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AMD will preview its Redstone upscaling tech on December 10
The AI upscaling upgrade for AMD graphics cards is nearly here. On Tuesday, AMD said it will reveal FSR "Redstone," its answer to NVIDIA's DLSS, on December 10. Upscaling tech has been a big sticking point in comparisons between NVIDIA and AMD GPUs. Despite big improvements in FSR 5, NVIDIA's DLSS still outperforms AMD's tech in most metrics. AMD hopes Redstone will close the gap. The company hasn't yet gone into great detail about the tech. But we know Redstone offers more than just better ML-powered upscaling. It also has improved AI frame generation, ray regeneration and radiance caching. (PC Gamer notes that Call of Duty: Black Ops 7 already has Redstone's ray regeneration portion built in.) Naturally, AMD is marketing it as a selling point of its RDNA 4-series GPUs. The company's latest cards, like the Radeon RX 9070 series, are already the strongest the company has made in years. If AMD can master this tech, then its budget cards, like the already potent 9060 XT, could grow much more appealing.
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AMD finally gives its AI-enhanced FSR 'Redstone' upscaling tech a December 10 launch date
AMD has been teasing us with its next-gen FSR 4 "Redstone" upscaling tech since May. But finally, belatedly, we have a launch date. Redstone will be released on December 10. Huzzah! Now, as we've detailed on multiple occasions, FSR 4 Redstone is AMD's latest AI-enhanced upscaling platform. Broadly speaking, it's an effort to catch up with Nvidia's equivalent DLSS technologies, which have been ahead of AMD's curve when it comes to the use of machine learning in general, along with some specific capabilities that AMD lacks. The headline enhancement is more fully leveraging machine learning for upscaling, which is why, as we understand it and as the new AMD teaser trailer implies, Redstone will be tied to AMD's latest RDNA 4 GPUs, such as the Radeon RX 9070 XT. Only the latest AMD graphics architecture has sufficient hardware matrix math ability to run the AI code. Or so the story likely goes, anyway. Slightly confusingly, AMD has also said that Redstone can run on Nvidia GPUs on account of being developed using code from a ROCm project known as AMD ML2CODE (Machine Learning to Code). FSR Redstone's neural rendering technology can therefore be "converted" into compute shader code. "This means that FSR Redstone's neural rendering core can also run on GPUs made by other companies," said Chris Hall, Senior Director of Software Development and head of AMD's ROCm project. Whatever, while AMD has certainly improved its FSR upscaling over time, the general consensus is that FSR image quality lags behind that of Nvidia's competing DLSS upscaler. Could Redstone close the gap, or even put AMD ahead? We'll find out on December 10. At the same time, AMD has also lacked certain features to compete with DLSS. One obvious example is an answer to Nvidia's Ray Reconstruction technology, which essentially accelerates and improves the image quality of various ray-tracing rendering techniques. AMD's equivalent is known as Ray Regeneration and comes as part of Redstone. As Andy mentioned a few days ago, Ray Regeneration is debuting in Call of Duty: Black Ops 7, before the rest of the Redstone feature set is released. AMD has also been slow to implement a full AI-enhanced frame generation technology. AMD does actually have that now in FSR 4, but it's expected to be enhanced for Redstone. Another major new feature for Redstone will be neural radiance caching, which accelerates path-tracing by "continually learning how light bounces in a scene to predict and store indirect lighting." Anywho, we've not long to wait now to see exactly what FSR Redstone is like. Will it match Nvidia's latest DLSS visual goodies? Will it be branded FSR 5? Or maybe FSR 4.1ai Max? All will be revealed in a few weeks.
