3 Sources
3 Sources
[1]
Xbox applies for patent that would let friends or AI help you through games
Great minds think alike, as do the biggest gaming brands around. After it came to light earlier this year that Sony had applied for a patent for AI-generated "ghost" players to help out actual players, a patent application for something eerily similar from Xbox maker Microsoft has recently been published. As spotted by Tech4Gamers and Eurogamer, Microsoft applied for this patent back in 2024. Titled "State management for video game help sessions," the patent concerns aiding players who get stuck in games. From the patent's abstract, it would allow for "inputs received from a client device of a video game helper" to help you during a "help session." A friend of yours, for example, could remotely play your game for you to help you get through tough platforming sessions or boss battles. You'd then be allowed to accept the help sessions and "proceed with video game play from that state" or reject the help, reverting your game back to where it was before a helper took over. Basically, it would give you the option to see a solution and choose to accept it or attempt to enact it yourself. The "video game helper" doesn't need to be a friend or even a fellow human at all. A "generative model," which the patent application defines as "a machine learning model employed to generate new content," could be used to help you advance in a game. One type of AI helper would be "a multi-modal generative model [that] may be capable of using various combinations of text, images, video, audio, application states, code, or other modalities" to generate inputs and outputs in your game. (If you find yourself needing assistance while playing new games, like Resident Evil Requiem or Marathon, Polygon has a robust guides section. Check 'em out!) Microsoft applied for this patent because it deems players going to forums for help or watching YouTube walkthroughs as "rather rudimentary" ways to overcome difficult parts of games, and because it doesn't want you turning away from your game when you need to seek help. The potential patent doesn't sound too dissimilar to Microsoft's Copilot for Gaming program, the "AI-driven sidekick" that can help you in games, according to Jeff Rubenstein, director of Xbox editorial. Generative AI doesn't seem to be going anywhere -- especially if genAI podcasts start showing up on your consoles. For what it's worth, new Microsoft Gaming CEO (and former Microsoft CoreAI president) Asha Sharma has pledged to "not chase short-term efficiency or flood our ecosystem with soulless AI slop." She asserts that video games "are and always will be art, crafted by humans." Video game helpers, on the other hand...
[2]
Microsoft patents system that could let AI play games for you
As we move into the scary, uncertain world of AI and gaming, it seems a lot of big companies are exploring various avenues to get the technology involved with our gaming experiences. A recent Microsoft patent could even let us pass on the controller to AI, letting it play our games for us. As spotted by Tech4Gamers, this patent - named STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS - describes multiple scenarios where during gameplay a pop-up could ask the player to let an AI helper take over for a while. Whether the player is trying to beat a tough boss, or need help finding treasure, the AI companion can theoretically do that for them. There are also methods explained that could allow other players to step in and be the helper, but these methods are noted as "rather rudimentary" as they stand currently. Microsoft is essentially looking to cut out the middle man, where you might look at a wiki or watch a walkthrough to find the answer to your gaming troubles. Instead, you can let someone else or an AI companion hop in directly. Fextralife might feel a disturbance in the force over this, and it does have a chance of making gamers a lot lazier, but it could offer help here and there for those who need it. What do you think? Is this patent the gaming equivalent of helicopter parenting, or a useful tool that we need for future titles?
[3]
Microsoft Patent Allows for AI, or Another Human, to Swoop in And Help Complete Your Games - IGN
Microsoft has patented a method for an AI model to take control of your game, should you need a helping hand. The idea, which Microsoft initially registered back in 2024, is designed for players who might be stuck in a video game. Patent documentation dug up by Tech4gamers shows a Clippy-style pop-up that suggests another player who can "take over your game." Players would be able to see the name and identity of this player, as well as a rating for how helpful they had been in the past. Associated notes confirm that Microsoft is exploring the idea of this player either being human -- another Xbox gamer keen to help -- or, alternatively, an AI model. While the other player (real or not) is in control of your game, another image suggests you'll be able to chat with them to share advice and receive further explanation behind what they're doing -- handy if the solution involves some kind of process not immediately apparent just from watching on-screen. It's not too dissimilar from the Copilot AI already available in the Xbox app. The patent discusses the need to accurately track who was playing when an achievement is unlocked, and also to ensure human helpers are paired with players in the same age range -- so you don't have a scenario where a child is able to jump in and help slice up zombies in Resident Evil Requiem, for example. Other features include the ability to pull the plug on this assistance at any point, and also to ultimately choose whether to continue on from where the assistant has left you, or return back to the point where you previously relinquished control. If all of this sounds familiar, that's because PlayStation has patented a similar-sounding system, albeit a more simplistic one that relies on displaying an AI "ghost" player for you to follow. Both Microsoft and Sony regularly patent all manner of gaming ideas that never ultimately come to pass, though it'll be interesting to see if this concept bears fruit. Last month, Microsoft's newly-installed gaming CEO Asha Sharma responded to concerns around her AI background and said she had "no tolerance for bad AI" as she begins her reign in charge of Xbox. Image credit: Microsoft.
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Microsoft filed a patent for a system that would let an AI helper or another player take control of your game when you're stuck. The technology aims to replace walkthroughs and forums with direct in-game assistance, though critics wonder if it makes gaming too easy. PlayStation has filed a similar patent for AI ghost players.
