Microsoft HoloLens: The End of an Augmented Reality Era

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On Thu, 3 Oct, 12:03 AM UTC

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Microsoft officially discontinues HoloLens, marking the end of its mixed reality headset. The company shifts focus to software and cloud services for AR/VR experiences.

Microsoft Pulls the Plug on HoloLens

Microsoft has officially announced the discontinuation of its HoloLens mixed reality headset, marking the end of an era in augmented reality hardware. The tech giant has decided to cease production and sales of the device, signaling a significant shift in its AR/VR strategy 1.

Final Opportunity for Enthusiasts

With the announcement, Microsoft has advised interested parties to make their purchases while stocks last. This presents a final opportunity for developers, businesses, and AR enthusiasts to acquire the HoloLens 2, which will no longer be available once current inventories are depleted 1.

Shift in Focus: From Hardware to Software

Microsoft's decision to discontinue HoloLens doesn't mean the company is abandoning the AR/VR space entirely. Instead, it signals a strategic pivot towards software and cloud services for mixed reality experiences. The company plans to continue supporting existing HoloLens customers and focus on developing its Mixed Reality Toolkit (MRTK) 2.

Impact on the AR/VR Landscape

The demise of HoloLens raises questions about the future of consumer-oriented AR headsets. While Microsoft's device was primarily targeted at enterprise and military applications, its discontinuation may influence the broader AR/VR market. Competitors like Apple and Meta continue to invest heavily in mixed reality hardware, potentially filling the void left by Microsoft's exit 2.

Legacy and Future Prospects

Despite its discontinuation, HoloLens leaves behind a significant legacy in the world of augmented reality. The device pioneered many technologies and concepts that continue to influence the AR/VR industry. As Microsoft shifts its focus to software solutions, it remains to be seen how this will shape the future of mixed reality experiences and whether the company will collaborate with hardware partners to bring its AR vision to life 1 2.

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