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AMD's big FSR Redstone update for Radeon GPUs is set to arrive on December 10
TL;DR: AMD will launch its FSR Redstone update on December 10, enhancing RDNA 4 Radeon RX 9000 Series GPUs with four AI-driven technologies, including Ray Regeneration and AI Super Resolution. This suite aims to improve ray-traced effects and image fidelity, competing directly with NVIDIA DLSS in next-gen gaming performance. AMD's SVP and General Manager of the Computing and Graphics Group, Jack Huynh, has taken to social media to confirm that the company's big FSR Redstone update for the RDNA 4 generation of Radeon RX 9000 Series graphics cards is set to premiere on December 10. FSR Redstone consists of four separate AI technologies that will see the company's FSR 4 suite effectively catch up to NVIDIA DLSS in terms of functionality. One of these technologies, Ray Regeneration, is akin to NVIDIA's DLSS Ray Reconstruction, an AI-powered denoiser that dramatically improves the fidelity of ray-traced effects in games. A special preview of FSR Redstone's Ray Regeneration is currently available to experience in Call of Duty: Black Ops 7 on PC, where it pairs with the game's ray-traced reflections to improve the image quality for Radeon RX 9000 Series owners. Based on this December 10 announcement, all four FSR 'Redstone' features could potentially go live that day. Either that or we'll get information on which games will support the new technology and when gamers can expect updates. For those that need a refresher, FSR Redstone includes. * Neural Radiance Caching, which leverages AI to compute complex ray-traced lighting effects to enhance the detail and quality of RT effects such as shadows and ambient occlusion. * Ray Regeneration, an AI-powered denoiser that, like NVIDIA's DLSS Ray Reconstruction, improves the fidelity of RT effects such as ray-traced reflections. * AI Super Resolution, which is essentially AMD's new FSR 4, uses a new advanced AI model for upscaling, improving image fidelity compared to previous FSR models. * AI Frame Generation is an AI-powered replacement for AMD's existing Frame Generation technology that promises improved performance, latency, and image fidelity. Ultimately, the FSR Redstone suite of technologies will benefit games that use path tracing or full ray tracing, so we expect AMD to launch its new tech in games like DOOM: The Dark Ages, Indiana Jones and the Great Circle, and Cyberpunk 2077. The expectation is that FSR Redstone will be exclusive to the RDNA 4 generation of GPUs, which includes the new flagship Radeon RX 9070 XT, due to the architecture's advanced AI capabilities and ray-tracing hardware.
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AMD FSR Redstone is in Call of Duty: Black Ops 7 as Ray Generation tech debuts for RX 9000 GPUs
TL;DR: AMD has revealed that FSR Redstone's first feature, Ray Generation, will debut tomorrow with the launch of Call of Duty: Black Ops 7, but it'll be exclusively for RX 9000 GPUs. It'll use machine learning to deliver better ray tracing, removing noise and artifacts, and ensuring the process is more performant. Other Redstone tech will be rolled out soon enough, perhaps, with the big piece of the puzzle being FSR Frame Generation to rival Nvidia's MFG. AMD has dropped a surprise with the launch of the first feature from FSR Redstone, its suite of AI technologies for boosting game performance, announcing that Ray Generation is arriving with Call of Duty: Black Ops 7. As VideoCardz reports, Black Ops 7 is out tomorrow sporting the new tech which aims to deliver better ray tracing for RX 9000 graphics cards - yes, it's exclusive to the current-gen RDNA 4 models. The central thrust with this is to "augment visual content before upscaling for sharper, more realistic gameplay" and to boost ray tracing in terms of the results, and impact on performance, by using machine learning. As AMD put it when revealing the its Redstone technologies: "FSR Ray Regeneration: Infers and restores full-quality ray-traced detail from sparse samples, delivering sharp, noise-free visuals with reduced rendering cost." The idea, then, is to clean up ray-traced visuals so they are free of artifacts and noise, so you get corruption-free, more realistic lighting and reflections in your game. Or, as AMD's VP of Computing and Graphics, Jack Huynh, put it on X: "Imagine spotting your opponent's reflection rippling in a puddle beneath your feet as every ray of light is rendered with stunning precision." It's the equivalent of NVIDIA's Ray Reconstruction, and it's going to be exciting to see how much difference this will make with Black Ops 7. As well as Ray Regeneration, Redstone will eventually pack FSR Radiance Caching (pepping up lighting), and FSR Frame Generation which is Team Red's answer to NVIDIA's MFG for even faster frame rates. Presumably the rest of these goodies will be on a phased rollout, building on top of FSR 4 as it stands. For now, though, all we get to see is Ray Regeneration. It's likely that the whole bundle of Redstone tech will be for RX 9000 GPUs only, at least initially anyway - but that could change down the line, and a lot of RDNA 3 GPU owners have got their fingers crossed on that score.
