29 Sources
29 Sources
[1]
Samsung Galaxy XR is the first Android XR headset, now on sale for $1,800
The era of Android virtual reality is here... again. Google's first two attempts at making Android fit for your face didn't work out, but the AI era and a partnership with Samsung have enabled a third attempt, and maybe the third time's the charm. Samsung has unveiled the Galaxy XR headset, the first and currently only device running Google's new Android XR platform. It's available for pre-order today, but it will not come cheap. The headset, which doesn't come with controllers, retails for $1,800. Galaxy XR is a fully enclosed headset with passthrough video. It looks similar to the Apple Vision Pro, right down to the battery pack at the end of a cable. It packs solid hardware, including 16GB of RAM, 256GB of storage, and a Snapdragon XR2+ Gen 2 processor. That's a slightly newer version of the chip powering Meta's Quest 3 headset, featuring six CPU cores and an Adreno GPU that supports up to dual 4.3K displays. The new headset has a pair of 3,552 x 3,840 Micro-OLED displays with a 109-degree field of view. That's marginally more pixels than the Vision Pro and almost three times as many as the Quest 3. The displays can refresh at up to 90Hz, but the default is 72Hz to save power. Like other XR (extended reality) devices, the Galaxy XR is covered with cameras. There are two 6.5 MP stereoscopic cameras that stream your surroundings to the high-quality screens, allowing the software to add virtual elements on top. There are six more outward-facing cameras for headset positioning and hand tracking. Four more cameras are on the inside for eye-tracking, and they can scan your iris for secure unlocking and password fill (in select apps). Samsung says the Galaxy XR has enough juice for two hours of general use or two and a half hours of video. That's not terribly long, but you may not want to wear the 545 grams (1.2 pounds) headset for even two hours. That's even a little heavier than the Quest 3, which has an integrated battery. However, both pale in comparison to the 800 g (1.7 pounds) second-generation Vision Pro. Android on your face, take three... or four? The new Samsung headset debuted at Google I/O this year, when it was known as Project Moohan. This device didn't get quite the same attention as Google's prototype Android XR smartglasses, but it's now the debut piece of hardware for Android XR. You won't see much of Samsung's influence in the software, which focuses on a collection of Google XR experiences without a hint of One UI. Google first dipped its proverbial toe in the XR waters with Cardboard, a low-cost mobile VR solution that Google never took completely seriously. The next attempt, known as Daydream, still had users strapping their phones into headsets. While the headset hardware was nicer, Daydream didn't last much longer than Cardboard before Google killed it in 2019. Samsung also has its own sordid history with Android XR. The company's Gear VR was similar to Daydream in that it required placing your phone in a special headset. Samsung only pursued this idea for three years, killing support in 2017. Android XR is Google's most ambitious take on Android as a virtual environment. The company calls it an "infinite screen" that lets you organize floating apps to create a custom workspace. The software includes 3D versions of popular Google apps like Google Maps, Google Photos, and YouTube, along with streaming apps, games, and custom XR experiences from the likes of Calm and Adobe. Google says that its support of open standards for immersive experiences means more content is coming. However, more than anything else, Android XR is a vehicle for Gemini. The Gemini Live feature from phones is available in Android XR, and it's more aware of your surroundings thanks to all the cameras and orientation sensors in Galaxy XR. For example, you can ask Gemini questions about what's on the screen -- that includes app content or real objects that appear in passthrough video when you look around. Gemini can also help organize your floating windows While more Android XR hardware is planned, Galaxy XR is the only way to experience it right now, and it's not cheap. Samsung's headset is available for purchase at $1,800. If hand gesture control isn't enough, you'll have to pay another $175 for wireless controllers (discounted from the $250 retail price). Galaxy XR also supports corrective lenses if you need them, but that's another $99. Buyers get a collection of freebies to help justify the price. It comes with a full year of Google AI Pro, YouTube Premium, and Google Play Pass. Collectively, that would usually cost $370. Owners can also get three months of YouTube TV for $3, and everyone with Galaxy XR will get access to the 2025-2026 season of NBA League Pass in the US.
[2]
Samsung's New XR Headset Blends Virtual and Augmented Reality
Samsung's new Galaxy XR headset isn't just about stepping into another world, it's about effortlessly blending the digital with the real world around you. XR, short for "extended reality," combines the immersive depth of virtual reality (VR), where you enter a completely digital environment, with the interactive overlays of augmented reality (AR), which adds digital visuals to the real world you see. Together, they create a fluid experience that feels both futuristic and surprisingly natural. The new headset boasts an immersive 4K Micro-OLED display with spatial audio and includes an integrated, multimodal AI companion powered by Google Gemini.* Galaxy XR recognizes gestures, has eye tracking** and responds to natural language voice so additional context is just one ask away -- and becomes a seamless part of your reality. Samsung has packed all of this into a lightweight and ergonomically designed headset that rests comfortably on your face. It's powered by an enhanced battery and the ability to plug in for extended use, ensuring usability for extended periods. Galaxy XR also works seamlessly with your phone and PC, expanding the possibilities (and the screen size) for those devices as well. Whether you're watching the game or playing one, Galaxy XR enhances the experience. Gazing into the 4K Micro-OLED display and listening to a spatial audio system made up of two sets of two-way speakers, you'll feel like you're on the field and in the action. Imagine watching the big game in immersive 3D at home or supplementing your live experience when you're there in person; Galaxy XR makes both possible. If you're less into watching games and more into gaming, Galaxy XR has you covered there, too. The display packs 4,032 pixels per inch into a field of view of 109 degrees for an immersive experience that makes it feel like you're inside the action. Galaxy XR doesn't just transport you to other worlds, it helps you experience yours in a new way as well. With Media Auto-Spatialization, you can immerse yourself in your memories by making 2D photos or videos feel 3D with added depth and dimension.*** And when it comes time to get some work done, Galaxy XR syncs with your phone and connects to your PC to expand your workspace, giving you access to multiple screens plus the ability to control your device with your voice, hands, or mouse. All your favorite Android and Galaxy apps work on Galaxy XR, and many have been optimized for a more immersive experience. Galaxy XR is powered by Google Gemini, meaning that you have one of the most capable artificial intelligence assistants awaiting your next command. Gemini sees what you're seeing, so you can ask it questions about the movie or game you're watching and listen as instant insights pour in. Likewise, with its eye tracking and contextual AI awareness, Galaxy XR is ready to provide information about the world around you, taking you from 3D world view to street view and helping you find hidden gems or visit tourist spots around the globe. It's a new way to search -- all you have to do is look and ask. (Eye tracking and Gemini work in a closed session, meaning they don't track your history.) An ultra-immersive media experience and built-in AI features are a recipe for hours of enjoyment. Fortunately, the headset is lightweight, ergonomic and made with fabric that is soft to the touch and fits snugly, ensuring a comfortable wearing experience. Its two-hour battery life✝ means you're free to roam or relax, all while staying immerseced. Galaxy XR goes beyond virtual reality and augmented reality, inviting you into the world of extended reality where your favorite media comes to life, your photos and videos transform into living memories and your workplace expands to fit your needs. Add in all the apps you love in the Android ecosystem and the familiarity of Samsung's One UI interface, and you'll see the world like never before. *Compatible with select apps. Requires Google Gemini account. Results may vary based on input; check responses for accuracy. Google and Gemini are trademarks of Google LLC. **Glasses and prescription contacts may impact the precision of eye tracking. For best results, purchase lens inserts (sold separately). Click here for more information about lens inserts. ***Requires Gmail account. Supports JPG, PNG, WEBP, GIF, AVIF, HEIC, and most RAW files, and video formats MP4, MOV, M4V, AVI, MKV, and 3GP. Google, Google Photos and Gmail are trademarks of Google LLC.
[3]
I tried the Samsung Galaxy XR headset, and I wasn't worried for smart glasses at all
Samsung's Galaxy XR headset is finally real. After a year of teasing it with appearances at the Google campus, Mobile World Congress, and Google IO, the company's premium, AI-driven device, powered by Google's new Android XR operating system. is shipping for $1,799. It offers a deeply integrated Gemini layer, impressive real-time spatialization features, and a slick design that's meant to compete with the Apple Vision Pro. Also: Samsung offers free $100 deal to new Android XR headset users - how to redeem it now But I walked away from my second demo of the headset thinking this launch isn't as much about a virtual reality headset as it is a bridge to something smaller, lighter, and infinitely more transformative: AI-powered smart glasses. Samsung flew me out to a highly controlled New York City demo that served as a culmination of an impressive collaboration with Google and Qualcomm. One year ago, when the headset was still known internally as Project Moohan, I was one of the first journalists invited to Google's campus to test an early prototype. Even back then, the hardware felt notably premium and clearly built to go toe to toe with the Apple Vision Pro's level of finish. On top of the build quality, I was immediately struck by the clarity of its pass-through camera, having never seen a digital representation of the room with such accuracy. Also: I tested Meta Ray-Ban Display alternatives, and these are better in several ways for less money What's changed most in the year since isn't the concept, but the polish of the hardware and software experience. Galaxy XR has evolved from an impressive prototype to a fully realized product, refined in almost every way. I did notice one step backward in the ease of hand-tracking during my latest demo. One year ago, I was much more able to leave my hands in my lap and rely on the downward-facing cameras to capture my hand controls. This time around, I had no choice but to raise them further into view in front of me to get more accuracy, and the change was notable. Otherwise, this is a confident piece of hardware meant to introduce consumers to a new computing category. What really impressed me about the first prototype was how sharp and perfectly scaled passthrough mode looked, and I'm happy to share that Galaxy XR refined that experience even further. The 4K-per-eye view feels natural, lifelike, and spatially accurate. My hands anchored properly to my body in space, and the distance between real objects and virtual overlays felt pretty spot on. Where Project Moohan sometimes separated the real and the digital, with odd occlusions in my early hands-on, Galaxy XR merged them more seamlessly. Smaller text on signs clear across the other side of the room was crisp and legible, shadows didn't become dark voids, and felt natural, and virtual objects stayed anchored where they were placed. The line between physical and digital blurred in a way that finally felt believable. When I tried Project Moohan, the Gemini AI layer proved its utility, but still had plenty of pauses between responses that reminded me it was all a work in progress. Now, in Galaxy XR, Gemini feels a bit more refined and integrated. You can summon it with a button or your voice, use it to do all kinds of OS-level tasks like launching apps and cleaning up the visible space, or even circle to search on anything whatsoever that is present in the OS and in pass-through. Samsung calls much of this activity "on-device AI," but just as is the case on the smartphone, plenty of that work still happens in the cloud. Also: Watch out, Meta: Samsung just confirmed its smart glasses plans (with some spicy hints) This integration signals a future where AI becomes the command layer for everything you see and voice control becomes a first-class input source. Android XR isn't the only OS moving in this direction, either, as evidenced by recent news that Windows 11 will integrate its Copilot AI into the foundation of the OS as well. The real eye-opening moment for me was experiencing pass-through and Gemini working together inside Galaxy AI. They may seem like separate tricks, but working together, I believe they define the next major step in AI and personal computing. The high quality of pass-through mode on Galaxy AI finally makes the physical world look real through those lenses. Gemini running in tandem gives that world instant access to context and meaning. That pairing creates a clear through-line from large XR headsets like Galaxy AI to smaller, more accessible AI and XR-driven glasses. Also: Snap's latest Specs AI updates prove that it's taking smart glasses seriously (but in a different way) While the headset makes a powerful argument for ambient, contextual computing, it also acts as proof that the larger XR form factor is a hindrance to that destination. During a promo video shown to a room full of journalists, a scene depicted what it looks like to walk down city streets with a Google Maps overlay showing the path. No matter how good this headset might be at that scenario, no one is going to choose to wear a Galaxy XR on a city street. And that right there makes Galaxy XR feel more like a gateway device than the true destination for Samsung. Even Apple seems to be making similar discoveries as a report by Mark Gurman shows how they are reallocating engineers from its stalled Vision Air headset project to work on smart glasses. Don't get me wrong, Galaxy XR serves a different purpose that AI glasses can't touch. During my latest demo, Samsung showed a black-and-white photo that had been colorized and animated with AI into a spatial video. The image suddenly had real depth and moved with believable life. I was immediately reminded of my dad's large collection of old photos from his time in Vietnam. What a trip it would be to experience those old memories in a way I never could before. In last year's prototype, that spatialization effect sometimes broke down at the edges with small artifacts that reminded me it was all synthetic. Many of those imperfections were smoothed out on the latest hardware. The only hiccup came during an unreleased real-time spatialization demo where I was given the chance to choose any flat video from YouTube. Also: The Samsung Galaxy XR headset comes with $1,000 worth of freebies - here's what's included I chose an NBA basketball game, and the end result was pretty remarkable, especially considering the spatialization of the video was happening in real-time with around 20 milliseconds of latency. However, I did notice that a player's head occasionally misaligned with his body in a glitchy fashion. But given the speed of motion and the fact that this feature isn't shipping yet, it's a feature that fans of watching 3D content should get excited about. A year of hands-on time across a few different prototype devices really makes the distinction obvious to me. Headsets like Galaxy XR are about immersion in that they remove you from the world. AI glasses and, by extension, XR glasses, are about utility because they add meaning to the world. Gemini is the technology that effectively bridges those two realities. Inside the headset, it serves as a co-pilot for the immersive quality of the experience. In early glasses demos, like the time I spent with Google's Project Astra one year ago, it felt like a real-life copilot. It brought intelligence to the world I was already used to living in. That duality may be Google's biggest strategic advantage with Android XR and the Gemini integration found within it.
