Let it Die: Inferno Reveals Extensive AI Use in Gaming Production

Reviewed byNidhi Govil

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The upcoming sequel to Let it Die discloses substantial use of AI-generated content across voices, music, and graphics, highlighting growing AI adoption in game development and raising questions about creative authenticity.

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AI Disclosure Reveals Extensive Use in Gaming

Let it Die: Inferno, the surprise sequel to the 2016 action roguelike Let it Die, has disclosed substantial use of artificial intelligence in its development process. According to the game's Steam page, "AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics"

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. The disclosure specifically mentions background signboard textures, records illustrations, InfoCast videos, voices, and music as areas where AI technology has been employed

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Development Context and Timeline

The sequel, set to release on December 4th, was only announced during a September PlayStation State of Play presentation, suggesting a relatively compressed development timeline

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. This rapid development cycle may have contributed to the extensive reliance on AI-generated content, as such technology can significantly accelerate production processes across multiple creative disciplines.

Unlike its predecessor, Let it Die: Inferno is not developed by Grasshopper Manufacture, the studio behind the original game led by renowned designer Goichi Suda (Suda51). Instead, Supertrick Games serves as the sole developer, representing a complex corporate restructuring where the original Grasshopper Manufacture split into two entities

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Industry Implications and Transparency

The disclosure comes as a direct result of Steam's AI content policy, which requires developers to inform consumers about the use of artificial intelligence in their products. Without this mandatory disclosure, players likely would have remained unaware of the AI integration until after purchasing and experiencing the game firsthand

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The extent of AI usage across voice acting, music composition, and visual design represents a significant shift in game development practices. While the disclosure doesn't specify the exact proportion of AI-generated versus human-created content, the breadth of affected areas suggests substantial integration throughout the production pipeline

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Creative and Ethical Concerns

The revelation has sparked debate within the gaming community about the role of artificial intelligence in creative industries. Critics argue that the original Let it Die represented a distinctly human creative vision, characterized by its strange and unique aesthetic that emerged from Grasshopper Manufacture's distinctive development philosophy

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Industry leaders remain divided on disclosure requirements. Epic Games CEO Tim Sweeney has argued that AI usage will become so commonplace that mandatory disclosures may become unnecessary, suggesting that widespread adoption could normalize the technology's presence in game development

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The case highlights broader questions about consumer awareness and choice in an increasingly AI-integrated entertainment landscape, where traditional creative processes are being supplemented or replaced by algorithmic generation across multiple production domains.

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