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HyperX is working with brain-scanning company Neurable on a gaming headset that aims to offer 'prevention of tilt' and 'good practice, not crap practice'
Exclusive: Neurable's CEO explains how tracking brainwaves will made you better at games Brain-reading company Neurable is working with HyperX on new products aimed at using neuroscience to improve your gaming performance. The idea is to have gaming headsets with built-in EEG sensors that read your brainwaves as you play, and use the data to not only help you boost your accuracy and reaction times, but also avoid tilting and performance crashes. TechRadar has experience with Neurables tech: we tested the Master & Dynamic MW75 headphones, which use the same kind of technology to help you monitor your focus levels and your risk of burnout at work. The collaboration has been announced at CES 2026 and focuses on two areas: improving your headspace before you play in order to improve performance, and monitoring activity while playing to see if you're maintaining peak levels. I got a chance to try a prototype of the technology and to speak to Dr. Ramses Alcaide, CEO and co-founder of Neurable, to hear more about what it can do and the plan for the future. I was able to test the technology using a prototype developed with HyperX, but that's still far from the final gaming headset they have planned - for a start, it didn't have a mic boom. It was also pretty heavy, and I'm sure they'll work on a lighter one for long-term gaming sessions. But the main thing is that the tech worked, and is instantly really interesting. It's not news that your mental state can really affect your performance - whether that's gaming, work, or sports. But what's interesting about Neurable's tech is that if you try to do something about it, like meditating, you're not just guessing whether it's making a difference or not - the improvement is measurable. "Especially in games like StarCraft or in shooting games like Counter-Strike, one of the biggest issues that exists is that you normally have to choose between reaction time or accuracy, right? You can move quickly, but it may mean that your shots are landing worse. And the same thing happens with RTSes - your APM can be very high, but the quality of your APM can, can drop dramatically. And so this is the first time where you can handle one of the biggest issues that gamers have, which is getting yourself mentally primed for the activity," explains Alcaide. So the first part of what Neurable is offering is a 'Prime' programming, which is designed to get you in the zone. At the moment, it takes the form of a cloud of dots, like a nebula spinning in space. If you increase your level of focus, the cloud of dots compresses, reducing the space between them until they become just one central dot, and then shrink to nothing. "The thing is that your brain is highly plastic, which means it's able to adapt very rapidly," says Alcaide. "As you start to focus and clear your mind, these dots get smaller and smaller, and then if you start to mind wander and drift and think about, you know, other things that are happening, it'll start to get bigger. And so the core goal here is to make it get smaller and smaller and smaller until essentially this turns into a dot and disappears and you're ready, through this simple form of biofeedback." "But the most key part is it has to be tied directly to the user state, you can't just make the dot get smaller. It has to really be training the brain, biofeedbacking the brain in order to get to this state, and then it moves the user to a different mental performance level than where they were when they started." "If something just happened to you, you know, you heard bad news, your cognitive load shoots up like crazy. It's so hard to focus and get back into that zone. And so essentially what the system does is it helps in train your brain so that it reduces your cognitive load while increasing your focus, so that you can essentially get into that locked-in state and reach your real potential more consistently," says Alcaide. "And what we've seen is decreases in reaction time, increases in target hits - usually you have to pick one of the two, but we're seeing both go up as they're doing these sessions." Neurable's stats claim that pro-level eSports players improved target-aiming accuracy by about 3% by using the 'Priming' process, while the average improvement across all players is around 1.5%. The improvement in reaction time is around 40 milliseconds on average, which I found especially interesting - that's a few frames. Naturally, I went through the Prime process myself. First, I went through a target-shooting practice session on Aimlabs without any preparation and scored around 34,000. Next, I went through the Prime exercise. Neurable's Dr Alicia Howell-Munson, a Research Scientist and lead on the gaming-focused technology, gave me some tips for entering a focus state when looking at the cloud of dots, such as focusing on a particular dot's movement as it spins. I found that was a useful start, because they're not easy to follow as they all cross each other - but I can imagine that some people might actually find it better to look 'past' the cloud and focus by allowing the moving pattern to overwhelm their vision. I found that as the cloud of dots shrank, I started to see patterns and structure in the dots that I hadn't interpreted before, and so I started focusing on those instead - not intentionally, just naturally. Already, it felt like I was finding a flow state. After around 45 seconds, I'd shrunk the dots and was ready to do. The Neurable team told me