[4]
I Tried Samsung Galaxy XR: Like Apple Vision Pro for Half the Price (and Twice the AI)
Nearly 20 years writing about tech, and over a decade reviewing wearable tech, VR, and AR products and apps When I slipped the Samsung Galaxy XR visor over my head, familiar yet strange feelings accompanied my journey. Familiar because I'd tried an earlier version of this headset a year ago, and because it feels a lot like the Apple Vision Pro and Meta Quest headsets. Strange because for the first time, Gemini AI was along for the ride, looking through my eyes, seeing what I was seeing. Google, Qualcomm and Samsung are working together to incorporate AI into AR/VR via Android XR, eventually building a line of smart glasses. That whole project begins with this Galaxy XR headset, now available for $1,799. It aims to extend Android and Gemini into new forms and feels as much like a stepping stone as an actual product. "I think there will be a shift in how people interact with devices," Samsung's COO of Mobile Experiences, Won-Joon Choi, told me in a conversation in New York. "Agentic AI coupled with multimodal AI will really change the industry. We're not saying glasses will replace the smartphone, but will complement and provide experiences people wouldn't have gotten with smartphones." In the few hands-on minutes I was able to spend with Galaxy XR at Samsung's demo in midtown New York, the headset felt like an open door to product ideas to come. The Galaxy XR is surprisingly lightweight and easy to use, with some exclusive apps that Meta and Apple would kill for. YouTube's immersive video support looks great, for instance. Google Maps, and its 3D globe modes and 3D-scanned location walkthroughs, are even better. But the most impressive part, and the part I have the most questions about, is the AI. The headset's built-in Gemini, based on my demos, can recognize more things in both 2D apps and the world around me than any other mixed reality headset AI I've ever tried before. It's an all-seeing type of magic, but I'm already wondering about its limits. How smart will it seem once I'm in the real world beyond the demos? I'll find out when I can review it, sometime soon. For now, it's hard to see who the Galaxy XR is meant for at its price. The possibilities for what can evolve with Gemini on a device like this are fascinating, however. Galaxy XR is a living testbed for live AI that can sit on your shoulder and see what you're seeing. Other headsets don't have anything like it yet. Google, Qualcomm and Samsung know that's an advantage right now. The hardware is a lot like the Vision Pro. It runs multiple apps at once in windows, can play movies on vivid 4K displays and can handle immersive games. But the Gemini layer struck me right away as the wild new function here. While the demos were pretty tightly focused on trying particular apps like YouTube, Google Maps and Photos, I was able to say whatever I wanted. Gemini explained parts of Maps locations and commented as I watched sad New York Jets highlights of Justin Fields. I asked how bad his performance was historically. I didn't get a clear answer there, but I did get served up some stats. Gemini is summoned by pressing a button on the headset, and defaults to Gemini Live -- a first for any Google product, Google's President of the Android Ecosystem, Sameer Samat, explained to me in a chat after my demo. Gemini's focus can also be reined in: you can authorize particular apps to be visible by the camera-enabled AI, and hide others. "Our goal is to go beyond the world of AI assistance that's on demand and more to a world where it's proactive, and that requires context," Samat told me, referring to the headset's ability to see the world and apps open simultaneously. Gemini's accuracy is still imperfect, though. In one demo moment, I requested a New York location in Google Maps, but a Chrome search was launched instead. And when I asked Gemini why a football team was kicking a ball into the end zone during a Jets highlight, Gemini tried to explain that it was to score a field goal (which was wrong). While I didn't get a clear sense of how many XR-optimized apps would be available for Galaxy XR at launch, Google has some wonderful XR-ified YouTube, Google Maps and Photos apps of its own. Samsung, meanwhile, has none of its own yet, relying on Google's Android XR OS on the device instead. Google's Samat promises that a good handful of XR apps are making the move over, something that seems likely since Android XR sounds like a relatively easier port process from other Qualcomm chip-based VR headsets, at least compared to Vision Pro. But Maps may be my favorite for now. The immersive 3D views and 3D-scanned interiors of some locations, done via Gaussian splatting technology, make Maps feel like a place to explore. Google also showed off auto-conversion of photos and videos to 3D in-headset using Gemini. Turning old photos into AI-simulated videos is weird enough, but seeing them in 3D begins to feel like a moment of memory inception. While Google and Samsung have smart glasses plans in the near future, including glasses made with Warby Parker and Gentle Monster, the Galaxy XR is very much a VR headset with mixed reality functions. It's not small like a pair of smart glasses, but it did feel remarkably light for a VR headset, especially compared with Apple's Vision Pro. Like Meta Quest, the visor-type design rests on the forehead, not strapped around the eyes. It's an easier fit and allows you to see the world in your peripheral vision (you can also attach snap-on shades to the sides that block light). The Galaxy XR headset is meant to be used with custom prescription lenses, not work over your glasses. Much like Vision Pro, there's a separate tethered battery pack, with USB-C passthrough to charge while using it. Battery life is in the 2-hour range, similar to Vision Pro. Both Apple and Samsung headsets lack the included controllers found on Meta Quest. The Galaxy XR is meant to be controlled with hand and eye tracking, although you can buy optional controllers. In my demos of hand tracking, I moved my fingers to cast a pointer-like extension to click and navigate, rather than pinching my fingers on where my gaze landed. Tapping my fingers brings up a grid of apps, much like it does on other VR headsets. The audio and video quality seemed very good, especially the 4K displays. The Galaxy XR's open-ear speakers in the headband are similar to what Meta and Apple do, but in the noisy demo room it was hard to judge audio quality. I watched YouTube and some demos of an immersive movie called Asteroid, one of Google and Samsung's few exclusive apps coming at launch. The Galaxy XR isn't using as powerful a processor as the new M5 Vision Pro. Instead it has a Snapdragon XR2+ Gen 2 onboard, which is better than the Meta Quest 3 and allows for 4K video. The specs for the micro OLED displays are impressive, at: 3,552x3,840-pixel resolution per eye (29 million pixels). That's higher than Vision Pro's 23 million pixels and reported 3,660x3,220 pixels per eye, although it runs at 90Hz maximum for now vs the M5 iPad Pro's 120Hz. The field of view is 109 degrees horizontal, 100 vertical and definitely looks wider than on Vision Pro. The headset comes with 16GB of RAM and 256GB of storage (similar to the Vision Pro's base storage configuration). There are buttons on the top edge for volume and power and launching Gemini Live, and a touchpad on the side band. Cameras are everywhere: two high-res ones for pass-through video, which looks as good or better than Vision Pro, plus six external tracking cameras and four internal eye-tracking cameras with iris scanning for securely logging into apps and making payments. There's facial tracking for animating avatars in Google Hangouts, though Samsung and Google are starting with cartoon-type avatars that are less uncannily real than Apple's Personas. I did see a glimpse of Samsung and Google's own realistic avatars, though, which Samsung says are coming later this year. The Galaxy XR is half the price of the Vision Pro but still very expensive. To attract more customers, Google and Samsung are offering a ton of perks for early adopters in the initial launch window, including a year of Google AI Pro, a year of YouTube Premium, a season of NBA League Pass, a year of Google Play Pass, and some free apps. According to Samat, part of that incentive is to encourage people to play around with Google's subscription offerings and get deeper with Google's AI tools. The Pro subscription does unlock some extra capabilities on Galaxy XR, but it's not necessary -- Samat says it's all functional even with free access to Gemini. To me it feels like Galaxy XR is an AI gateway disguised as a VR headset. What's particularly fascinating about Galaxy XR is how it's already being touted as the first step of a multi-device approach, one that looks a lot more integrated between VR, AR, AI and smart glasses than Meta's VR and glasses approach and Apple's headset-only current strategy. Samsung and Google aren't hiding their intentions here at all. The hardware is very AI-focused, and aims to dovetail phones, computers, even watches and rings into an everyday ecosystem where, as Samat says, the AI starts being more proactive. Galaxy XR is a device for your face that lets Google and Samsung see what you're seeing, and it won't be the only one. Next year, both companies will have smart glasses coming via Warby Parker and Gentle Monster. Galaxy XR is a foot in the door, but it also clearly feels like a stepping stone towards the future of glasses, and potentially all of AI as well. I look forward to a full review of Galaxy XR in the coming weeks.
[5]
Samsung's Galaxy XR headset to take on Apple with help from Google and Qualcomm
Oct 21 (Reuters) - Samsung Electronics (005930.KS), opens new tab released its Galaxy XR extended reality headset on Tuesday, counting on AI features from Google to propel it into the nascent and uncertain market of computing-on-your-face that is dominated by Meta and Apple. The headset, resembling those made by others such as Meta, will cost $1,799, or about half of what Apple (AAPL.O), opens new tab charges for its Vision Pro headset. It is the first of a family of new devices, powered by the Android XR operating system and artificial intelligence, in a long-term partnership with Alphabet's (GOOGL.O), opens new tab Google and Qualcomm (QCOM.O), opens new tab. "There's a whole journey ahead of us in terms of other devices and form factors," said Google's vice president of AR/XR Sharham Izadi in an interview ahead of the launch. Up next will be the release of lighter eyeglasses, executives said, declining to elaborate. Samsung has announced partnerships with Warby Parker (WRBY.N), opens new tab and South Korea's Gentle Monster luxury eyewear. The race to find new form factors for entertainment and computing, underpinned by AI, has fueled a battle among the biggest technology companies. Instagram-owner Meta (META.O), opens new tab overwhelmingly dominates the VR headset industry with about an 80% market share, with Apple (AAPL.O), opens new tab trailing behind. ChatGPT-maker OpenAI is also diving into the market and spent $6.5 billion to buy iPhone designer Jony Ive's hardware startup io Products in May to figure out devices in the AI age. USING GOOGLE AI STRENGTH The long-awaited Samsung Galaxy XR, first demonstrated last year, combines virtual reality and mixed reality features. The goggles immerse users watching videos, such as on Alphabet's YouTube, or playing games and viewing pictures, while also allowing users to interact with their surroundings. The latter feature takes advantage of Google's Gemini service, which can analyze what users are seeing and offer directions or information about real-world objects by looking and circling objects with their fingers. In an interview last week, executives from Google and Samsung discussed how they believe extended reality headsets, which have yet to ignite mass consumer interest, would benefit greatly from the application of Google's powerful multimodal AI features throughout the device that can process information from different types of data such as text, photos and videos. It's a set of software capabilities that Apple has yet to demonstrate, despite rolling out an updated Vision Pro with a more powerful chip. "Google entering the fray again changes the dynamic in the ecosystem," said Anshel Sag, principal analyst at Moor Insights & Strategy, noting that Google's software added $1,000 in value to the device by some estimates. "Google really wants people to get the full experience of Gemini when using this headset." Customers who buy the device this year will receive a bundle of free services including 12 months of access to Google AI Pro, YouTube Premium, Google Play Pass and other specialized XR content, the companies said. The prototype for AI-enhanced goggles was ready by the time Apple had launched its Vision Pro headset in 2024, executives said, as they sought to enhance existing applications like YouTube and Google Photos and Google Maps, while creating new immersive experiences. Like many first generation technologies, it attempts to do multiple things that could have consumer and enterprise applications. Qualcomm is providing its Snapdragon XR2+ Gen 2 chip to power the headset. DIFFICULT MARKET Many tech CEOs have been seduced by what they say is the next big thing in personal computing, but the market remains tiny by tech standards. Research firm Gartner estimated the global Head-Mounted Display market is expected to rise by 2.6% from this year to $7.27 billion next year. Lighter, eyeglass-type AI devices such as Meta's smartglasses made in collaboration with EssilorLuxottica (ESLX.PA), opens new tab Ray-Bans are expected to drive most of this growth. Despite the expanding competitive landscape, the global virtual reality market, which includes so-called "mixed reality" headsets launching more recently, has faced three consecutive years of decline. Weakening again, shipments in 2025 are expected to fall 20% year on year, according to research firm Counterpoint. "With a potentially more competitive price point than Apple's Vision Pro, Samsung's Project Moohan headset could emerge as a strong contender in the premium VR segment, particularly within the enterprise market," Counterpoint senior analyst Flora Tang. The Galaxy XR is the first Android XR device. But Samsung has dabbled with face-mounted computing devices dating back a decade, involving slipping a smartphone into a headset, called the Gear VR, in partnership with VR headset maker Oculus. Meta acquired Oculus in 2014. Reporting by Kenneth Li in New York and Stephen Nellis in San Francisco; Additional reporting by Hyunjoo Jin in Seoul; Editing by Sonali Paul Our Standards: The Thomson Reuters Trust Principles., opens new tab
[6]
I tried the Samsung Galaxy XR headset, and here's how it'll coexist with smart glasses
Samsung's Galaxy XR headset is finally real. After a year of teasing it with appearances at the Google campus, Mobile World Congress, and Google IO, the company's premium, AI-driven device, powered by Google's new Android XR operating system. is shipping for $1,799. It offers a deeply integrated Gemini layer, impressive real-time spatialization features, and a slick design that's meant to compete with the Apple Vision Pro. Also: Samsung offers free $100 deal to new Android XR headset users - how to redeem it now But I walked away from my second demo of the headset thinking this launch isn't as much about a virtual reality headset as it is a bridge to something smaller, lighter, and infinitely more transformative: AI-powered smart glasses. Samsung flew me out to a highly controlled New York City demo that served as a culmination of an impressive collaboration with Google and Qualcomm. One year ago, when the headset was still known internally as Project Moohan, I was one of the first journalists invited to Google's campus to test an early prototype. Even back then, the hardware felt notably premium and clearly built to go toe to toe with the Apple Vision Pro's level of finish. On top of the build quality, I was immediately struck by the clarity of its pass-through camera, having never seen a digital representation of the room with such accuracy. Also: I tested Meta Ray-Ban Display alternatives, and these are better in several ways for less money What's changed most in the year since isn't the concept, but the polish of the hardware and software experience. Galaxy XR has evolved from an impressive prototype to a fully realized product, refined in almost every way. I did notice one step backward in the ease of hand-tracking during my latest demo. One year ago, I was much more able to leave my hands in my lap and rely on the downward-facing cameras to capture my hand controls. This time around, I had no choice but to raise them further into view in front of me to get more accuracy, and the change was notable. Otherwise, this is a confident piece of hardware meant to introduce consumers to a new computing category. What really impressed me about the first prototype was how sharp and perfectly scaled passthrough mode looked, and I'm happy to share that Galaxy XR refined that experience even further. The 4K-per-eye view feels natural, lifelike, and spatially accurate. My hands anchored properly to my body in space, and the distance between real objects and virtual overlays felt pretty spot on. Where Project Moohan sometimes separated the real and the digital, with odd occlusions in my early hands-on, Galaxy XR merged them more seamlessly. Smaller text on signs clear across the other side of the room was crisp and legible, shadows didn't become dark voids, and felt natural, and virtual objects stayed anchored where they were placed. The line between physical and digital blurred in a way that finally felt believable. When I tried Project Moohan, the Gemini AI layer proved its utility, but still had plenty of pauses between responses that reminded me it was all a work in progress. Now, in Galaxy XR, Gemini feels a bit more refined and integrated. You can summon it with a button or your voice, use it to do all kinds of OS-level tasks like launching apps and cleaning up the visible space, or even circle to search on anything whatsoever that is present in the OS and in pass-through. Samsung calls much of this activity "on-device AI," but just as is the case on the smartphone, plenty of that work still happens in the cloud. This integration signals a future where AI becomes the command layer for everything you see and voice control becomes a first-class input source. Android XR isn't the only OS moving in this direction, either, as evidenced by recent news that Windows 11 will integrate its Copilot AI into the foundation of the OS as well. The real eye-opening moment for me was experiencing pass-through and Gemini working together inside Galaxy AI. They may seem like separate tricks, but working together, I believe they define the next major step in AI and personal computing. The high quality of pass-through mode on Galaxy AI finally makes the physical world look real through those lenses. Gemini running in tandem gives that world instant access to context and meaning. That pairing creates a clear through-line from large XR headsets like Galaxy AI to smaller, more accessible AI and XR-driven glasses. Also: Snap's latest Specs AI updates prove that it's taking smart glasses seriously (but in a different way) While the headset makes a powerful argument for ambient, contextual computing, it also acts as proof that the larger XR form factor is a hindrance to that destination. During a promo video shown to a room full of journalists, a scene depicted what it looks like to walk down city streets with a Google Maps overlay showing the path. No matter how good this headset might be at that scenario, no one is going to choose to wear a Galaxy XR on a city street. And that right there makes Galaxy XR feel more like a gateway device than the true destination for Samsung. Even Apple seems to be making similar discoveries as a report by Mark Gurman shows how they are reallocating engineers from its stalled Vision Air headset project to work on smart glasses. Don't get me wrong, Galaxy XR serves a different purpose that AI glasses can't touch. During my latest demo, Samsung showed a black-and-white photo that had been colorized and animated with AI into a spatial video. The image suddenly had real depth and moved with believable life. I was immediately reminded of my dad's large collection of old photos from his time in Vietnam. What a trip it would be to experience those old memories in a way I never could before. In last year's prototype, that spatialization effect sometimes broke down at the edges with small artifacts that reminded me it was all synthetic. Many of those imperfections were smoothed out on the latest hardware. The only hiccup came during an unreleased real-time spatialization demo where I was given the chance to choose any flat video from YouTube. Also: I tried the Meta Ray-Ban Display glasses (including this unreleased feature), and I'm nearly sold I chose an NBA basketball game, and the end result was pretty remarkable, especially considering the spatialization of the video was happening in real-time with around 20 milliseconds of latency. However, I did notice that a player's head occasionally misaligned with his body in a glitchy fashion. But given the speed of motion and the fact that this feature isn't shipping yet, it's a feature that fans of watching 3D content should get excited about. A year of hands-on time across a few different prototype devices really makes the distinction obvious to me. Headsets like Galaxy XR are about immersion in that they remove you from the world. AI glasses and, by extension, XR glasses, are about utility because they add meaning to the world. Gemini is the technology that effectively bridges those two realities. Inside the headset, it serves as a co-pilot for the immersive quality of the experience. In early glasses demos, like the time I spent with Google's Project Astra one year ago, it felt like a real-life copilot. It brought intelligence to the world I was already used to living in. That duality may be Google's biggest strategic advantage with Android XR and the Gemini integration found within it.