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AMD FSR Redstone Officially Launching On 10th December, Biggest Update To FSR Software Stack With AI-Enhancements
AMD has confirmed that its FSR Redstone software update for Radeon RX 9000 "RDNA 4" GPUs is headed for launch on the 10th of November. AMD's SVP and general manager of the Computing and Graphics Group, Jack Huynh, has posted an official teaser on his social X feed in which it can be confirmed that the FSR Redstone update is ready, with an official launch date of 31st December, 2025. The AMD FSR Redstone update will be the biggest update to the Radeon driver and FSR software stack, bringing in various new technologies. These new technologies include Neural Radiance Caching, ML Ray-Regeneration, ML Super Resolution, and ML Frame Generation. The company initially disclosed this tech back at Computex 2025. We have already seen a glimpse of the AMD FSR Redstone update in Call of Duty: Black Ops 7, which supports ML-based Ray Regeneration. The tech offers a similar function as NVIDIA's Ray Reconstruction, which essentially replaces the in-game denoise with an AI/ML-based algorithm, offering better visuals at zero performance cost. You can check out our impressions of Black Ops 7's PC performance here. There have been reports that AMD FSR Redstone won't be just AMD-only, and might even work with modern-day NVIDIA and Intel GPUs too. That is something that we could only confirm when the tech launches on 31st December. It will be even nicer if AMD brings FSR Redstone support to older GPUs, including RDNA 3 and RDNA 3.5 series. We are still a month away from launch, but this announcement definitely has us excited for the Redstone launch.
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AMD's FSR Redstone Sees an 'Unexpected Debut' in Call of Duty: Black Ops 7, Leveraging AI to Take Visual Quality to New Levels
AMD's FSR Redstone has been spotted in Activision's latest Call of Duty iteration, and it appears that the feature has made has finally made its entrance in the gaming industry. Well, AMD has been expanding its suite of graphics-related technologies since the start of 2025, with Redstone being one of the most crucial releases by the company. Based on what we were told, FSR Redstone, powered by Machine Learning, brings several neural rendering technologies to improve the image quality and performance of games. It is one of the biggest upgrades with the FSR tech stack in general, and it appears that the feature has made its debut into COD: Black Ops 7, as spotted by a Redditor. The feature is labeled as "FSR Ray Regeneration" in the title, and this most likely points to Redstone, since it was known that with newer AAA titles, the feature would be available to the masses. More importantly, with Call of Duty: Black Ops 7, only Ray Regeneration is introduced, and the rest of the elements of the tech stack are yet to be featured. So for now, it won't be wrong to say that this isn't a complete debut. AMD FSR Ray Regeneration, a machine learning-based real-time denoiser that replaces traditional denoisers to produce sharper detail and fewer artifacts in raytraced effects. Originally announced at Computex, FSR Ray Regeneration is the first feature released in the FSR Redstone suite and will be available in Call of Duty: Black Ops 7 at launch on November 14th. With support on AMD Radeon RX 9000 Series graphics, AMD FSR Ray Regeneration uses neural networks to process ray‑traced reflections and shadows before upscaling and frame generation, delivering crisp, cinematic visuals and a more immersive experience. - AMD For a quick overview of what to expect with FSR Redstone, we know that AMD has introduced three new features with the technology, which include Neural Radiance Cache, Machine Learning Ray Regeneration, and Machine Learning Frame Generation. These elements serve as a direct counterpart to NVIDIA's latest DLSS upgrades, which have also leveraged neural networks and AI to enhance the visual quality of gaming titles. The only drawback with FSR Redstone that might disappoint AMD users is that the feature is initially claimed to be exclusive to RDNA 4 GPUs, so, likely, a significant portion of Team Red's gaming audience may not be able to test it.
