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Phil Spencer says what AI is being used for at Xbox amid Halo accusations
TL;DR: Microsoft Gaming CEO Phil Spencer confirmed Xbox primarily uses AI for operational tasks like moderating Xbox Live chat, not for creative game development. There is no mandate for studios to use AI in production, though AI tools may enhance game discovery in the future. Creative teams choose tools that ease their workflow. Microsoft Gaming CEO Phil Spencer has responded to a question about AI being used in the development of titles under the Xbox banner. Spencer was on a panel with Double Fine Studio Head Tim Schafer at the Paley International Council Summit in Palo Alto, where he was asked about the involvement of AI at Xbox. Spencer confirmed that the new technology is in use at the publisher, but not in the way that you may think. According to Spencer, Xbox "mostly" uses AI for security purposes, specifically for moderating voice and text chat on Xbox Live, as the service has grown too large for humans to feasibly moderate. The Xbox CEO did touch on the use of AI in game development, saying there isn't a "top-down mandate" that development studios operating under the Xbox banner must use AI throughout the creation of their game. Recent reports claimed the new Halo game is being developed with AI, which has also been refuted by insiders. Spencer said that he has found creative teams will use any tools that make their job easier, and that any enforcement of tools "is not a path to success". Keeping to the topic of AI, but moving away from it being used creatively, Spencer said the tool could be used for discovery, specifically when a gamer wants to find a new game to play. "On the creative side, I really leave it up to the teams," he said. "I have found that creative teams will use tools that make their job easier when it makes their job easier, and any top-down mandate that 'Thou must use a certain tool'...is not really a path to success. I look at the teams, and we make tools available, and I kind of let it organically percolate." "An area that you've talked about that's interesting is discovery. How do I find the next thing that I might love? In that scenario where we are looking at some of the AI tools - it's not in practice today - but is there a way for us to use discovery based on things that you've done in the past to surface the next thing that you might not know about that might be interesting to you?"
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Phil Spencer Says There's No 'Top-Down Mandate' To Use AI At Xbox
The AI arms race is currently eating up hundreds of billions of dollars in investment as companies compete over a technology whose exact benefits are still far from clear. Microsoft is at the center of that fight. How is the head of Microsoft gaming thinking about fitting AI into development? "Our AI use today is much more operational than it is in the creative space," Phil Spencer said during a recent panel discussion. As reported by IGN, he was speaking at the Paley International Council Summit in Palo Alto, California on the topic of "Big Ideas, Small Games: Creativity Beyond the Blockbuster" with Double Fine studio head Tim Schafer following the release of Keeper. Microsoft has been pushing AI into all of its products and CEO Satya Nadella has bragged about relying on multiple AI assistants throughout the day to run one of the biggest tech firms in the world. But it's less clear how those tools are being used by rank-and-file employees within the company, especially on the gaming side. According to Spencer, Microsoft gaming's biggest deployment of AI technology right now is in its platform moderation tools. The company announced last year that it's been using AI tools to help flag and intercept offensive or spam-related communications on Xbox. "So we have AI that we use to make sure that the conversation and topics that are happening, and for protected child accounts and other things and who gets to talk to those accounts to those people, is locked down by parents or guardians who are setting those controls," he said during yesterday's panel. "That's our primary use of AI inside of our organization today, which maybe isn't the most glamorous use of AI, but it's something that I fundamentally believe in." When it comes to other applications on the player-facing front, Spencer suggested AI could also help with one of the biggest challenges in gaming right now: game discovery and curation. "It's not in practice today, but is there a way for us to use discovery based on things that you've done in the past to surface the next thing that you might not know about that might be interesting to you?" he speculated. When it comes to game development, however, Spencer seemed to downplay any significant use of AI tools when it comes to things like creating concept art, programming code, or scripting dialogue. "On the creative side, I really leave it up to the teams," the executive said. "I have found that creative teams will use tools that make their job easier when it makes their job easier, and any top-down mandate that 'Thou must use a certain tool'...is not really a path to success. I look at the teams, and we make tools available, and I kind of let it organically percolate." He continued, On the production side, which I think is where a lot of people go...we don't have any goals in our model for that to happen. I think more about the pace of creativity, maybe the number of things we can try and take risks on before we decide on our next opportunity. But our AI use today is much more operational than it is in the creative space. That's a far cry from the promises that some gaming company executives are making about how AI can help them drastically cut costs and ship games more quickly and efficiently. Last year, EA CEO Andrew Wilson said AI was at "the very core" of the Madden and Battlefield publisher's business. That company is now reportedly banking on an AI revolution to help it service a new $20 billion loan as part of a private equity buyout led by Saudi Arabia.