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Samsung Galaxy XR: Everything you need to know
After dropping hints for over two years, Samsung, in partnership with Google, finally revealed its first-ever Android extended reality headset Tuesday night. The new device, dubbed Galaxy XR, will run you $1,800 and you can actually buy it today. Due to its collaboration with Google, it's not a surprise that the headset comes fully equipped with Gemini AI built in. "Android XR is the first Android platform built entirely for the Gemini era, and we are incredibly excited to take a significant leap forward today with the launch of Galaxy XR," Sameer Samat, President of Android Ecosystem at Google, said. What are the features of the Galaxy XR headset, and how does it differ from its main competitor, the $3,499 Apple Vision Pro? Glad you asked! The Samsung Galaxy XR is the first-ever Android XR headset, created by Google and Samsung. If Apple's Vision Pro is the "virtual reality iPhone," the Samsung is basically its "virtual reality Galaxy S phone" alternative. The headset looks like a pair of snowboard goggles, but it comes with a whopping total of 12 cameras and six microphones. And because it's 2025, AI is a big part of the Galaxy XR's upsell: It has Google's Gemini AI assistant built in, so while you're wearing the headset, it can see and hear everything around you. Google's "XR" designation stands for "extended reality," which is effectively an "all of the above" term encompassing augmented reality (AR), virtual reality (VR) and mixed reality. That means the Galaxy XR can put a virtual overlay on the real world (thanks to all those cameras), or it can completely shut out your space to immerse you in a totally virtual environment. In other words, you can customize your own workspace or turn your room into your own personal theater, or you can transport yourself to an international locale with a first-person "you are there" viewpoint. For watching videos on apps like YouTube, the headset offers a library of 180- and 360-degree VR content. You can also watch movies using Google TV on a large, resizable screen. Plus, if you have a question about whatever you're watching, you can ask Gemini since it sees everything you see. And when you're looking at your photos and videos, you can convert them to 3D so it feels like you're back in the memory. While using Google Maps, you can use to go anywhere in the world (virtually, of course). Visiting somewhere historical? You can ask Gemini to tell you more information about the landmark. Spot a weird-looking plant or bug around your house? You can use Circle to Search to find out what it is while wearing the headset. As for getting work done efficiently, you can arrange your most-needed apps all around your screen -- for instance, your web browser, favorite music app, important documents and video conferencing app. And if things start to feel cluttered, you can ask Gemini to organize your windows. Even better, you can link your PC to your headset, as well as your keyboard and mouse. The headset uses two passthrough cameras for real-time viewing, six world-facing tracking cameras and four eye-tracking cameras, as well as depth and flicker sensors. It also supports iris recognition so you can unlock the device and enter passwords within some apps. "Almost all" Google Play Store apps will be available on the Galaxy XR headset. That means hundreds of thousands of apps should be available on the headset on day one, including basic streaming apps (for watching things like Netflix, HBO Max or Peacock on that giant virtual display) as well as "new versions" of some of Google's key first-party software, from Photos to Chrome and YouTube. And, of course, the aforementioned Google Maps is on board, too. As you'd expect, Google is also focusing on gaming. In addition to the full panoply of Android games, the Galaxy XR's PC Link also lets you use it as a monitor for PC-based games, too. Engadget's Sam Rutherford got some hands-on time with the Galaxy XR recently, and had some notable first impressions on its comfort and usability: While the headset may look pretty similar to the Apple Vision Pro, there are some bigger (and even better) differences. For starters, the Galaxy's micro-OLED display has 29 million pixels, compared to Apple's 23 million pixels, and a resolution of 3,552 x 3,840, which offers a tad more detail than Apple's model. Additionally, it has 96% of the DCI‑P3 color gamut, while the Vision Pro has 92%. However, Apple's headset beats out the Samsung on refresh rate, going a full 120Hz versus the Galaxy XR's 90Hz. Since you'll be wearing it on your head for an extended period, you'll be relieved to know the Galaxy XR is a bit lighter than Apple's XR headset by 205g (0.5lbs). On the battery life front, Samsung is pledging up to two hours of "general use" and 2.5 hours of video playback, whereas the new M5 Vision Pro runs 30 minutes longer in both modes, per Apple. Besides the obvious operating system differences, of course, the aforementioned price delta is perhaps the biggest advantage Samsung has over the Apple model: At $1,600, you can get almost two full Galaxy XR units for every $3,499 Apple Vision Pro. You can order the Galaxy XR now via Samsung. While that $1,800 price tag is formidable, Samsung is offering financing options. And the headset's price is actually less than that of Samsung's flagship Galaxy Z Fold 7 foldable phone. Key accessories like the Travel Case and Galaxy XR Controller usually cost $250 each, though both can be bundled in for $175 apiece. There are additional incentives, too. For anyone buying the Galaxy XR before the end of the year, Samsung is throwing in the "Explorer Pack" at no extra charge. That includes a year's worth of Google AI Pro, YouTube Premium (including YouTube Music) and Google Play Pass; access to the new season of NBA League Pass; and access to the NFL Pro Era game, the Asteroid and Calm apps and Adobe's Project Pulsar, a 3D compositing app.
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Samsung's New Galaxy XR Headset Could Succeed Where Apple Failed
Google and Samsung have finally released their first Android XR headset, the Galaxy XR. It might be the best attempt at a mixed reality computer and virtual reality headset yet, depending on If this headset seems familiar, it's probably because it was announced nearly a year ago as Samsung's "Project Moohan," and Samsung previewed the release again last week. The big day is finally here, though -- this is a real headset you can buy with your real money, complete with a real name. Meet the Galaxy XR. The Galaxy XR is a mixed reality headset, so it can display windows and interface elements on top of your real-life surroundings in augmented reality (AR), in addition to fully immersive virtual reality (VR) experiences. The Meta Quest 3 and Apple Vision Pro have similar capabilities. Under the hood, this is powered by the Snapdragon XR2+ Gen 2 chipset, with Wi-Fi 7, "up to" Bluetooth 5.4, 256GB storage and 18GB RAM. The primary screen is a 3,552 x 3,840 Micro-OLED panel for each eye, with refresh rates up to 90Hz. The OLED screen is a substantial upgrade from the LCD panel found in Meta Quest headsets, with deeper blacks for VR content, and the resolution is higher than the Quest 3, Valve Index, Bigscreen Beyond 2, and PlayStation VR2. It has several cameras for pass-through video and motion sensing, as well as iris recognition and eye tracking support, similar to the Apple Vision Pro. This is the first headset with Android XR, a new software platform that should eventually arrive on other headsets and glasses. Since it's based on Android, you have all your typical Android apps and games from the Google Play Store. Some software has been updated with XR-specific modes, like immersive 3D maps in Google Maps or depth effects in Google Photos. There should be a growing library of AR and VR software for Android XR, but we won't have a complete picture there until the headset arrives. The Gemini assistant is also front and center here, with the ability to answer natural language questions while using other apps and games -- hopefully it won't tell you to eat glue and rocks. Samsung said in a press release, "All apps built on the Android platform work right out of the box on Galaxy XR, ensuring users can enjoy the familiar mobile experiences they already love and making the device as useful day-to-day as it is groundbreaking. Since the platform is built on OpenXR standards, it's easy for developers using OpenXR, WebXR, or Unity to bring their experiences to Galaxy XR -- offering them more ways to scale and giving consumers more choices." As you might expect, the catch is the price. The Galaxy XR is priced at $1,800, which is far more expensive than the Meta Quest 3 at $500, the only (somewhat) successful standalone headset on the market today. The PlayStation VR2 ($400) and Valve Index ($1,000) are also cheaper, but those are intended primarily for gaming and require a PC or game console. Samsung's motion controllers are a separate charge of $250. The Galaxy XR is clearly not intended to be a mass-market device, and launching the Android XR platform without a more affordable device for the general public seems like a bad idea -- it certainly didn't work out for the Vision Pro. Still, the Galaxy XR is cheaper than the Vision Pro, and the Android platform gives it a strong starting point. If Google and Samsung can get ports of popular Meta Quest apps and games, and introduce a cheaper model that competes with the Quest 3, the platform might have a shot at success. Google and Samsung already have dead XR platforms in their closets -- Daydream and Gear VR, respectively -- so hopefully those will be valuable lessons for building a better platform. The Galaxy XR looks like an impressive flagship model, but I'm looking forward to the more accessible headsets. You can buy the Galaxy XR from Samsung's online store for $1,800. The company will also throw in "The Explorer Pack," a bundle with specialized XR content, YouTube Premium, Google AI Pro, and other benefits. Samsung XR Display Type 4K Micro-OLED Storage 256GB Connectivity Wi-Fi 7, Bluetooth 5.3 Battery Life 2+ hours Weight 545g Refresh rate 60, 72, or 90Hz Samsung's new headset has an incredible 4K Micro-OLED resolution, making everything more clear than ever before. Processor Snapdragon XR2+ Gen 2 RAM 16GB Field of view 109 degrees horizontal, 100 degrees vertical $1800 at Samsung Expand Collapse Source: Samsung
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Google and Samsung's first Android XR headset is the $1,800 Galaxy XR
The company got really wild and original with the headset's name. You're truly not going to believe what it's called... Actually, it's got the most unsurprising name of all time: Galaxy XR. What's more, you can buy the headset right now in the US and Korea for $1,800. That's just over half of what the Apple Vision Pro costs. Aside from an Android-powered headset that looks very much like an Apple Vision Pro, you might be wondering exactly what you'll be getting in return for forking over 1,800 smackeroos. As expected, Galaxy XR is powered by the Snapdragon XR2+ Gen 2 chipset. Qualcomm worked with Samsung and Google on the headset. The micro OLED display has 29 million pixels (6 million more than the Apple Vision Pro), a resolution of 3,552 x 3,840 and 96 percent of the DCI‑P3 color gamut -- four percent more than the Vision Pro. Where Apple does have Samsung beat on the display front is with the refresh rate: the Galaxy XR tops out at 90Hz and the Vision Pro can hit 120Hz. Galaxy XR has dual high-res passthrough cameras to support mixed reality use, six other external cameras for tracking things in the environment and two eye-tracking sensors. The device supports iris recognition for unlocking the headset and entering passwords in some apps. As with the Vision Pro, you can capture 3D photos and video using the headset. The cameras allow for hand tracking and gesture control, though it's possible to operate Galaxy XR with physical controllers as well. If you prefer, you can pair a keyboard and mouse to the headset or link it to your PC and access your desktop that way. The dual speakers support Dolby Atmos and there are six microphones built in. As for battery life, Samsung says you'll get up to two hours of general use and 2.5 hours of video playback on a charge. That matches the original battery life promises of the original Vision Pro, but Apple said its latest model (which has the new M5 chipset) offers an extra 30 minutes or so of usage. The interpupillary distance of the Galaxy XR's optics is 54~70mm, and it's possible to buy insertable prescription lenses if needed. As for connectivity, the headset supports Wi-Fi 7 and Bluetooth 5.4. Even with a forehead cushion attached, Galaxy XR weighs 545g (1.2lbs), while the latest Apple Vision Pro has a minimum weight of 750g (1.7lbs). The Galaxy XR's battery pack -- as with competitor's offerings, the battery is external -- weighs 302g (0.7lbs). Samsung claims the Galaxy XR was designed with comfort in mind. "The headset's ergonomically balanced frame distributes pressure across the forehead and the back of the head, minimizing facial discomfort while providing steady support," the company said in a press release. There's also a detachable light shield that you can employ to block out external light. There are no prizes for guessing that Google's generative AI chatbot Gemini is at the heart of Android XR. "Android XR is the first Android platform built entirely for the Gemini era, and we are incredibly excited to take a significant leap forward today with the launch of Galaxy XR," Sameer Samat, Google's president of Android Ecosystem, said. Every Google Play Store app works out of the box on the headset, though of course Google has reworked some for mixed reality. You can use Gemini to navigate Google Maps and ask for personalized recommendations while checking out 3D visuals with Immersive View. Google Photos can bring an extra dimension to 2D photos and videos via auto spatialization. On YouTube, you can ask Gemini to find videos and tell you more details about what you're watching. And, while using the passthrough mode, you can look at any object in your environment and use Circle to Search to look up more info about it. Google has also made new versions of Google TV, Chrome and Meet (because what is mixed reality for if not conference calls?) for Android XR. Multitasking is a factor here as well. The operating system allows users to have multiple, resizable apps open at once. These can be arranged in a virtual space, or you can simply ask Gemini to do that for you. On the entertainment front, you'll be able to stream shows and movies in 4K in a virtual theater setting. You'll have access to a library of 180-degree and 360-degree VR content, and you can view 3D content via a "spatial" tab. Some streaming platforms have reworked their apps for Android XR, including Crunchyroll, HBO Max and Peacock. There's a multi-view option for watching sports, with apps from the likes of MLB and Fox Sports available. With Adobe's Project Pulsar (an immersive video editing app), you'll be able to add 3D depth to videos and seemingly place captions behind subjects with ease, if that's something you're interested in. Galaxy XR has games too. NFL Pro Era -- an NFL-licensed virtual reality title that's also on Meta Quest, PlayStation VR and Windows -- is available for Android XR. So too is Inside [JOB] by Owlchemy Labs (Vacation Simulator, Job Simulator). For compatible games, Samsung says Gemini can offer real-time coaching, tips and "enhanced gameplay experiences." The arrival of Galaxy XR is an important next step for Google and its grand vision of an Android XR ecosystem. But the company isn't stopping with headsets. It's also making smart glasses, a product category that Meta has been trying to conquer. Samsung and Google are working with Warby Parker on Android XR smart glasses. At I/O earlier this year, we got some hands-on time with a prototype of Google's Android XR glasses. Once again, Galaxy XR will run you $1,800, and Samsung is offering financing options. The Galaxy XR Travel Case and Galaxy XR Controller will each run you $250 -- at those prices, they almost need financing options too. Ouch. Anyone who buys Galaxy XR by the end of this year will get an Explorer Pack at no extra cost. This includes 12 months of access to Google AI Pro, YouTube Premium and Google Play Pass. The NFL Pro Era, Project Pulsar, Calm and Asteroid apps are bundled in too. You'll also get NBA League Pass access for the 2025-26 season in the US or 12 months of the Coupang Play Sports Pass in Korea. Charging $1 for each of the first three months of YouTube TV seems a little cheap considering the outlay for Galaxy XR, but it's still a decent perk. YouTube TV typically costs $83 per month.
