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New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation By Investing.com
WILMINGTON, Del., May 27, 2025 (GLOBE NEWSWIRE) -- The exponential growth in immersive content consumption is set to put a major strain on today's wireless infrastructure and make way for new enabling innovation, according to a new paper released by InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, and market research firm Futuresource Consulting. The report reveals that as immersive and extended reality (XR) content becomes more accessible, current network architecture must evolve to cope with the demand. The paper, titled Media over Wireless: Networks for Ubiquitous Video, explores the escalating demands and trends around consumer behavior for video and immersive experiences over wireless networks. XR applications are placing new demands on wireless networks which, in their current form, will be unable to handle the next generation of immersive entertainment. Today, demand for entertainment over wireless is voracious, whereby: However, the XR market is growing rapidly, and by 2031, it is expected that the number of XR devices shipped will increase 4x over 2025 levels, to reach 83 million units globally. Without significant upgrades to the network, the market risks facing stalled adoption of immersive devices"especially given that 40% of consumers today report dissatisfaction with network performance, where video demands are not as intensive as XR. The high demand for more immersive entertainment cannot be ignored. As XR devices become more accessible, we'll move from simply watching video to stepping inside it"and future wireless systems need to be prepared for this staggering change, said Milind Kulkarni, Head of Wireless Labs at InterDigital. XR is a stress test for wireless networks, where the throughput and latency demands make it the defining use case for 6G and next-gen video codecs. 5G-Advanced and forthcoming 6G architectures will be essential to unlocking the full potential of immersive and XR content. Futuresource predicts that 6G deployment will coincide with the projected maturity of XR hardware and software ecosystems, which is expected to take place between 2028 and 2032. The XR market is entering a pivotal phase, where immersive content is no longer a niche. As we get closer to 2030 and the release of the first 6G standards, XR entertainment is going to become an expectation, where we will see interactive digital sports venues to real-time augmented city guides and digital twins, said Lionel Oisel, Head of Video Labs, at InterDigital. But the success of these experiences will hinge entirely on quality of experience"whereby ultra-low latency, responsive interactivity, and consistent media synchronisation which are all essential to unlocking XR's full potential. The full report, Media over Wireless: Networks for Ubiquitous Video, is available to download here. About InterDigital ® InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence (AI), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today's most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq. InterDigital is a registered trademark of InterDigital, Inc. For more information, visit: www.interdigital.com.
[2]
New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation
, (GLOBE NEWSWIRE) -- The exponential growth in immersive content consumption is set to put a major strain on today's wireless infrastructure and make way for new enabling innovation, according to a new paper released by (NASDAQ: IDCC), a mobile and video technology research and development company, and market research firm . The report reveals that as immersive and extended reality (XR) content becomes more accessible, current network architecture must evolve to cope with the demand. The paper, titled "Media over Wireless: Networks for Ubiquitous Video," explores the escalating demands and trends around consumer behavior for video and immersive experiences over wireless networks. XR applications are placing new demands on wireless networks which, in their current form, will be unable to handle the next generation of immersive entertainment. Today, demand for entertainment over wireless is voracious, whereby: However, the XR market is growing rapidly, and by 2031, it is expected that the number of XR devices shipped will increase 4x over 2025 levels, to reach 83 million units globally. Without significant upgrades to the network, the market risks facing stalled adoption of immersive devices -- especially given that 40% of consumers today report dissatisfaction with network performance, where video demands are not as intensive as XR. "The high demand for more immersive entertainment cannot be ignored. As XR devices become more accessible, we'll move from simply watching video to stepping inside it -- and future wireless systems need to be prepared for this staggering change," said , Head of at InterDigital. "XR is a stress test for wireless networks, where the throughput and latency demands make it the defining use case for 6G and next-gen video codecs." 5G-Advanced and forthcoming 6G architectures will be essential to unlocking the full potential of immersive and XR content. Futuresource predicts that 6G deployment will coincide with the projected maturity of XR hardware and software ecosystems, which is expected to take place between 2028 and 2032. "The XR market is entering a pivotal phase, where immersive content is no longer a niche. As we get closer to 2030 and the release of the first 6G standards, XR entertainment is going to become an expectation, where we will see interactive digital sports venues to real-time augmented city guides and digital twins," said Lionel Oisel, Head of , at InterDigital. "But the success of these experiences will hinge entirely on quality of experience -- whereby ultra-low latency, responsive interactivity, and consistent media synchronisation which are all essential to unlocking XR's full potential." The full report, "Media over Wireless: Networks for Ubiquitous Video," is available to download here. About InterDigital® InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence ("AI"), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today's most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq. InterDigital is a registered trademark of For more information, visit: www.interdigital.com.
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New research by InterDigital and Futuresource Consulting reveals that the growth of immersive content and XR devices will strain current wireless infrastructure, necessitating advancements in network technology and paving the way for 6G.
A new research paper titled "Media over Wireless: Networks for Ubiquitous Video," released by InterDigital, Inc. and Futuresource Consulting, has shed light on the impending challenges faced by wireless networks due to the rapid growth of immersive content consumption 12. The study reveals that as extended reality (XR) content becomes increasingly accessible, current network architectures will struggle to meet the demands, necessitating significant innovations in wireless technology.
The research highlights a dramatic increase in the XR market, projecting that by 2031, the number of XR devices shipped globally will quadruple compared to 2025 levels, reaching 83 million units 1. This surge in immersive technology adoption is expected to place unprecedented strain on existing wireless infrastructure. Milind Kulkarni, Head of Wireless Labs at InterDigital, emphasizes the gravity of the situation, stating, "XR is a stress test for wireless networks, where the throughput and latency demands make it the defining use case for 6G and next-gen video codecs" 1.
The report also highlights current consumer dissatisfaction with network performance, with 40% of users reporting issues even with less demanding video content 1. This dissatisfaction is likely to intensify as more immersive experiences become mainstream, potentially leading to stalled adoption of XR devices if network capabilities don't keep pace with user expectations.
To address these challenges, the research points towards the critical role of 5G-Advanced and upcoming 6G architectures in unlocking the full potential of immersive and XR content 2. Futuresource predicts that 6G deployment will align with the projected maturity of XR hardware and software ecosystems, expected between 2028 and 2032 1.
Lionel Oisel, Head of Video Labs at InterDigital, paints a vivid picture of the future, envisioning "interactive digital sports venues to real-time augmented city guides and digital twins" 2. However, he cautions that the success of these experiences will hinge entirely on quality of experience, emphasizing the need for "ultra-low latency, responsive interactivity, and consistent media synchronisation" 1.
The findings of this research have significant implications for the telecommunications industry, device manufacturers, and content creators. As the demand for more immersive entertainment grows, companies will need to invest heavily in network infrastructure and innovative technologies to meet consumer expectations and unlock new possibilities in the XR space.
InterDigital, a global research and development company focused on wireless, video, and AI technologies, is at the forefront of addressing these challenges 2. With a history of developing foundational technologies for wireless communications and video processing, the company is well-positioned to contribute to the evolution of networks capable of supporting the next generation of immersive experiences.
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