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On Wed, 9 Apr, 12:03 AM UTC
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[1]
AI is making elections weird: Lessons from a simulated war-game exercise
On March 8, the Conservative campaign team released a video of Pierre Poilievre on social media that drew unusual questions from some viewers. To many, Poilievre's French sounded a little too smooth, and his complexion looked a little too perfect. The video had what's known as an "uncanny valley" effect, causing some to wonder if the Poilievre they were seeing was even real. Before long, the comments section filled with speculation: was this video AI-generated? Even a Liberal Party video mocking Poilievre's comments led followers to ask why the Conservatives' video sounded "so dubbed" and whether it was made with AI. The ability to discern real from fake is seriously in jeopardy. Poilievre's smooth video offers an early answer to an open question: How might generative AI affect our election cycle? Our research team at Concordia University created a simulation to experiment with this question. From a deepfake Mark Carney to AI-assisted fact-checkers, our preliminary results suggest that generative AI is not quite going to break elections, but it is likely to make them weirder. A war game, but for elections? Our simulation continued our past work in developing games to explore the Canadian media system. Red teaming is a type of exercise that allows organizations to simulate attacks on their critical digital infrastructures and processes. It involves two teams -- the attacking red team and the defending blue team. These exercises can help uncover vulnerability points within systems or defences and practice ways of correcting them. Red-teaming has become a major part of cybersecurity and AI development. Here, developers and organizations stress-test their software and digital systems to understand how hackers or other "bad actors" might try to manipulate or crash them. Fraudulent Futures Our simulation, called Fraudulent Futures, attempted to evaluate AI's impact on Canada's political information cycle. Four days into the ongoing federal election campaign, we ran the first test. A group of ex-journalists, cybersecurity experts and graduate students were pitted against each other to see who could leverage free AI tools best to push their agenda in a simulated social media environment based on our past research. Hosted on a private Mastodon server securely shielded from public eyes, our two-hour long simulation quickly descended into silence as players played out their different roles on our simulated servers. Some played far-right influencers, others monarchists to make noise or journalists to cover events online. Players and organizers alike learned about generative AI's capacity to create disinformation, and the difficulties faced by stakeholders trying to combat it. Players connected to the server through their laptops and familiarized themselves with the dozens of free AI tools at their disposal. Shortly after, we shared an incriminating voice clone of Carney, created with an easily accessible online AI tool. The Red Team was instructed to amplify the disinformation, while the Blue Team was directed to verify its authenticity and, if they determined it to be fake, mitigate the harm. The Blue Team began testing the audio through AI detection tools and tried to publicize it was a fake. But for the Red Team, this hardly mattered. Fact-checking posts were quickly drowned out by a constant slew of new memes and fake images of angry Canadian voters denouncing Carney. Whether the Carney clip was a deepfake or not didn't really matter. The fact that we couldn't tell for sure was enough to fuel endless online attacks. Learning from an exercise Our simulation purposefully exaggerated the information cycle. Yet the experience of trying to disrupt regular electoral processes was highly informative as a research method. Our research team found three major takeaways from the exercise: 1. Generative AI is easy to use for disruption Many online AI tools claim to safeguard against generating content on elections and public figures. Despite those safeguards, players noted these tools would still generate political content. The overall quality of the content produced was easy to distinguish as AI-generated. Yet, one of our players noted how simple it was "to generate and spam as much content as possible in order to muddy the waters on the digital landscape." 2. AI detection tools won't save us AI detection tools can only go so far. They are rarely conclusive, and they may even take precedence over common sense. Players noted that even when they knew content was fake, they still felt they "needed to find the tool that would give the answer [they] want" to lend credibility to their interventions. Most telling was how journalists on the Blue Team turned toward faulty detection tools over their own investigative work, a sign that users may be letting AI detection usurp journalistic skill. With higher-quality content available in real-world situations, there might be a role for specialized AI detection tools in journalistic and election security processes -- despite complex challenges -- but these tools should not replace other investigative methods. However, detection tools will likely only contribute to spreading uncertainty because of the lack of standards and confidence in their assessments. 3. Quality deepfakes are difficult to make High-quality AI-generated content is achievable and has already caused many online and real-world harms and panics. However, our simulation helped confirm that quality deepfakes are difficult and time-consuming to make. It is unlikely that the mass availability of generative AI will cause an overwhelming influx of high-quality deceptive content. These types of deepfakes will likely come from more organized, funded and specialized groups engaged in election interference. Democracy in the age of AI A major takeaway from our simulation was that the proliferation of AI slop and the stoking of uncertainty and distrust are easy to accomplish at a spam-like scale with freely accessible online tools and little to no prior knowledge or preparation. Our red-teaming experiment was a first attempt to see how participants might use generative AI in elections. We'll be working to improve and re-run the simulation to include the broader information cycle, with a particular eye towards better simulating Blue Team co-operation in the hopes of reflecting real-world efforts by journalists, election officials, political parties and others to uphold election integrity. We anticipate that the Poilievre debate is just the beginning of a long string of incidents to come, where AI distorts our ability to discern the real from the fake. While everyone can play a role in combatting disinformation, hands-on experience and game-based media literacy have proven to be valuable tools. Our simulation proposes a new and engaging way to explore the impacts of AI on our media ecosystem.
