent of its workforce. The game maker, bought by Sony in 2022, said it had tried to expand too quickly and pointed to "a sharp downturn in the games industry" more widely. Rabineau, a regular at Gamescom, said publishers were lowering their budgets and being more selective over the games they would take on. "They want to take less and less risk," he said. Stephane Rappeneau, professor of video game economics at the Sorbonne in Paris, said publishers were struggling with a drop-off in funding. Investment firms had poured money into video games during the pandemic boom, but they were now turning to sectors like artificial intelligence. "Publishers are passing on these financing difficulties to the studios," said Rappeneau. - Ageing consoles - Mat Piscatella, an analyst at US market research firm Circana, said it had been a "tumultuous year". He pointed out that the three major consoles -- Nintendo's Switch, PlayStation 5 and Xbox Series -- were past their peaks. He also highlighted that older games like "Fortnite", "Minecraft" and "League of Legends" continued to capture players' time and money, to the detriment of new releases. The publicity for Gamescom has leaned heavily on the promise of new games being announced. But according to Newzoo, games released before 2018 accounted for nearly 61 percent of the total time spent playing on computers and consoles last year worldwide, excluding China and India. "Breaking through for new video games has never been more difficult," said Piscatella. But despite all the difficulties, he said he hoped the industry had weathered the storm. The long-awaited release next year of "Grand Theft Auto VI" as well as Nintendo unveiling its Switch successor should give the industry a boost, he said.
[2]
Video gamers set for world's biggest trade show
The world's largest video game trade show, Gamescom, opens its doors on Tuesday in Germany at a sensitive moment for an industry battered by layoffs and studio closures. "I see studios that inspired me going out of business and it terrifies me," David Rabineau, a French developer who heads independent studio Homo Ludens, told AFP. - 'Sharp downturn' - At least 11,000 workers have been given their marching orders already this year, more than for the whole of 2023, according to Game Industry Layoffs, a website that tracks the numbers.The world's largest video game trade show, Gamescom, opens its doors on Tuesday in Germany at a sensitive moment for an industry battered by layoffs and studio closures. Organisers expect the event, which runs until Sunday in the western city of Cologne, to welcome more than 300,000 people as firms hype forthcoming big releases like "Indiana Jones and the Great Circle" and "Call of Duty: Black Ops 6". The industry is expected to generate more than $180 billion in revenue this year and attract more than 3.4 billion players, according to the Newzoo analyst firm. But sales are far from the peaks reached in the pandemic. While smaller studios are struggling to survive, big publishers are imposing dramatic cost-cutting exercises and thousands of workers are being laid off. "I see studios that inspired me going out of business and it terrifies me," David Rabineau, a French developer who heads independent studio Homo Ludens, told AFP. - 'Sharp downturn' - At least 11,000 workers have been given their marching orders already this year, more than for the whole of 2023, according to Game Industry Layoffs, a website that tracks the numbers. American firm Bungie, creator of "Halo" and "Destiny", is the latest to announce layoffs, saying last month it would cut 220 positions -- 17 percent of its workforce. The game maker, bought by Sony in 2022, said it had tried to expand too quickly and pointed to "a sharp downturn in the games industry" more widely. Rabineau, a regular at Gamescom, said publishers were lowering their budgets and being more selective over the games they would take on. "They want to take less and less risk," he said. Stephane Rappeneau, professor of video game economics at the Sorbonne in Paris, said publishers were struggling with a drop-off in funding. Investment firms had poured money into video games during the pandemic boom, but they were now turning to sectors like artificial intelligence. "Publishers are passing on these financing difficulties to the studios," said Rappeneau. - Ageing consoles - Mat Piscatella, an analyst at US market research firm Circana, said it had been a "tumultuous year". He pointed out that the three major consoles -- Nintendo's Switch, PlayStation 5 and Xbox Series -- were past their peaks. He also highlighted that older games like "Fortnite", "Minecraft" and "League of Legends" continued to capture players' time and money, to the detriment of new releases. The publicity for Gamescom has leaned heavily on the promise of new games being announced. But according to Newzoo, games released before 2018 accounted for nearly 61 percent of the total time spent playing on computers and consoles last year worldwide, excluding China and India. "Breaking through for new video games has never been more difficult," said Piscatella. But despite all the difficulties, he said he hoped the industry had weathered the storm. The long-awaited release next year of "Grand Theft Auto VI" as well as Nintendo unveiling its Switch successor should give the industry a boost, he said.