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Samsung's Galaxy XR is the first Android XR headset, available now for $1,799
After previewing last December as Project Moohan, the Samsung Galaxy XR is now available as the first headset running Google's new Android XR operating system. Google heavily emphasizes Gemini's role in Android XR. In addition to hand (gestures) and eye input, voice can be used to navigate apps and the OS. In terms of first-party app support, Google Maps, Photos, TV, Meet, Chrome, and YouTube have been updated for Android XR. Google Maps offers an Immersive View to explore the world in 3D: "Walk the streets of Tokyo before you book a trip, soar over the Grand Canyon or even revisit your old neighborhood." You can look at landmarks and ask "What's the story behind this building?" to Gemini. Similarly, Circle to Search is available on both virtual and real-world (with passthrough) objects. On the entertainment front, Google Photos can add depth to your 2D photos and videos. YouTube is touted as having the "world's largest library of immersive 180 and 360-degree VR content." There's also a new spatial tab to find 3D content. Meanwhile, Google TV provides a virtual theater environment. There are also streaming apps from HBO Max, Peacock, Crunchyroll, and more, as well as "immersive games" from Owlchemy Labs, Mirrorscape, and Resolution Games where Gemini can provide real-time coaching and tips. Whatever you're viewing, Gemini can be invoked: For example, if you're catching up on basketball highlights, you can just ask about the stats of a player on-screen. Gemini understands what you're seeing and gets you the info in real time. There are also apps from Calm, Fox Sports, MLB, and more, with over 50 new XR experiences in total. This joins millions of phone and tablet apps from the Play Store. In terms of productivity, Google leans into how you can have multiple apps floating in space, including Chrome tabs. Google Meet offers video tiles that "you can expand to read expressions clearly." Mice and keyboards can be paired to Galaxy XR, while there's the ability to "link your PC for a complete desktop experience." Adobe made an immersive video editing app called Project Pulsar, while TopHatch offers a sketching app with Concepts. Gemini here can be used to "organize these windows" when your space gets too cluttered. Design-wise, Galaxy XR works to distribute pressure across the forehead (with a cushion) and back of your head where there is more padding. A knob at the back lets you adjust the fit. Thanks to the primarily plastic build, it weighs 545 grams before factoring the optional light shield that offers a more immersive experience, while the external battery pack is 302 grams (the connection point is on the left side). For comparison, the aluminum Vision Pro is 750-800 grams (and the battery is 353 grams), while the Meta Quest 3 is 515 grams. Galaxy XR is powered by Qualcomm's Snapdragon XR2+ Gen 2 with 16GB of RAM and 256GB of storage. There's Bluetooth 5.4 and Wi-Fi 7. Battery life via the external pack comes in at 2 hours of general use and 2.5 hours of video watching. The 4K Micro-OLED panels are 3,552 x 3,840 with 27 million pixels and 96% DCI-P3. The default refresh rate is 72Hz with up to 90Hz available, while field of view comes in at 109 degrees horizontal and 100 degrees vertical. The Interpupillary Distance (IPD) is 54-70mm, with support for optical inserts ((from Essilorluxottica/EyeBuyDirect.com) if you wear glasses. The Galaxy XR features the following cameras: two for "high-resolution" pass-through, six for world-facing tracking, and four for eye-tracking. There's also the ability to take 3D photos and videos with the headset. Depth and flicker sensors are also leveraged, while iris recognition lets you unlock the device and authenticate passwords. On the audio front, there's a six microphone array and two "2 Way speaker (Woofer + Tweeter)." The Samsung Galaxy XR costs $1,799.99 and is available in the US and Korea from samsung.com and Samsung Experience Stores. There's a $249.99 Galaxy XR Controller, with a Travel Case also the same price. You can also sign up for a demo in Samsung's stores or select Google Stores in New York and California. Those that purchase the headset this year will get an "Explorer Pack" valued at over $1,000. It includes 12 months of Google AI Pro, YouTube Premium, and Google Play Pass, as well as a 3-month subscription to YouTube TV for $3, 12-month subscription to NBA League Pass, and access to NFL PRO ERA, Project Pulsar from Adobe, Asteroid, and Calm.
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I've been testing Samsung Galaxy XR -- and this is the one feature that makes it stand out
Some day we might all be walking around wearing smart glasses, and now that I've been testing the Galaxy XR, I have a pretty good sense of how they might work. This mixed reality headset has been a mixed bag so far (full review to come), but it has a secret weapon no other device can match right now. And it actually changes the way I think about AI and AR and how they're colliding -- in a good way. I'm talking about Gemini Live, which is the AI assistant that's built right into the Galaxy XR. All you have to do is long-press the top right button on the headset (or say "Hey, Google) and you can start chatting with Gemini. Even better, you can share your screen with Gemini so it can "see" whatever you see. And it's a potential game changer for how this category evolves. For example, I was looking through Google Photos on the Galaxy XR and I wanted to know what a particular flower was. I could ask on the fly, "What kind of flower is that?" and I got an answer almost immediately. It turns out that it was a purple Clematis viticella, and I could ask follow up questions on how to care for it and more. Gemini can see your real-world view through the Galaxy XR's pass-through as well. For example, while standing in my sun room next to our wet bar, I looked that the liquor bottles on my shelf and asked what I could make out of the ingredients. Gemini gave me the recipe for a chocolate martini in a separate window that I could use to follow along. Since the Galaxy XR has Netflix on board, I wanted to see if Gemini could help me decide if the No. 1 movie was worth watching. So I asked Gemini to pull up reviews for "The Woman in Cabin 10" on Rotten Tomatoes. Except that I didn't even need to say the name of the movie, because Gemini could see what's on my screen. Gemini really impressed me through the Galaxy XR when I used it as a gaming co-piilot. While playing "Diablo Immortal" through the headset I asked for advice on where to go, as well as which attacks would help me defeat a boss in a battle. Gemini knew at a glance what game I was playing, the character I was playing as (a monk) and my special skills. Gemini does have some limitations through Galaxy XR. It can't see DRM-protected content. So, for example, while watching an NFL game through YouTube TV, I couldn't get any answers when I asked "how many rushing yards does he have" while looking at Saquon Barkley. Instead, I had to ask Gemini specifically about the player to get any info. I also wish Gemini could do a bit more in terms of performing actions on your behalf, While you can use it to open apps and look up info on pretty much any topic, it would be nice if I could say "Hey, Google, start a screen recording." Speaking of which, it would be nice if you could use Gemini screen sharing and record your Galaxy XR screen at the same time. Right now you can't. However, I suspect that Gemini will get more capable over time through the Galaxy XR via software updates. Some people might be freaked out about having an AI assistant watch their every move through the Galaxy XR, but at least it's easy to pause screen sharing and Gemini altogether. And you could always opt for voice-only mode if you don't want the assistant to have eyes on your virtual or physical world. And I also like that you can choose to have live captions turned on for Gemini, which could come in handy for those who are hard of hearing. Or if you want to play your game at full blast and still see the advice from your AI buddy pop up on screen. Over time, I can see Gemini Live having a big impact on smart glasses, and Google has already announced that they will be working with partners like Gentle Monster and Warby Parker. But for now I think the Galaxy XR is a pretty compelling example of where AI on your face is going.
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5 key technologies in the Samsung Galaxy XR headset
As you'll see in Editor-at-Large Lance Ulanoff's time with the Galaxy XR headset there's a lot to like about it, from its stylish and lightweight design to its cheaper-than-the-Vision-Pro price tag. But I'm here to dig into the tech fitted inside the headset - so without further ado, let's take a look at the five key technologies behind the Samsung Galaxy XR. It might sound obvious, but displays are the most important aspect of a virtual, augmented, or mixed-reality headset - they can make the difference between you being immersed in a world or feeling queasy as you navigate a sluggish setting. The Galaxy XR headset sports a micro-OLED display, which should deliver rich colors and deep contrast. Plus, it has a resolution of 3553 x 3840, which translates to a total of 27 million pixels; that has the 23 million pixels of the Apple Vision Pro beat. While Apple's headset sports a 120Hz refresh rate, the Galaxy XR has a slightly slower 90Hz panel, but that should be plenty to keep the nausea some can experience with VR headsets at bay. The display also has a field of view that covers 109 degrees horizontal and 100 degrees vertical, which should make it rather immersive. Plus, it covers 95% of the DCI-P3 color gamut, so should offer a cinematic range of colors; that should be a boon for anyone who wants to watch a movie in a virtual cinema for one. The Galaxy XR is equipped with the Snapdragon XR2+ Gen 2 platform, meaning it has a chip tuned for mixed reality and AI (more on that later). On paper, it has a 20% faster CPU and 15% faster GPU than the Snapdragon XR2 Gen 2, a chipset you'll find in Meta Quest headsets. Those numbers might not seem like a dramatic jump, but they give the Galaxy XR more scope to handle advanced virtual and augmented reality processing and graphics, and to suck in data from a host of cameras and sensors. The chipset should also be more capable of handling spatial audio and gesture tracking, all of which help with immersion. Speaking of cameras and sensors, there are two high-resolution pass-through cameras that'll let you see the real world around you when wearing the headset, six 'world-facing' cameras for mapping your environment, and four eye-tracking cameras. That's a lot of cameras. On top of that, there are five inertial measurement units that effectively serve as accelerometers and gyroscopes, a single depth sensor and one flicker sensor to help ensure that whatever you're viewing is as free of distortion as possible. With all this tech it's no wonder a more powerful Snapdragon XR2 chip is needed. By working with Qualcomm and Google, Samsung has gone heavy with AI in the Galaxy XR headset. It has Google's Gemini embedded into it, meaning the headset can react to voice commands and queries in natural language and use computer vision to make sense of the world the headset's cameras are seeing. And that means it can better serve up information about the things being viewed. One feature that stood out to me is how Gemini can be used when gaming with the headset to serve up coaching in real-time, as well as to offer tips and what Samsung has dubbed 'enhanced gameplay experiences', although what those are aren't clear yet. In his hands-on time with the headset, Ulanoff found the Gemini integration to be slick and very usable, which could spawn a generation of mixed-reality headsets that embrace AI tech at their core. As the first mixed-reality headset to be powered by Android XR, the Galaxy XR headset comes with a whole load of features you'd expect to see in some of the best Android phones. For instance, there's support for Circle to Search, which I can see being very smart in a mixed-reality setting. You'll also find access to Google Photos on Android XR, which lets Galaxy XR users take standard photos and videos and upmix them into spatial 3D versions, turning them into a form of immersive visual experience. Much like with standard Android, Google Maps is present in Android XR, only it serves up maps you can fly around in and zoom in on 3D-rendered terrain. Gemini also comes into play here, responding to queries to take people to real-world locations, albeit virtually, and to serve up personalized suggestions and contextual information about nearby places. Android XR isn't likely to replace standard Android any time soon, but with the Galaxy XR headset it shows there's a whole new way to interact with Google's mobile platform. This might not seem like a big deal, but don't underestimate the usefulness of the Samsung Galaxy XR headset's 'quick swap battery' system. This doesn't mean that the headset's main battery can be swapped out for another on the fly, but rather that there's a proprietary external power bank that can be used to quickly juice up the headset for up to 2.45 hours of immersive video playback. This is sure to be handy for people who want to use the Galaxy XR headset out and about for a lengthy amount of time. The power bank can also serve as a portable charger for other compatible devices, which is a nice little extra. All in all, Samsung has given the Galaxy XR headset a good dose of tech to stand out against the various Meta Quest headsets and even to challenge the Apple Vision Pro, though it's worth noting that these headsets use different software platforms, so the experiences can't be compared like for like. Make sure to check back with TechRadar for a full Galaxy XR review soon, and do let me know in the comments below what you think about this new mixed-reality headset - and if it's one you're keen to try.