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Xbox's Phil Spencer leaves it up to developers to decide if they want to use AI, and any top-down mandate "is not really a path to success"
Microsoft Gaming executive VP Phil Spencer, formerly the head of Xbox, has a softer stance on AI than you would think considering the wider company's big push on the tech, as he recently said studios under his gaming division can use AI if they want to, and if not, that's cool too. No pressure. Per IGN, during a Paley International Council Summit talk with Double Fine's Tim Schafer, Spencer explained that the gaming division's "applications of AI today are mostly actually on the security and protection of our networks," like spotting bad apples on voice and text chat. "And for protected child accounts and other things and who gets to talk to those accounts to those people, is locked down by parents or guardians who are setting those controls," he says. "That's our primary use of AI inside of our organization today, which maybe isn't the most glamorous use of AI, but it's something that I fundamentally believe in." When it comes to game development, AI use is a totally different story within Xbox Game Studios, Bethesda, and Activision Blizzard, according to Spencer: "On the creative side, I really leave it up to the teams." Spencer's experience is that devs "will use tools that make their job easier when it makes their job easier," and top-down corporate mandates aren't "a path to success." So, he's pretty hands off in that sense. "On the production side, which I think is where a lot of people go... we don't have any goals in our model for that to happen... but our AI use today is much more operational than it is in the creative space." After big publishers like Krafton have fully embraced AI, all I can say is phew.
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Xbox Boss Phil Spencer on AI Use: 'Much More Operational Than it Is in the Creative Space' - IGN
Microsoft Gaming CEO Phil Spencer appeared on a moderated panel with Double Fine Studio Head Tim Schafer at the Paley International Council Summit in Palo Alto, California today, discussing "Big Ideas, Small Games: Creativity Beyond the Blockbuster." In the panel, moderated by Idilio CEO Gabriela Tafur, Spencer was asked about AI use at Xbox. He said that Xbox does use AI, but probably not how you might think. "Our applications of AI today are mostly actually on the security and protection of our networks," he said, referring to voice and text chat on Xbox Live. "It's now at a scale where you can't really moderate the safety of those with just people alone. The volume is too high. So we have AI that we use to make sure that the conversation and topics that are happening, and for protected child accounts and other things and who gets to talk to those accounts to those people, is locked down by parents or guardians who are setting those controls. That's our primary use of AI inside of our organization today, which maybe isn't the most glamorous use of AI, but it's something that I fundamentally believe in." He did, however, address the big question of AI use in the creative process of making games: "On the creative side, I really leave it up to the teams," he said. "I have found that creative teams will use tools that make their job easier when it makes their job easier, and any top-down mandate that 'Thou must use a certain tool'...is not really a path to success. I look at the teams, and we make tools available, and I kind of let it organically percolate." He stayed on the AI topic, but pivoted to the idea of how it might be used for game discovery. "An area that you've talked about that's interesting is discovery," he told Tafur. "How do I find the next thing that I might love? In that scenario where we are looking at some of the AI tools - it's not in practice today - but is there a way for us to use discovery based on things that you've done in the past to surface the next thing that you might not know about that might be interesting to you? "On the production side, which I think is where a lot of people go...we don't have any goals in our model for that to happen. I think more about the pace of creativity, maybe the number of things we can try and take risks on before we decide on our next opportunity. But our AI use today is much more operational than it is in the creative space." Be sure to tune in to our weekly Xbox show, Unlocked, for long-form discussion on everything happening in the world of Xbox.
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Microsoft Gaming CEO Phil Spencer clarifies Xbox's approach to AI, emphasizing its use in operational tasks like moderation rather than creative game development. Spencer advocates for developer autonomy in AI adoption for game creation.
Microsoft Gaming CEO Phil Spencer has shed light on Xbox's approach to artificial intelligence, revealing that the company's primary use of AI is far from the creative realm. Speaking at the Paley International Council Summit in Palo Alto, Spencer explained that Xbox's AI applications are "much more operational than it is in the creative space"
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Source: IGN
The most significant deployment of AI technology at Xbox is in platform moderation tools. Spencer emphasized that AI is crucial for managing the vast scale of communications on Xbox Live, stating, "It's now at a scale where you can't really moderate the safety of those with just people alone. The volume is too high"
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. This AI-driven moderation system helps ensure safe conversations, particularly for protected child accounts, by allowing parents or guardians to set controls1
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.Contrary to recent speculation about AI use in game development, including rumors about the new Halo game, Spencer clarified that there is no "top-down mandate" for Xbox studios to incorporate AI into their creative processes
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. He stated, "On the creative side, I really leave it up to the teams," adding that creative teams will naturally gravitate towards tools that simplify their work2
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Source: TweakTown
This approach stands in contrast to some other gaming companies that are heavily investing in AI for game development. For instance, Electronic Arts (EA) has positioned AI at the "very core" of its business, anticipating significant cost reductions and faster game production
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.While AI's role in Xbox's creative processes remains limited, Spencer hinted at potential future applications in enhancing game discovery. He pondered the possibility of using AI tools to help players find new games based on their past experiences, though he noted that this is not currently in practice
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Source: gamesradar
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Spencer's revelations about Xbox's AI use provide an interesting contrast to Microsoft's overall aggressive push into AI technology. While Microsoft CEO Satya Nadella has spoken about relying on multiple AI assistants in his daily work, the gaming division appears to be taking a more measured approach
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.Xbox's stance on AI in game development could have significant implications for the gaming industry. As other companies rush to integrate AI into their creative processes, Xbox's more cautious approach might set a different precedent. Spencer's emphasis on letting creative teams choose their tools organically could influence how other gaming companies approach AI integration in the future
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