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Would you play a Pokemon Go-like geospatial Death Stranding game with Smart Glasses and your phone? Hideo Kojima seems to think you will
Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the Death Stranding franchise. The stream promised to be "a celebratory event" that will include "special guest appearances as well as offer a glimpse into future projects," and it certainly lived up to that promise. The stream began with a quick recap of Kojima Industries' history so far, from inception through to the announcement and launch of Death Stranding, Death Stranding 2, and the reveals of both OD (2023) and Physint (2024). Towards the end of the project, Guillermo del Toro, Geoff Keighley, George Miller and Mamoru Oshii took to the stage to talk about the future of entertainment, gaming, and art. Notably, all of the speakers talk about going 'off-screen' with storytelling. Then John Hanke, founder of Pokemon Go developer Niantic and now boss of Niantic Spatial (an 'AI-led geospatial business platform'), joined Kojima on-stage to present a section devoted to how Kojima plans to 'move beyond the screen,' where the Japanese developer envisions "going to the top of a mountain, and even finding entertainment there". There's no real hint as to what this project will be beyond a fluffy teaser trailer that seems to be Pokemon Go-meets-Death Stranding. "Kojima Productions and Niantic Spatial Team Up to Redefine Immersive Entertainment" reads a blurb on the trailer, as people wonder around interacting with virtual bonsai trees, golden aura, and other weird environmental aspects. It all looks like stuff from the chiral network in the Death Stranding games, so I imagine our job - as porters via our phones or smart glasses, per the trailer - will be to connect things up. You can see the latest trailer for Death Stranding x Niantic as part of the livestream below. This seems like very early concept-level blue sky thinking. It's worth noting that Niantic Spatial isn't quite Pokemon Go developer Niantic: the company was split into a games and geospatial division earlier this year, with the gaming development arm going over to Monopoly Go maker Scopely in a deal worth $3.5bn. Niantic Spatial focuses on a refreshed version of Niantic's original core interest - creating a digital map of the planet, now using geospatial AI. The newly-rebranded company has secured $250m of capital investment ($50m from Scopely and $200m from Niantic's own balance sheet), and this is the first game-related project we've seen from the company. "We're in the midst of seismic changes in technology, with AI evolving rapidly," Niantic founder John Hanke wrote when talking about the goal of the Spatial platform. "Existing maps were built for people to read and navigate but now there is a need for a new kind of map that makes the world intelligible for machines, for everything from smart glasses to humanoid robots, so they can understand and navigate the physical world. It seems Kojima wants to leverage this tech, and paste a Death Stranding experience on the top of this evolving tech that is as-yet-untested in a gaming environment. Death Stranding 2 received a warm reception when it launched earlier this year, with Eurogamer calling it a "busier, louder, and more emotionally resplendent take on this singular hiking sim" in our four star review. We're also expecting a Death Stranding animated movie, and an entirely different Death Stranding anime with an original story, too. "I love the world of Death Stranding, it's so creatively freeing, so beautifully dark and yet hopeful; I'm so excited and honoured that Hideo Kojima, whose work I've long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe," says Raised by Wolves creator Aaron Guzikowski, who is penning the script for the animated feature. It's clear the series has some life in it yet, and even with games like OD and Physint on the way from Kojima Studios, the storied developer is a long way from giving up on this particular baby, just yet.