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[Full Video Replay] Galaxy XR: Merging Multimodal AI With Extended Reality
On October 21, Samsung Electronics unveiled Galaxy XR -- a transformative experience powered by context-aware, multimodal AI. During the event, Samsung demonstrated how Galaxy XR opens entirely new possibilities for AI-native devices, enabling full immersion that intelligently responds to users with contextual understanding. The result? A bold glimpse into the future of discovery, play and work. As the first product built on the new Android XR platform -- co-developed jointly with Google and Qualcomm -- Galaxy XR places AI at the heart of the user experience. With Gemini serving as a true AI companion, users can seamlessly explore the world: navigate anywhere and receive personalized suggestions on Google Maps, dive deeper into YouTube content, utilize pass through and Circle to Search to learn more about their physical surroundings and even spatialize 2D photos and videos into 3D to bring cherished memories to life. Beyond multimodal AI, Galaxy XR also delivers next-level entertainment and creativity. The headset's powerful hardware and 4K display let users stream their favorite shows in stunning detail and immersion, while sports fans can watch multiple games at once. Gamers can chat with Gemini for real-time coaching and tailored insights, and content creators can effortlessly edit videos with Adobe Pulsar -- all within an immersive, spatial environment. Check out the video below for a closer look at how Galaxy XR redefines immersion through context-aware, multimodal AI.
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Introducing Galaxy XR, the first Android XR headset
Android XR combines Gemini's helpfulness with an awareness of your surroundings to bring you new ways to use an AI assistant and experience apps and games. The Galaxy XR headset offers a first look at this new way of interacting with technology. Galaxy XR gives you an infinite screen to explore your apps, with Gemini by your side. It lets you switch between being fully immersed in a virtual environment and staying present in the real world, and you can navigate the interface naturally with your voice, hands and eyes. Since it's Android, you can fill its infinite screen with your favorite apps from Google Play. You can access Google apps that have been reimagined for XR, totally new experiences made for Android XR by developers, and millions of mobile and tablet apps, including: And because Android XR is built on open standards with support for tools like OpenXR, WebXR, and Unity, even more innovative content is on the way. But what makes this experience truly transformative is that Gemini is built for it. On Galaxy XR, Gemini Live can better understand what you're seeing and doing, making it easier to get the help you need or take action on your behalf across your apps -- with just a conversation. Here's three examples of how Galaxy XR opens up new ways to watch, explore and create:
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Galaxy XR may look like a Vision Pro clone but Samsung and Google say it's a 'new category'
It has a futuristic visor design like the Apple Vision Pro. It tracks your eyes and hands just like the Vision Pro. And it offers both AR and VR experiences just like you know what. But when I asked Kihwan Kim, Samsung executive vice president and head of the Immersive S/W R&D Group, what makes the new Galaxy XR stand out and who the target audience is for its $1,799 headset, he had an interesting answer. "It's more like a new category that kicks off how to best experience and communicate with the AI agent, Kim said. And that multimodal AI agent is Gemini Live. Powered by the new Android XR platform, the Galaxy XR can see what you see while you're using the headset, so you can ask questions about what's in front of you, get real-time advice while playing a game or ask Google to take you to an exact location in Google Maps -- and even inside that restaurant you were thinking of going to for a closer look around. That's where Google comes in, and I also had a chance to interview Sharham Izadi, vice president and GM of AR/X at Google about the importance of having this persistent AI co-pilot by your side at all times and how it potentially redefines mixed reality devices. Here's what Kim and Izadi had to say about the Galaxy XR -- and the smart glasses from Samsung and Google that are coming next. While the $1,799 Galaxy XR is nearly half the price of the $3,499 Vision Pro, that's still several hundred dollars more than most of the best phones and even some of the best laptops. So who is the Galaxy XR for? "We think it will be a lot of tech enthusiasts that will buy this device," said Izadi. "Whether you're an AI enthusiast and you want the richest Gemini experience, or if you're a Galaxy fan that's excited about this new category." In addition to tech enthusiasts, Izadi anticipates that the Galaxy XR will also attract developers who want to be on the forefront of creating new experiences that marry AI and AR. For Kim, getting the hardware right was just part of the equation. And Samsung could have launched its headset sooner sooner, but they believed they had to nail the experience first before bringing the Galaxy XR to market. "Of course, some people might say just cheaper, cheaper, cheaper, lighter, lighter, lighter," said Kim. "But we really wanted to figure out what's the right spot that people can really enjoy, that we believe that this is like a new experience that we can offer." A lot of people have been waiting for a so-called killer app with mixed reality headsets, but for Samsung and Google, it's actually Gemini Live, plus whatever app you might happen to be using. The multi-modal AI assistant has been a big hit on phones, but it makes even more sense on something like the Galaxy XR because you don't have to hold the device in front of you. You're already wearing it. "This is the richest contextual awareness device," said Izadi. "It can understand your virtual content and the physical world around you when you're in pass through mode. It can understand what you're gesturing and what you're pointing at, even your emotions, which we can use in the avatar technology as well." Gemini was so instrumental in the development of the Galaxy XR and Android XR itself that it "massively changed our course," according to Izadi. And Google wound up rebuilding Android XR based on it. Let's say you were looking at a video and there was something that was really hard to recall. So you could say, "there was a tree in that last video that I was looking at. What was that tree?" And that's because Gemini is paying attention to all the pixels all the time. So Gemini Live on the Android XR has a memory of sorts. "It gives you this kind of superpower of memory that you can recall," said Izadi. And I promise you've never seen a Google Maps like this. You can ask Gemini to take you to a place or to a web page relating to it, and then you go on what amounts to virtual travels with Gemini by your side. Izadi likens it to hyperlinking, but I think of it as hyperjumping within apps and even across apps in a conversational way. During my Galaxy XR hands-on time, I noticed that you need to take a couple of steps to invoke Gemini Live (long press the top right button, then select a menu option) so I asked if Samsung and Google could remove that friction given how integral mulit-model AI is to the user experience. That's being looked into. Given all of the technology packed into the Galaxy XR at $1,799, including its Snapdragon XR2+ chip, high-resolution micro-OLED displays, eye- and hand-tracking and 3D photo and video capture, it's notable that the Galaxy XR is a whopping $1,700 less than the Vision Pro. For Samsung's Kim, part of that hinged on deciding on the "amount of the computation needed." He also noted how important the collaboration was between Samsung, Google and Qualcomm. Since the Galaxy XR requires an external battery tethered to the headset just like the Vision Pro, I had to ask whether they explored any designs with the battery integrated into the headset itself. The answer is yes, but that approach didn't go well. "Of course, there's pros and cons, so we're pretty happy with what we have right now," said Kim. For Samsung and Google, the Galaxy XR represents an important first step for what's next for AI and AR. And both companies are working on smart glasses that will integrate a display and Gemini. But they don't see them as a replacement for headsets -- more like a continuum of devices. "If you want to get immersed, have focus, have the best kind of viewing experience possible. It's going to be a headset," said Izadi. " It's going to be more akin to a laptop and desktop experience, whether it's gaming or maybe a TV experience, And then when you're on the go, it'll be a glasses form factor, where it's really about instant access to Gemini to ask quick questions or get navigation from point A to point B." Izadi sees headsets getting lighter and lighter but not necessarily a point where the two categories converge. Meanwhile, Samsung doesn't necessarily see just two categories going forward. "We're moving on this long trajectory, and nobody knows what will be the final goal," said Kim. "We'll be expanding into new categories."
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Samsung Galaxy XR is as close as you can come - for now - to stepping inside AI
Well, it's been a long time coming, but Samsung's Galaxy XR spatial computer is finally here. Samsung unveiled it during an all-digital Galaxy event and spent plenty of time talking about its design, the experiences built around it, and, most notably, its deep integration with Google Gemini. You can check out our full hands-on with the Galaxy XR spatial computer here; my colleague Lance Ulanoff got to take a near-final version for a spin, and I spent a few minutes with the prototype back when it was still being touted by the codename Project Moohan. After seeing the launch and thinking back to my own hands-on, it's pretty clear Samsung's taking a familiar route into spatial computing - but with a twist. The big differentiator isn't the hardware, though that's both plenty slick and impressively lightweight at 545 grams. No, it's the AI layer that really stands out. And to be clear, this isn't Galaxy AI, the set of features Samsung built for its phones. This is Google Gemini - full stop - and it's deeply integrated into the Android XR operating system. That matters, because Gemini isn't just a helper sitting on the sidelines or an optional add-on. It's baked right into the experience. So, even if you've never touched a mixed-reality headset before, you can strap on the Galaxy XR and literally ask Gemini for a tour. Don't know how to open an app or resize a window? Just ask. Stuck on something? Ask again. You don't need to memorize gestures or menus - you can just talk to it. Samsung's also bundling a year of Google AI Pro with the $1,799 headset (pricing for other regions is to be confirmed), which gives you access to the full suite of Gemini features. That feels like a smart move because it means, right out of the box, the Galaxy XR gives you a complete, high-end AI experience without extra friction. Plus, unlike, say, a smartphone that comes with a suite of AI features, the Galaxy XR headset puts you at the center of the experience, AI included. That makes it a closer fit to smart glasses, which we will one day see from Samsung too. In effect, what you see will often be overlaid onto your real world, and you'll see it via passthrough from the built-in array of cameras. Or you can choose to immerse yourself somewhere else, be it a fine-tuned environment or just somewhere on Google Maps Street View. You still get the usual spatial controls, of course, including the ability to use your hands to move things around, scroll through web pages, or swipe between apps. Your eyes act as a cursor - where you look is what you select - and the headset smoothly tracks it. But what impressed me most, even back with the Project Moohan prototype at Google I/O 2025, was the voice interaction. I was in a noisy outdoor demo space, and the built-in mics still picked up my voice clearly. Gemini responded almost instantly. The whole exchange felt natural, almost conversational - not like giving commands to a machine, even though inherently that's what you're doing. Maybe one of the cooler integrations is the arrival of Circle to Search - something that I've loved using on smartphones - but here, as you're scrolling the web or have myriad windows overlaid, you can simply circle to have Gemini do the hard work and use multimodal LLMs to identify whatever it is... even if it's in the real world. Even so, that's kind of the point here. Samsung isn't just making another headset to show you cool 3D visuals; it's trying to make the interface itself feel alive and personal - one that you can engage with. Sure, you'll be able to watch movies and immerse yourself in content, use a full suite of Google apps with many third parties, and even connect with friends or family, but AI will be just a tap away. Plus, visuals will look vibrant and crisp thanks to high-resolution Micro-OLED 90Hz displays for each of your eyes, and powering the entire Galaxy XR headset is the Snapdragon XR2+ Gen 2 chipset. The Galaxy XR doesn't just put AI in front of you; it's aiming to surround you with it - to sort of let you step inside - and I think that's the exciting part here.
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Galaxy XR Headset Now Available for Whopping $1800
Samsung is helping Google to usher in the Android XR platform with the launch of Galaxy XR, an AI-powered headset designed to create immersive viewing and gaming experiences. Described as being the first Android platform built entirely for the Gemini era, Android XR's key feature is the AI that helps you interact with the world around you as you wear the headset. When wearing Galaxy XR, you can access things like Circle to Search and Gemini Live. When viewing videos on YouTube, you can ask Gemini questions about what you're watching. It's similar to the Gemini experience we have on our phones, but this is more immersive. Unlike a Meta Quest headset, you don't need a controller to use Galaxy XR. Samsung explains that thanks to a suite of on-board sensors, cameras, and hardware, Galaxy XR can precisely track users' head, hand, and eye movement and, "make these experiences truly immersive." With that said, users can order a Galaxy XR Travel Case and Galaxy XR Controller for $249.99 each. For specs, the device features 16GB RAM, 256GB storage, up to 90Hz refresh rate for its Micro-OLED display, Snapdragon XR2+ Gen 2 chipset, support for 3D photo and video capture, Iris recognition (iris recognition is used to unlock the device and to enter passwords in certain apps), six microphones, WiFi 7, and a weight of 545 grams (with forehead cushion). Battery life is rated at just two hours of general use (2.5 hours of video playback), but this is due to the Samsung's desire to keep the weight down. The external battery pack weighs 302 grams by itself with the headset remaining usable while it's charging, so that's a positive. Galaxy XR is now up for sale on Samsung's website, priced at $1,799. What do we think, is this the future of Android or are we all just waiting for the Android XR eyeglasses that Google has teased?
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Samsung $1,800 Galaxy XR Mixed Reality Headset Debuts
Samsung has officially joined the mixed-reality race with the Galaxy XR, its first headset built together with Google. It's priced at $1,799.99, making it about half the cost of Apple's Vision Pro while packing plenty of high-end tech and Google's AI features. The Galaxy XR runs on Qualcomm's Snapdragon XR2+ Gen 2 chip, promising smoother performance and better graphics than the earlier XR2 models. You get dual 4K Micro-OLED displays with a 72 Hz refresh rate, which can be bumped to 90 Hz if you request a service calibration. The visuals are sharp, with a 100° vertical and 109° horizontal field of view, and the headset uses two 6.5 MP front cameras for color passthrough so you can see the real world clearly while in mixed reality. Tracking is fully inside-out, handled by six cameras, a depth sensor, and five motion sensors (IMUs) that map your movements and surroundings. You can control the Galaxy XR using eye and hand tracking, voice commands, or the Galaxy XR Controllers, which feel more like gaming gear than traditional remotes. There's also iris recognition for secure logins and app access. The headset itself weighs 545 grams, while its external battery adds another 302 grams but helps reduce head weight and heat. Expect about two to two and a half hours of use per charge. Every model comes with 16 GB of RAM and 256 GB of built-in storage, though there's no microSD slot for expansion. Audio gets plenty of attention too -- the Galaxy XR includes dual two-way speakers and six microphones that support beamforming, so your voice sounds clear even in noisy environments. AI is a big part of the experience. Google Gemini can react to your voice and gestures, and even use the world-facing cameras to identify what's around you. Ask about a landmark or object, and it'll give context on the spot. On top of that, Google announced VR and AR versions of popular apps like Maps, Chrome, Meet, Photos, TV, and YouTube. Adobe Project Pulsar is another highlight, letting users edit 3D videos captured through the headset directly in virtual space. The redesigned Chrome browser for VR is also worth noting -- it lets you arrange open tabs in an arc around you for a more natural workspace.