[3]
Video gamers set for world's biggest trade show
Gamers play video games during the Gamescom LAN event earlier this year in Cologne. -- AFP The world's largest video game trade show, Gamescom, opens its doors on Tuesday in Germany at a sensitive moment for an industry battered by layoffs and studio closures. Organisers expect the event, which runs until Sunday in the western city of Cologne, to welcome more than 300,000 people as firms hype forthcoming big releases like "Indiana Jones and the Great Circle" and "Call of Duty: Black Ops 6". The industry is expected to generate more than $180 billion in revenue this year and attract more than 3.4 billion players, according to the Newzoo analyst firm. But sales are far from the peaks reached in the pandemic. While smaller studios are struggling to survive, big publishers are imposing dramatic cost-cutting exercises and thousands of workers are being laid off. "I see studios that inspired me going out of business and it terrifies me," David Rabineau, a French developer who heads independent studio Homo Ludens, told AFP. At least 11,000 workers have been given their marching orders already this year, more than for the whole of 2023, according to Game Industry Layoffs, a website that tracks the numbers. American firm Bungie, creator of "Halo" and "Destiny", is the latest to announce layoffs, saying last month it would cut 220 positions -- 17 percent of its workforce. The game maker, bought by Sony in 2022, said it had tried to expand too quickly and pointed to "a sharp downturn in the games industry" more widely. Rabineau, a regular at Gamescom, said publishers were lowering their budgets and being more selective over the games they would take on. "They want to take less and less risk," he said. Stephane Rappeneau, professor of video game economics at the Sorbonne in Paris, said publishers were struggling with a drop-off in funding. Investment firms had poured money into video games during the pandemic boom, but they were now turning to sectors like artificial intelligence. "Publishers are passing on these financing difficulties to the studios," said Rappeneau. Mat Piscatella, an analyst at US market research firm Circana, said it had been a "tumultuous year".
Share
Share
Copy Link
Gamescom, the world's biggest video game trade fair, is set to kick off in Cologne, Germany. The event promises to showcase the latest in gaming technology and attract hundreds of thousands of enthusiasts from around the globe.
Gamescom, the world's largest video game trade show, is poised to open its doors in Cologne, Germany, marking a significant event in the gaming industry calendar. The fair, which runs from August 23 to 27, is expected to draw massive crowds, with organizers anticipating over 250,000 visitors from more than 100 countries 1.
The event will feature a diverse array of exhibitors, ranging from industry behemoths to independent developers. Notable absentees this year include PlayStation and Nintendo, but the show will still host major players such as Xbox, Ubisoft, and Bandai Namco 2. This mix ensures that attendees will have access to a wide spectrum of gaming experiences and innovations.
Gamescom 2023 is set to showcase the latest advancements in gaming technology. Visitors can expect to see cutting-edge graphics, innovative gameplay mechanics, and new hardware demonstrations. The event will also highlight the growing influence of artificial intelligence in game development and player experiences 3.
The trade show is not just a celebration of gaming culture but also a significant economic event. It serves as a platform for business deals, partnerships, and industry networking. The global games market is projected to generate revenues of $187.7 billion in 2023, underlining the industry's robust growth and the importance of events like Gamescom 1.
This year's Gamescom places a strong emphasis on sustainability. The event aims to be climate-neutral, with measures in place to offset its carbon footprint. This initiative reflects a growing awareness of environmental issues within the gaming industry and sets a precedent for future large-scale events 2.
Gamescom's international appeal is evident in its diverse attendee base. The event serves as a melting pot of gaming cultures from around the world, fostering cross-cultural exchanges and global collaborations. This international flavor contributes to the richness of the gaming ecosystem and helps drive innovation in the industry 3.
As Gamescom 2023 prepares to open its doors, the gaming world eagerly anticipates the unveiling of new titles, technological breakthroughs, and industry trends that will shape the future of interactive entertainment. The event stands as a testament to the enduring popularity and ever-evolving nature of video games in our digital age.
Reference
[1]
[2]
[3]
Gamescom, Europe's biggest video games convention, has returned to Cologne, Germany, attracting thousands of enthusiasts. The event features elaborate cosplay, long queues, and showcases from major gaming companies.
2 Sources
2 Sources
The ChinaJoy Expo 2023 in Shanghai showcases the recovery of China's gaming sector after regulatory challenges. The event highlights new technologies and the industry's adaptation to government policies.
2 Sources
2 Sources
The Game Developers Conference's 2025 State of the Game Industry survey highlights the impact of layoffs, growing skepticism towards AI, and a significant shift towards PC game development amidst industry challenges.
3 Sources
3 Sources
Microsoft announces layoffs in its Xbox division, affecting 650 employees. The move comes as part of a restructuring effort following the Activision Blizzard acquisition and amid broader challenges in the gaming industry.
5 Sources
5 Sources
SAG-AFTRA video game performers are on strike, using Comic-Con as a platform to demand better pay and protections against AI. The union seeks improved compensation and safeguards for actors in the rapidly evolving gaming industry.
4 Sources
4 Sources
The Outpost is a comprehensive collection of curated artificial intelligence software tools that cater to the needs of small business owners, bloggers, artists, musicians, entrepreneurs, marketers, writers, and researchers.
© 2025 TheOutpost.AI All rights reserved