GZDoom Community Splits Over AI-Generated Code Controversy

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The popular Doom source port GZDoom faces a major community divide after its creator, Graf Zahl, introduced AI-generated code. This has led to the creation of a new fork, UZDoom, by disgruntled developers.

The Rise of the AI Controversy in GZDoom

The open-source Doom community has been rocked by a recent controversy surrounding GZDoom, one of the most popular Doom source ports. The project, which has been a cornerstone of Doom modding for years, is now facing a significant split within its development community

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Source: Ars Technica

Source: Ars Technica

At the heart of the controversy is GZDoom's creator and maintainer, Christoph Oelckers, known as Graf Zahl. The tension reached a boiling point when Zahl admitted to inserting untested AI-generated code into the GZDoom codebase

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. This decision, along with other long-standing issues, has led to a significant portion of the development community breaking away to form a new fork called UZDoom.

The AI Code Incident

The incident that sparked the current crisis was Zahl's inclusion of AI-generated code for detecting dark mode on Linux. In a GitHub post, Zahl commented, "This is what ChatGPT told me for detecting dark mode on Linux"

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. This revelation led to heated discussions among developers about the use of AI-generated code in an open-source project.

Zahl defended his actions, stating that the AI-generated code was only used for "boilerplate code" and not for core game features. However, many in the community strongly opposed this approach, with some developers threatening to leave the project if AI-generated code became a regular part of GZDoom's development

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The Birth of UZDoom

In response to the AI controversy and other long-standing issues with Zahl's leadership style, a significant portion of the GZDoom development community has decided to create a new fork called UZDoom

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Source: pcgamer

Source: pcgamer

UZDoom aims to maintain compatibility with old GZDoom saves and mods while introducing a more collaborative development model. Nash Muhandes, one of the developers behind UZDoom, explained that the new project would "get rid of the 'one man decides everything' / 'my way or the highway' development model"

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Impact on the Doom Modding Community

The split has already begun to affect the wider Doom modding community. Some mod developers, such as those behind the World War 1-themed Doom 2 mod "Trench Foot," have had to delay their releases due to uncertainties surrounding the shift from GZDoom to UZDoom

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Source: Kotaku

Source: Kotaku

Despite these challenges, many in the community are optimistic about UZDoom's future. The new fork plans to continue with the roadmap set for GZDoom 5.0, which includes improvements to netcode and support for ray tracing

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The Future of GZDoom and UZDoom

This community split highlights broader discussions on AI in software development. As AI tools grow, open-source projects must address the ethical and practical challenges of integrating AI-generated code

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