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Samsung Galaxy XR launches for $1,700 less than Apple Vision Pro -- release date, price, specs and more
After months of teasers and previews, Samsung's Galaxy XR headset has finally arrived powered by Google's Android XR operating system. Built for headsets and smart glasses, Android XR combines Google's AI assistant Gemini with apps and games. Announced tonight (October 21) during an online launch event, the Galaxy XR bears a striking resemblance to the Apple Vision Pro headset it's looking to challenge. And Samsung's device could have Apple beat in one key area, as the Galaxy XR is substantially less expensive, even if it still commands a four-figure price tag. Powered by Qualcomm silicon, the Galaxy XR figures to stand out with with its Android XR software, featuring XR optimized versions of Google Maps, YouTube and Google Meet, alongside VR games and XR "experiences" from Adobe, Fox Sports and MLB. The platform also features Gemini Live, which Google says will "understand what you're seeing and doing" in order to help you search or take actions in your apps via natural language conversations. As a result, Galaxy XR can be controlled via your voice, hands and eyes. We've got a hands-on look at Galaxy XR if you want to read Mark Spoonauer's first impressions of the device. But here's what else you need to know about this Samsung headset and the software that powers it. The Galaxy XR headset is available starting today for $1,799 or $149 a month. Right now, the Samsung Galaxy XR can only be bought from Samsung.com or at Samsung Experience stores in the United States and South Korea. Additionally, Google is releasing a limited-time Explorer Pack that includes several media and AI subscriptions: Like the Vision Pro, the Galaxy XR is a headset with a ski mask like design that slips over your face. There's a passthrough mode that lets you see the real world around you, but you can also opt for the more immersive view where apps float in front of you. Samsung is promising a lightweight design, with the Galaxy XR tipping the scales at 545 grams, a measurement that includes a forehead cushion. For context, the latest version of the Vision Pro weighs between 750 and 800 grams, depending if you're using a light seal. Samsung claims the frame distributes pressure across the forehead and the back of your head, and it's separated out the battery to keep things lighter. A Snapdragon XR Plus Gen 2 chipset from Qualcomm powers the headset, which features a 3,552 x 3,840 microLED display that supports refresh rates of up to 90Hz. You have a 109-degree horizontal field of view and a 100-degree vertical field of view. The battery should last you two hours for general use, according to Samsung's figures. That expands to 2.5 hours when watching videos. And you can keep using the headset as you charge the battery. Samsung and its partners such as Google clearly are banking on the Android XR experience to set the Galaxy XR headset apart from what's currently out there. That means XR-optimized versions of apps. For example, Google Maps features immersive 3D maps that you can view in a virtual space, with Gemini offering navigation features and suggestions. When passthrough mode is enabled, you can use the same Circle to Search feature found on Android phones to look up more information on real-world objects by drawing a circle with your hand. Google Photos features support for spatial photos and videos on the Galaxy XR. If you want to use the Galaxy XR for work, Google says you can have multiple apps open like a browser, documents and a music player at any size that are arrangeable around a "massive, private space." For example, you can arrange your Chrome tabs in an arc. There are new apps like Adobe's video editor Project Pulsar and TopHatch's Concept sketching app. You can pair a keyboard and mouse or link your PC for a desktop experience. If things get too cluttered in the space you can ask Gemini to organize the windows. Galaxy XR also features to be a popular device for looking at videos and photos. Via YouTube you'll be able to watch a number of spatial videos in both 180 and 360-degree VR content. There is also a new spatial tab for media that YouTube creators have converted to 3D. Additionally, you can watch movies on a massive, resizable screen in Google TV. Within Google Photos, you can convert 2D images and videos into 3D. From there, you can use Gemini to pull up information like player stats from sports highlights. "Gemini understands what you're seeing and gets you the info in real time," Google claims in its Android XR announcement accompanying the Galaxy XR launch.
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Samsung exec: XR glasses are 'nearing the execution phase' but won't arrive until next year
"Where are the glasses?" I couldn't help but ask Drew Blackard, Samsung's VP of Mobile Product Management, when we sat down shortly after the unveiling of the company's exciting new Samsung Galaxy XR spatial computing, Gemini AI-centric headset. Blackard couldn't share specifics but did acknowledge, "it's coming soon...And I'll use those words purposely in the sense that it's not like a far-out concept." Even though the glasses were nowhere to be seen during the Galaxy XR launch, Samsung did announce a pair of lens frames partnerships with Warby Parker and Gentle Monster, and Blackard told me they are "nearing the execution phase." "You could call today, I guess, a tease." Even though he promised we won't have to wait too long, he added that we will not see the glasses "this year." I pressed him a bit, though, asking if the release of the Galaxy XR headset and then the glasses was somehow out of order, especially with the rapidly rising interest in smart glasses that either deliver information to your eyes or combine your real world with an augmented one. Is this just a first step? "I think it is," said Blackard, "I don't think it's out of order. In the sense, they're so related, and I think the announcement today helped paint the picture." With that slight disappointment settled, I steered the conversation back to the new headset, talking about design choices and how they differ in some fundamental ways from what's already on the market (yes, looking at you Vision Pro). The new Samsung Galaxy XR headset is a gaze, voice, and gesture-control headset that arrives today (October 21) for $1,799 in the US and Korea. While there are similarities to the Vision Pro, like the controls and even the external battery pack, it's also significantly different. First, there's that price, which is roughly half the price of the Vision Pro. Then there's the weight, which is at least 65 grams less and arguably across a better-balanced frame. The big differentiator, though, is Gemini AI. It's the kind of Apple Intelligence-infused Siri Vision Pro control I wished for but has never materialized. "It's an AI device," said Blackard. I wondered if Samsung and its partners would've brought the Galaxy XR to market two years ago when, for instance, Gemini AI didn't exist in its current form. Blackard tried to put it in context for me and maybe, without mentioning them by name, contrast Samsung, Google, and Qualcomm's approach with that of Apple and its Vision Pro platform. Starting with the Galaxy S24, it's been two years since Samsung has been developing AI phones. Lately, it's even become central to their wearables, like the Galaxy Watch. "This became something that we all believed - Google and Qualcomm included - that was an essential part of the experience," Blackard told me. The realization that you need a layer like Gemini inside dates back, in a way, to the Galaxy Gear VR days (that's right, this is not Samsung's first VR-ready headset). "User interfaces were challenging on those, or can be, historically," he said. Seeing immersive content in front of you doesn't guarantee, Blackard told me, that you'll know how to navigate an interface that "can be very complex and overwhelming." With Gemini plugged in at a deeper level, there may be no need to learn how to use the interface on Galaxy XR. "You can navigate with your voice, talking naturally, and it becomes a multimodal interface," noted Blackard. Being able to engage with the platform in this way is part of what makes Gemini essential to the experience. As is AI being an actual layer in the system, which Blackard told me means it's not something developers have to put in at an app level because "then you're dependent on every app developers puting that into the app, and therefore the ability to scale the experience was difficult." He went on to describe some of the demos I saw that day, which showed how Gemini helps you navigate in Google Maps or offers tips on how to play a game using Google Circle to search. "Maybe a very specific game, and we at Samsung had no idea that the consumer was going to download that game and start playing it." It's this organic nature of Gemini integrated across the operating system that completes the picture. "It becomes an organic interaction with almost any app that you're opening," added Blackard. Where it might be argued that Apple's Vision Pro is the product of one strategic and corporate mind, Samsung Galaxy XR is the product of the three partners (and occasional rivals): Samsung, Google, and Qualcomm. It can't be easy aligning the interests and demands of three tech titans. I asked Blackard if one company naturally took the lead or was considered the tip of the spear. Was it Samsung? "It's an interesting question, and I would say it's probably been one of the more collaborative efforts in my time at Samsung. If you just take Samsung smartphones as an example, of course, we use Qualcomm chips, and they're a very important partner in that. We use the Android operating system; they're an important partner in that, but ultimately, the end experience is defined by Samsung." He adds, though, that owing to the tech requirements, the end experience we see in the Galaxy XR could not have been delivered without the partnership. "Of course, from the design perspective...Samsung, of course, is leading the way in terms of industrial design and all the research and development that goes into making a product like this." And yet, because AI is so central to the experience in the form of Gemini, the Galaxy XR would not be coming to market, added Blackard, "without Google having a leading role in terms of software technology enablement....and of course, Qualcomm delivers the platform to build upon." In other words, Samsung is the lead with hefty and indispensable support and contributions from Google and Qualcomm. One thing I noticed is missing from the Galaxy XR is Galaxy AI. Blackard confirmed that the new headset probably isn't the place for Samsung's own brand of generative AI. "The Galaxy AI capabilities, a lot of them are deeply integrated experiences within applications," said Blackard, who described some of the photo editing and summarization features we're now familiar with on our Galaxy devices. "It's kind of a different in the use cases that we see with XR and back to the multimodal aspects of Gemini AI. It brings to life anything you're looking at, you can react to, it can understand your voice naturally, and it can respond. So it kind of takes it beyond just the traditional... I think it's more like: the best solution for the problem has been Gemini AI."
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Samsung Galaxy XR Launches Today for $1,799 with Android XR Platform - Phandroid
Samsung unveiled Galaxy XR today, marking the company's entry into mixed reality with its first headset built on the new Android XR platform. Formerly known as Project Moohan, the headset was developed alongside Google and Qualcomm and launches for $1,799. Galaxy XR combines multimodal AI with immersive hardware. The headset features Gemini integrated at the system level. Users can interact naturally through voice, vision, and gesture rather than your typical commands. This AI-first approach sets Galaxy XR apart from competitors. The headset packs impressive specs to match its premium price. The Galaxy XR features dual 4K Micro-OLED displays with 29 million pixels. The displays offer a 6.3-micron pixel pitch and refresh rates up to 120Hz. Its field of view spans 109 degrees horizontal and 100 degrees vertical. Qualcomm's Snapdragon XR2+ Gen 2 chip powers the device. It includes 16GB of RAM and 256GB storage, which means it should have no problems handling demanding XR applications smoothly. That being said battery life might be concerning for some. The Galaxy XR offers up to 2 hours of general use. Video playback extends to 2.5 hours through its separate battery pack. However, the battery pack weighs 302g while the headset itself weighs 545g with the forehead cushion. Samsung built Galaxy XR with ergonomics in mind. The headset distributes pressure across the forehead and back of the head. This minimizes facial discomfort during extended use. A detachable light shield offers flexibility between comfort and immersion. The separate battery pack keeps the headset lighter on your face. Galaxy XR enters a crowded extended reality market. Apple Vision Pro, which just updated to the M5 chip, starts at $3,499 but offers premium build quality and 3 hours of video playback. The Vision Pro with M5 chip features enhanced display rendering, extended battery life, and support for 120Hz refresh rates. Meta Quest 3, priced at $499 for 512GB, provides twice the graphics performance of Quest 2 with its Snapdragon XR2 Gen 2 chip and 8GB RAM. The significantly lower price makes it accessible for consumers, though it lacks Galaxy XR's advanced AI integration and premium display technology. Sony showcased its XYN XR headset at CES 2025, focusing on spatial content creation rather than consumer entertainment. Meanwhile, Valve's rumored Index 2 (codenamed "Deckard") targets VR gamers with standalone capabilities and Steam Deck compatibility. HTC Vive Focus Vision and XR Elite serve enterprise customers with collaboration and training applications. Galaxy XR differentiates itself through Android XR's open ecosystem. All Android apps work out of the box, giving users immediate access to familiar experiences. The platform supports OpenXR standards, making it easy for developers to bring existing projects to Galaxy XR. Discovery features showcase Galaxy XR's AI capabilities. Users can explore immersive 3D maps in Google Maps with Gemini as a guide, use Circle to Search in passthrough mode to identify objects, and auto-spatialize 2D photos into 3D experiences through Google Photos. YouTube integration allows natural voice queries to find content, while the device supports multiple simultaneous sports streams. Galaxy XR is available now from Samsung's website and Samsung Experience Stores. Samsung offers 24-month financing, while Experience Stores provide 12 and 24-month options. Early buyers receive The Explorer Pack, valued at over $1,000, including 12 months of Google AI Pro, YouTube Premium, Google Play Pass, and specialized XR content.
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Samsung Galaxy XR features: First android XR headset with advanced Google AI integration at $1,800
Samsung has launched the Galaxy XR, an AI-powered extended reality headset, in collaboration with Google and Qualcomm. Priced at $1,800, it offers a compelling alternative to Apple's Vision Pro. Featuring Gemini assistant for contextual interactions and advanced 4K micro-OLED displays, the Galaxy XR aims to redefine personal computing with immersive AI and mixed reality experiences. Samsung has officially launched the Galaxy XR, its first extended reality (XR) headset developed in close collaboration with Google and Qualcomm. Unveiled on October 21, 2025, the Galaxy XR positions itself as a strong competitor in the emerging XR market, priced at approximately $1,800 -- significantly more affordable than Apple's Vision Pro, which retails at $3,499. Powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset and running Google's newly developed Android XR operating system, the Galaxy XR promises an AI-native experience designed for immersive discovery, entertainment, and productivity. Central to its capabilities is Google's Gemini assistant, integrated throughout the device, enabling users to interact contextually and naturally with their surroundings through voice commands and gestures. One standout feature demonstrated during a preview includes Gemini's ability to recognize objects or locations users look at and provide relevant information, ranging from identifying tree species to suggesting travel arrangements. This seamless integration is touted as a major evolution in digital assistants, moving closer to a "Jarvis"-style AI companion that understands context and enables direct conversational interactions. Display technology includes high-resolution 4K micro-OLED panels delivering over 29 million pixels -- surpassing the Vision Pro's pixel count -- with a pixel density of approximately 4,023 PPI. It supports hand, eye, and voice tracking via several external sensors and internal cameras, allowing gesture-based control alongside voice commands. The device weighs 545 grams, lighter than many competitors, and includes comfort features such as an adjustable head strap. Battery life supports up to two hours of general use and approximately 2.5 hours of video playback, with potential external battery packs to extend usage. Samsung aims for the Galaxy XR to serve as a foundation for a broader Android XR ecosystem, encompassing future devices including AI-driven smart glasses. The company has formed partnerships with eyewear brands such as Warby Parker and Gentle Monster to explore upcoming form factors. Though priced considerably lower than Apple's premium headset, the Galaxy XR remains a high-end investment unlikely to achieve mass-market adoption immediately, according to industry experts. However, it represents a key step by Samsung and Google to lead development in the next frontier of personal computing, embracing AI and mixed reality as successors to traditional smartphone technology. As Samsung officially ships the Galaxy XR in the US and Korea, the tech industry is poised for intensifying competition across XR, with Meta maintaining a dominant share but facing renewed challenges from these AI-powered alternatives.
