Epic's Tim Sweeney Challenges Steam's AI Disclosure Labels, Predicts Universal AI Adoption in Gaming

Reviewed byNidhi Govil

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Epic Games CEO Tim Sweeney argues that Steam's mandatory AI content disclosure labels will become meaningless as generative AI becomes ubiquitous in game development. The debate highlights growing tensions over transparency, copyright concerns, and the future of AI in gaming.

Epic CEO Challenges Industry AI Disclosure Standards

Epic Games CEO Tim Sweeney has sparked controversy within the gaming industry by arguing that mandatory AI disclosure labels on digital storefronts like Steam are becoming obsolete. In a series of posts on X, Sweeney contended that such labels "make no sense for game stores, where AI will be involved in nearly all future production"

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Source: TechSpot

Source: TechSpot

Sweeney's comments came in response to former Unreal Engine developer Matt Workman's suggestion that "Steam and all digital marketplaces need to drop the 'Made with AI' label"

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. The Epic CEO emphasized that while AI tags might be relevant for art exhibits or digital content licensing marketplaces where authorship and rights are central concerns, they serve no meaningful purpose in consumer game stores.

Steam's Current AI Disclosure Policy

Valve introduced its formal generative AI policy for Steam in early 2024, requiring developers to disclose how AI systems are used in their games through visible "AI-generated content" disclosures on store pages

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. Games like Nexon's Arc Raiders display detailed explanations of their AI usage, stating that "during the development process, we may use procedural- and AI-based tools to assist with content creation"

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Source: Eurogamer

Source: Eurogamer

Activision's Call of Duty franchise also includes AI disclosures, noting that "our team uses generative AI tools to help develop some in game assets"

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. These disclosures were implemented as platforms attempt to address copyright concerns and provide transparency to consumers about AI usage in game development.

Platform Divergence and Industry Response

The disagreement highlights a fundamental split between major gaming platforms. While Steam prominently displays AI usage information, Epic Games Store does not require such disclosures on its platform

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. This divergence reflects broader industry uncertainty about how to handle the rapid integration of AI tools in game development.

Source: TweakTown

Source: TweakTown

Sweeney's position has drawn criticism from some industry figures. Indie developer Mike Bithell of Bithell Games expressed disappointment on Bluesky, writing: "I just find this really sad. Imagine being so certain that you need slop machines to do your work, that you convince yourself that EVERYBODY must need them"

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Legal and Copyright Implications

The debate occurs amid ongoing legal battles over whether training data scraped from the internet infringes on artists' and creators' rights. Media companies have begun suing AI vendors over alleged unauthorized use of copyrighted material, with these cases expected to shape how courts treat both model training and downstream outputs

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Valve's disclosure rules represent one approach platforms are taking to insulate themselves from this legal uncertainty. The company's policy addresses potential copyright concerns while providing consumers with information about how their purchased games were created

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Future Predictions and Industry Impact

Sweeney has previously argued that generative AI can reduce production bottlenecks and give smaller teams access to capabilities that once required large departments. He envisions scenarios where AI models generate context-sensitive dialogue guided by human voice actors rather than replacing them entirely

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In a June interview, Sweeney predicted that small teams would soon use AI prompts to create games on the scale of Nintendo's The Legend of Zelda: Breath of the Wild, suggesting that "a 10-person team" could build such complex games with AI handling dialogue generation

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