2 Sources
2 Sources
[1]
Gaming is embracing AI, but GDC proves nobody actually knows what to do with it
If you want to understand the state of the video game industry, there's no better place to get a snapshot than the Game Developers Conference. The annual event held in San Francisco unites game professionals around the world to show off what they're working on, share ideas with other developers, and diagnose the problems facing the industry. It's also a battle royale for tech companies hungry to shape the future of development. In 2023, the show was flooded with Web3 startups selling big visions for NFTs and the Metaverse. When that buzz died down in 2024, AI fervor took its place, as companies like Inworld bought prime booth space in hopes of forcing a revolution. Two years later, not much has changed. AI was still a major focus of this year's GDC; major players like Nvidia and Google made their presence known throughout the halls of the Moscone Center. With well-attended panels on the subject and tons of startups pushing new tools on the show floor, it was undeniable that the generative AI craze has yet to loosen its grip on a vulnerable gaming industry in need of change. What was less clear, though, is how exactly the tech will shape game development. A hodgepodge showcase where no one seemed to have the same vision of the future showed why the topic of generative AI in gaming is so difficult to understand -- and why so many developers say they're avoiding the mess altogether. Even before GDC's show floor opened on Wednesday, AI was a dominant focus of the conference. Banners advertising AI tools were strewn about the Moscone Center, while the expo center's West Hall was lined with booths selling practical use cases for the tech in game development. That charge was led by Google, which roped off a part of the West Hall's second floor (that hosted organizations like the indie-focused nonprofit Day of The Devs in previous years) to showcase games that were being developed with Gemini components. Each of the projects on display showcased a very different way of using AI. One demo was for a rudimentary top-down shooter that featured a voiced AI helper that would give the players tips as they played. Every few seconds, a robotic voice butted in to tell players where a boss was on-screen, like a non-stop GPS. Another demo I tried was entirely focused on showing off AI-powered NPCs populating a very basic fantasy town setting. I could talk to any character I saw, typing up prompts that they would respond to after a few seconds of generation with chatbot-like text that struggled to give the townsfolk distinct personalities. Like a lot of attempts at AI NPC, my conversations weren't always coherent. When I walked into a tavern and saw someone sitting at a table in front of a fully cooked chicken, I asked the barkeeper if he could make me a quail. He refused and said the tavern doesn't cook fowl. A more creative use case came from an upcoming roguelike called You vs. Zombies. The project utilizes generative AI to let players create a custom hero that the game adapts around. By answering a few prompts about my hero, I created the Baja Blaster: an over-caffeinated hero with a soda bottle-shaped head and skin the color of Mountain Dew. My stats were determined based on that (low health, high speed), as were my spells (which included one called Mountain Due-Over). The flavor text between the action made references to my soda intake, even cracking a Voltage pun, while the game generated a health-conscious boss to act as a foil to my hero. Once the show floor opened on Wednesday, attendees were met with a smattering of booths pushing very different AI tools and use cases. Nunu.ai showed off a QA automation system where developers could quickly build bug tests using AI, not dissimilar to how some web developers use Selenium to craft routine test scripts. Arcade AI, on the other hand, showcased a full AI game engine where developers could generate a full environment, create assets, and even put together game logic from prompts. If that sounds too good to be true, it is. I tried a demo of a wave-defense first-person shooter that was quickly mocked up in the tool, which played like a student project from a design summer camp. (Though that didn't seem to bother the professionals: I overheard the team talking to someone from Epic during my demo, who was curious about if the tool could be integrated into existing game engines.) 3D model generation? AI agents to help out in programs like Blender? Coding support? Every booth I visited had a completely different idea for generative AI with varying degrees of practicality. There were AI-powered games too, but those didn't leave the strongest impressions either. One game by developer Gamecury AI was a mystery game starring Sherlock Holmes, where I communicated with Watson via written or vocal prompts. The settings menu allowed players to change which AI model generating the dialogue on the fly. It was a bizarre tech showcase filled with slow voice acting, flat text responses, and inconsistent character logic. When I asked Watson if he'd make me tea, he happily agreed and asked if I wanted some biscuits too. Then he let me know that, actually, he can't do any of that. Thanks, my dear Watson. The myriad of use cases made it hard to parse just how far along the tech actually is at this point. The games I demoed, for instance, felt like a small-scale proof of concept rather than something you'd actively play outside a conference setting. That was also the case at GDC 2024, where Ubisoft and Nvidia showcased a demo that had players chatting with AI-powered NPCs. The flood of low-quality tools and games drowned out more down-to-Earth applications that perhaps could fit into a development workflow. Tech