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Kojima Productions and Niantic Spatial Are Partnering to "Push the Boundaries" of Storytelling with a New AR Experience
Niantic Spatial is the geospatial AI tech company that spun off from Niantic after it sold its games business and portfolio of titles, including Pokémon GO, Monster Hunter Now, and Pikmin Bloom, to Scopley. Niantic Spatial seemed to be out of the videogames industry, until last night, during the Kojima Productions Beyond the Strand anniversary presentation, Niantic Spatial chief executive officer and Niantic founder John Hanke joined Hideo Kojima on stage to announce a partnership between the two entities to create what seems to be a Pokémon GO-like AR Death Stranding game. The Beyond the Strand presentation featured several major announcements from Hideo Kojima and Kojima Productions, like a teaser trailer for OD, which we now know is fully titled 'OD: Knock.' We got an update on PHYSINT with a look at the game's key art and heard from some of the actors included in the project. We heard a bit more from the team working on A24's Death Stranding film, and we got to see a trailer for Death Stranding Mosquito, the animated film based on the series, also in the works. None of those were the things that closed out the show. This partnership with Niantic Spatial closed out the over two-hour presentation, as it seemed to embody the theme of the whole show, which was to look ahead into the future of entertainment and storytelling from Kojima Productions. Essentially, Kojima Productions will leverage Niantic Spatial's geospatial AI tech to create an AR experience that works with your phone, and also, it seems, your smart glasses, to enable an entertainment experience wherever you go. "The collaboration marks a significant moment for both companies and a shared vision to push the boundaries of what's possible in interactive storytelling," a press release for the announcement reads. "For Kojima Productions, it's a bold expansion into new forms of media beyond traditional gaming. For Niantic Spatial, it underlines the potential of geospatial AI technology to transform how people and machines understand and interact with the physical world." Niantic Spatial boss John Hanke added, "At Niantic Spatial, we're building a living model of the world that people and machines can talk to, creating a new canvas for real-world storytelling and interaction. We are delighted to be working with Kojima Productions to explore what our combined creativity and innovation can accomplish for new and existing fans." Overall it seems like an interesting idea for sure, and definitely not out of bounds for the kind of thing Hideo Kojima could envision and conceptualize. Whether it'll actually work as a game or as a software product that people will use and spend money on is a different matter, since we've currently no idea on how this experience is meant to come together. "To give just a wild example, it's like the real Death Stranding in the real world," Hideo Kojima said on stage via a translator. "And you could connect with people, or you could connect with the actual environment there in your city. Previously, it was like, virtual reality, but this time I'm thinking more about connecting with the real environment."
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Hideo Kojima's studio partners with Niantic Spatial to create an innovative AR game that blends the Death Stranding universe with real-world environments, pushing the boundaries of interactive storytelling.
Hideo Kojima, the renowned game designer behind the Death Stranding franchise, has announced a groundbreaking partnership with Niantic Spatial to create an innovative augmented reality (AR) experience. This collaboration, revealed during the Kojima Productions 10th Anniversary livestream, aims to push the boundaries of interactive storytelling by blending the Death Stranding universe with real-world environments
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.The new project, which appears to be in its early conceptual stages, is described as a fusion of Pokémon Go-style gameplay with Death Stranding elements. Players will interact with virtual objects and environments overlaid on the real world using their smartphones or smart glasses. Kojima envisions an experience where users can find entertainment even at the top of a mountain, effectively 'moving beyond the screen'
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.Niantic Spatial, a spin-off from Pokémon Go developer Niantic, brings its expertise in geospatial AI technology to the partnership. The company's focus is on creating a digital map of the planet that is intelligible for machines, including smart glasses and humanoid robots. This technology will serve as the foundation for the new AR experience, allowing for a deeper understanding and navigation of the physical world .
Kojima Productions continues to expand the Death Stranding franchise beyond traditional gaming. In addition to this AR project, the studio is working on Death Stranding 2, an animated movie, and an anime series with an original story. This diversification demonstrates Kojima's commitment to exploring new forms of media and storytelling
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The collaboration between Kojima Productions and Niantic Spatial represents a significant moment for both companies and the entertainment industry as a whole. It showcases the potential of geospatial AI technology to transform how people interact with their surroundings through digital experiences. While the project is still in its early stages, it has generated considerable excitement among fans and industry observers .
As with any innovative project, there are questions about how this AR experience will function as a game and whether it will attract a significant user base. Kojima describes it as 'the real Death Stranding in the real world,' emphasizing connections with people and the environment in users' cities. However, the success of this ambitious venture will depend on its execution and ability to deliver a compelling and user-friendly experience .
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