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The Samsung Galaxy XR raises the bar while lowering the price for premium spatial experiences
The Samsung Galaxy XR is here, and it instantly raises the bar for spatial computing in three crucial elements: price, intelligence, and comfort. Formerly known as Project Moohan, the XR headset is the product of some deep collaboration between Samsung, Google, and Qualcomm. In some ways, the Galaxy XR represents the best of each company: it's a showcase for Samsung's design and R&D expertise, Google's powerhouse generative AI efforts, and Qualcomm's ever-growing mobile SoC capabilities. And those efforts show. Remarkably, the Galaxy XR headset arrives in the US and Korea priced at just $1,799 (availability and pricing for other regions is TBC, but that price converts to about £1,340 or AU$2,770). I know, that's not cheap, but it's a positive bargain compared to the Apple Vision Pro, which is still listed for $3,499 / £3,199. It also weighs just 536g, making it relatively lightweight compared to the Vision Pro's 600g. Samsung achieved that weight by using an attractive mix of aluminum and glass on the front and a variety of plastics and fabric (the cushions) for the rest of the product. It's not just a good look; from the moment I picked up the Galaxy XR at a demo session, I was astonished at the weight. I think part of that has to do with the balance. Even though the 13 cameras and most of the technology are in the front. Samsung has somehow balanced the weight across the front and back. Aside from the prescription inserts I needed ($99 to start, and Samsung retail stores will have the equipment to check your eyeglass prescription), the only adjustment necessary was to the tightening knob on the back. It pulled the headgear tight across my upper forehead, which is where I felt the majority of the weight and, after wearing the Galaxy XR for 20 minutes or so, only the slightest discomfort. Like the Vision Pro, the Galaxy XR keeps its hefty battery pack separate, tethered to the headset by a long cable and a proprietary jack. It provides, according to Samsung, 2.5 hours of video playback or two hours of mixed use. As soon as I donned the headset, it started calibrating for my pupillary distance. There are four cameras inside - two per eye - to assist with this process and which will then track your gaze and expressions. It only took a moment, and then I was looking through fairly clear, full-color passthrough video. I noticed that, when I turned my head to look around, the video degraded a bit before quickly snapping into focus. Generally, though, this is a fast and, it seems, powerful wearable. Running on Qualcomm's Snapdragon XR2 Gen 2 with 256GB of storage, there was zero lag in any function. The system runs you through a brief tutorial that starts with you looking at floating objects and using your fingers to grab, squish, and move them. It's more fun than the circle of dots Vision Pro has you look at and pinch three times in a row during its set-up process. Then the system ran me through all the various gaze and gesture control metaphors, 99% of which were familiar to me because they so closely resembled those I've encountered on the Vision Pro. I can grab any window and position it in 3D, 360 space. I can resize windows by grabbing and pulling a curved icon along one corner. I often used two hands, pinching and pulling to zoom in and out. Where I looked, I usually saw a floating icon, which is different than the Vision Pro platform, which confirms your gaze by gently ballooning interface elements. Occasionally, I had some trouble aligning my gaze and grasp. This may have been a 'me' problem, though I feel like this system might be a hair less precise than the Vision Pro's. Similarities continue with the home menu, which I accessed by turning my hand towards my face and pinching. The menu is full of Google apps and other familiar faces like Netflix (a nice win for Samsung) and Samsung apps like the company's own browser, messaging, and Samsung TV Plus (Galaxy AI is not present on this device). To open an app, I looked at it and pinched. Launching Google Photos brought up a relatively familiar-looking photo library; however, to the left was a new folder option for immersive content. This content is not necessarily photos and videos that were shot with stereoscopic equipment; in fact the photos I viewed were all originally flat, but the headset can convert them. We started with an immersive video of a father and son (immersive videos don't have borders; they just sort of fade away at the edges, an approach that's similar to the Vision Pro's) that started as a 70-year-old black-and-white still image. Gemini was able to colorize and add motion to the video. It's a great effect, though I sometimes find the idea of creating a full moment that didn't exactly happen a little disconcerting. The system can also take original videos and convert them to spatial videos - one I saw of a little boy meeting his baby brother for the first time was especially moving. We then opened an image of a family in front of a hotel with mountains in the background. The image was a nice showcase for the two 4K micro-OLED displays. It all looked so sharp, and the 3D effect added a whole new level of impact to the photos. To see the originals, I just looked at the spatial button below the image and pinched to toggle it on or off. There are a pair of buttons on top of the Galaxy XR frame; one is a volume rocker, and the other I used to enable Gemini (I found there are times when you want to turn Gemini off so that it's not always listening, replying, and potentially getting in the way). Looking at that family vacation photo, I asked Gemini about the hotel behind them. It instantly identified it. I purposefully interrupted Gemini's lengthy answer to ask about the mountain range in the background, and Gemini switched gears and told me that they were a mountain range in Yosemite Valley in the famed California National Park. When I asked Gemini to take me there, it instantly opened Google Maps, and suddenly I was staring at a map with a pin for the hotel, and its ratings and details in a window on the left. It all felt easy and intuitive, and thanks to the spatial speakers I could hear everything perfectly. What's nice is that Gemini's integration is so deep that you don't even need to mention a particular app to get the right action. Seeing a traditional flat map is nice, but this is an immersive space. I opened the Maps immersive view and walked through a quick tutorial that showed me how to fly around, move, and zoom in on a rendered 3D terrain. I was still over Yosemite, but now it was like I was flying in a drone over a slightly blocky-looking mountain range. Some of the map's imagery looked great, but I could sometimes back up right into and through a mountain. I'd like Maps to understand where the ground begins and ends. I then asked Gemini to take me to Bryant Park, which is near my office in New York City. A second later I was atop one of the skyscrapers. Looking around, I could see dozens of bubbles floating over the buildings. These all gave me instant access to 'Look Inside'. I chose a restaurant, and soon I was perched on a table, looking around a decently rendered and totally empty restaurant. I switched over to YouTube, where I viewed a 180-degree 8K video of Bath in the UK. It looked clear, though I was frustrated that I couldn't zoom in on details. I also accidentally opened a random person's 360 video of a lighthouse that initially loaded to only one eye - that almost made me dizzy. Another video of an fighter jet was particularly impressive because it had originally been shot flat, but the system converted it to a stereoscopic movie. It didn't fill the screen because it was originally shot in a 16:9 aspect ratio, but I could pinch and zoom to enlarge the video window. Throughout the demos, I could look down at my hands and fingers, which were rendered in outline. Most of the time I was not using my digital hands to directly touch digital objects; instead, I would look at something and use my hands, usually in my lap, to move a bright thin tether and control something in the 3D space. For the last part of my demo we opened an app called Cosmos, which examines, in part, the creation of black holes. However, for this experience, we added a pair of magnetic light-seal inserts to the Galaxy XR, sealing most of our vision off from real-world distractions and incoming light. I only got to see a few minutes of the experience, but it featured Stephen Hawking, a galaxy that I could rotate and expand with my hands, and a giant sun that I crumpled like a ball of tinfoil before it generated a black hole. Cosmos is a wonderful showcase for the Galaxy XR's visual and spatial audio capabilities. Visuals were excellent and looked real enough to touch, and the sound was loud, clear, and immersive. At the end of the demo I pulled off the headset and rubbed my forehead. There was a slight tingling and, perhaps, I thought, I had that knob turned a half step too tight. Even so, the headset is undoubtedly more comfortable to wear than the Vision Pro and Meta Quest 3s. If there is a bar for spatial computing and an XR experience, the Samsung Galaxy XR easily surmounted it. It's a powerful, immersive system with Gemini AI at its core. The ability to navigate with Gemini and use it to interrogate your environment and apps is the big leap this wearable category needs. It's still expensive, and I think the 12 months of Gemini Pro (which brings things like Veo 3 generation) is not generous enough, but it also puts spatial computing within range of people with more limited budgets, especially if they choose the $149 a month payment-plan option. The visuals and audio are top-notch. The operation appears smooth in almost every instance, and it's full of apps you know and likely use. I've only scratched the surface here, but I can confidently say I like what I see in the Samsung Galaxy XR, and I can't wait to try it again.
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Samsung Challenges Vision Pro with Galaxy XR Headset
The Samsung Galaxy XR headset marks a groundbreaking step in the world of extended reality (XR), blending innovative AI with immersive technology. Built on the new Android XR platform, co-developed by Samsung, Google, and Qualcomm, this device is designed to redefine how users interact with technology. The Galaxy XR headset introduces a new era of multimodal AI, offering natural and intuitive interactions through voice, vision, and gesture. With its AI-powered Gemini system embedded at the core, the Galaxy XR headset acts as more than just a tool -- it becomes a companion that understands its user's surroundings. Whether navigating immersive 3D maps, enhancing gaming experiences, or transforming 2D photos into 3D memories, the Galaxy XR headset is designed to seamlessly integrate into daily life. The device's advanced sensors and tracking capabilities enable users to interact with virtual objects and environments as if they were real, creating a truly immersive experience. The Samsung Galaxy XR headset will be available starting October 21 in the USA and October 22 in Korea. While pricing details have not been explicitly disclosed, Samsung is positioning this device as a premium offering in the XR market. Interested buyers can expect availability through Samsung's official website and authorized retailers. The company has hinted at competitive pricing, considering the advanced features and capabilities of the Galaxy XR headset, making it an attractive option for both consumers and enterprises looking to invest in innovative XR technology. The Galaxy XR headset is engineered for comfort and performance. Its lightweight design, detachable light shield, and ergonomic frame ensure long-term usability. The device also features a 4K Micro-OLED screen for immersive viewing, advanced sensors for precise tracking, and microphones optimized for clear voice capture. Powered by the Snapdragon® XR2+ Gen 2 chipset, the Galaxy XR delivers 2.5 hours of uninterrupted battery life, making it ideal for extended use. The headset's advanced tracking system includes cameras and sensors that accurately detect head, hand, and eye movements, allowing users to interact with virtual objects and environments naturally. The built-in microphones use advanced noise cancellation technology to ensure clear voice capture, even in noisy environments, making it suitable for voice-based interactions and communication. Beyond personal use, the Galaxy XR headset is tailored for enterprise applications, such as virtual training in industries like construction and shipbuilding. The device's ability to create realistic simulations and provide immersive learning experiences can significantly enhance training effectiveness and reduce costs associated with traditional training methods. Samsung's partnerships with brands like Warby Parker and Gentle Monster also hint at future AI glasses that combine style with functionality, expanding the XR ecosystem into lifestyle and fashion. These collaborations showcase the potential for XR technology to extend beyond gaming and entertainment, offering practical applications in various aspects of daily life. The Galaxy XR headset's impressive specifications demonstrate Samsung's commitment to delivering a high-quality, feature-rich XR experience. The combination of a powerful processor, high-resolution display, and advanced tracking capabilities ensures smooth performance and immersive visuals. The inclusion of popular applications like Google Maps and YouTube highlights the device's versatility and potential for everyday use. For those intrigued by the possibilities of XR, Samsung's Galaxy XR headset is just the beginning. The company's roadmap includes AI glasses and other form factors that promise to blend technology with style and practicality. As the XR ecosystem continues to evolve, users can expect to see more innovative applications and use cases emerge, spanning various industries and aspects of daily life. The Samsung Galaxy XR headset represents a significant milestone in the advancement of XR technology, offering a glimpse into a future where the boundaries between the virtual and real worlds become increasingly blurred. With its powerful AI capabilities, immersive visuals, and intuitive interactions, the Galaxy XR headset is poised to transform the way we work, learn, and entertain ourselves. Whether you're a tech enthusiast, a gamer, or a professional looking for innovative tools, the XR ecosystem offers endless opportunities for discovery, work, and play.
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Samsung's Galaxy XR headset to take on Apple with help from Google and Qualcomm - The Economic Times
It is the first of a family of new devices, powered by the Android XR operating system and artificial intelligence, in a long-term partnership with Alphabet's Google and Qualcomm.Samsung Electronics released its Galaxy XR extended reality headset on Tuesday, counting on AI features from Google to propel it into the nascent and uncertain market of computing-on-your-face that is dominated by Meta and Apple. The headset, resembling those made by others such as Meta, will cost $1,799, or about half of what Apple charges for its Vision Pro headset. It is the first of a family of new devices, powered by the Android XR operating system and artificial intelligence, in a long-term partnership with Alphabet's Google and Qualcomm. "There's a whole journey ahead of us in terms of other devices and form factors," said Google's vice president of AR/XR Sharham Izadi in an interview ahead of the launch. Up next will be the release of lighter eyeglasses, executives said, declining to elaborate. Samsung has announced partnerships with Warby Parker and South Korea's Gentle Monster luxury eyewear. The race to find new form factors for entertainment and computing, underpinned by AI, has fueled a battle among the biggest technology companies. Instagram-owner Meta overwhelmingly dominates the VR headset industry with about an 80% market share, with Apple trailing behind. ChatGPT-maker OpenAI is also diving into the market and spent $6.5 billion to buy iPhone designer Jony Ive's hardware startup io Products in May to figure out devices in the AI age. Using Google AI strength The long-awaited Samsung Galaxy XR, first demonstrated last year, combines virtual reality and mixed reality features. The goggles immerse users watching videos, such as on Alphabet's YouTube, or playing games and viewing pictures, while also allowing users to interact with their surroundings. The latter feature takes advantage of Google's Gemini service, which can analyze what users are seeing and offer directions or information about real-world objects by looking and circling objects with their fingers. In an interview last week, executives from Google and Samsung discussed how they believe extended reality headsets, which have yet to ignite mass consumer interest, would benefit greatly from the application of Google's powerful multimodal AI features throughout the device that can process information from different types of data such as text, photos and videos. It's a set of software capabilities that Apple has yet to demonstrate, despite rolling out an updated Vision Pro with a more powerful chip. "Google entering the fray again changes the dynamic in the ecosystem," said Anshel Sag, principal analyst at Moor Insights & Strategy, noting that Google's software added $1,000 in value to the device by some estimates. "Google really wants people to get the full experience of Gemini when using this headset." Customers who buy the device this year will receive a bundle of free services including 12 months of access to Google AI Pro, YouTube Premium, Google Play Pass and other specialized XR content, the companies said. The prototype for AI-enhanced goggles was ready by the time Apple had launched its Vision Pro headset in 2024, executives said, as they sought to enhance existing applications like YouTube and Google Photos and Google Maps, while creating new immersive experiences. Like many first generation technologies, it attempts to do multiple things that could have consumer and enterprise applications. Qualcomm is providing its Snapdragon XR2+ Gen 2 chip to power the headset. Difficult market Many tech CEOs have been seduced by what they say is the next big thing in personal computing, but the market remains tiny by tech standards. Research firm Gartner estimated the global Head-Mounted Display market is expected to rise by 2.6% from this year to $7.27 billion next year. Lighter, eyeglass-type AI devices such as Meta's smartglasses made in collaboration with EssilorLuxottica Ray-Bans are expected to drive most of this growth. Despite the expanding competitive landscape, the global virtual reality market, which includes so-called "mixed reality" headsets launching more recently, has faced three consecutive years of decline. Weakening again, shipments in 2025 are expected to fall 20% year on year, according to research firm Counterpoint. "With a potentially more competitive price point than Apple's Vision Pro, Samsung's Project Moohan headset could emerge as a strong contender in the premium VR segment, particularly within the enterprise market," Counterpoint senior analyst Flora Tang. The Galaxy XR is the first Android XR device. But Samsung has dabbled with face-mounted computing devices dating back a decade, involving slipping a smartphone into a headset, called the Gear VR, in partnership with VR headset maker Oculus. Meta acquired Oculus in 2014.
