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Owlcat uses gen-AI while making The Expanse: Osiris Reborn
The Expanse: Osiris Reborn developer Owlcat - known for making Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40K: Rogue Trader - has confirmed it is using generative AI during the sci-fi game's development. "We don't use it to create any assets that will be in the game," PR manager Katharina Popp said, answering my question during a press briefing ahead of today's The Expanse: Osiris Reborn release and beta announcements. "We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end. "We use it basically for trying out things on a technical level," Popp added. "For example, looking how a 2D image looks in 3D, or changing colours to what looks good. So it's basically for being able to iterate faster. But we don't use it to write, we don't use AI voice actors, so everything that will be in the final version will definitely 100 percent be human made." This isn't the first time the Cyprus-based studio has faced questions over gen-AI use. Back in 2024, the company posted a job advert for a concept artist and listed one of their tasks as "concept generation using AI and other modern tools". A screenshot of the vacancy was shared on X by someone who'd been interested in the role, prompting a response from Owlcat in order to "clarify" the issue. "We use AI as a working tool for our future project, which is in the early stages of production right now," said Owlcat, presumably referring to The Expanse: Osiris Reborn, which was under wraps at the time. "AI will be used exclusively for additional work with concepts and speeding up some internal processes (for example, for creative search, inspiration, or vision coordination before starting conceptualisation itself). "The final version of the game will not have any art generated by the neural networks. The same goes for the final concepts. Everything will be original and drawn by professional artists. On our current projects, Rogue Trader and Pathfinder, AI was not used at all." Owlcat expanded on that answer to try and cool some heated backlash later on. "We will under no circumstances replace our artists with neural networks," it said. "All art in our games, including concepts, portraits, etc. [are] drawn exclusively by artists. We use a neural network to find direction and inspiration before developing concepts for our upcoming project, which is currently in early development and unannounced." Expanse: Osiris Reborn was eventually announced last summer, more than a year after that X exchange occurred. The Expanse: Osiris Reborn looks at first glance a lot like Mass Effect, with a similar kind of presentation and similar kinds of gameplay. This is partly because Owlcat was heavily inspired by BioWare's renowned sci-fi series; the studio has made no secret of this inspiration - indeed, it was repeated during the press briefing. Cover-based combat, squad commands, romance, dialogue, RPG upgrades and customisation: there's a lot here that can be compared. The major difference is the tone of The Expanse: Osiris Reborn, which is going for a more grounded and believable kind of technology rather than characters with magic-like biotic abilities. It's also based on a celebrated book series that was adapted successfully into a well regarded The Expanse television show by Syfy. Owlcat announced today that The Expanse: Osiris Reborn will be released in spring 2027, on PC, PlayStation and Xbox Series S/X, and that there will be a closed beta demo released next month for people who've pre-purchased the game. It'll also be available day one on Game Pass Ultimate.
[2]
Expanse: Osiris Reborn Dev Defends Using Gen AI For The RPG
The Expanse: Osiris Reborn, a very Mass Effect-esque video game based on James S. A. Corey’s popular book series and developed by Warhammer 40,000: Rogue Trader maker Owlcat Games, got a brand new trailer and a rough release window announcement (spring 2027) during yesterday’s Xbox Partner Preview showcase. However, as promising as the game looks, the only thing anyone seems to be talking about today is Owlcat Games’ confirmation that generative AI is being incorporated into The Expanse: Osiris Reborn’s development. As revealed by Eurogamer, who quizzed Owlcat Games’ PR manager prior to today’s Xbox Partner Preview showcase, while generative AI tools will be leaned upon during development, the end result will still be “human made.†"We don't use it to create any assets that will be in the game," PR manager Katharina Popp said. "We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the endâ€|We use it basically for trying out things on a technical level." "For example, looking how a 2D image looks in 3D, or changing colors to what looks good,†Popp continued. “So it's basically for being able to iterate faster. But we don't use it to write, we don't use AI voice actors, so everything that will be in the final version will definitely 100 percent be human made." Eurogamer notes in their article that Owlcat Games already had to clarify the studio's stance on generative AI tools back in March 2024 when after they posted a concept artist job listing that required interviewees to have expertise with "concept generation using AI and other modern tools."