companies believe that generative AI can do anything, and they're throwing as many darts at the wall as possible in hopes that one sticks. While images of the Google booth elicited some social media dunking during the week, there did seem to be a genuine interest in the tech at the show. A Google-hosted panel about DeepMind ended up being quite popular; Game File reported that the talk reached capacity, with at least 100 people turned away at the door. The curiosity is there, even if the sales pitches haven't evolved much in two years. You can't blame consumers for being baffled by it all. As the buzzwords have become more invasive over the past few years, we've seen skeptical players getting their wires crossed as they try to parse the difference between generative AI and regular old AI in the classic video game sense. You can blame that on social media witch hunts -- some proponents of the tech that I spoke to at GDC did just that -- but the reality is that the tech industry is sowing that confusion itself. It's not so dissimilar to the way that Web3, NFTs, and the Metaverse all fused into one nebulous topic in the early 2020s that poisoned the well for unrelated tech. There's an education problem, but how is anyone supposed to learn when the top-down messaging is so garbled? If tech companies are going to keep pushing the tech, maybe it's time for those companies to better understand what they're trying to sell. Maybe that's why some developers I spoke to at the show were so quick to distance themselves from the tech entirely, rather than get into its nuances. When I broached the topic of AI with the writers of Zero Parades, the latest CRPG from Disco Elysium studio ZA/UM, they were quick to tell me that the studio isn't using generative AI whatsoever, as if they knew the question was coming. They went as far as to say that Zero Parades doesn't use any AI, period, pointing out that they don't even have regular old AI baked into characters. Other studios I talked to similarly brushed past the topic as quickly as they could; after one interview, a PR person even told me that they could send me proper email statements about how the studio isn't using AI. When the microphones were on, guards tended to go up. But more casual conversations I had throughout the week were more nuanced. A few developers I spoke to voiced frustration with how difficult it is to actually talk about the tech and where it could be useful, characterizing the tech as a potentially valuable tool. Those conversations are lost when companies like Nvidia try to sell all-encompassing visions of AI that don't give much thought to how it will impact jobs or take the artistry out of games. That's been happening for years now, and it's only getting more convoluted. Maybe Nunu.ai is on to something with a very focused idea of how AI can assist a small part of the QA process. But we can't really have those conversations when AI-voiced NPCs keep interjecting over everything. A lot of people at GDC would have you believe that AI is the future of gaming. I'm just not sure that they're all living in the same present.
[2]
Major investor is 'shocked and sad' that the games industry is 'demonizing' generative AI
At GDC 2026, the rift between big tech and creative workers was easy to see. In a theater set off to the side of this week's Game Developers Conference, representatives from big tech companies and venture capital firms spoke about, among other things, their enthusiasm for generative AI. Many of the attendees over in the main convention halls don't feel the same way: 52% of respondents to a recent GDC survey said that they think generative AI is bad for the games industry, and only 7% agreed that it's a good thing. One of the most direct expressions of this divide came from Moritz Baier-Lentz, head of gaming at Lightspeed Venture Partners, a firm with investments in Anthropic and a number of other AI companies. During a group discussion about how the games industry can "capitalize on shifting trends in customer engagement," Baier-Lentz said that he's "shocked and sad" that the industry has not embraced generative AI, noting that the gaming business has previously pushed new technology forward. He accused anti-AI game developers of "demonizing" a "marvelous new technology." As for why there's so much negative sentiment around AI among game developers, Baier-Lentz reckons that after record layoffs in the wake of the Covid hiring boom, people are worried about their jobs. Yeah, I'd say that's one of the reasons they don't like it! Others include the use of artists' work without consent, environmental issues, the quality of AI output, and the feeling that automating culture production can only result in what is now commonly called "AI slop." Big tech's response to those attitudes, as expressed in the panels I attended, is that the tech is imperfect but still new and improving rapidly, and that rather than contracting the industry further, it will (in ways not yet entirely defined) expand what's possible for game developers, enabling faster iteration while still requiring the employment of human cleverness and creativity. In a panel about AI trends and opportunities, for instance, Nvidia VP of applied deep learning research Bryan Catanzaro said that nobody at Nvidia writes code without AI help today, but added that software engineers still have to know what they're doing, because using AI in a "dumb way" will get a dumb result. As if planned by a political cartoonist, another expression of this rift in the games industry could be seen on the GDC expo floor, where a Campaign to Organize Digital Employees booth promoted unionization right next to a cluster of AI startups, such as Tesana, which promises that its users can build entire games simply by "chatting with AI."