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Samsung Galaxy XR headset with Android XR Platform announced
Samsung has introduced the Galaxy XR, a new extended reality headset developed in partnership with Google and Qualcomm Technologies, as it had promised. The device is the first to be built on the new Android XR platform and is designed to integrate multimodal AI capabilities for immersive experiences. The Galaxy XR features Google's Gemini AI embedded at the system level. According to the company, this allows the headset to function as an AI assistant that understands the user's surroundings and interacts through voice, vision, and hand gestures. The Android XR platform, co-developed by the three companies, is built on OpenXR standards and is intended to support various form factors, from headsets to future AI glasses. Samsung states that existing Android apps from the Google Play Store will work on the Galaxy XR, alongside new applications specifically designed for XR from partners like Adobe, Mirrorscape, and streaming services such as HBO Max and Peacock. Reimagined Google apps, including Google Maps, YouTube, Google Photos, and Google Meet, are available on the device. The Galaxy XR is engineered for comfort with an ergonomically balanced frame. A key design feature is a separate battery pack, which is not part of the headset itself, intended to make the main unit lighter. The device also includes a detachable light shield to block external light for deeper immersion. Internally, the Galaxy XR is powered by the Snapdragon XR2+ Gen 2 Platform. It features 4K Micro-OLED screens (3,552 x 3,840 resolution) with a 90Hz refresh rate. The hardware includes sensors for tracking head, hand, and eye movements, along with six world-facing tracking cameras and two high-resolution pass-through cameras. The battery provides up to 2.5 hours of video playback or 2 hours of general use, and the device can be used while charging. Samsung also noted enterprise applications, such as virtual shipbuilding training with Samsung Heavy Industries. The company is utilizing Qualcomm's Snapdragon Spaces technology to build an enterprise developer ecosystem. As part of its long-term XR roadmap, Samsung confirmed it is developing AI glasses in collaboration with Google and lifestyle brands Warby Parker and Gentle Monster. The Samsung Galaxy XR Travel Case and Galaxy XR Controller are priced at USD 249.99 (Rs. 21,955 approx.) each. A limited-time "Explorer Pack" bundle is being offered at launch, which includes 12-month subscriptions to Google AI Pro, YouTube Premium, and Google Play Pass, as well as access to NBA League Pass (in the US) and several XR applications.
[27]
Samsung launches extended reality device Galaxy XR - The Korea Times
Samsung Electronics on Wednesday unveiled its latest extended reality (XR) headset, the Galaxy XR, previously known by its codename Moohan, challenging Meta, Apple and other existing players in the market. The device is now available in Korea and the United States at a retail price of 2.69 million won ($1,880). The Galaxy XR is a new form factor, or hardware design, optimized for multimodal artificial intelligence (AI), a technology that enables natural communication between users and devices by processing text, images, voice and video. "The Galaxy XR will establish a new mobile ecosystem," said Choi Won-joon, chief operating officer of Samsung Electronics' Mobile Experience Division. "Based on Android XR, the Galaxy XR will elevate the company's mobile AI vision to limitless possibilities, becoming an everyday device embraced by both the industry and consumers." The device has been drawing keen attention from the global tech community, as it is the first device to use Google's new Android XR operating system -- a platform co-developed by Samsung, Google and Qualcomm to integrate XR and multimodal AI technologies. Galaxy XR is designed to maximize new user experiences enabled by this combination. By pressing a button on the upper right side of the device, users can instantly summon Google's Gemini AI and control it through a multimodal interface that integrates eye, hand and voice input. For example, users can ask Gemini by voice to find specific video content on YouTube, select from the search results by moving their eyes and execute the command with a simple finger-tap gesture. To enable this, the headset is equipped with six sensors and cameras on the front and bottom for precise hand tracking, while four internal cameras and infrared LEDs accurately capture eye movements. Qualcomm's Snapdragon XR2 Gen 2 chip will power those functions. "Android XR will build an open and integrated platform for the next generation of computing, enabling entirely new ways to explore, connect and create," said Sameer Samat, president of Google's Android ecosystem. Alex Katouzian, general manager of Qualcomm's Mobile, Compute and XR Business Unit, noted that Galaxy XR embodies the vision of expanding possibilities of personal computing through synergy between AI and XR, adding that it will "create new use cases across a wide range of industries." The Galaxy XR weighs 545 grams, making it lighter than Apple's Vision Pro M5, which weighs between 750 and 800 grams, but heavier than Meta's Quest 3 at 513 grams. Its battery lasts about two and a half hours, similar to other competing models. The Galaxy XR's price also sits between Apple's Vision Pro ($3,499) and Meta's Quest ($499). To expand the XR content base, Samsung said it will expand partnerships with various global partners such as Adobe, MLB, NBA, Calm and AMAZE. Along with general consumers, Samsung said it will expand business-to-business applications of the new device. For this, Samsung Electronics signed a memorandum of understanding with Samsung Heavy Industries to develop a virtual shipbuilding training solution, allowing new engineers to practice tasks such as ship engine inspections in a virtual environment before entering the field.
[28]
Samsung unveils Galaxy XR
Image: Supplied Samsung Electronics on Wednesday launched the Galaxy XR, a new category of AI-native extended reality (XR) devices developed in partnership with Google and Qualcomm Technologies. The headset is the first product built on the Android XR platform, designed to integrate multimodal AI and deliver immersive experiences across discovery, play, and work. "With Galaxy XR, Samsung is introducing a brand-new ecosystem of mobile devices," said Won-Joon Choi, COO of Samsung's Mobile eXperience Business. "Built on Android XR, Galaxy XR expands the vision for mobile AI into a new frontier of immersive and meaningful possibilities, allowing XR to move from concept to everyday reality, for both the industry and users." The Android XR platform, jointly developed by Samsung, Google, and Qualcomm, serves as the foundation for Samsung's long-term XR roadmap, which includes future AI glasses. "Android XR is the first Android platform built entirely for the Gemini era," said Sameer Samat, president of Android Ecosystem at Google. "Through our partnership with Samsung, Android XR will unlock entirely new ways to explore, connect and create, building an open, unified platform for the next evolution of computing." Alex Katouzian, group GM of Mobile, Compute & XR at Qualcomm Technologies, added, "Galaxy XR embodies our vision for the future, where the synergy of AI and XR transforms the possibilities of personal computing." Multimodal AI Integration in Galaxy XR headset The Galaxy XR headset features Gemini AI embedded at the system level, allowing natural interaction through voice, vision, and gesture. The device can interpret users' surroundings via integrated sensors and cameras, responding conversationally in real-time. Powered by the Snapdragon XR2+ Gen 2 platform with the Qualcomm Hexagon NPU, Galaxy XR offers up to 2.5 hours of battery life and ultra-high-resolution 4K Micro-OLED displays. It supports iris recognition for security and features six microphones with beamforming, multiple cameras, and advanced tracking sensors for head, hand, and eye movement. Samsung focuses on human-centric design and performance The headset's ergonomic frame distributes weight evenly, minimising facial pressure. Its separate battery pack reduces bulk, while a detachable light shield enables adjustable immersion. Galaxy XR weighs 545gm, excluding accessories, and supports vision correction through optional optical inserts. Users can engage in immersive experiences including Google Maps, YouTube, and Google Photos, as well as XR-specialised applications. Through "Circle to Search", users can draw a circle in midair to identify objects or access information. The device also enables 3D video and photo capture, auto-spatialises 2D content into 3D, and supports real-time coaching via Gemini for gaming. Adobe's Project Pulsar app lets users create cinematic edits with depth and 3D layering. Samsung is expanding XR into enterprise applications through partnerships with Samsung Heavy Industries and Qualcomm Technologies. The Galaxy XR will be used for virtual shipbuilding training, productivity, and safety. Developers using Snapdragon Spaces can adapt business solutions for Android XR. As part of its broader XR strategy, Samsung is working with Google and eyewear brands including Warby Parker and Gentle Monster to develop AI-powered smart glasses that merge design with technology. For starters, Galaxy XR will be available from Oct0ber 21 in the US and October 22 in Korea.
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Samsung Galaxy XR with Android-based OS, Snapdragon SoC, 4K Micro-OLED screen debuts globally: price, availability
Galaxy XR integrates multimodal AI (voice, vision, gesture) via Google's Gemini at system level. Galaxy XR has launched as a new AI-native extended-reality headset developed by Samsung Electronics, in collaboration with Google and Qualcomm. The XR headset is the first of its kind with the Android XR platform. Under the hood, the device runs on a Snapdragon XR2+ Gen 2 processor. On the front, the headset has a 4K Micro-OLED panel with about 109° horizontal field of view. It comes at about half the price of Apple's Vision Pro headset and is aimed at users who want 'immersive experiences' that span daily tasks, entertainment and creative work. Here are the details: Galaxy XR is priced at US $1,799.99 (close to Rs 1,60,000) in the United States and is available starting 21 October in the U.S. and 22 October in Korea. No official India launch details have been confirmed at this time. For context, Apple Vision Pro is priced at $3,499 (about Rs 3,08,000) and is also not available in India. Meta Quest 3 is available in India, though for Rs 63,000 (close to $450). Also Read: LG Magnit Active Micro LED TV with 136-inch 4K display, 100W speaker launched globally: Specifications, availability Galaxy XR features a Micro-OLED display with a resolution of 3,552 × 3,840 pixels, delivering around 27 to 29 million pixels at a 6.3-micron pixel pitch. The field of view measures approximately 109 degrees horizontally and 100 degrees vertically. The default refresh rate is 72Hz, with optional modes of 60Hz and up to 90Hz available upon service request. For tracking and imaging, the headset includes two high-resolution pass-through cameras, six world-facing tracking cameras, four eye-tracking cameras, five inertial measurement units (IMUs), a depth sensor, and a flicker sensor. Connectivity options include Wi-Fi 7 and Bluetooth 5.4. Software features are powered by Android XR with Gemini AI integrated at the system level, enabling multimodal control through voice, vision, and gestures. The headset supports standard Android apps alongside XR-specific functions such as spatialising 2D content into 3D and Circle to Search for contextual object recognition. Powering all of these is Qualcomm's Snapdragon XR2+ Gen 2 platform, coupled with 16GB of RAM and 256GB of internal storage. Samsung claims up to 2.5 hours of battery life for video playback, with slightly shorter runtime during general use. The device weighs 545g with the forehead cushion attached, while the separate battery pack adds another 302g. So, Galaxy XR is the first Android XR headset. With built-in Gemini, you can interact and converse with the headset. Android XR is an open, scalable platform designed for a broad range of form factors from headsets to wearables. And the fact that all existing Android apps work 'out of the box' on this device could make the transition smoother for phone users. Samsung is also emphasising enterprise adoption (training, remote collaboration) and future form factors (AI glasses) via partnerships (e.g., with eyewear brands). This shows the device is part of a bigger ecosystem push. Hardware specs seem promising, so Android XR will likely be the key factor in justifying the US$1,799 price against the cheaper Meta Quest 3. Reviews over time will show whether it delivers. Keep reading Digit.in for similar stories.
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Samsung launches its first Android XR headset, the Galaxy XR, featuring advanced AI capabilities and aiming to compete with Apple's Vision Pro at half the price.
Samsung has launched its highly anticipated Galaxy XR headset, marking a significant entry into the extended reality (XR) market. This device aims to seamlessly blend digital and physical worlds, directly competing with Apple's Vision Pro.

Source: Geeky Gadgets
The Galaxy XR features impressive hardware, including dual 3,552 x 3,840 Micro-OLED displays offering a 109-degree field of view. It is powered by a Snapdragon XR2+ Gen 2 processor with 16GB of RAM and 256GB of storage. A key differentiator is its deep integration with Google's Gemini AI, a result of collaboration between Samsung, Google, and Qualcomm. Gemini AI enhances contextual awareness, allowing users to perform tasks like launching apps or organizing virtual spaces via voice commands or button presses, providing an AI-assisted XR experience
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Source: Engadget
Running on Google's new Android XR operating system, the Galaxy XR introduces an "infinite screen" concept for managing floating applications and custom workspaces. The platform comes pre-loaded with 3D versions of essential Google apps like Maps, Photos, and YouTube, alongside various streaming and gaming applications. This partnership with Google ensures a rich content ecosystem, supporting immersive video on YouTube and 3D globe modes in Google Maps, broadening the device's appeal
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Source: Google
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Strategically priced at $1,800, the Galaxy XR is positioned as a more accessible alternative to Apple's Vision Pro, which is roughly twice the cost. This aggressive pricing, coupled with its advanced features and robust AI integration, could significantly attract both consumers and enterprise users to explore XR technology
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. While the XR market has seen recent declines in headset shipments, industry analysts suggest that AI-capable devices like the Galaxy XR could revitalize interest, particularly within the premium VR segment and enterprise sectors. Samsung, Google, and Qualcomm's long-term partnership hints at future AI-driven XR devices, potentially challenging smartphone dominance and reshaping future digital interactions4
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. The Galaxy XR signifies a pivotal step towards more intelligent and accessible immersive experiences, potentially transforming how we engage with digital content.Summarized by
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