Netease refutes Suda 51 claims about halting generative AI, confirms ongoing investment

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Netease has denied statements by game developer Suda 51 suggesting the company closed its AI department and instructed studios to avoid generative AI. The Marvel Rivals publisher confirms it continues investing in AI technology and will host multiple AI-focused panels at GDC 2025, highlighting applications that reportedly delivered over $6 million in cost savings.

Netease Denies Shutting Down AI Operations

Netease has firmly rejected claims made by renowned game developer Suda 51 that the company closed its AI department or instructed development teams to stop using generative AI technology. Speaking to Eurogamer, a Netease spokesperson stated: "The assertion that NetEase Games has closed an AI department or that we've mandated teams or studios not to use AI is not true."

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In a separate statement to Insider Gaming, the company was even more direct, saying "The situation described did not occur, and we have not published any related policies."

What Suda 51 Originally Claimed

The controversy began when Suda 51, founder of Grasshopper Manufacture, told Eurogamer during an interview about his upcoming game Romeo is a Dead Man that Netease had "originally had a section researching and developing AI-related stuff, but at one point they decided not to do that any more. They folded that section and told their studios to not use AI in games, to not use it at all."

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The developer speculated this decision stemmed from gamer backlash against AI and concerns about copyright infringement, though he acknowledged these were assumptions rather than confirmed reasons.

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Netease's Continued Investment in AI Technology for Game Development

Far from stepping back, Netease is actively showcasing its AI work at the Game Developers Conference 2025. The Marvel Rivals owner has scheduled at least two panels focused on AI applications in game development.

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One session, titled "How AI Turned MMO Players into TikTok Creators," explores how AI video tools can extract motion and camera data, swap avatars, and refilm scenes from live-action clips or in-game footage for short-form video content.

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Significant Cost Savings and Efficiency Gains

The second GDC talk, scheduled for March 12, demonstrates Netease's commitment to AI in game development with concrete results. The presentation promises to explore "principles for successful AI integration" including human-AI collaboration workflows, value-oriented technical services, and cross-domain integration strategies.

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Through case studies, Netease claims its AI asset optimization toolchains and workflow transformations delivered over $6 million in cost savings and 50% efficiency improvements.

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Source: Eurogamer

Source: Eurogamer

The sessions will feature presentations from a game AI designer, technical manager, and technical art manager, emphasizing specific techniques for leveraging AI in art production.

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Industry Split on Generative AI Adoption

The misunderstanding highlights the gaming industry's fractured stance on generative AI. While Netease doubles down on AI technology for game development, other major publishers distance themselves from it. Even Take-Two CEO Strauss Zelnick, who has championed AI as beneficial for every industry, quickly clarified that "generative AI has zero part in what Rockstar Games is building" with GTA 6.

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Suda 51 himself stated that Grasshopper Manufacture has not researched AI, believing humans can instinctively detect something is off when viewing AI-generated content. He emphasized that human effort in game creation is what brings people to Grasshopper games.

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