Sony and AMD Unveil Next-Gen GPU Technologies for PlayStation 6

Reviewed byNidhi Govil

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Sony and AMD collaborate on Project Amethyst, revealing three key technologies - Neural Arrays, Radiance Cores, and Universal Compression - set to revolutionize graphics performance in future consoles and GPUs.

Sony and AMD Unveil Project Amethyst for Next-Gen Consoles

Sony and AMD have revealed "Project Amethyst," a collaborative effort showcasing three pivotal technologies poised to redefine gaming graphics for future consoles, likely the PlayStation 6. Mark Cerny, PS5 Lead Architect, alongside Jack Huynh, AMD's senior VP, presented these innovations, emphasizing their potential to revolutionize performance

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Source: Tom's Hardware

Source: Tom's Hardware

Neural Arrays: AI-Driven Rendering Advancements

A key innovation is Neural Arrays, which redefines GPU compute unit interaction. CUs within each shader engine can now connect and share data, functioning as a unified AI engine

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. This significantly boosts efficiency for AI-driven rendering techniques like upscaling and denoising, enabling simultaneous processing of large screen portions and enhancing visual fidelity

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Radiance Cores: Real-Time Path Tracing

Radiance Cores introduce a dedicated hardware block specifically for accelerating ray tracing, aiming for real-time path tracing

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. By managing ray traversal, the most compute-intensive aspect of ray tracing, these cores offload the CPU and GPU. This leads to a substantial leap in ray-traced rendering, bridging the gap between console and high-end PC graphics

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Universal Compression: Optimizing Memory Throughput

The third major technology, Universal Compression, targets all data types sent to the GPU's memory for compression, moving beyond current texture-only systems

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. This innovation drastically reduces memory bandwidth usage, facilitating more intricate graphics, higher frame rates, and superior overall system efficiency

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Future Hardware and Industry Impact

While still in simulation, these technologies strongly suggest their inclusion in the PlayStation 6, with Cerny hinting at their appearance in "a future console in a few years' time"

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. AMD has also confirmed plans to integrate aspects like Universal Compression into its future SoCs and GPUs

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. The unveiling intensifies speculation about the PS6's potential launch in late 2027 or early 2028 and positions Sony and AMD to significantly advance in ray tracing, a traditional Nvidia stronghold

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Source: TechRadar

Source: TechRadar

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