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[1]
Nurture teaches kids important life skills through interactive gameplay and entertainment
Parents understand the challenge of keeping young kids engaged in online learning. Nurture is a new app designed for children aged 4 to 7 that features interactive content and games to capture their interest. The company's mission is to equip children with critical life skills such as socializing, basic financial understanding, mindfulness, fitness, nutrition, and more through story-based adventures that kids can actively participate in. Nurture announced Wednesday its $2.8 million pre-seed round, led by Golden Gate Ventures. The funding will go toward bringing on preschool content creators to help develop content for the platform. The flagship title that Nurture first launched is called "Doki's Delivery" and is focused on helping kids learn social-emotional skills. The series follows a group of characters who are on a mission to deliver an egg in a spaceship. The app also has a dual-screen component that requires parents to download the Nurture TV app on Fire TV or Google TV so kids can interact between both screens. For "Doki's Delivery," kids can use their phone or tablet as a game controller while playing on the TV screen. They can tilt the mobile device from side to side to help the characters avoid obstacles. Other interactions include answering a call from the main character, designing the spaceship, and hatching the mysterious egg, which players can then take care of- similar to Tamagotchi, the popular kids' toy. "I didn't want to make it passive, mindless screen time. I want to make it an active, interactive learning experience," co-founder and CEO Roger Egan told TechCrunch. "[Once kids] get the concepts, then we use the games and interactives to practice the skills and apply them." The company plans to release new original content focusing on "growth mindset and financial thinking," as explained by Egan. Additionally, Nurture is in discussions with around 20 popular third-party creators to enhance its content library. Nurture's creator platform enables creators to host content on their own digital "islands," which users can access by swiping through the app menu. In addition to the immersive learning content, parents will have the ability to track their kids' performance in the games. "We have these things called reflection moments where we ask questions, and the child can answer... With that answer, we can synthesize that information and understand how well do they understand the concept, and then feed that back into the product and report to parents about how they're learning and showing progress," Egan said. There will also be offline activities to provide parents with ideas on how they can reinforce the concepts learned in the app and encourage children to apply their knowledge in everyday situations. Nurture was founded in 2022, a few years after Egan's kids started remote learning during the pandemic. Having a front-row seat to his children's education, he believed that traditional schooling doesn't adequately prepare kids for the rapidly changing world, especially one powered by AI. In his opinion, children should also learn things like adaptability, critical thinking, digital literacy, mindfulness, and empathy to thrive in the future. However, he struggled to find suitable alternatives to complement his kids' education. Egan previously founded the online grocer RedMart, which was acquired by Alibaba. He is joined by co-founders Danny Limanseta (chief product officer), who served as product design lead at Redmart; Sally Doherty (chief people officer), who previously worked at Microsoft; and Scott and Julie Stewart (chief creative officers), a husband and wife team who specialize in children's animated content, such as "Lego Friends: The Next Chapter." In addition to Priebe being an investor, he's also a game design advisor for Nurture. Priebe was responsible for creating Club Penguin, an incredibly popular multiplayer online game. "The next generation of kids are picking up games faster than watching a show," Priebe told us. "I really like the idea of you're not just going to sit there and watch linear TV anymore...It's really novel, how the [Nurture] characters stop and bring the kid into the adventure, and they're like, 'Now, what would you do?' or 'How would you want us to do this?'" Currently, Nurture is an invite-only beta available for users in the U.S., the U.K., and Canada. It plans to expand to other markets in 2025. The company will also launch a paid subscription once the app is open to the public. Other participants in the round include Reach Capital and Seedcamp, with participation from Club Penguin co-founder Lance Priebe. Other notable advisors include Manual Bronstein, Roblox's chief product officer; Scott Kraft, former lead writer and executive producer of "Paw Patrol"; and Joey Mazzarino, the puppeteer on "Sesame Street" known for his roles as Murray Monster, Stinky the Stinkweed, and other Muppets.