[3]
Owlcat using generative AI for The Expanse: Osiris Reborn, final product will be "100% human made"
Owlcat Games, the developer of the upcoming Mass Effect-like sci-fi RPG The Expanse: Osiris Reborn, has confirmed it is using generative AI to help create the game. While it has confirmed that the game won't have visible GenAI at launch, this is still likely a controversial if bold statement to make. Owlcat's PR manager Katharina Popp told Eurogamer about the AI inclusion in a response to a press briefing. She explained: "We don't use it to create any assets that will be in the game. We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end. We use it basically for trying out things on a technical level." "For example, looking how a 2D image looks in 3D, or changing colours to what looks good. So it's basically for being able to iterate faster. But we don't use it to write, we don't use AI voice actors, so everything that will be in the final version will definitely 100 percent be human made," she continued. This isn't the first time Owlcat has made it clear that it is using AI for certain aspects of its game development. It's important to note that its past RPG hits like Warhammer 40,000: Rogue Trader and Pathfinder: Wrath of the Righteous did not make use of GenAI in any way. Criticism has been levied against Owlcat for this decision, as gamers still look to mostly shirk the inclusion of AI in their projects. As Crimson Desert and Clair Obscur: Expedition 33 have proven, when GenAI is spotted in the final product, there is always some backlash. Not enough to stop monster sales, mind, but usually enough to spark a reaction.
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Owlcat Games has confirmed it's using generative AI during development of The Expanse: Osiris Reborn, but only for prototyping and placeholders. PR manager Katharina Popp clarified that all final in-game assets, writing, and voice acting will be 100% human made, with AI serving purely as a technical tool for faster iteration. The sci-fi RPG launches spring 2027.
Owlcat Games, the studio behind Pathfinder: Kingmaker and Warhammer 40K: Rogue Trader, has openly confirmed its use of generative AI during the development of The Expanse: Osiris Reborn
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. The announcement came during a press briefing where PR manager Katharina Popp addressed questions about the studio's AI policy ahead of the sci-fi RPG's spring 2027 release on PC, PlayStation, and Xbox Series S/X1
. This marks a departure from the studio's previous titles, as Popp confirmed that Warhammer 40,000: Rogue Trader and Pathfinder games did not use AI at all1
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Source: Eurogamer
Katharina Popp was explicit about the boundaries of generative AI in game development at Owlcat. "We don't use it to create any assets that will be in the game," she stated, emphasizing that AI serves exclusively for prototyping, trying things out, and creating placeholders that "will all be replaced at the end"
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. The tools are deployed on a technical level—for example, visualizing how a 2D image translates into 3D or experimenting with color variations to determine what works aesthetically2
. "It's basically for being able to iterate faster," Popp explained, clarifying that AI won't touch narrative content or voice actors3
. The studio promises the final version will be "definitely 100 percent be human made"1
.This isn't the first time Owlcat has faced scrutiny over AI integration. In March 2024, the Cyprus-based studio posted a job advert for a concept artist that listed "concept generation using AI and other modern tools" among the required tasks
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. A screenshot circulated on X, prompting immediate gamer criticism and forcing Owlcat to issue clarifications. The studio explained that AI would be used "exclusively for additional work with concepts and speeding up some internal processes" such as creative exploration, inspiration, or vision coordination before actual conceptualization begins1
. They later doubled down, stating: "We will under no circumstances replace our artists with neural networks," and that all art including concepts and portraits are "drawn exclusively by artists"1
.Related Stories
The Expanse: Osiris Reborn, based on James S. A. Corey's celebrated book series that spawned a successful Syfy television adaptation, draws heavy inspiration from Mass Effect with its cover-based combat, squad commands, romance options, and dialogue trees
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. Owlcat has made no secret of this influence during press briefings. However, the game aims for a more grounded technological approach rather than magic-like biotic abilities1
. Despite promising gameplay revealed during the Xbox Partner Preview showcase, the AI disclosure has dominated conversation2
. As Gamereactor notes, while Owlcat's transparency about using generative AI for prototyping and iteration is "bold," it remains "likely controversial"3
. The studio announced a closed beta demo next month for those who pre-purchase, with day-one availability on Game Pass Ultimate1
. Whether Owlcat's promise of a human-crafted end product will satisfy critics remains to be seen as the 2027 release approaches.
Source: GameReactor
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