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AMD announces December 10 as the official launch date for FSR Redstone, its next-generation AI-enhanced upscaling technology designed to compete with NVIDIA's DLSS. The suite includes four AI-powered features targeting improved ray tracing and frame generation for RDNA 4 GPUs.
AMD has officially confirmed that its highly anticipated FSR Redstone technology will launch on December 10, marking a significant milestone in the company's efforts to compete with NVIDIA's dominant DLSS upscaling technology. Jack Huynh, AMD's SVP and General Manager of the Computing and Graphics Group, announced the launch date through social media, ending months of speculation about the release timeline
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Source: Wccftech
FSR Redstone represents AMD's most comprehensive update to its FidelityFX Super Resolution technology stack, introducing four distinct AI-enhanced features designed to dramatically improve gaming performance and visual quality. The technology has been in development since its initial teasing in May, with AMD positioning it as a direct competitor to NVIDIA's established DLSS ecosystem
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.The FSR Redstone suite encompasses four core AI-powered technologies, each targeting specific aspects of modern gaming performance. AI Super Resolution serves as the foundation, representing AMD's new FSR 4 implementation that leverages advanced machine learning models for superior upscaling compared to previous FSR iterations
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.Ray Regeneration functions as AMD's answer to NVIDIA's DLSS Ray Reconstruction, using AI-powered denoising to dramatically improve the fidelity of ray-traced effects. This technology infers and restores full-quality ray-traced detail from sparse samples, delivering sharp, noise-free visuals with reduced rendering costs. Gamers can already experience Ray Regeneration in Call of Duty: Black Ops 7, where it enhances ray-traced reflections for Radeon RX 9000 series owners
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Source: TweakTown
Neural Radiance Caching represents another significant advancement, leveraging AI to compute complex ray-traced lighting effects and enhance the detail and quality of ray-tracing features such as shadows and ambient occlusion. The technology "continually learns how light bounces in a scene to predict and store indirect lighting," accelerating path-tracing performance
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.AI Frame Generation completes the suite as AMD's enhanced replacement for existing frame generation technology, promising improved performance, latency, and image fidelity through machine learning optimization
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.FSR Redstone will initially be exclusive to AMD's RDNA 4 architecture, specifically the Radeon RX 9000 series graphics cards including the flagship RX 9070 XT. This exclusivity stems from the advanced AI capabilities and enhanced matrix math hardware required to run the machine learning algorithms effectively
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Source: PC Gamer
However, AMD has indicated broader compatibility potential through its ROCm ML2CODE (Machine Learning to Code) project. This development framework allows FSR Redstone's neural rendering technology to be "converted" into compute shader code, potentially enabling operation on GPUs from other manufacturers, including NVIDIA hardware
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The December 10 launch positions AMD to significantly narrow the performance gap with NVIDIA's DLSS technology, which has maintained superiority in upscaling quality and feature completeness. Industry observers expect FSR Redstone to debut in major gaming titles that utilize path tracing or full ray tracing, including anticipated releases like DOOM: The Dark Ages, Indiana Jones and the Great Circle, and enhanced versions of Cyberpunk 2077
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.The technology's success could substantially impact AMD's competitive position in the high-performance GPU market, particularly for budget-conscious consumers considering cards like the RX 9060 XT, which could become significantly more appealing with advanced AI upscaling capabilities
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