Share
Share
Copy Link
At the Game Developers Conference, major tech players like Nvidia and Google showcased AI tools across the expo floor, but a new survey reveals 52% of developers believe generative AI is harmful to the games industry. The conference highlighted a growing rift between venture capital enthusiasm and creative workers' concerns about job displacement, ethical issues, and output quality.
The Game Developers Conference has become ground zero for a heated debate about AI in gaming, with tech giants and venture capital firms pushing hard for adoption while the creative workforce pushes back just as forcefully
1
. From the moment attendees entered the Moscone Center in San Francisco, AI banners and booth displays made it clear that generative AI remains a dominant focus, mirroring the fervor that began in 2024 when companies like Inworld first bought prime booth space1
. Yet beneath the flashy demonstrations and well-attended panels, a troubling reality emerged: nobody seems to agree on what role this technology should actually play in the future of game development.
Source: Polygon
A recent GDC survey laid bare the industry's skepticism, revealing that 52% of respondents believe generative AI is bad for the games industry, while only 7% view it positively
2
. This developer sentiment stands in stark contrast to the enthusiasm radiating from tech companies in gaming like Nvidia and Google, which maintained significant presence throughout the conference halls.Google roped off a section of the West Hall's second floor to showcase games developed with Gemini components, each demonstrating wildly different applications
1
. One demo featured a top-down shooter with a voiced AI helper offering constant tips like a non-stop GPS. Another focused entirely on AI-powered NPCs populating a basic fantasy town, where typed prompts generated chatbot-like responses that struggled to create distinct personalities. When one attendee asked a tavern barkeeper about quail after seeing a cooked chicken on a table, the AI refused, claiming the establishment doesn't cook fowl1
.More creative implementations emerged as well. The upcoming roguelike You vs. Zombies uses AI-generated content to let players create custom heroes the game adapts around, generating stats, spells, and flavor text based on player-defined characteristics
1
. Meanwhile, the expo floor showcased everything from Nunu.ai's QA automation system for building bug tests to Arcade AI's full game engine promising environment generation and game logic from prompts—though the demonstrated wave-defense shooter played like a student design project1
.The philosophical divide reached its peak when Moritz Baier-Lentz, head of gaming at Lightspeed Venture Partners, expressed being "shocked and sad" that the industry hasn't embraced what he called a "marvelous new technology"
2
. He accused developers of "demonizing" generative AI, attributing resistance to fears about job displacement following record gaming industry layoffs after the Covid hiring boom2
.
Source: PC Gamer
But job displacement represents just one concern among many. Developers cite ethical concerns about using artists' work without consent, environmental issues, quality problems with AI output, and the broader fear that automating culture production leads to what's now commonly termed "AI slop"
2
. The physical manifestation of this rift appeared on the expo floor itself, where a Campaign to Organize Digital Employees booth promoting unionization sat directly next to AI startups like Tesana, which promises users can build entire games by "chatting with AI"2
.Related Stories
Nvidia VP of applied deep learning research Bryan Catanzaro claimed that nobody at Nvidia writes code without AI help today, though he emphasized software engineers must still understand their craft, warning that using AI in a "dumb way" yields dumb results
2
. This represents the tech industry's core argument: the technology remains imperfect but improving rapidly, and rather than contracting the industry further, it will expand possibilities for developers while still requiring human creativity2
.Yet the hodgepodge showcase at GDC—featuring everything from 3D model generation to AI agents for programs like Blender to coding support—demonstrated why the topic remains so difficult to parse
1
. With no unified vision and varying degrees of practicality across implementations, many developers say they're avoiding the mess altogether. What remains clear is that AI in gaming will continue dominating industry conversations, even as the creative workforce and venture capital interests remain fundamentally at odds over its role in shaping what comes next.🟡 adventures in gaming.)Summarized by
Navi
29 Jan 2026•Business and Economy

19 Feb 2026•Entertainment and Society

17 Jul 2025•Technology