that it often takes anywhere from two minutes to four minutes, and that a shorter time suggested I was already in a fairly focused mental state - perhaps not a surprise since I'd already done the target practice once. I also did the Prime exercise a second time at the end of my demo session so we could get photos, and that not only took longer, but I actually regressed, with the cloud becoming larger again, when the camera entered my eyeline, so you can see the instant effect that distractions have. After Priming, I retook the same Aimlabs test and scored around 37,000. My reaction time decreased by a very small amount (only around 5ms), but my accuracy jumped over 2%. Just from less than a minute of biofeedback meditation, of a kind. "Essentially, we're tracking two key metrics," explains Alcaide. "One is cognitive load. So how much of their brain is currently at capacity, right? And then the second one is their focus, or how well you can maintain attention on a particular task." "Now, they seem kind of similar, but they're very different. You can have a high focus and have a low cognitive load, which is the ultimate way of playing." "You know, we did some work actually with the Singapore Air Force, where we saw that expert pilots were the ones who had really high focus, they were able to maintain their attention, but it required a very low amount of mental cognitive load. Which means that when something happened, they had a lot of capacity still left in their brain to be able to react and to make adjustments, and to be able to think quickly. "But if your brain is filled with a whole bunch of thoughts, not only is it hard for you to focus, but then adding more things to your brain while you're focusing creates overflow, which increases errors, essentially per minute in the case of these of these pilots, and also reduces your reaction time." To measure these elements, Neurable uses an EEG to measure alpha, beta, and theta brain waves. "Beta and theta are usually tied to how fast your brain is processing. We use those through our proprietary pipeline that that boosts the signal to noise [ratio], which is what our company does. We use AI to boost the signal brain data, so that it comes at a level similar to a high-end brain-computer interface." Alcaide is referring to the need for an elaborate helmet and even conductive gel to get good EEG readings in many cases, but Neurable is able to get accurate enough readings with just the pads of a pair of headphones (or using earbuds and even glasses, they told me). The data the headset is reading isn't just useful for the Prime process, though. It can potentially be useful for eSports training purposes, and Neurable also showed me a concept of your brain's focus and capacity readings being visible during a Twitch stream, much like how some streamers show their heart rate today. One of the simplest uses of this ongoing data reading could be to help you improve the quality of your practice. "[The software] tells you to take a break when you're cognitively tired, not when you're physically tired. Your brain has no pain receptors, so when you feel physically tired, that's when you normally take a break. But if you take a break when your brain is tired, you can actually boost your productivity for one to three hours per day," says Alcaide. "So just imagine something like that: you're playing, it tells you to go take a 10 minute walk. And now you're getting effectively one to three more hours of practice per day. And that's good practice, not crap practice, right? "Or prevention of tilt, like there's just so many things that we haven't even tapped into yet." There's a lot of potential in using the data the headset can connect to, so you can link your brain data to replays of your performance and see whether something changed before you made mistakes or what state you were in during your best period. In a practice tool like Aimlabs, each score could have brain data connected, so you can look for patterns. And game developers could even use your brain data to create emergent events - scaring you at the right moment, for example. I asked whether any additional factors could improve the data's accuracy in the future. Alcaide notes that most other biometric data that can be tracked is actually also reflected in the brain, so Neurable's tech gets most of what it can use anyway. However, there's one element he calls out as an area to add to the system: "Eye tracking is way faster than brain data, so we could probably use eye tracking to identify what [someone] focusing on, and then the brain can give us an accurate reading of how attention they paid. You know, were they just looking there or were they actually processing the information?" Alcaide also notes that the tech could be used for better team play, not just individual play: "We're really just scratching the surface of like what's possible, right? Teamwork I think is going to be one of the biggest areas in eSports that we're going to start to see for this technology. "There's been a lot of incredible research done, with something called 'team synchrony'. So, for example, you can put an EEG system like the ones that I have right now, and then you can see whether the team's brain waves are synced or unsynced, and what they found is that teams that display more synchrony across their brain waves usually perform better, especially at tasks where they're collaborating, they're working together to solve a problem." I asked whether Neurable is worried about its tools being banned from competition if they're really effective, and they noted that they already have a pro poker player who uses their tech to focus their mind. "There