[2]
Nurture wants to teach kids important life skills through interactive gameplay and entertainment | TechCrunch
Parents understand the challenge of keeping young kids engaged in online learning. Nurture is a new app designed for children aged 4 to 7 that features interactive content and games to capture their interest. The company's mission is to equip children with critical life skills such as socializing, basic financial understanding, mindfulness, fitness, nutrition, and more through story-based adventures that kids can actively participate in. Nurture announced Wednesday its $2.8 million pre-seed round, led by Golden Gate Ventures. The funding will go toward bringing on preschool content creators to help develop content for the platform. The flagship title that Nurture first launched is called "Doki's Delivery" and is focused on helping kids learn social-emotional skills. The series follows a group of characters who are on a mission to deliver an egg in a spaceship. The app also has a dual-screen component that requires parents to download the Nurture TV app on Fire TV or Google TV so kids can interact between both screens. For "Doki's Delivery," kids can use their phone or tablet as a game controller while playing on the TV screen. They can tilt the mobile device from side to side to help the characters avoid obstacles. Other interactions include answering a call from the main character, designing the spaceship, and hatching the mysterious egg, which players can then take care of- similar to Tamagotchi, the popular kids' toy. "I didn't want to make it passive, mindless screen time. I want to make it an active, interactive learning experience," co-founder and CEO Roger Egan told TechCrunch. "[Once kids] get the concepts, then we use the games and interactives to practice the skills and apply them." The company plans to release new original content focusing on "growth mindset and financial thinking," as explained by Egan. Additionally, Nurture is in discussions with around 20 popular third-party creators to enhance its content library. Nurture's creator platform enables creators to host content on their own digital "islands," which users can access by swiping through the app menu. In addition to the immersive learning content, parents will have the ability to track their kids' performance in the games. "We have these things called reflection moments where we ask questions, and the child can answer... With that answer, we can synthesize that information and understand how well do they understand the concept, and then feed that back into the product and report to parents about how they're learning and showing progress," Egan said. There will also be offline activities to provide parents with ideas on how they can reinforce the concepts learned in the app and encourage children to apply their knowledge in everyday situations. Nurture was founded in 2022, a few years after Egan's kids started remote learning during the pandemic. Having a front-row seat to his children's education, he believed that traditional schooling doesn't adequately prepare kids for the rapidly changing world, especially one powered by AI. In his opinion, children should also learn things like adaptability, critical thinking, digital literacy, mindfulness, and empathy to thrive in the future. However, he struggled to find suitable alternatives to complement his kids' education. Egan previously founded the online grocer RedMart, which was acquired by Alibaba. He is joined by co-founders Danny Limanseta (chief product officer), who served as product design lead at Redmart; Sally Doherty (chief people officer), who previously worked at Microsoft; and Scott and Julie Stewart (chief creative officers), a husband and wife team who specialize in children's animated content, such as "Lego Friends: The Next Chapter." In addition to Priebe being an investor, he's also a game design advisor for Nurture. Priebe was responsible for creating Club Penguin, an incredibly popular multiplayer online game. "The next generation of kids are picking up games faster than watching a show," Priebe told us. "I really like the idea of you're not just going to sit there and watch linear TV anymore...It's really novel, how the [Nurture] characters stop and bring the kid into the adventure, and they're like, 'Now, what would you do?' or 'How would you want us to do this?'" Currently, Nurture is an invite-only beta available for users in the U.S., the U.K., and Canada. It plans to expand to other markets in 2025. The company will also launch a paid subscription once the app is open to the public. Other participants in the round include Reach Capital and Seedcamp, with participation from Club Penguin co-founder Lance Priebe. Other notable advisors include Manual Bronstein, Roblox's chief product officer; Scott Kraft, former lead writer and executive producer of "Paw Patrol"; and Joey Mazzarino, the puppeteer on "Sesame Street" known for his roles as Murray Monster, Stinky the Stinkweed, and other Muppets.
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Nurture, a new educational platform, aims to teach children essential life skills through interactive gameplay and entertainment. The startup combines technology and education to create an engaging learning experience for kids.
In a world where technology and education increasingly intersect, Nurture has emerged as a groundbreaking platform designed to teach children crucial life skills through interactive gameplay and entertainment 1. This innovative startup is reimagining the way children learn by leveraging the power of technology to create engaging and educational experiences.
Nurture's platform is built on the premise that children learn best when they are actively engaged and having fun. The company has developed a range of interactive games and activities that are not only entertaining but also educational. These games are carefully crafted to impart important life skills to children, covering areas such as financial literacy, emotional intelligence, and problem-solving 2.
One of the key focuses of Nurture is to address the gap in traditional education when it comes to teaching practical life skills. The platform aims to equip children with knowledge and abilities that are often overlooked in conventional curricula but are crucial for success in adulthood. By incorporating these skills into engaging gameplay, Nurture ensures that children are learning valuable lessons while enjoying themselves 1.
Nurture's approach represents a significant shift in educational technology. By harnessing the power of interactive digital platforms, the company is able to create immersive learning experiences that capture children's attention and imagination. This blend of technology and education allows for personalized learning paths and real-time feedback, enhancing the overall educational experience 2.
The launch of Nurture has generated considerable interest in the education technology sector. Industry experts are closely watching how this innovative approach to children's education will impact the broader EdTech landscape. With its focus on life skills and interactive learning, Nurture is poised to potentially reshape how we think about childhood education and development 1.
As Nurture continues to develop and expand its platform, it faces both exciting opportunities and potential challenges. The company will need to continuously innovate to keep up with rapidly changing technology and evolving educational needs. Additionally, ensuring the right balance between entertainment and education will be crucial for the platform's long-term success and impact on children's learning 2.
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