Microsoft has applied for a patent that could fundamentally change how players receive video game help when they encounter challenging content
1
. The Microsoft patent, titled "State management for video game help sessions," was filed in 2024 and describes a system where players stuck in games could receive assistance from either human helpers or an AI helper2
. The technology would allow inputs from a remote helper to control your game during designated help sessions, effectively letting someone else remotely play through difficult sections like boss battles or complex platforming sequences1
.The patent documentation reveals a Clippy-style pop-up interface that would appear when players need assistance
3
. Players would see the name and identity of potential helpers, along with ratings indicating how helpful they've been in the past3
. During the help session, players could chat with their helper to understand the strategy being employed. The system includes safeguards to track player achievement accurately and ensure human helpers are paired with players in appropriate age ranges, preventing scenarios where children might help with mature-rated content3
.
Source: IGN
Crucially, players retain control over whether to accept the solution. After a helper completes a challenging section, players can choose to proceed from that new state or reject the assistance and revert to where they were before the helper took over
1
. This flexibility lets players decide whether to see the solution implemented or attempt to replicate it themselves.The "video game helper" doesn't require human intervention at all. Microsoft's patent describes using a generative AI system defined as a machine learning model employed to generate new content
1
. One implementation involves a multi-modal generative model capable of processing various combinations of text, images, video, audio, application states, and code to generate appropriate inputs and outputs within games1
. This approach mirrors Microsoft's existing Copilot for Gaming program, described as an "AI-driven sidekick" by Jeff Rubenstein, director of Xbox editorial1
.
Source: Polygon
Microsoft's justification for the patent centers on improving current methods to assist players who are stuck. The company considers existing solutions like consulting forums or watching walkthroughs as "rather rudimentary" approaches
2
. The patent aims to eliminate the need for players to turn away from their gaming experiences to seek external help1
.Microsoft isn't alone in exploring AI-assisted gameplay. Sony has filed a similar patent for PlayStation that would display an AI "ghost" player for users to follow, though Microsoft's system appears more comprehensive
3
. Both companies regularly patent gaming ideas that never reach production, so implementation remains uncertain3
.The technology has sparked debate about whether it represents helpful innovation or makes players overly reliant on assistance
2
. New Microsoft Gaming CEO Asha Sharma, who previously served as Microsoft CoreAI president, has pledged not to "chase short-term efficiency or flood our ecosystem with soulless AI slop"1
. She maintains that video games "are and always will be art, crafted by humans," though the status of video game helpers remains ambiguous1
.For Xbox players, this patent signals a potential shift in how assistance is delivered. Rather than pausing to search walkthroughs or community forums, players might soon summon instant help directly within their games. Whether this enhances accessibility or diminishes the satisfaction of overcoming challenges independently will likely depend on individual player preferences and how Microsoft chooses to implement the technology.🟡 untrained_model_response=🟡### Microsoft Patent Introduces Direct In-Game Assistance
Microsoft has applied for a patent that could fundamentally change how players receive video game help when they encounter challenging content
1
. The Microsoft patent, titled "State management for video game help sessions," was filed in 2024 and describes a system where players stuck in games could receive assistance from either human helpers or an AI helper2
. The technology would allow inputs from a remote helper to control your game during designated help sessions, effectively letting someone else remotely play through difficult sections like boss battles or complex platforming sequences1
.The patent documentation reveals a Clippy-style pop-up interface that would appear when players need assistance
3
. Players would see the name and identity of potential helpers, along with ratings indicating how helpful they've been in the past3
. During the help session, players could chat with their helper to understand the strategy being employed. The system includes safeguards to track player achievement accurately and ensure human helpers are paired with players in appropriate age ranges, preventing scenarios where children might help with mature-rated content3
.
Source: IGN
Crucially, players retain control over whether to accept the solution. After a helper completes a challenging section, players can choose to proceed from that new state or reject the assistance and revert to where they were before the helper took over
1
. This flexibility lets players decide whether to see the solution implemented or attempt to replicate it themselves.Related Stories
The "video game helper" doesn't require human intervention at all. Microsoft's patent describes using a generative AI system defined as a machine learning model employed to generate new content
1
. One implementation involves a multi-modal generative model capable of processing various combinations of text, images, video, audio, application states, and code to generate appropriate inputs and outputs within games1
. This approach mirrors Microsoft's existing Copilot for Gaming program, described as an "AI-driven sidekick" by Jeff Rubenstein, director of Xbox editorial1
.
Source: Polygon
Microsoft's justification for the patent centers on improving current methods to assist players who are stuck. The company considers existing solutions like consulting forums or watching walkthroughs as "rather rudimentary" approaches
2
. The patent aims to eliminate the need for players to turn away from their gaming experiences to seek external help1
.Microsoft isn't alone in exploring AI-assisted gameplay. Sony has filed a similar patent for PlayStation that would display an AI "ghost" player for users to follow, though Microsoft's system appears more comprehensive
3
. Both companies regularly patent gaming ideas that never reach production, so implementation remains uncertain3
.The technology has sparked debate about whether it represents helpful innovation or makes players overly reliant on assistance
2
. New Microsoft Gaming CEO Asha Sharma, who previously served as Microsoft CoreAI president, has pledged not to "chase short-term efficiency or flood our ecosystem with soulless AI slop"1
. She maintains that video games "are and always will be art, crafted by humans," though the status of video game helpers remains ambiguous1
.For Xbox players, this patent signals a potential shift in how assistance is delivered. Rather than pausing to search walkthroughs or community forums, players might soon summon instant help directly within their games. Whether this enhances accessibility or diminishes the satisfaction of overcoming challenges independently will likely depend on individual player preferences and how Microsoft chooses to implement the technology.
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