are multiple techniques that gamers use to clear their minds already. This is just a way where it removes the skill level required to be able to get into that type of mental training. It makes it easier. It's like, instead of telling somebody 'hey, just get it out of your head', you're teaching them how to meditate." says Alcaide. "It's just giving a little bit of a of a opportunity for people to to get in the zone, before they go into things, and actually I was just earlier today talking with an NBA player that wants to use it for the same sort of thing. It's like listening to music before you go play, right? So I don't think that's, that's necessarily something that we're concerned about." When will you be able to try this out yourself? Both the software and hardware are still under development, but the aim is to have something available in around a year - it's not impossible you'll see a product in 2026, but CES 2027 is maybe more likely. I only had a brief demo, but I found the Prime process immediately impactful - I think I'd active want to go through the process before firing up a game, no because I'm desperate for the few points of extra accuracy, but because the process of clearing your mind - and knowing you've truly taken steps in clearing it, because you're not just following an animation, the animation is responding to your success - felt really beneficial in of itself.
[2]
CES 2026: I Tried a Gaming Headset That Can Read Your Mind
It's still just a concept, but the company hopes to release later this year. Before this CES, I thought gaming headsets had gotten about as complex as they ever would. How many improvements can you possibly make on speakers and microphones? Well, forget all that. Apparently, the future of gaming headsets is mind-reading. In a private demo with a colleague from IGN this CES, I tested out a collaboration between HP's HyperX gaming brand and brain-computer interface company Neurable. Neurable's been at CES before, but most of its work has been in the defense and enterprise sectors. The idea behind the brand is specifically aimed at helping you nail down your focus, and now, Neurable thinks it can use that to help gamers. Here's how it works. Before trying on the Neurable x HyperX headset, I did a quick run-through in a target shooting game, where I shot down 30 targets with a 547ms response time. Then, I got guided through a focus program called Prime. This showed a cloud of dots on the screen, and I was told to do whatever I needed to do to focus up. I decided to stare into the distance and count, and in about 90 seconds, the dots had shrunken down into a small orb and I was "primed." Neurable also suggested focusing techniques like repeating a word in your head over and over, or following one of the dots as it moved about the screen, but these didn't work for me. Than, I did the shooting test again. Theoretically, I should have been better, but I actually scored slightly worse this time -- a 559ms response time. Still, that response time isn't terrible, and your mileage may vary. It might just have been that I was already really locked in before priming, and my colleague actually reduced her response time by about 40ms after priming. If all of that optimization sounds really nitty-gritty, well, yeah. This is aimed at esports players and streamers, where every (mili)second counts. And that's probably where the headset's coolest feature comes in for me. Alongside Prime, Neurable and HyperX are also working on an overlay plugin for streamers that can show their focus level on screen. You can display this as a speedometer, or as that cloud of dots, or even as a progress bar that shows whether you're "on tilt" or not. It should make for some pretty fun interactions with viewers, and play well with existing plug-ins, like eye trackers that show where a streamer is looking. Plus, my slightly worse response time after priming wasn't totally useless. Neurable said the headset could be used to help you "practice choking," where you psych yourself up shortly after locking in and end up worse off. I thought that maybe sounded like marketing spin, but my colleague, a high-level raider in World of Warcraft, said it would have real use for her. It's still just a concept for now, but it's exciting to see this kind of tech getting ready to hit the mass market. What also sets Neurable apart is how portable it is. Unlike other brain-computer interfaces, this just looks like a normal headset, and all the contacts are just stored in the earcups. There's no need for a giant helmet with discs and wires attached to it, which is thanks to Neurable's expertise in AI. The company says that using such a compact form factor does result in getting a small amount of data, and a lot of junk data, but thanks to an on-device AI model, it's easily able to detect trends in your focus and translate them into something usable. That seemed to be true in my demo, which at the end of the day, kind of felt like a guided meditation with real-time feedback. You could use this for more than gaming, but it's a clever use case for digital mind-reading, and the streaming plugins really take the cake, helping solidify the concept into a clear product with a concrete goal and target audience. It'll take a while for the gaming version of Neurable's tech to be ready, although the company said it hopes to get it out this year. In the meantime, you can buy an ultra-luxury headset with Neurable's mind-reading built in, although it's currently on pre-order and will set you back $500. It also won't come with Prime or that streaming plugin, although because those are based in software, that could change in the future.
