Video Game Actors Demand Protection Against AI Replication of Their Performances

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Video game performers, represented by SAG-AFTRA, are seeking protection for their work as AI technology advances. The union is negotiating with game companies to safeguard actors' digital replicas and ensure fair compensation.

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SAG-AFTRA's Stand Against AI Replication

As artificial intelligence continues to advance, video game performers represented by the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) are taking a stand to protect their work from being replicated by AI technology

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. The union, which represents over 160,000 performers and media professionals, is currently in negotiations with video game companies to establish safeguards for actors' digital replicas and ensure fair compensation for their performances

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The Unique Challenges of Video Game Acting

Video game acting presents unique challenges that set it apart from traditional screen acting. Performers often find themselves in motion capture suits, bringing characters to life through voice work and physical movements

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. These performances can include a wide range of emotions and actions, from subtle facial expressions to intense physical stunts. The concern is that AI could potentially replicate these performances without proper compensation or consent from the original actors.

AI's Potential Impact on the Industry

The rapid advancement of AI technology has raised concerns about its potential to replicate human performances in video games. While some argue that AI cannot truly capture the nuanced emotions and physicality of human actors, others worry about the technology's improving capabilities

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. SAG-AFTRA is particularly concerned about the use of AI to generate new performances based on existing motion capture data without additional compensation for the performers.

Negotiations and Demands

SAG-AFTRA is currently in talks with major video game companies to address these concerns. The union is pushing for transparency in the use of AI and seeking protections for performers' digital likenesses

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. Key demands include:

  1. Informed consent for the use of performers' digital replicas
  2. Fair compensation for the use of AI-generated performances based on actors' work
  3. Limitations on the use of AI to create new performances without involving human actors

The Broader Context of AI in Entertainment

The concerns raised by video game actors reflect a larger debate in the entertainment industry about the role of AI. Similar issues have been at the forefront of recent strikes in Hollywood, where writers and actors have sought protections against the use of AI in film and television production. The outcome of these negotiations could set important precedents for how AI is used and regulated in various forms of media entertainment.

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