[2]
AI is making elections weird: Lessons from a simulated war-game exercise
by Robert Marinov, Colleen McCool, Fenwick McKelvey and Roxanne Bisson, The Conversation On March 8, the Conservative campaign team released a video of Pierre Poilievre on social media that drew unusual questions from some viewers. To many, Poilievre's French sounded a little too smooth, and his complexion looked a little too perfect. The video had what's known as an "uncanny valley" effect, causing some to wonder if the Poilievre they were seeing was even real. Before long, the comments section filled with speculation: was this video AI-generated? Even a Liberal Party video mocking Poilievre's comments led followers to ask why the Conservatives' video sounded "so dubbed" and whether it was made with AI. The ability to discern real from fake is seriously in jeopardy. Poilievre's smooth video offers an early answer to an open question: How might generative AI affect our election cycle? Our research team at Concordia University created a simulation to experiment with this question. From a deepfake Mark Carney to AI-assisted fact-checkers, our preliminary results suggest that generative AI is not quite going to break elections, but it is likely to make them weirder. A war game, but for elections? Our simulation continued our past work in developing games to explore the Canadian media system. Red teaming is a type of exercise that allows organizations to simulate attacks on their critical digital infrastructures and processes. It involves two teams -- the attacking red team and the defending blue team. These exercises can help uncover vulnerability points within systems or defenses and practice ways of correcting them. Red-teaming has become a major part of cybersecurity and AI development. Here, developers and organizations stress-test their software and digital systems to understand how hackers or other "bad actors" might try to manipulate or crash them. Fraudulent Futures Our simulation, called Fraudulent Futures, attempted to evaluate AI's impact on Canada's political information cycle. Four days into the ongoing federal election campaign, we ran the first test. A group of ex-journalists, cybersecurity experts and graduate students were pitted against each other to see who could leverage free AI tools best to push their agenda in a simulated social media environment based on our past research. Hosted on a private Mastodon server securely shielded from public eyes, our two-hour long simulation quickly descended into silence as players played out their different roles on our simulated servers. Some played far-right influencers, others monarchists to make noise or journalists to cover events online. Players and organizers alike learned about generative AI's capacity to create disinformation, and the difficulties faced by stakeholders trying to combat it. Players connected to the server through their laptops and familiarized themselves with the dozens of free AI tools at their disposal. Shortly after, we shared an incriminating voice clone of Carney, created with an easily accessible online AI tool. The Red Team was instructed to amplify the disinformation, while the Blue Team was directed to verify its authenticity and, if they determined it to be fake, mitigate the harm. The Blue Team began testing the audio through AI detection tools and tried to publicize it was a fake. But for the Red Team, this hardly mattered. Fact-checking posts were quickly drowned out by a constant slew of new memes and fake images of angry Canadian voters denouncing Carney. Whether the Carney clip was a deepfake or not didn't really matter. The fact that we couldn't tell for sure was enough to fuel endless online attacks. Learning from an exercise Our simulation purposefully exaggerated the information cycle. Yet the experience of trying to disrupt regular electoral processes was highly informative as a research method. Our research team found three major takeaways from the exercise: 1. Generative AI is easy to use for disruption Many online AI tools claim to safeguard against generating content on elections and public figures. Despite those safeguards, players noted these tools would still generate political content. The overall quality of the content produced was easy to distinguish as AI-generated. Yet, one of our players noted how simple it was "to generate and spam as much content as possible in order to muddy the waters on the digital landscape." 2. AI detection tools won't save us AI detection tools can only go so far. They are rarely conclusive, and they may even take precedence over common sense. Players noted that even when they knew content was fake, they still felt they "needed to find the tool that would give the answer [they] want" to lend credibility to their interventions. Most telling was how journalists on the Blue Team turned toward faulty detection tools over their own investigative work, a sign that users may be letting AI detection usurp journalistic skill. With higher-quality content available in real-world situations, there might be a role for specialized AI detection tools in journalistic and election security processes -- despite complex challenges -- but these tools should not replace other investigative methods. However, detection tools will likely only contribute to spreading uncertainty because of the lack of standards and confidence in their assessments. 