[3]
HyperX and Neurable Are Trying To Make Your Brain Better At Gaming - IGN
If you're anything like me, you've been in countless situations where your raid leader is yelling at you to "focus up" and "pay attention". It's something I've always struggled with, but at CES 2026, Neurable and HyperX have a concept gaming headset that might go some ways towards fixing that problem. The gaming headset itself doesn't really have a name yet, given that it's still in its alpha phase, but what it has sensors in the earpads that can read your brainwaves, to track things like stress levels, focus and cognitive load. And what you're able to do with that data is where the actual potential is. When I tried on this prototype headset in Las Vegas, Neurable CEO Ramses Alcaide and Research Scientist Dr. Alicia Howell-Munson had me do a run on Human Benchmark's Aim Trainer to get a baseline reading of my response time. I got a score of around 605ms - I never said I was good at shooters. But after that first run, they opened up a program that projected a bunch of dots rotating in a pattern that somehow represented my brain. The goal, really, was to condense the dots down into a small focused circle by relaxing and hard-focusing on something, to essentially clear out my head. I sat back in the chair, took a deep breath and focused. And, well, I didn't quite get to the "pure focus" point that's intended. After all, it's CES, it's kind of hard to focus on any one thing right now. But I did succeed in making the brain-dot-galaxy-thing smaller, which I'll take as a small win. Then, after going through that process I was told to take the Aim Trainer test again, where I ended up with a slightly better score of 559ms. That's an 8% improvement - not the best, but again, this wasn't in the most ideal environment. Traditionally, EEG sensors that track your brain waves have been these big, bulky, science fiction looking things, that you'd typically find in a hospital or laboratory. But over the last 14 years, Neurable has been working on a way to shrink that technology down to something that can be worked into headphones. This gaming headset isn't the first time Neurable has done this, either. In 2024, the company teamed up with Master & Dynamic to make the MW75 Neuro LT, traditional headphones with the same EEG technology. Those headphones were focused more on improving productivity, but the core concept is similar. Sensors in the earpads pick up EEG signals from your brain, which you can use to train yourself to focus better. Usually, just having some sensors in the earpads wouldn't be enough to pick up signals from all over your brain, and this Neurable headset is no different. Instead, it picks up the signals it can read from the sides of your head and uses an AI algorithm to infer activity elsewhere in your brain. It's imperfect and probably not medically accurate, but for the purpose of training yourself to focus, it's a good place to start. Neither Neurable nor HyperX has announced anything close to a release date, price or even whether or not this will actually make it to market. But if there's a headset that can help me focus after three hours of progression raiding, I'm at least interested.
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Brain-computer interface company Neurable has partnered with HyperX to develop a gaming headset with built-in EEG sensors that track brainwaves in real-time. Unveiled at CES 2026, the concept gaming headset aims to help players improve reaction times by 40 milliseconds and boost accuracy by up to 3% through a focus training program called Prime.
Brain-computer interface company Neurable has partnered with HP's HyperX gaming brand to develop a gaming headset that reads brainwaves to enhance player performance. Unveiled at CES 2026, the concept gaming headset features EEG sensors embedded in the earpads that monitor focus levels, stress, and cognitive load during gameplay
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. The collaboration targets two key areas: optimizing mental state before gaming sessions and monitoring performance in real-time to prevent tilt—the frustrating state where players lose focus and make poor decisions.
Source: IGN
Dr. Ramses Alcaide, CEO and co-founder of Neurable, explained that the technology addresses a fundamental challenge gamers face: balancing reaction times with accuracy. "Especially in games like StarCraft or in shooting games like Counter-Strike, one of the biggest issues that exists is that you normally have to choose between reaction time or accuracy," Alcaide told TechRadar
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. The gaming headsets with EEG sensors offer measurable improvements rather than guesswork, allowing players to track whether mental training actually works.The centerpiece of Neurable's approach is a focus training program called Prime, which uses biofeedback to help players enter an optimal mental state. During the Prime session, users see a cloud of dots spinning on screen like a nebula. As focus increases, the dots compress into a smaller cluster, eventually shrinking to a single point before disappearing
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. If attention wavers, the dots expand again. The exercise typically takes about 90 seconds and requires players to use focusing techniques like following a single dot's movement or repeating a word mentally2
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Source: TechRadar
Dr. Alicia Howell-Munson, Research Scientist at Neurable and lead on the gaming technology, guided journalists through hands-on demonstrations at CES 2026
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. The sessions revealed tangible results: pro-level eSports players improved target-aiming accuracy by approximately 3%, while average players saw gains around 1.5%1
. More striking is the improvement in reaction times—around 40 milliseconds on average, which translates to several frames in fast-paced competitive games.Traditionally, EEG sensors require bulky equipment found in hospitals or laboratories. Neurable has spent 14 years miniaturizing this technology into a form factor that fits seamlessly into headphones
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. The sensors in the earpads capture signals from the sides of the head, then use an AI model to infer brain activity elsewhere. While not medically precise, this AI algorithm provides sufficient brain data for tracking focus levels and training purposes3
. The on-device AI model filters out junk data, detecting meaningful trends despite the compact design2
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Source: Lifehacker
The prototype tested at CES 2026 still requires refinement—it lacks a microphone boom and feels heavy for extended gaming sessions
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. However, the core technology functions effectively. Journalists who tested the device reported mixed immediate results—one improved response time from 605ms to 559ms (an 8% improvement), while another saw a slight decrease2
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. These variations highlight that the technology requires practice and optimal conditions to deliver consistent benefits.Related Stories
For streamers, Neurable and HyperX are developing overlay plugins that display focus levels in real-time. Viewers can see whether their favorite player is locked in or on tilt, represented as a speedometer, dot cloud, or progress bar
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. This feature integrates with existing streaming tools like eye trackers, creating new opportunities for audience engagement. The technology also helps players "practice choking"—deliberately psyching themselves up after achieving focus to learn how stress affects performance, which could benefit high-stakes situations like World of Warcraft raids2
.Neurable isn't new to consumer products. The company previously collaborated with Master & Dynamic on the MW75 Neuro LT headphones focused on workplace productivity, helping users monitor focus and reduce cognitive load to avoid burnout
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. That $500 headset is currently available for pre-order, though it doesn't include the Prime program or streaming plugins2
. Since those features are software-based, they could potentially be added to existing Neurable products in the future.The collaboration targets eSports players and streamers where milliseconds matter, but the implications extend further. Alcaide emphasized that the system helps reduce cognitive load while increasing focus, enabling players to reach their potential more consistently
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. This addresses situations where external stressors—bad news, frustration from previous matches—make it difficult to return to optimal performance. The technology essentially functions as guided meditation with real-time biofeedback2
.Neither Neurable nor HyperX has announced a release date, price, or confirmed whether this prototype will reach market
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. However, Neurable expressed hope to launch the gaming version this year2
. Watch for announcements about weight reduction, microphone integration, and whether the technology can deliver consistent improvements across diverse gaming environments and skill levels.Summarized by
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