3. Quality deepfakes are difficult to make High-quality AI-generated content is achievable and has already caused many online and real-world harms and panics. However, our simulation helped confirm that quality deepfakes are difficult and time-consuming to make. It is unlikely that the mass availability of generative AI will cause an overwhelming influx of high-quality deceptive content. These types of deepfakes will likely come from more organized, funded and specialized groups engaged in election interference. Democracy in the age of AI A major takeaway from our simulation was that the proliferation of AI slop and the stoking of uncertainty and distrust are easy to accomplish at a spam-like scale with freely accessible online tools and little to no prior knowledge or preparation. Our red-teaming experiment was a first attempt to see how participants might use generative AI in elections. We'll be working to improve and re-run the simulation to include the broader information cycle, with a particular eye towards better simulating Blue Team co-operation in the hopes of reflecting real-world efforts by journalists, election officials, political parties and others to uphold election integrity. We anticipate that the Poilievre debate is just the beginning of a long string of incidents to come, where AI distorts our ability to discern the real from the fake. While everyone can play a role in combating disinformation, hands-on experience and game-based media literacy have proven to be valuable tools. Our simulation proposes a new and engaging way to explore the impacts of AI on our media ecosystem.
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Researchers at Concordia University conducted a simulation to explore how generative AI might affect election cycles, revealing potential challenges in distinguishing real from fake content and the limitations of AI detection tools.
Researchers at Concordia University have conducted a groundbreaking simulation to explore the potential impact of generative AI on election cycles. The study, dubbed "Fraudulent Futures," aimed to evaluate AI's influence on Canada's political information landscape 12.
The research was partly inspired by a recent incident involving Conservative leader Pierre Poilievre. A video released by his campaign team sparked speculation about AI manipulation due to its unnaturally smooth appearance and audio quality. This event highlighted the growing difficulty in distinguishing between real and AI-generated content in political discourse 12.
The research team designed a war-game style exercise, pitting ex-journalists, cybersecurity experts, and graduate students against each other in a simulated social media environment. Participants were tasked with using free AI tools to either spread or combat disinformation during a mock election campaign 12.
Ease of Disruption: The study revealed that generative AI tools, despite claimed safeguards, could easily be used to create political content. While the quality was often distinguishable as AI-generated, the sheer volume of content produced could effectively "muddy the waters" in the digital landscape 12.
Limitations of AI Detection Tools: The simulation highlighted the inadequacy of current AI detection tools. These tools were found to be inconclusive and sometimes prioritized over common sense or traditional investigative methods. This reliance on faulty detection tools could potentially undermine journalistic integrity 12.
Challenges in Creating Quality Deepfakes: While high-quality AI-generated content is possible, the simulation confirmed that creating convincing deepfakes remains difficult and time-consuming. This suggests that the threat of mass-produced, high-quality deceptive content may be overstated 12.
The research indicates that while generative AI may not "break" elections, it is likely to make them more complex and potentially confusing for voters. The ease of creating and spreading low-quality but high-volume content poses a significant challenge to maintaining a clear and factual information environment during election periods 12.
The simulation emphasized the importance of robust fact-checking processes and the need for enhanced media literacy among the public. As AI-generated content becomes more prevalent, the ability to critically evaluate information sources will be crucial for maintaining the integrity of democratic processes 12.
While the simulation provided valuable insights, the researchers acknowledge that it represented an exaggerated scenario. Further studies and real-world observations will be necessary to fully understand and prepare for the impact of AI on future elections. The findings underscore the need for continued vigilance and adaptation in the face of rapidly evolving AI technologies in the political sphere 12.
Reference
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